Support the Inn! If you are doing holiday shopping online, please use this affiliate link for Amazon. You pay the exact same prices, but the Inn earns a small referral fee. Thanks!
You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Upset Balance Questions and Answers
Related thread: Upset Balance Game
|
gboy Wee Grugglet Karma: 57/27 1669 Posts
|
Upset Balance Questions and Answers
Okay, the roster is as follows:
Efferi Buckold - Halfling Rogue - Umbra Guild
Drizzt do'Urden - Half-Drow Ranger - Black Raven Guild
Elendara Autumnleaf - Elven Druid - Arborus Guild
Braxtue Gnarlgun - Half-Orc Cleric - Silver Tower Guild
Lenwë Helyanwë - Raptoran Fighter - Vento Guild
Notice you all have guilds. That will come into play later in the game. Each guild has it's own benefits that come with it, and every now and the, the council of guilds votes on major decisions in the city. There are a total of seven guilds. This means that if you present the case to your guilds in the proper way, then you can win any vote you want to.
Posted on 2009-07-29 at 18:19:55.
Edited on 2009-08-01 at 02:24:58 by gboy
|
gboy Wee Grugglet Karma: 57/27 1669 Posts
|
Efferi
Efferi Buckold
Halfling Rogue
Level: 1
Chaotic Good
+2 Dexterity, –2 Strength
+1 size bonus to Armor Class
+1 size bonus on attack rolls
+4 size bonus on Hide checks
Halfling base land speed is 20 feet.
+2 racial bonus on Climb, Jump, and Move Silently checks
+1 racial bonus on all saving throws
+2 morale bonus on saving throws against fear.
+1 racial bonus on attack rolls with a thrown weapon and slings:
+2 racial bonus on Listen checks
127 Gold
HP: 8
AC: 16
Initiative: +4
Melee attack: d20 + 2
Ranged attack: d20 + 5
Fort Save: +3
Ref Save: +7
Will Save: +2
STR-14-2=12
DEX-16+2=18
CON-14
INT-12
WIS-12
CHA-13
Balance (Dex) +8
Bluff (Cha), +4
Climb (Str), +5
Disable Device (Int), +3
Hide (Dex), +10
Jump (Str), +5
Listen (Wis), +5
Move Silently (Dex), +8
Open Lock (Dex), +8
Search (Int), +5
Spot (Wis), +5
Swim (Str), +3
Use Rope (Dex)+7
Feat: nimble fingers (+2 on disable device and open lock checks)
Light Load: 32.25 lbs. or less
Medium Load: 32.26 - 64.5 lbs
Heavy Load: 64.6 - 97.5 lbs
Equipemt:
Shortsword (1d4 dmg, 1 lb, 19-20/x2 crit, piercing)
Hand Crossbow (1d3 dmg, 1 lb, 30 ft range, 19-20/x2 crit, piercing)
Bolts (20) (1 lb)
Padded Armor (+1 AC bonus, +8 max DEX bonus, 5 lbs)
Backpack (.5 lbs)
Bedroll (1.25 lbs)
Theives Tools (1 lb)
5 sunrods (1 lb each)
Caltrops (1 lb)
a week of common meals
16.75 lbs total
Posted on 2009-07-29 at 18:20:08.
Edited on 2009-07-29 at 18:26:59 by gboy
|
gboy Wee Grugglet Karma: 57/27 1669 Posts
|
Drizzt
Name: Drizzt do'Urden
Gender:Male
Race:Half-Drow
Class:Ranger Level:1
Alignment: Neutral Good
HD: 1d8+2 ; HP:10
Age:110(Adulthood)
Height:5ft.(60in.)
Weight:100lbs.
Hair:White
Eyes:Red
Complexion:Blue
Str 14 (+2)
Dex 14 (+2)
Con 14 (+2)
Int 14 (+2)
Wis 13 (+1)
Cha 14 (+2)
Init +2, Fort +4, Ref +4, Will +1
Speed 30 ft.
