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Okron
Veteran Visitor
Karma: 5/1
129 Posts


Inconceivable Crusaders Q&A

Table of Contents:
1. Characters


Posted on 2008-08-13 at 03:28:27.
Edited on 2008-08-13 at 03:36:30 by Okron

Okron
Veteran Visitor
Karma: 5/1
129 Posts


Characters

Wyrmsting

Maaht Dahuuple, Male Half-Orc Dragon Shaman4 (Red) , AL CN
Height: 5 ft. 1 In., Weight:165, Hair: Shaven and Tattooed, Eyes: Black, Skin: Dark Gray

Str 20 [+5] (6,6,6,4,3, +2 race),
Dex 14 [+2] (6,5,3,2,1),
Con 16 [+3] (6,6,4,4,3),
Int 13 [+1] (6,5,4,2,2, -2 race),
Wis 11 [+0] (5,4,4,2,1),
Cha 14 [+2] (6,5,5,4,2, -2 race), .

HD 4d10+12(Con)+6(Toughness x2), hp 53
Init +2, Fort +7, Ref +3, Will +5

Spd 30 (light encumbr.)
AC: 6 (Flatfooted:14 Touch:13)
Base Attacks: +8 melee, +5 ranged;
+8 (1d3+5, Unarmed),
+8 (1d4+5, Dagger),
+8 (1d8+5, Morningstar, One-Handed),
+8 (1d8+7, Morningstar,Two-Handed);
+5 (1d4+5, Dagger, 20 ft.),
+5 (1d6+5, Javelin, 30 ft.)

SQ:
Darkvision (Ex): 60 ft,
Treasure Seeker (Ex): +5 competence bonus on Appraise and Search checks,
Draconic Resolve (Ex): Immunity to paralysis and sleep effects. Also immune to the frightful presence of dragons

RF:
Orc Blood

Skills:
Appraise +7,
Bluff +4,
Climb +5,
Craft (Metalworking) +5,
Intimidate +5,
Jump +5,
Knowledge (Nature) +5,
Search +10,
Swim +5 (encumbr.)

Feats: Armor Proficiency: Heavy/Medium/Light
Shield Proficiency,
Simple Weapon Proficiency
Toughness (x2),
Totem Dragon (Red),
Skill Focus (Metalworking),
Draconic Adaptation,
Draconic Aura +1,
Draconic Resolve,
Breath Weapon (15 ft. cone of fire, 2d6 damage)
Draconic Auras Known (4):
Energy Shield,
Power,
Resistance,
Toughness

Possessions:
Wealth (Belt Pouch): 2 pp, 8 gp, 4 sp, 4 cp, Bloodstones (17 @ 50 gp ea = 850 gp.)

Weapons: Morningstar, Javelin (Quiver of, Dagger
Armor: Studded Leather

Mount: Light Warhorse, Saddlebags, Riding Saddle, Bit/Bridle

Goods: Metalworker`s Tools, Magnifying glass, Trail Rations (5 days), Backpack, Bedroll, Canvas (9 sq. yd.), Flint/Steel, Belt Pouch, Torch (4), Waterskin, Whetstone.

Magic: Bracers of Armor +1, Elixir of Fire Breath (2)


Reralae

Jevaf Goerh (this is actually her middle and last name, however, she never gives out her first name at all because 'Jevaf Goerh' is all the bounty hunter side of the family line of Goerh go by; she'll only give her first name to people she really trusts and has a strong friendship to)
Class: Rogue 2 Race: Drow
Align: Chaotic Neutral Age: 120 Female 5'6" 120 lbs
yellow eyes, silver hair, black skin


Str- 14 (+2)
Dex- 20 (+5)
Con- 12 (+1)
Int- 18 (+4)
Wis- 12 (+1)
Cha- 13 (+1)

XP: 6 000
HP: 12/12 AC: [8] = 3 + 0 + 5 + 0 + 0 + 0 + 0 Touch: 15 Flat-footed: 13
Speed: 30ft
Initiative: +5
Saves:
Fort: 1 (0 + 1)
Reflex: 8 (3 + 5)
Will: 1 (0 + 1)

