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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> The Supreme Series Q&A
Parent thread: Mutants & Masterminds 2nd Ed. Related thread: Supreme Beginning
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Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
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The Supreme Series Q&A
The Supreme Series is what I think I'll be calling this campaign. The first adventure will be called "Supreme Beginning" or something like that.
This is the Q&A thread. If you are interested in joining us, post in the recruiting thread. This thread is for questions regarding the game, not for declaring interest in joining.
You all work for an organization. The organization has not yet mentioned if it is called anything but it has stated that its goal is to protect the world from anything that might endanger it.
You have been given the name Delta Six, or D-VI for easier refrence. You have been given a home in the Grey Building in Metro City. You have been given equipment and tools, some of which you didn't even know existed. You have been given a purpose.
You were all contacted by one mean or another, most of the time it was unexpected. A man came to you in a diner and called you by your first name. A payphone was ringing by a gas-station in the desert and you somehow knew you were supposed to answer it. A letter was waiting for you in the living room when you got out from a shower, but it wasn't there before. How is not relevant, but they always get to you. They offer you to meet someone about a job. Whoever it is that you meet, they always offer the same thing; a job, a purpose. For whatever the reasons, you accept their offer.
You are given a key and directions. Following these directions, you find your new home.
That's the idea, anyway. So far, they haven't given you any missions and you have been there no longer than a week. The Grey Building is a skyscraper and you have been given the top 5 floors. The base is equipped with all sorts of stuff, including secret doors into the more secretive parts of your base. Your only contact to the organization that hired you is the person who contacted you, Angela Ross. Everyday, she comes up to the base to check up on you. She rarely stays long.
What do you think?
D-VI Base of Operations: Toughness 10, Large Size, Features: Communications, Computer, Concealed, Gym, Infirmary, Living Space, Security System, and Workshop.
Posted on 2008-12-11 at 21:22:50.
Edited on 2008-12-11 at 22:49:39 by Skari-dono
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Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
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Location
Welcome to the township of Super, a town built in the late 1930s to house the supers that were popping up all over the states (and in fact the world). Although it was originally meant to house only the extraordinary, in time the norms have made up to 20% of the town's populace.
Everyone has the right of education, and that is what the children of the supers can get at Prime High. This public school is open to anyone, with or without powers, and has special programs for special kids with special needs. Less known fact is Prime High's secret hero program, but selected students who have shown great skills are signed up for it and trained to be the future super heroes of the world.
Welcome to Metro City, the greatest city in the whole world by some accounts, home to the greatest heroes and the most infamous villains. Metro City is home to the Rightous Guard, a group of heroes who banded together to guard over Metro City. Also home to several superheroes who work solo within the city limits, such as Magni Thorson, Miss Starshot, the Black Falcon, and Captain Amazing.
Where there are heroes, there are villains, and Metro City has its fair share of villains, both working as a group and solo. Some of the most dangerous ones include Professor Sinister, Dark Mercury, Ghost, Modi Thorson, Wraith, Sorceress, and the list goes on.
Posted on 2008-12-11 at 21:23:30.
Edited on 2008-12-11 at 22:38:55 by Skari-dono
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Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
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History
During the early 1930s, something happened. At the time, no one knew what that something was but its effects were obvious from accross the globe. People started showing increadable powers. Inhuman strength, manipulation of the elements, lightning speed, breathtaking intelligence. These were only few minor samples of the accomplishments that followed what now is simply known as "the Event". In the late 1930s, the government began building the town called Super. In 1938, the heroes known as Paragon (now referred to as "the first Paragon"), Patriot, Aero-Man, Madam Mystic, Momentum, Flaming Woman and Captain Freedom formed the first Righteous Guards in Metro City. In 1944, Paragon, Aero-Man and Flaming Woman were killed by the most powerful super in the service of the Axis, Ultima Thule, who also perished in the most epic battle of the era.
During the height of the "Red Scare" many supers were accused of being communists. At the time, the Supers Relocation Project was put into motion. Many supers put down their masks and were relocated to Super Town. Those who could hid among the norms everywhere in the states. Basic needs were met in Super Town and the era saw rise to Prime High.
During the 1960s and '70s, the Event became much clearer to the residents of the world. The so called Event was a rift between worlds. Some supers managed to travel through those rifts, but even fewer returned from those trips. The first super to make a trip through a rift and return was Captain Freedom. Captain Freedom later retired, took up his old name of Charles Banks and settled down in Super Town Retirement Home for the Elderly. The 1960s also saw the coming of extraterrestrials and visitors from other worlds. It was known as the Years of Exploration to many supers.
