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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Straight On Til Morning Q&A
Parent thread: Prometheus Rising: Straight On Til Morning
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/29 8864 Posts
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Straight On Til Morning Q&A
This is the OOC and Q&A thread for “Straight on ‘til Morning…”; a Blood and Space adventure set in the Prometheus Rising campaign setting.
The year is 2388 and the end of the Jovian Wars is nearly a decade in the past. With the independence of the Jovian System the area’s population explodes even higher than it did during the rebellion. People flock to an area where they can be free of the control of governments and MegaCorps. As the Jovians ready to draft their first Articles of Confederation, the UEG and MegaCorps still maintain somewhat of a presence in the system and, on the face of things, have turned their attentions toward expanding the Frontier hand-in-hand with technological advances and fostering peaceful diplomatic relations with the newly liberated colonies. Under the surface, though, there are still resentments harbored on both sides, along with secrets and mysteries that evolved during the near century-long conflict which, some hope, may yet further the causes of their individual allegiances… or, still others believe, may render all of those individual causes obsolete and finally unite the denizens of the Sol System under a common banner.
One of those others is Lucius Blicker. A highly renowned scientist, explorer, and advocate of a truly Unified Sol. During the Jovian War, Blicker abstained from firmly aligning himself with any one faction and, throughout the course of the conflict, could almost randomly be found on either side of the ‘battle lines,’ coordinating and/or trading research, design specs, and information with scientists, technicians, and administrative personnel on various projects (though very few of them seemed to be overtly militaristic in nature). Whether Blicker’s ambiguous allegiances were due to socio-political idealism or, perhaps, driven by grander and more esoteric ideals has never been determined; he was loved and hated equally by all factions involved in the War – lauded for his genius and compassion but derided for his indistinct loyalties and labeled spy, traitor, or worse by the hardliners on either side. Both Blicker’s fame and infamy grew in the years following the War’s end but, even then, his true motivations and the enigmatic projects that resulted from them have eluded definition by even the most motivated and informed researchers, investigators, and infiltrators among governments, corporations, and shadow organizations alike. The little that has been discovered is that all of Blicker’s efforts have culminated into one, singular project that promises to change the way that citizens of the Sol system view the universe and their places in it…
…Unfortunately, Lucius Blicker is now dead – the circumstances behind his untimely demise are as much a mystery as the paths that his projects once were and, with his passing, could it be that his legacy of a changed and enlightened future for the people of the galaxy is gone with him? Perhaps the reading of his last will and testament will shed some light on the matter, or at least provide some clues to those six disparate individuals whom “Uncle Lucius” has named as heirs to his legacy…
Our cast and the heirs to Lucius Blicker's legacy:
- William "Billy" Bishop (Hopper; Fast 4/ Dedicated 1/ Dogfighter 1) played by Ayrn
- Cherri Zheng (Menome; Smart 3/Cybernaut 3) played by Reralae
- Ken 13976 “Odd Ball” (Clone (Ken model); Fast 4/Martial Artist 2) played by Loki
- Maru Nenna (Astronomer; Dedicated 3/ Sensitive 3) played by Nimu
- Titania "Tawny" LeVelle (Hopper; Smart 3/ Starship Navigator 3) played by Brianna
- Elizabeth “Rowan” Morgan-Wellington (Earther; Dedicated 2/ Smart 2/ Sensitive 1/ Xeno-Archaeologist 1) played by Dragon Mistress
Posted on 2009-08-13 at 17:00:24.