BAB: 1
Grapple: 3

Attack:

| Daggers | +7 | 1d4+2 | 19-20/x2 |
| 10 ft | piercing/slashing | Masterwork, 2 in possession |

| Shortbow | +7 | 1d6+2 | 20/x3 |
| 70 ft | piercing | +2 Str, Masterwork, 40 arrows |

| Rapier | +7 | 1d6+2 | 18-20/x2 |
| - | piercing | Masterwork |

Armor:
| Leather Armour | Light | +3 | +6 |
| 0 | 10% | 30ft | 15lb | +1 Enhancement, Masterwork |

Other:
Masterwork Artisan's Tools 5lb
Masterwork Thieves' Tools 2lb
Backpack 2lb
Bedroll 5lb
Case, paper 0.5lb
Flint & Steel -
Grappling Hook 4lb
Signet Ring (stolen from Jevaf's brother) -
Ink x2 -
Inkpen x3 -
Paper x4 -
Climber's Kit 5lb
Silk Rope 5lb
Mirror, Small Steel, 0.5lb
Ring of Sustenance -

Total: 6 weapons + 6 ammo + 15 armor + 29 others + 0.32 coins = 56.32 lbs
Loads: 58-light 116-medium 175-heavy 175-overhead 350-pick 875-drag

CP: SP: GP: 16 PP:

Skills:
points: 12
Climb: +8 (+2 str, +5 ranks, +2 climbing kit)
Craft (Weapons): +11 (+4 int, +5 ranks, +2 masterwork tools)
Disable Device: +6 (+4 int, +2 masterwork tools)
Escape Artist: +10 (+5 dex, +5 ranks)
Hide: +10 (+5 dex, +5 ranks)
Jump: +9 (+2 str, +5 ranks, +2 synergy)
Listen: +8 (+1 wis, +5 ranks, +2 elf)
Move Silently: +10 (+5 dex, +5 ranks)
Open Lock: +12 (+5 dex, +5 ranks, +2 mastercraft tools)
Search: +11 (+4 int, +5 ranks, +2 elf)
Spot: +8 (+1 wis, +5 ranks, +2 elf)
Tumble: +12 (+5 dex, +5 ranks, +2 synergy)
Use Rope: +12 (+5 dex, +5 ranks, +2 silk rope)

Feats:
Weapon Finesse (1st)
Two Weapon Fighting (Flaw)
Daylight Adaptation (Flaw)
Flaw: Schizoid Personality Disorder (In summary, the epitome of aloof, provides two feats) see http://www.roleplaynexus.com/flawsai.html for more information

Special Abilities:
Sneak Attack +1d6
Trapfinding
Evasion
Drow traits:
Darkvision 120ft
+2 Will against spell
Dancing Lights 1/day
Darkness 1/day
Faerie Fire 1/day
Hardiness to Enchantment
Immunity to Sleep
Susceptibility to Light (negated by feat)

Languages:
Common, Elven, Undercommon, Dragonic, Aquan, Drow Sign Language, Abyssal


Utan the Orange

Gorshak Diamondfist, Male Mountain Dwarf,
HD 4d10+12(Con) hp 50, AL N
Height: 4 ft., Weight: 154 lbs., Hair: Red, Eyes: Deep Green

STR 18 [+4] (6,6,6,6,3)
DEX 18 [+4] (6,6,6,5,2)
CON 17 [+3] (6,5,4,3,3, +2 race)
INT 14 [+2] (6,4,4,3,1)
WIS 13 [+1] (5,5,3,3,2)
CHA 10 [+0] (4,4,4,4,4, -2 race)

Init +4
Fort +7, Ref +5, Will +2
AC: 8 (Flatfooted:14 Touch:14)
Base Attacks +8 melee, +8 ranged
+8 (1d3+4, Unarmed)
+8 (1d4+4, Dagger)
+8 (1d6+4, Scimitar)
+8 (1d4+4, Dagger, 20 ft.)
+8 (1d6+2, Mighty Composite Shortbow +2, 105 ft.)