AC: 14 (Flatfooted:12 Touch:12)
Base Attacks: +3 melee, +3 ranged
+4 (1d6+2, Rapier) 18-20/x2
+4 (1d6+2, Rapier) 18-20/x2
+3 (1d8, Bow) 20x3
etc.
Special Qualities (SQ): None.
Racial Features (RF):
Immunity to sleep spells
+2 racial bonus on saving throws against enchantment spells or effects.
+1 racial bonus to listen, search and spot checks
Darkvision 60ft.
+2 Racial Bonus on gather information and diplomacy checks.
Class Features:
Wild Empathy
Track
Favoured Enemy (Humanoid (Orc))
Skills:
Climb: +6
Heal: +5
Hide: +6
Knowledge (Nature): +6
Listen: +6
Move Silently: +6
Spot: +5
Survival: +5
Feats: Weapon Focus (Rapier)
Possessions:Clothes
Wealth: 0
Mount: None.
Weapons: Rapier x 2 1d6
Goods Carried: None
Goods Stored: In bag
Magic Items: None.
Posted on 2009-07-29 at 18:20:21.
Edited on 2009-07-29 at 22:18:12 by gboy
|
gboy Wee Grugglet Karma: 57/27 1669 Posts
|
Elendara
Elendara Autumnleaf;
Elf
Drd1: CR 1; ECL 1;
Size M;
HD 1d8+1;
hp 9;
AL NG
Str 9
Dex 16
Con 12
Int 14
Wis 16
Cha 14.
Saves
Fort +3
Ref +3
Will +5;
Init +3;
Spd 30 ft
AC 14, touch 13, FF 11
Grapple -1
Atk:
-1 melee (1d3 – 1 Unarmed)
-1 (1d4 - 1/crit 19-20, Dagger)
-1 melee (1d6 - 1, Quarterstaff)
SQ Low-light Vision, +2 to saves vs enchantment, immune to sleep effects;;
Languages spoken: Common and Elven
Skills and Feats:
Acrobatics +3
Appraise +2
Balance +3
Bluff +2
Climb -1
Concentration +4
Control Shape +3
Craft (Armorsmith) +2
Craft (Bowmaking) +2
Craft (Calligraphy) +2
Craft (Embroidery) +2
Craft (Gemcutting) +2
Craft (Leatherworker) +2
Craft (Locksmithing) +2
Craft (Other) +2
Craft (SewingTailoring) +2
Craft (Trapmaking) +2
Craft (Weaponsmith) +2
Diplomacy +6
Disguise +2
Escape Artist +3
Forgery +2
Gather Information +2
Handle Animal +5
Heal +7
Hide +3
Intimidate +2
Jump -1
Knowledge (Nature) +8
Listen +6
Move Silently +3
Perception +3
Perform (Act) +2
Perform (Comedy) +2
Perform (Dance) +2
Perform (Keyboard) +2
Perform (Oratory) +2
Perform (Percussion) +2
Perform (Sing) +2
Perform (String) +2
Perform (Wind) +2
Perform +2
Profession (Veterinarian) +2
Ride +4
Search +4
Sense Motive +3
Spellcraft +5
Spot +6
Stealth +3
Survival +5
Swim -1
Use Rope +3;
Feats: Improved Natural Armor
Special Abilities: Animal Companion, Bonus Languages, Low-light Vision, Nature Sense, Spontaneous Casting, Wild Empathy.
Drd Spells Known (3/2/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1): 0--Cure minor wounds, Mending, Resistance, 1--Cure light wounds.
Possessions: 4 pp, 8 gp, 9 sp, 20 cp, (0 gp, 0 lb), Bedroll (.1 gp, 5 lb), Traveler's outfit (1 gp, 5 lb), Backpack (2 gp, 2 lb), Flint and steel (1 gp, 0 lb), 3 Trail mix (.1 gp, 1 lb), 5 Trail rations (per day) (.5 gp, 1 lb), Dagger (2 gp, 1 lb), Quarterstaff (0 gp, 4 lb), Waterskin (1 gp, 4 lb),
Posted on 2009-07-29 at 18:20:36.
