So I started a game of Spycraft 2.0 yesterday with my usual group of evil campaigners. There was an accident with our newly joined player in the evil campaign where he shattered his leg in a car accident just before Christmas. Therefor, my longest running campaign was put on hold and we had to find something else to do. I had just bought Spycraft 2.0 and so I decided we should at least give it a try.
When we got together yesterday, one had a nearly finished character and the other two were half-way finished. The first one arrived around half-past three, and the last one came around half-past four. We began play around eight. To say the least, creating a character in this system is far more troublesome that just saying it.
So we had our characters: Teya, a beautiful computer-hacker (Int 18, Cha 16, with the Gorgeous Feat); Bill Taylor, the group's soldier and driver (Dex 20, ranged attack bonus +10, Drive skill +13); and finally Camila, the group's intruder and faceman (Cha 16, multiclassed in Intruder and Faceman). This was a Freelance game, where the players didn't work with an agency but for some private supporters.
When the game started, I presented them with three missions, one from each major supporter. They chose a mission named
"Tomes of Intelligence", a mission where they were hired to steal the three volumes of
La Secret. Each volume was at a seperate location, with a seperate set of security. Information about these locations were given to them before they began their mission. They were allowed to steal the books in any order they wanted.
They began their mission with choosing their tools most fitting for the mission. Then they headed out to Washington D.C. to steal the book from the secure section of the National Library. I have no doubt I made it too easy for them, but this was their first Spycraft game and I wanted them to enjoy it.
They got access codes to get into the secure section, but the security system was linked to a security station. Even with the access codes, the security station would be alerted as soon as the codes were used without authorization. So Teya (the hacker) did what she does best and hacked herself into the National Library's security to both loop the security cameras and to hide the use of the codes. Thanks to these codes, she had an easier time doing that. While Camila snuck into the secure section, Bill created a diversion so that no guards would get in the way. Bill started "accidentally" pushing people and bookshelves.
The second volume of the
La Secret was hidden in the secure section C, behing three secured doors. Camila had all the codes she needed to get through them and meanwhile Teya sat in her car to monitor the security system. But when Camila got to the third door, the code didn't work. Of course, the player wasn't really happy about that since getting these codes was not easy. However, they soon found out why the code didn't work. Teya had failed in hiding their unauthorized use of the codes, the security station had been alerted and armed security guards would arrive in only ten minutes.
Teya managed to deactivate the lock on the door and Camila began searching for the book. It took some time, but Camila managed to find the book and get out of there just before the security guards arrived.
They now had the second volume of
La Secret. Now they went after the third volume. During the mission briefing, they had learned that the third volume was in the possession of a private collector named Robert Phiscer, who now lived in Montréal. They looked him up on the internet and found his private website where he had a list of his collected items. The list did indeed include the third volume of
La Secret, which Phiscer claimed to be complete gibberish and unreadable. The players decided to read the volume they had previously stolen, and indeed they were unable to make out what it was about.
Soon they had arrived to Montréal. They found the house where the collector lived. The house looked almost abandoned; there were cracks in the walls, the garden looked like no one had touched it in years and so on. Camila decided to make use of one of her perfect disguises as a Jehova Witness and made her way up to house. She noticed excessive locks on the front door, as well as a security camera recording the entrance. As soon as Phiscer noticed a Jehova Witness, he slammed the door without a speech.
Teya attempted a more successful plan to have a look inside his home. She made up a website about Star Trek and e-mailed Phiscer about taking an interview about his Star Trek collectives. After some time he accepted and offered her to visit. When she got in, she saw what kind of mess his home was in. There was dust and trash everywhere, dishes needed washing and spiders had made a home in the house. The house would be beautiful if he would bother with cleaning it, but it was a mess. He greeted her with a shotgun in hand, and made sure she was alone. Teya learned very quickly that Phiscer was very paranoid, convinced that someone was always trying to steal his collection. She also learned that he had no interest in Star Trek, or anything really. He collected only to collect, to own things no one else owned. "Mine! And nobody else's!" was a common line. Every single room had a security camera, even the bathroom.
Teya got out intact, but at that time we were too tired to continue. They haven't yet decided on what to do and that will have to wait until next time.
In a whole, they enjoyed the game. They found it excited and enjoyable. Not a single shot was fired in the first session, and not a single person was killed. The only person who had almost nothing to do was Bill's player, whose only task was to create a diversion in the National Library. But overall, they can't wait for the next session