SQ: Dwarven traits (Ex), Darkvision (Ex): 60 ft.; RF: Stonecunning, +2 Fort save against poison, +2 Ref save against spells, +1 attack bonus against orcs & goblinoids, +4 dodge bonus against giants

Skills:
Appraise +4,
Climb +11, Ride +11
Craft (Blacksmithing) +2,
Craft (Bowmaking) +9,
Craft (Metalworking) +2,
Craft (Stonecarving) +2,
Craft (Stonemasonry) +2,
Craft (Trapmaking) +7,
Craft (Weaponsmithing) +2,
Profession (Miner) +3,
Profession (Trapmaker) +3

Feats: Armor Proficiency: Heavy/Medium/Light,
Shield Proficiency: All,
Simple/Martial Weapon Proficiency,
Mounted Combat,
Mounted Archery,
Far Shot,
Point Blank Shot,
Precise Shot

Spd 20 (light encumbrance)

Possessions:
Money Pouch: 3 pp, 8 gp, 6 sp, 8 cp

Weapons: Arrows (20 carried in quiver, 30 wrapped in canvas in Bag of Holding), Mighty composite shortbow +2, Scimitar; Dagger, Silvered Dagger .

Armor: Scale mail .

Mount: Warpony, Saddlebags, Riding Saddle (w/winter blanket as saddleblanket), Bit/Bridle

Goods Carried: Bag of Holding, Backpack, Bowmaker`s Tools, Trapmaker`s Tools, Winter Blanket, Flint/Steel, Belt Pouch, Waterskin, Whetstone

Goods Stored: Explorer`s outfit (Bag of Holding), Bedroll (Bag of Holding), Canvas (4 sq. yd. x3, in Bag of Holding), Silk Rope (50 ft., Bag of Holding), Trail Rations (7 days, Saddlebags)

Magic: Bag of holding (Type I, 15#, 500#, 30 cu. ft.), Potion of Cure Moderate Wounds x3 (wrapped in scraps of canvas in Saddlebags), Potion of Cure Serious Wounds x2 (wrapped in scraps of canvas in Saddlebags)


Stryke

Name: Grakh
Class: Paladin
Level: 4

Str: 18 4
Dex: 11 0
Con: 14 2
Wis: 12 1
Int: 18 4
Cha: 12 1

HP: 46
AC: 24

Ba: +4

Fort: 6
Ref: 1
Wil: 5

Weapon Profs: Orc Double Axe, Martial, Simple weapons and light, medium, and Heavy Armour. All shields including Tower shield.
Languages: Common, Orc.
Class/Racial Abilities: Dark-Vision. Aura of Good, Detect evil, Smite evil 1/day, Divine grace, Lay on Hands, Aura of Courage, Divine Health, Turn Undead.
Immunities: None

Movement: 30ft
Load
Light: 100 lbs
Medium: 200 lbs
Heavy: 300 lbs

Combat:
Weapon 1 Melee: Longsword +8 1d8+4

Weapon 2 Melee: Dagger +8 1d4+4

Weapon 3 Ranged: Composite Shortbow +4 1d6+4

Weapon 4 Ranged: 5 darts +4 1d4+4


Armour: Full plate +8
Shield: Tower shield +1 +5
Rings: Protection+1

Feats: Tower shield Prof, Power Attack,



Skills:
Appraise 1
Balance 2
Bluff 1
Climb 6
Concentration 2
Decipher Script 1
Diplomacy 1
Disable device 1
Disguise 1
Escape artist 0
Forgery 1
Gather info 1
Handle Animal 4
Heal 4
Hide 0
Intimidate 3
Jump 6
Listen 4
Move Silently 0
Open Lock 0
Remote View 1
Ride 1
Search 1
Sense Motive 4
Sleight of Hand 0
Spot 8
Stabilize Self 2
Survival 8
Swim 8
Tumble 0Use Magic Device 1
Use Rope 0

Money
PP:
GP: 800
SP:
CP:

Spells: Cure Light Wounds 1d8+4


Loki

Dassarr Dancing Sword
Class: Rouge/Fighter (2/1) Race: Catfolk Align: C,N
Age: 18 Male 5'7" 159lbs Brown, Long brown, Golden Fur
-----------------------------------------------------------------------
Str-15 (+2)
Dex-22 (+6)
Con-14 (+2)
Int-16 (+3)
Wis-12 (+1)
Cha-18 (+4)

XP 6000/10000
HP 21 AC: [21] = 4 + 0 + 6 + 0 + 1 + 0 + 0 Touch: 17 Flat-footed: 15
Speed: 8/40 ft
Initiative 10
Saves:
Fort: 4 (2 + 2)
Reflex: 9 (3 + 6)
Will: 1 (0 + 1)