Edited on 2009-07-29 at 18:50:18 by gboy
|
gboy Wee Grugglet Karma: 57/27 1669 Posts
|
Braxtue
Character Name: Braxtue Gnarlgun
Player: Jozan1
Class & Level: Cleric/1
Race: Half orc
Alignment: Chaotic Good
Deity: None- Worships Chaos domain
Size: M
Age: 17
Gender: M
Height: 6'4
Weight: 250
Eyes: Yellow
Hair: Black
Skin: green/grey
Abilities:
STR: 15 +2
DEX: 12 +1
CON: 12 +1
INT: 09 -1
WIS: 16 +3
CHA: 14 +2
HP: 9
AC: 17 (+1 dex, +4 armor, +2 shield)
EXP: 0/1,000
INITIATIVE: +1
Saving Throws:
FORT: +3
REFL: +1
WILL: +4
BAB: +0
Grapple: +3
Attacks:
Morning Star: +2 attack, 1d8+2 damage, 20 x2 critical
Dagger: +2 attack, 1d4+2 damage, 19-20 x2 critical
Light crossbow: +1 attack, 1d8 damage, 19-20 critical
SKILLS:
Concentration: +4
Diplomacy: +2
Heal: +4
Armour:
Scale Mail
Shield/Protective Item:
Large wooden shield
Protective Item:
Protective Item:
Other Possessions:
Morning star
Light crossbow
10 bolts
Dagger
Bed roll
Waterskin
7 days ration
5 pints of oil
1 gal. jug
flint & steel
Acid Flask
Alchemist fire
map case
backpack
Sack
Gold pouch(0 P, 6 G, 8 S, 7 C)
Feats:
Improved Turning
Special Abilities:
Dark vision
Orc blood
Turn undead
Languages:
Common
Orc
Spells Memorized:
0: Cure minor wounds x3, guidance, Light, Mending, Purify food & drink, Resistance, Read magic
1: Cure light wounds x2, Bless, Magic weapon, Sanctuary, Shield of faith
Domain( Chaos,Strength)
1: Chaos-Protection from Law *Memorized*
Strength- Enlarge Person
2:
Spells Per day:
0: 3
1: 2+1
Posted on 2009-07-29 at 18:20:48.
Edited on 2009-07-29 at 18:52:15 by gboy
|
gboy Wee Grugglet Karma: 57/27 1669 Posts
|
I knew this second placeholder would be worth it... Character 5
Name: Lenwë Helyanwë
Gender Male, Race Raptoran, Class Fighter, Level 1, Alignment Chaotic Good?