During the 1970s and into the '80s, social issues became more apparent among supers. Dark skinned superheroes and female superheroines started to pop up more frequently. Prime High's superhero program was launched in secret and heroes from all over the world joined forces together to form the Hero's Codes. These years also saw the rise of.. less renown "heroes", such as Disco-Man and Captain Coke (not the soda). The era saw the recruitment of the first african-american super into the Righteous Guards, the Dark Knight.
During the later half of 1980s and into the '90s, a dark shadow was cast over the Hero's Codes. The so called heroics of the heroes became more and more questionable, and villains were harder to identify because they weren't always evil. Who was heroic and who was villainous? These questions turned the heroic society into spiralling chaos that sundered many groups of heroes, such as the Freedom Force. The questionable acts of the supers also forced some great heroes to be arrested, some wrongfully and some rightfully, such as Metro-Man, the greates hero in the recent history of Metro City. These years also saw heroic norms in greater numbers. Guns and martial arts replaced super powers, and anyone with an outfit called himself a hero. These were the dark years of heroism.
During the mid to late 1990s, the dark years of heroism came to an official end. Some heroic groups came back together, some never settled their differences, and some new groups made their way to the headlines. The Hero's Code was honored once again. In late 1990s, scientists made greater discovery about the Event and theories were made about a force that divided the Multiverse, which was dubbed the Fold.
Since the Event, there have been multiple instances of... individuals coming through the rifts that appear in the Fold and entering our world. These individuals have made home of this unknown world they have stumbled upon. Seeing as how these rifts are irratic, making one's way back is nearly impossible.
Posted on 2008-12-11 at 21:23:53.
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Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
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Religion, Law, and stuff
Politics
Supers are rarely active in politics. This is because they are rarely trusted not to be using superpowers to influence votes and causes. This lack of trust is because a super has already tried it. Using his abilities to control minds, Trevor Parkins almost became president. Luckily, several supers managed to resist his pull, got Parkins arrested and sent him to prison in Alcatraz II. This is not always the case. In some countries, supers have become a recognizable force in politics, more so in Eastern countries but also in some Western ones.
Law
Supers have the same legal rights as any norm. In most cases, anyway. In much the same sense, supers must abide by the same laws as well. Towards the end of the Dark Years of Heroism, the government created the Private Law Enforcement (PLE for short) permit. Supers, and even some norms, could take a psychological tests that were meant to determine if the super would use his powers for creative or destructive means. Those who passed could get the permit which allowed them to make citizens arrests, at the cost of lesser privacy. Those with the permit would have to be identified by their real names and would get regular visits from an official inspector. The Beauro of Super Affairs (BSA) was created to conduct the inspections, hand out permits and generally deal with this kind of thing. The BSA later created Alcatraz II, a high-tech prison designed to hold the most dangerous of supers.
There are some who do not have PLE permits and are considered illegal vigilantes and possibly even criminals. If any of them are ever arrested, they are to be identified immediately and handed over to the BSA.
All supers are allowed legal council, which is where lawfirms specialized in supers come in. They aren't many, which is why they make so much money out of it. There's hardly any competition. Two such firms are Constance & Constantine in Metro City and Prime & Xerlos in Super Town.
Popular Culture
In America's popular culture, there is one name that is frequently seen in comic books, television, magazines, music industry, films, news, on beverages and on signs all over the country. Captain Amazing. Donald Davis, aka Captain Amazing, became multimillionaire after his first few sponsors, such as Coca-Cola Company, DC Comics and Ford. Shortly later he got his own talk-show, has acted in several hit movies, has his own comic-book series, had his biography written (due for filming in 2009, Christian Bale is supposed to play the main role) and more. He is a public figure, loved and adored.
There are many comic book series in the world, and they've become a widely read material. Some of them are about real supers and describe their heroic feats (sometimes inaccurately). Some are about fictional heroes (or vigilantes). It is hard for some to tell the difference. A recently popular theme in comic books are the heroic norms; norms who fight superpowered villains or other uneven odds.
TV shows also feature supers from time to time. One popular show is "Live with Captain Amazing", a talk-show with the most public face of heroism, where Captain Amazing talks to other supers or famous faces. Another TV show is "Lives of the Heroes", a reality show that follows a week or month in the life of a superhero or a heroic group. Films have been made about real-life superheroes, some supers go into the music business, and some become artists (many of them can mold a specific material easily or spray paint through their eyes).