Edited on 2009-09-08 at 15:12:08 by Ayrn
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/29 8864 Posts
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William
Name: William “Billy” Bishop
Race: Hopper
Gender: Male
Class: Fast 4, Dedicated 1, Dogfighter 1
TCL: 6
Exp: 15000 (next level: 21000)
Size: M
Height: 6’4”
Weight: 160 lbs
Eyes: Blue
Hair: Raven-black, shoulder length, dread-locks, tied back
Ability Scores
STR: 10 (+0) DEX: 21 (+5) CON: 12 (+1)
INT: 18 (+4) WIS: 12 (+1) CHA: 10 (+0)
Saving Throws
Fort: +3 (+2 base +1 Con)
Reflex: +9 (+4 base +5 Dex)
Will: +3 (+2 base +1 Wis)
Combat
HP: 52
AC: 23 w/equipment
Initiative: +5
Speed: 30’ / 40’ in Low-G environments
Melee: +8 =(+3 BAB +5 Dex {hopboxing})
Ranged: +8 =(+3 BAB +5 Dex)
Grapple: +3 =(+3 BAB)
Skills (ranked only)
- Balance: +7 (0 ranks +2 race +5 dex)
- Bluff: +5 (5 ranks +0 cha)
- Computer Use: +13 (9 ranks +4 int)
- Drive: +10 (5 ranks +5 dex)
- Gamble: +5 (4 ranks +1 wis)
- Jump: +10 (6 ranks +4 race +0 str)
- Knowledge [Current Events]: +7 (3 ranks +4 int)
- Knowledge [Popular Culture]: +10 (6 ranks +4 int)
- Knowledge [Streetwise]: +6 (2 ranks +4 int)
- knowledge [Technology]: +5 (1 rank +4 int)
- Navigate: +13 (9 ranks +4 int)
- Pilot: +17 (9 ranks +3 class +5 dex)
- Profession [Hauler]: +8 (7 ranks +1 wis)
- Repair: +13 (9 ranks +4 int)
- Sleight of Hand: +6 (1 rank +5 dex)
- Tumble: +12 (5 ranks +2 race +5 dex)
Feats
- Simple Weapons Proficiency {bonus}
- Planetary Adaptation [Low-G World] {occupation}
- Starship Operations [Ultra Light] {1st lvl}
- Zero-G Training {1st lvl}
- Personal Firearms Proficiency {fast 2}
- Starship Gunnery {3rd lvl}
- Starship Operations [Medium Weight] {dogfighter 1}
- Hopboxing {6th lvl}
- Evasive Maneuvers {fast 4}
Special Abilities
- Occupation: Colonist
- Evasion
- Uncanny Dodge
- Skill Emphasis [Pilot] +3
- Reputation +2
- Wealth bonus +5 (current) +9 (starting)
Equipment
- Cybernetic Implant: Luminous Skin
- Laser Pistol w/ 2 additional power packs and hip holster
- Display Glasses with Integrated Unicom and Music/Video Player
- Flight Suit and Helmet
- GalPos Device
- Duracable w/ 3 grappler tags
- Small Range Pack
Posted on 2009-08-13 at 18:55:28.
Edited on 2009-09-08 at 15:28:36 by Ayrn
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/29 8864 Posts
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Cherri Zheng
Cherri Zheng
Class: Smart 3 Cybernaut 3 Race: Menome Starting Occupation: Noderunner
Align: Neutral Good Age: 24 Female 5'6" 140 lbs
gold eyes, black hair, Asian skin tone and facial features
Str- 10 (0)
Dex- 16 (+3)
Con- 10 (0)
Int- 21 (+5)
Wis- 14 (+2)
Cha- 10 (0)
XP: 15 000
HP: 25/25 AC: [17] = 4 + 0 + 3 + 0 + 0 + 0 + 0 Touch: 17 Flat-footed: 14
Speed: 30ft
Initiative: +3
Saves:
Fort: 1 (2 + 0)
Reflex: 6 (3 + 3)
Will: 5 (3 + 2)
BAB: 2
Grapple: 2
Attack:
| Glock 20 | +6 | 2d6 | 20 |
| 40ft | ballistic | masterwork, scope, concealed holster [DC 17], 3 extra boxes of ammunition |
| Sword Umbrella | +3 | 1d6 | 18-20 |
| - | piercing | masterwork, concealed [DC 18] |
Armor: none
Other:
Handbag 2lb
-Cellular Modem 1lb
-Cell phone -
-Multipurpose Tool 0.5lb
-Make up
-Compact Mirror
Briefcase 2lb
-Notebook Computer (upgraded) 5lb
Backpack 3lb
-LaserNet Rig (Good) 5lb
Deluxe Electronic Toolkit 33lb*
Deluxe Mechanical Toolkit 45lb*
*these items she does not usually carry with her
Weapon Accessories:
Standard Scope 0.5 lb
Concealed Carry Holster 0.5 lb
3 extra ammunition boxes 1.5 lb
Cybernetics:**
Cosmetic Implants
-PL 6 - basically a level up on cosmetic surgery. The exotic look attained from them causes people to be shifted in their disposition towards the recipient (friendly to helpful, unfriendly to hostile). As a side-effect, I've removed Cherri's chameleon racial ability, since it makes her recognizable and stand out.