BAB: 2
Grapple: 4 = 2 + 2

Attack:

| Masterwork Elven Courtblade | 9 | 1d10 +2 | 18-20x2|
| - | Slashing | Large |

| Short spear | 4 | 1d6 +2 | x2|
| - | Piercing | Med |

| Masterwork Mighty Composite Longbow | 9 | 1d8 +2 | x3|
| 110ft | Piercing/Bludgeoning| Large |
Ammo: 40 Arrows, 20 Blunt Arrows

| Javelin | 7 | 1d6 | x2|
| 30ft | Piercing | Med |
Ammo: 18

| Quarterstaff | -2/-6 | 1d6 +2/1d6 +2 | x2|
| - | Bludgeoning | Large|

Armor:
| Mithral Shirt | light | +4 | +6 |
| - | 10% | 15 | notes |

Items:
Mithral Shirt + Forestwarden Shroud
Masterwork Elven Courtblade + Close Fighting Blade
Belt Pouch
-Flint and Steel
-Safewing Emblem
Knife
Quiver of Ehlonna
-40 Arrows
-20 Blunt arrows
-18 Javelins
-Masterwork Mighty Composite Longbow (+2 Str)
-Shortbow
-2 Shortspears
-2 Quarterstaffs

Load Carried: 28 lbs
Loads: (66)-light (133)-medium (200)-heavy (200)-overhead (400)-pick (1000)-drag

CP:50 SP:40 GP:2 PP:100

Skills:
Escape Artist 12=2+6+0
Gather Information 12=4+6+2
Hide 12=6+6+0
Intimidate 9=4+5+0
Knowledge (Local) 8=3+5
Move Silently 12=6+6+0
Ride 7=6+1+0
Search 8=3+5+0
Spot 6=1+5
Survival 6+1+3+2
Tumble 11=6+5+0

Feats:
Improved Initiative, Exotic Weapon Proficiency (Elven Courtblade), Weapon Finesse

Special Abilities:
+4 Dex
+2 Cha
Base Speed 40ft
Low-Light Vision
+2 Listen/ Move Silent
+1 Natural Armour
Languages: Feline, Common
Level Adjustment +1d6
Trap Finding
Evasion

Languages:
Common, Feline, Elven, Dwarven, Orc


Drassarr also has a ligh horse that he leads around with him that carries the following.
Items:
Saddle and saddlebags
Medium Pup Tent
Feed 3 days
Waterskin 5 days
Rations 5 days
Iron Post
Axe

Thanks by the way.


Sibelius Eos Owm

Gamiates Colpaz
Cleric/Evoker Level 4 (2/2)
Human
Neutral
Male, Age 26
5’’11””
179 lbs-Dark blue eyes
-Short black hair
-Palish complexion

STR- 13 (+1)
DEX-14 (+2)
CON- 14 (+2)
INT- 16 (+3)
WIS- 17 (+3)
CHA- 9 (-1)

HP: 27
AC: [+3] = d20 + 1 + 0 + 2 + 0 + 0 + 0 + 0 Touch: +2 Flat-footed: +1
Speed: 6 spaces/30 ft
Fortitude: +5 (3 + 2)
Reflex: +2 (0 + 2)
Will: +6 (3 + 3)

Initiative: +2
BAB: +2
Grapple: +3 (2 + 1)

Attacks~ Base Melee +3/Ranged +4
- +1 Heavy Mace melee +4 (1d8+2)

Equipment
Shield -
Armour -
Head -
Eyes -
Neck -
Shoulders -
Torso -
Belt -
Arms –– Bracers of Armour +1 (1lb)
Hands -
Ring -
Ring -
Boots -

Other Items
Spellbook 2 lbs
Wooden Holy Symbol -
Potion –– Cure Light (x5) .5 lbs
Potion –– Less Restore .1 lbs
Pearl of Power ––
Blessed Bandages ––
Everlasting Rations 2 lbs

Total Weight: 12 Weapons + 1 Armour + 4.5 Others + 2.5 Coins = 20 lbs
Loads: 50-light 100-medium 150-heavy 150-overhead 300-lift 750-drag

Skills
6 Points-Concentration 9 = 2 + 7
-Craft
-Diplomacy
-Heal 10 = 3 + 7
-Knowledge (arcana) 10 = 3 + 7
-Knowledge (religion) 10 = 3 + 7
-Profession
-Spellcraft 10 = 3 + 7
CC
-Lucid Dreaming 6 = 3 + 3

Feats
Combat Casting (1st)
Eschew Materials (H)
Spell Focus [Evocation] (3rd)