Fashion is something that has proven to be faulty when norms try to imitade supers. A (thankfully) short period saw norms dressed in leather and spandex clothing. Some wore capes and masks. Many of them wore bright colors. Some wore plastic strapped together to resemble armor. Some wore actual armor. This lasted only for a short time, but during that time it became difficult to recognize a common norm from supers.
Religion
Religion is one of the things that became wildly influenced by the rise of the supers. Among other things, Superism was adopted into Christianity. In Superism, Jesus is believed to have been a super and Lord God is supposed to be the most powerful super in the multiverse, supposedly achieving omnipotence.
Cults have also been formed around individual supers and sometimes they are formed around all supers as a whole. Individual supers are often believed to be saviors and protectors, sometimes even chosen ones. The Supreme Religion, however, believes that supers are exalted and will judge the human kind either to divinity or damnation. Superism has adopted some ideas of the Supreme Religion, believing the supers to be heralds of the omnipotent Lord God.
Some supers are bothered by this religious attention. Some enjoy it, and rare few use it for their own gains. With an army of fanatical norms, some villains have attempted to get rid of their rivals and nemesis. Some have succeeded, others have failed. A small cult devoted to Ultima Thule still exists somewhere in Germany, despite Ultima's death in 1944. Although few in this day, the Ultima Thule Cult have made their existance known on several occasions.
Posted on 2008-12-11 at 21:24:25.
Edited on 2008-12-11 at 22:37:20 by Skari-dono
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Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
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Note
Just so that you know, this is probably not the end-product, sort of speak. If there is anything you'd like to change in the above lists, or add, I'm open to suggestions up until the game starts (whenever that'll be)
Posted on 2008-12-12 at 22:41:21.
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Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
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NOTICE THIS POST!
Thank you for noticing this post. Your notice has been noticed.
Brought to you by Metro City.
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In all seriousness though, I'm going to make an opening post for the first of the Supreme Series either late tonight or sometime tomorrow.
Anyone who has not sent me an acceptable character by then will have to do so before posting. If there are any major changes you'd like me to make to the setting or the game, or anything majorly you'd like me to add, you'll have until I make an opening post to let me know. After that I will only be making minor changes.
Posted on 2008-12-13 at 14:32:50.
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Grugg Gregg RDI Staff Karma: 357/190 6192 Posts
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Gah
Sending you the stats. Still need backstory, but here are stats.
Posted on 2008-12-13 at 15:31:39.
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Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
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Game on
Bit of a rushed intro, I know. Thought I might just get this game started.
Update in one week if I won't have everybody's intro posts by then.
If you do not see yourself among the list of players that is either because you haven't sent in a character or because the character you sent in needs more work. When your character is ready and accepted, you'll be added into the mix of heroes... err, players.
But, any questions?
Posted on 2008-12-14 at 21:14:59.
Edited on 2008-12-14 at 21:16:38 by Skari-dono
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Nimu RDI Fixture Karma: 64/11 1427 Posts
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Fantastic!
Sounds good, I'll have a post up soon.
Posted on 2008-12-14 at 21:27:32.
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Grugg Gregg RDI Staff Karma: 357/190 6192 Posts
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asfd
Tad bit confused am I. Probably lack of sleep. Will sleep.
Posted on 2008-12-14 at 21:36:29.
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Reralae Dreamer of Bladesong Karma: 142/12 2506 Posts
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Question
Is there a copy for each person, or only one file?
Posted on 2008-12-14 at 22:43:52.
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Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
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Answer
Only the one.
Posted on 2008-12-14 at 22:52:15.
Edited on 2008-12-14 at 22:52:46 by Skari-dono
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Reralae Dreamer of Bladesong Karma: 142/12 2506 Posts
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Hmm...
I guess that means I should let the others see it first before it reaches my paws...
Reason: what happens when you give a cat a piece of paper?
Posted on 2008-12-14 at 23:56:08.
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Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
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hmm
Don't have a cat, so I don't know. It's not really a reason, more of a question really.
But answer me this: Is your character a person who likes cats, or a cat trapped in a person?
I somehow understood your character as the former, not the latter.
Posted on 2008-12-15 at 01:04:53.
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Nimu RDI Fixture Karma: 64/11 1427 Posts
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A question
Can you elaborate a bit more on what is in the file? Specifically the nature/motivation (if known) of his crimes.
Thanks
N
Posted on 2008-12-15 at 01:09:18.
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