Alrighty, in this thread you can find everything you need to know for the game
Generations of the Requiem, and if you can't find it feel free to ask about it. This thread is also for OOC chat and for you to say how great I am in as much detail as needed. If you are not already a player in this game, feel free to join in at any time
First, consider this information:
World of Darkness core book = WoD
Vampire the Requiem core = VtR
Requiem for Rome source book = RfR
Secondly, houserules. There won't be many, but keep these in mind:
Resources - This Merit is limited to max 2 for starting characters unless you also have the Noble Heritage Merit found in RfR on page 111.
Haven - Normally a single Merit, is now divided into three seperate Merits: Haven [Location], Haven [Security] and Haven [Size], all of which can be maxed at rating of 5.
Status - You start the game with a free point in Status (Camarilla) and another free point in Status (Wing of your choice). You are, however, not allowed to increase these Merits at Character Creation (but you can do so later with XP or role-play).
Merits - You can earn Merits in two ways: with role-play (RP Merits) and by spending XP (XP Merits). RP Merits are easy to get but just as easily lost. You might get an Ally in the Legio Mortum with clever use of role-playing, but the next day he might be found dead in an alley without explaination. XP Merits are harder to get and just as hard to get rid of. Only dramatic moments in the game will make you loose XP Merits and they are never coincidental. RP Merits can be made into XP Merits by simply spending XP.
Blood Potency - Starting characters start with Blood Potency 1. There is nothing you can do to start with higher Blood Potency in this game.
Specialties - These are now universal. That is to say, no Specialty applies to only a single Skill but to all of them if appropriate. Your "Pistols" Specialty would thus apply to your Firearms roll with pistols, and your Academics roll if you were researching pistols, and your Investigation roll if pistols had been used at the crime-scene.
Thirdly, Characters. I'd like you to write up your characters and PM/e-mail them to me. I think it would be cool if you keep your stats secret from the other players, but if you prefer making them public you can post them here. What I'd like from you are a few things:
Stats - Write them up however you like, but don't forget anything. Please make them clear so that I can read them. If anything is missing or generally wrong I'll ask you about it. Make note that Roman Period Skills are not the same as present day Skills. You can find the Requiem for Rome character sheet on the White Wolf webpage.
Description - A short description of your character's looks and personality.
History - Who was your character before the Embrace? Was he a gladiator? A slave? A senetor? A soldier? A barbarian? Who Embraced him? Why? Where is your sire now? Anything you'd like us to know could be added here.
Make note that you have only been a vampire for a year at most.
Fourthly, antagonists. This is a short list and description of what you might come accross in Rome or Necropolis (or later in the game):
Vampires - It's true, other Kindred are out to get you. Or at least, that's what some of them tend to think. Truth is, there are some Kindred who will try to kill you if it makes them somehow profit.
Werewolves - Werewolves exist in packs among the barbaric nations. Some of them might join the Roman legions, but only rare few are ever seen in Rome itself.
Mages - You might find one in Rome, if you search for a week or two and are extremely lucky. Unless they openly use their power, Mages are easily overlooked.
Prometheans - They are naturally hated and rarely if ever stop for long in the same place. If you ever see one in Rome, you'll probably never see him there again.
Changelings - If they exist in Rome, no Kindred knows how to find one. As food they are sought after as they are rumored to taste like any color of the rainbow.
Hunters - These are the ones to look after. Although only mortal, anyone could be a hunter and they could be anywhere.
Others - There are other things that can be found in the darkest corners of Necropolis. Some speak of mindless undead, or moving shadows, but this is mostly just rumours. Mostly.
I'll update this list as we move through the game
Fifthly, I will try to make this game fairly open. According to the official setting of World of Darkness, the Camarilla will fall with the Roman Empire. On the other hand, that does not need to be the case. You could actually stop the Camarilla's fall or revive it later. This game will not require much knowledge of history since your characters can greatly influence the history of the world. You are also free to do pretty much what you want, although I will have a certain main plot and some (hopefully) interesting minor plots.
Sixthly (and now I'm just sounding silly), the game is set in later half of the Roman Empire, in the year 336 AD. That means your characters were embraced no earlier than 335 AD. Just some numbers I'd like to throw at you
The periods which I intend to include in this game are:
-the Roman Period and fall
-Dark Ages and/or Crusades
-Victorian Age
-Early 1900's
-Present time
Seriously, if there is any moment or period in history you would like me to add to this list, feel free to let me know
I think this is all you need to know for this game, and probably alot you really don't need to know. If there are any questions, historical or system-wise, feel free to ask away.