Special Abilities
(Human)
Quick-to-Master
(Cleric)
Turn Undead
Force Domain –– Reroll any damage roll 1/day; take better.
Magic Domain –– ½½ Cleric level stacks with Wiz level for wizard item activation
Spontaneous Cure
(Wizard)
Scribe Scroll
Summon Familiar

Languages
Common, Draconic, Celestial, Abyssal

Arcane Magic
School: Evocation (Necromancy, Illusion)
Base Spell Save: 13 (+1 Evoc)

Divine Magic
Domains: Force, Magic
Base Spell Save: 13 (+1 Evoc)

Arcane Spells

Cantrips: DC 13
~4 + Evoc
Acid Splash
Ray of Frost
Mage Hand
Message
Sonic Snap
Electric Jolt

1st: DC 14
~2 + 1 + Evoc
Ice Dagger
Magic MissileBurning Hands
Featherfall
Enlarge Person
Mage Armour
Sleep
Jump

Typical Divine Spells

Orisons: DC 13
~4
Create Water
Cure Minor Wounds
Light
Detect Magic
Read Magic
Virtue

1st: DC 14
~2 + 1 + Domain (Mage Armour / Magic Aura
Cure Light Wounds
Inflict Light Wounds
Comprehend Languages
Lesser Vigor
Summon Monster I
Shield of Faith
Protection from Evil


CirroWolf

Rey Torgiayarl
Male Half Wood Elf
Rng4, HD 4d10+8(Con) hp 26, AL NG
Height: 5'9" (175.3 cm) Weight: 171 lbs (77.56 kg), Hair: Blonde, Eyes: Bright green

STR 15 [+2]
DEX 17 [+3]
CON 14 [+2]
INT 11 [0]
WIS 14 [+2]
CHA 9 [-1]
Level Bonus pts: STR (Lv4,14)

Init +7, Fort +6, Ref +7, Will +3
AC:17 (Flatfooted:14 Touch:13)
Base Attacks +4 melee, +4 ranged
+4 (1d3+4, Unarmed)
+5 (1d8+5, Darkwood Light Crossbow, 80 ft)
+5 (1d8+5, Longsword +1 )
+4 (Net. 10 ft)
+4 (1d4+4, Dagger, 10 ft)

SQ: Elven traits/blood (Ex), Low-Light vision (Ex); RF: +1 bonus on Listen/Search/Spot checks, +2 bonus on Diplomacy/Gather Info checks, +1 attack bonus against orcs & goblinoids, +4 dodge bonus against giants. LANG: Common, elven

Skills: [max rank = 7/CC =4]
Listen + 6 (3 ranks + 1 racial-rank + 2 wis)
Search + 2 (1 Ranks + 1 racial)
Spot + 5 (2 ranks + 1 racial + 2 wis)
Diplomacy +1 (+2 racial – 1 CHA ability)
Gather Information + 1 (+2 racial – 1 CHA ability)
Heal +4
Jump+5
Knowledge [geography]+1
Knowledge [Nature]+2
Handle Animal +4
Climb+4
Ride+7 (+2 ranks+ 3 DEX + 2 feat-rank)
Survival+5
Swim+3
Use Rope+5
Move Silently+5
Open Lock +3.5
Escape Artist +3.5
Concentration +4
Perform [Wind Instrument] +0 (or is this +1?)
Craft [Weaponsmithing] +2
Sense Motive + 3.5
Hide +5


Feats: Armor Proficiency [Light], Shield Proficiency [All, cept tower], Simple/Martial Weapon Proficiency, Track, Endurance, Animal Affinity, Improved Initiative
Special Class Abilities
Combat Style ~ Archery
Animal Companion (Riki, wolf)
1st Favored Enemy (Orc)
Wild Empathy

Spd 30 (light encumbrance)

Current Possessions:
Money Pouch: 15 pp, 4 gp, 0 sp, 0 cp (belt)

Weapons: Crossbow bolts (30 carried in quiver, 20 at home), Darkwood Light Crossbow, Longsword+1 (waist); Small Net (backpack), Dagger (waist)
Armor: Bracers of Armor +1, Studded Leather Armor +1

Mount: Heavy Horse, Saddle Bags, Riding Saddle, Bit/Bridle, Feed (2/day)