Avatar Backup
-PL 7 - I'm uncertain exactly why this is an implant, besides making it easy to carry around. Essentially, this is just a memory key that increases the memory of Cherri's avatar.
**I'm uncertain of the rules of cybernetics that you're going to use, whether it's limited/unlimited/etc., but these implants in particular don't actually take up any body slots, so shouldn't pose that big of an issue...
Total: 6 weapons + 1.5 ammo + 0 armor + 16 others = 23.5 lbs
Loads: 38-light 76-medium 115-heavy 115-overhead 230-pick 575-drag
Reputation Bonus: +3
Action Points: (I'm not sure if we're using AP, since no one mentioned them)
Wealth Bonus: +10
Skills:
Computer Use +21 (+5 int, +9 ranks, +2 gearhead, +3 savant, +1 upgraded computer, +1 occupation)
Concentration +9 (+6 half ranks, +6 ranks)
Craft (Electronic) +15 (+5 int, +9 ranks, +1 occupation)
Craft (Mechanical) +11 (+5 int, +6 ranks)
Decipher Script +11 (+5 int, +6 ranks)
Disable Device +14 (+5 int, +9 ranks)
Knowledge (Technology) +16 (+5 int, +9 ranks, +2 racial)
Listen +5 (+2 wis, +6/2 ranks)
Profession [Noderunner] +11 (+2 wis, +9 ranks)
Repair +17 (+5 int, +9 ranks, +2 gearhead, +1 occupation)
Research +18 (+5 int, +9 ranks, +4 racial)
Search +11 (+5 int, +6 ranks)
Spot +5 (+2 wis, +6/2 ranks)
Feats:
Personal Firearms Proficiency (1st)
Simple Weapons Proficiency (Smart Bonus)
Gearhead (Smart 2nd)
Combat Expertise (3rd)
Archaic Weapons Proficiency (6th)
Special Abilities:
Human Computer
Savant (Computer Use)
Exploit Weakness
Master Noderunner (Compression)
Mighty Avatar +1d6
8th Grade Avatar
Languages:
English, Cantonese, Mandarin, Japanese, Korean, German
Appearance:
Cherri is a relatively good-looking Asian woman, usually dressed in designer clothing and carrying a fashionable shoulder bag as well as a suitcase. Inside her suitcase is a very up-to-date notebook computer, upon which she does the majority of her computer work. Lately, she frequently carries an elaborate umbrella with a Chinese cherry blossom design upon it. She seldom carries other things apart from this, although she does occasionally carry a backpack instead of a briefcase, which would hold both her laptop and her LaserNet Rig. However, her most noticeable characteristic is that she has a distinctly feline appearance, with cat ears, eyes and even whiskers.
C (Cherri's Avatar): CR 6; HD 6d8+9; hp 57; Mas 21; Init +5; Speed 40ft.; Defence 32, touch 22, flat-footed 27 (+4 class, +5 Int, +8 armour, +2 shield, +3 deflection); BAB +9; Atk +14 ranged [2d8]; FS 5 ft. by 5 ft.; Reach 5 ft.; SQ software; AL creator; SV Fort +7, Ref +8, Will +8.
Software: Data Storage (1), Deflection Screen +3 (3), Heavy Shield (1), Heavy Armour (2), Ranged Weapon 2d8 (max range 300 ft., increment 30ft., critical threat 19-20, critical multiplier x3) (6), QuickCopy (1), Voicebox (1).