HD: 1d10+2(Con) ; hp: 11
Age: 20, Height: 6'1", Weight: 153lbs, Plumage: Lt. Brown, Eyes: Hazel, Complexion: Tan
Str 14
Dex 18
Con 14
Int 10
Wis 10
Cha 10
Init +4, Fort +4, Ref +4, Will +0
Speed 40ft, Glide 50ft (for each 10ft dropped)
AC: 17 (Flatfooted:13 Touch:14)
Base Attacks: +3 melee, +5 ranged
+1 (1d8[+2], Longsword, Right Hand with Dagger)
+1 (1d4[+1], Dagger, Left Hand with Longsword)
+3 (1d8[+2], Longsword, Right Hand)
+3 (1d4[+2], Dagger, Right Hand)
+5 (1d6[+0], Shortbow, Both Hands)
Special Qualities (SQ): Quick (Character Trait)
Racial Features (RF): Wing-Aided Movement, Gliding, Pack with Wind Lords, Unerring Direction, Low-Light Vision, Weapon Familiarity: Footbow, +2 to Climb and Spot skills, Automatic Languages: Common & Tuilvilanuue
Class Features: Simple & Martial Weapon Proficiency (Including Footbow), Light & Medium Armor Proficiency, Encumbered Flight, Fighter Bonus Feat (Two-Weapon Defence)
Skills: Climb +3 (0,+1,+2), Craft [Bowmaking] +4 (4,+0,+0), Jump +11 (0,+1,+10), Spot +2 (0,+0,+2), Survival +2 (2,+0,+0)
Feats: Two-Weapon Fighting, Two-Weapon Defence
Possessions: Longsword, Dagger, Shortbow, 20 Arrows, Leather Armor, Sack, Bedroll, Billhook, Caltrops, Flint & Steel, Bowmakers Tools, Hunting Knife, Mess Kit, Tent, Trail Rations (3 Days), Waterskin, Explorers Outfit
Wealth: 3 Platinum, 10 Gold, 10 Silver, 20 Copper
Mount: n/a
Weapons: Longsword, Dagger, Shortbow
Goods Carried: n/a
Goods Stored: n/a
Magic Items: n/a
Posted on 2009-07-29 at 18:21:02.
Edited on 2009-08-06 at 03:31:12 by gboy
|
gboy Wee Grugglet Karma: 57/27 1669 Posts
|
World Map.
Here's the world map that we will be using. It's not original, I'm not that spectacular. The red dot indicates Champa, where you will be starting. I will update the world as we move, showing where you are in the world.
Any other questions, ask away.
Posted on 2009-07-29 at 18:21:25.
Edited on 2009-08-01 at 03:24:14 by gboy
|
gboy Wee Grugglet Karma: 57/27 1669 Posts
|
Important information
here
Posted on 2009-07-29 at 18:21:40.
|
gboy Wee Grugglet Karma: 57/27 1669 Posts
|
And the questions...
Follow this post! Go for it guys.
Posted on 2009-07-29 at 18:22:00.
|
Jozan1 RDI Fixture +1 Karma: 67/14 1556 Posts
|
..
oh geeze, not a single melee oriented class. Good thing I tried to gear my cleric towards combat =P
Posted on 2009-07-29 at 19:30:51.
|
Bezmir RDI Fixture Karma: 24/16 742 Posts
|
Alright
I can stay up close as long as I'm flanking or sneaking. If the thing turns around, I'm doing my little five foot step and running away.
Posted on 2009-07-29 at 19:42:59.
|
Drizzt740 Regular Visitor Karma: 9/4 91 Posts
|
I'm focusing on melee.
My character is going to focus on melee. When you look at rangers progress, when a ranger reaches level 2 they can either focus on Bow Specialization or Duel-Weild. I'm choosing Duel-Weild because I like duel weild better and we have no pure melee people. Plus I can stay in melee a longer time 'cause I have high HP (for level 1).
Posted on 2009-07-29 at 20:02:50.
Edited on 2009-07-30 at 04:51:20 by Drizzt740
|
Drizzt740 Regular Visitor Karma: 9/4 91 Posts
|
I do need a bit of help...
I'm still new to the game thing so how do you play the game through the site?
Posted on 2009-07-30 at 04:52:04.
|
Brianna Not Dragon Mistress Karma: 105/32 2282 Posts
|
How to Play a PBEm game
There will be a game thread. DM posts an introductory post and we respond appropriately for our characters. Telling in out post what we are doing, saying or even thinking. Dm paost culmination and introduces new scenes or event with NPC action, monsters or bad guys and other stuff and then we post back. Interaction between Characters is up to the characters involved. It is like a round the table game every one contributing their part.
Posted on 2009-07-30 at 05:37:11.
|
Drizzt740 Regular Visitor Karma: 9/4 91 Posts
|
Thanks.
Thanks Brianna.
Posted on 2009-07-30 at 05:38:11.
|
|
|
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.You must enable cookies and javascript to use all features of this site.
|
|