Goods Carried: Backpack, Bedroll, Fishing Net, Fishing hook, Hourglass, Healer’s Kit, Flint and Steel, Lantern (Hood), Oil 1pt flask (x2), Belt pouch, Ink vial, inkpen, tent, 50’ hemp rope, parchment (x3), signal whistle, Musical Instrument (Flute),

Goods Stored: [Backpack] Bedroll;, Hook, Kit, flint/steel, rope, parchment, ink pen, vial, net. [Saddle Pack] Parchment, Hourglass, 50’ hemp rope.
Magic: None


Posted on 2008-08-13 at 03:36:53.
Edited on 2008-10-04 at 01:00:48 by Okron

Loki
TRSG 2.0
Karma: 113/94
1606 Posts


If you don't mind

I have noticed some mistakes on the character sheets, below I have put a link below to my original excel character sheet and have posted up my character with the corrections, I hope this is OK.

Drassarr Dancing Sword.xls
Dassarr Dancing Sword
Class: Rouge/Fighter (2/1) Race: Catfolk Align: C,N
Age: 18 Male 5'7" 159lbs Brown, Long brown, Golden Fur
-----------------------------------------------------------------------
Str-15 (+2)
Dex-22 (+6)
Con-14 (+2)
Int-16 (+3)
Wis-12 (+1)
Cha-18 (+4)

XP 6000/10000
HP 21 AC: [21] = 4 + 0 + 6 + 0 + 1 + 0 + 0 Touch: 17 Flat-footed: 15
Speed: 8/40 ft
Initiative 10
Saves:
Fort: 4 (2 + 2)
Reflex: 9 (3 + 6)
Will: 1 (0 + 1)

BAB: 2
Grapple: 4 = 2 + 2

Attack:

| Masterwork Elven Courtblade | 9 | 1d10 +2 | 18-20x2|
| - | Slashing | Large |

| Short spear | 4 | 1d6 +2 | x2|
| - | Piercing | Med |

| Masterwork Mighty Composite Longbow | 9 | 1d8 +2 | x3|
| 110ft | Piercing/Bludgeoning| Large |
Ammo: 40 Arrows, 20 Blunt Arrows

| Javelin | 7 | 1d6 | x2|
| 30ft | Piercing | Med |
Ammo: 18

| Quarterstaff | -2/-6 | 1d6 +2/1d6 +2 | x2|
| - | Bludgeoning | Large|

Armor:
| Mithral Shirt | light | +4 | +6 |
| - | 10% | 15 | notes |

Items:
Mithral Shirt + Forestwarden Shroud
Masterwork Elven Courtblade + Close Fighting Blade
Belt Pouch
-Flint and Steel
-Safewing Emblem
Knife
Quiver of Ehlonna
-40 Arrows
-20 Blunt arrows
-18 Javelins
-Masterwork Mighty Composite Longbow (+2 Str)
-Shortbow
-2 Shortspears
-2 Quarterstaffs

Load Carried: 28 lbs
Loads: (66)-light (133)-medium (200)-heavy (200)-overhead (400)-pick (1000)-drag

CP:50 SP:40 GP:2 PP:100

Skills:
Escape Artist 12=2+6+0
Gather Information 12=4+6+2
Hide 12=6+6+0
Intimidate 9=4+5+0
Knowledge (Local) 8=3+5
Move Silently 12=6+6+0
Ride 7=6+1+0
Search 8=3+5+0
Spot 6=1+5
Survival 6+1+3+2
Tumble 11=6+5+0

Feats:
Improved Initiative, Exotic Weapon Proficiency (Elven Courtblade), Weapon Finesse

Special Abilities:
+4 Dex
+2 Cha
Base Speed 40ft
Low-Light Vision
+2 Listen/ Move Silent
+1 Natural Armour
Languages: Feline, Common
Level Adjustment +1d6
Trap Finding
Evasion

Languages:
Common, Feline, Elven, Dwarven, Orc


Drassarr also has a ligh horse that he leads around with him that carries the following.
Items:
Saddle and saddlebags
Medium Pup Tent
Feed 3 days
Waterskin 5 days
Rations 5 days
Iron Post
Axe


Posted on 2008-08-13 at 12:07:42.
Edited on 2008-08-13 at 12:11:01 by Loki

Sibelius Eos Owm
A Midsummer Knight
Karma: 59/5
1376 Posts


Haha

Can you say major party issues? One of us dislikes orcish creatures, one of the half-orcs is a paladin who by definition dislikes non-do-gooders (which is every other member of the party). I wonder how we are going to get past these interesting things. The party has been together for at least some time now, so maybe we've grown tolerant of each other, or there is some other special reason. Maybe we're all secretly planning to run a knife through the backs of everyone else (longsword through the front for the paladin).