Memory Blocks Used: 15/15
Appearance:
Cherri's avatar, named 'C' as per her pseudonym, appears as a woman on the slightly smaller side, however, she is neither thin nor fat. However, rather than float aimlessly in the cyberspace, she appears to hover, flying just above a virtual floor by means of her translucent butterfly wings. She is usually dressed in an elegant blue gown, with an open back where her wings come forth. Flowing silvery hair drapes down along her shoulders, and her healthy, tanned skin tone appears very real. Looking into her piercing golden eyes seems almost identical to looking at Cherri's own cat eyes. Her movements even appear real, with joint and muscle simulation nearly replicating that of reality, and even the motions of the impossible wings, by strong looking back muscles, seem viable, as though she really could exist in reality. She even appears to breathe and blink, all those little motions that make up what life appears to be.
C's software armour has three visual layers. The basic armour only appears if she enters combat, and takes the form of an almost archaic looking set of armour, but modernized with an exotic weave pattern of metal with a violet sheen. Visually, the armour looks strong, yet flexible and light. The second layer is her shield, which takes the visual form of a floating disc of energy, easily directed by the motion of her hand. The final layer is her deflective shield, which builds on the second layer aesthetically; when subjected to an attack, what appears to be a magic rune will pulsate at the centre of C's shield to aid in the diversion of the attack.
C's ranged weapon takes the visual effect of a slightly complicated spell. C weaves a rune in the air, before it morphs into the shape of an eye. After that happens, translucent geometric shapes of light blue and green flow up her arm, forming what appears to be a sort of cannon, which extends past the eye. An orb is then charged and shot quickly from this cannon, and upon impact it engulfs the target within it as it expands. It dissipates within a short time, however, due to variables uncontrollable by the coding, how long the orb remains, and thus how much damage it does, varies considerably.
Posted on 2009-08-13 at 18:57:42.
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/29 8864 Posts
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Maru Nenna
Name: Maru Nenna
Race: Astronomer
Gender: Female
Class: Dedicated 3, Sensitive 3
TCL: 6
Exp: 15000 (next level: 21000)
Size: M
Age: 28
Height: 5’ Weight: 100 lbs
Eyes: Brown Hair: Black
Ability Scores
STR: 10
DEX: 12 (+1)
CON: 12 (+1)
INT: 16 (+3)
WIS: 16 (+3)
CHA: 17 (+3)
Saving Throws
Fort: +4 (+3 base + 1 Con)
Reflex: +2 (+1 base +1 Dex)
Will: +8 (+5 Base +3 Wis)
Combat
HP: 48/48
DEFENSE: 15 (10 + 1 Dex + 2 Dedicated + 1 Sensitive + 1 Equipment)
PSYCHE: 10/10
Melee: +3 =(+3 BAB)
Ranged: +5 =(+3 BAB +2 Dex)
Grapple: +3 =(+3 BAB)
Stun Baton: 1d6 damage + stunned for 1d4 rounds
Unarmed: 1d3 nonlethal damage
Mind Strike: 3d6+3 mental damage
Skills (ranked only)
• Computer Use +5 (2 rank + 3 Int) Technician Class Skill*
• Concentration: +8 (7 ranks + 1 Con)
• Craft (writing): +5 (2 ranks + 3 Int)
• Knowledge (behavioral sciences): +9 (6 ranks + 3 Int)
• Knowledge (current events): +5 (2 ranks + 3 Int)
• Knowledge (history): +5 (2 ranks + 3 Int)
• Knowledge (physical sciences): +12 (9 ranks +3 Int) Technician Class Skill*
• Knowledge (technology): +7 (4 Ranks +3 Int)
• Knowledge (theology and philosophy): +10 (7 ranks + 3 Int)
• Listen: +8 (3 ranks + 3 Wis +2 Alertness)
• Profession(Technician): +5 (2 ranks + 3 Wis)
• Repair: +12 (9 ranks + 3 Int) Technician Class Skill*
• Research: +6 (3 ranks + 3 Int) Technician Class Skill*
• Sense Motive: +10 (7 ranks + 3 Wis)
• Spot: +14 (5 ranks + 3 Wis + 4 Racial + 2 Alertness)
• Treat Injury: +11 (2 ranks + 3 Int +6 Equipment)
Feats
• Alertness
• Mental Communication
• Mind Strike
• Mind Stun
• Precognition
• Simple Weapons Proficiency
• Telepathy
Special Abilities
• Dark Vision, 120'
• Empathy
• Intuition
• Occupation: Technician
• Psyche +1
• Recognition
• Reputation +2
• Sharp Eyes
• Wealth bonus +5 (current) +10 (starting) +15 (Before purchases)
Equipment
• Advanced Medkit + Fast Medkit (Multiple Use Item)
• Computer Card w/ Satellite Datalink
• Grappling Tether
• Heads-Up Display w/ Display Contacts and Sensor Link (Multiple Use Item)
• Medicomp Sensor
• Stun Baton
• Survival Suit, 3 Storage Compartments
• Universal Communicator
• Violet Rations
*******I'm assuming she'll be bringing along her personal items - clothing, research equipment, books ect. Didn't really see anything about that kind of stuff so I just detailed the equipment she carries.