Also, you may notice my char sheet missing from above. My only defence is that I hate looking for magic items to hack at my budget, especially since mages don't get to use armour.


Posted on 2008-08-13 at 14:50:55.

Loki
TRSG 2.0
Karma: 113/94
1606 Posts


LOL

My character isn't a non-do-gooder, he followers his emotions so hopefully the pal will understand that. My character is tolerating the half-orcs for the moment but they'll have to be careful and he would have made this clear to them.


Posted on 2008-08-13 at 19:15:33.

Wyrmsting
Fulla Wyrmstuff
Karma: 20/2
340 Posts


i noticed a few glitches, too

The Shaman has a quiver of 8 javelins, but something must have seen the 8 and the parentesis as a smiley and it didn't show ...

Also, the Dwarf has simply GOT to have an armor class better than 8, but I'll let Utan straighen that out ...

Additionally, could I ask you to place the Player's name with their character(s) somewhere, so we know who's playing what (or whom)? Thanks.

I'll go post now ...


Posted on 2008-08-14 at 04:56:22.
Edited on 2008-08-14 at 04:58:19 by Wyrmsting

Sibelius Eos Owm
A Midsummer Knight
Karma: 59/5
1376 Posts


Perhaps

Perhaps it is shown like that a d20 + 8 for his AC? Making it normally 18.

But that's not what I have come to write- Nice epic post Wyrmsting (well, in comparison I mean, Reralae so far holds the record I've seen). Though I have to say, is it a growing trend to out-do the DM?


Posted on 2008-08-14 at 15:00:52.

Okron
Veteran Visitor
Karma: 5/1
129 Posts


Utan

By the way when bringing up that question, yes it is 8 because I am rolling AC. It's not requierd but it makes you able to hit strong enemeys and give them a possibly hard time to hit you.

(you may or may not have known that but if you didn't then now you know.)


Posted on 2008-08-14 at 15:11:15.

stryke
Resident
Karma: 16/11
245 Posts


no-ones perfect

on grakh char sheet could u jst change the AC from 14 to 24 plz


Posted on 2008-08-14 at 15:13:54.

Utan the Orange
Resident
Karma: 23/18
458 Posts


No problems, no glitches

At least not as far as I'm concerned. I, unlike my younger and less experienced brother ( !! ), was able to figure out what you were doing to the AC numbers by looking at al the ACs for the characters. Different, but interesting. May try that method in my own game(s) as a experiment in the future ...

On with the climb!


Posted on 2008-08-14 at 18:45:57.

Reralae
Dreamer of Bladesong
Karma: 142/12
2506 Posts


Umm, Loki

The group's been together for at least a couple of months, so everyone knows each other...


Posted on 2008-08-15 at 01:16:01.

Loki
TRSG 2.0
Karma: 113/94
1606 Posts


AH

Ah, in that case let me edit it, sorry, it's a bit late.

EDIT: Done, I hope the dwarf want's ta talk.


Posted on 2008-08-15 at 01:19:55.
Edited on 2008-08-15 at 01:52:53 by Loki

Loki
TRSG 2.0
Karma: 113/94
1606 Posts


LOL

That is laughable, even though my character has no ranks in climb he still beats every one's climbing speed, what the hell.

Actually, you might want to edit it because I did elect to take 20's and to follow so I should be the last up regardless.


Posted on 2008-08-15 at 04:33:03.
Edited on 2008-08-15 at 04:57:10 by Loki

Okron
Veteran Visitor
Karma: 5/1
129 Posts


Drassarr

Well I was saying that after everyone else got up, you climbed up in one fullround action. Where it took every one else two actions. and longer for some others.

Plus I don't think that you can take 20 on a climb, but never the less I rolled a 20 anyway.


Posted on 2008-08-15 at 04:39:24.

Loki
TRSG 2.0
Karma: 113/94
1606 Posts


ok

I'm not going to argue with the DM, if you say I got up quicker the that's fine, I was just a but miffed


Posted on 2008-08-15 at 04:43:13.
Edited on 2008-08-15 at 04:43:56 by Loki

   
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