Background
For thousands of years the Mayan civilization grew in Mesoamerica. Even as a pre-telescopic people their galactic knowledge was long unmatched. Although they were ultimately subdued by the spanish conquistadores they did remain and held onto what they could of their culture and language. It was in the Age of Discovery as the UEG sought to man the Deep Space Observatory that they took special notice of the Maya. Seeing the innate knowledge they had of the cosmos the UEG began genetic experimentation. So were the Astronomers born.
Far off on Pluto the esoteric Astronomers delve into the mysteries of the universe, and among them are the Mayans. Maru Nenna is one such Mayan Astronomer. From the beginning her life was a blend of pure science and ancient Toltec wisdom. Even in the Deep Space Observatory the Maya held onto their culture. Maru grew up as a Maya. She learned to see galactic meaning beyond what physical science saw. Her inquiries led her to develop a study of feminist Astro Metaphysics. Blending scientific learning with ancient wisdom she saw the galactic female mark.
Maru had always been able to see what others could not and seemed to know things before they happened. At times she knew the thoughts of those around her. Even so, it was not until early adulthood that Maru realized her own psychic potential. Seeing the potential to greatly further her academic knowledge in these newfound abilities she began to delve into psychic studies. It was not long after that the UEG sent a military presence to occupy the DSO. The Astronomers were told to be compliant with the military and report any and all finding before publishing them. Controversial ideas were not tolerated and many of the Astronomers were jailed, particularly the Mayan descended.
So the years passed and Maru's distaste for the UEG and the MegaCorps grew into smoldering hatred. They cared little for knowledge and truth, only the acquisition of power. Both she and her parents had been taken to the the Valhalla prison camp. However, unknown to the UEG, before her imprisonment Maru had collected all her findings on a small computer card. During her captivity she compiled her findings into an article - Rape of the Galaxy: The M-87 Phallus. The moment Maru completed the article she uploaded it onto the satellite data system. Just a few days passed and Maru found herself in a maximum security prison cell along with all the other Mayan Astronomers who had found a way to publish their findings. A death sentence would like have passed had events in the Jovian Wars not freed all in the Valhalla camp.
Free of the UEG imprisonment Maru returned to the DSO to continue her research. She published several more writings, including her most influencial - The Glactic Yoni. Maru has remained at the DSO and among the peepers and intellectuals she is known as a bit of an eccentric.
A TRIP TO PLUTO
Joe 5664 walked through the small passage ways of the DSO. He hated coming to this place. The damn bug eyed midgets that lived here were strange to say the least. Most of the time they couldn't be bothered to look up from their work and they generally bustled around in the darkness muttering some scatter brained nonsense to themselves. Even now a few of the peepers walked by him oblivious to his presence. Joe shifted the cargo box he carried and quickened his pace. This would be the last time he came here, he'd make sure of that.
The small passageway turned a few times before Joe adjusted his night vision goggles and double checked the room number he needed to deliver the box to. A few more doors down and Joe found it; room 1313. Resting the package against his left hip Joe reached out to open the door. Just before his hand reached the door it opened revealing a small woman staring up at him.
She was a tiny little thing, at least a foot shorter than he. While most of the peepers were pallid she was dark. He'd heard of the dark skinned astronomers but never actually met one. Supposedly they were rewritten from some primitive people, but it didn't matter to him. This one was just as weird as every other bug eyed midget in this place. The diminutive woman had her hair pulled back with a few stray strands hanging out of place. A black smudge of ink stained her forehead and she spread it further across her face as she brushed a few stray hairs aside. Dark eyes stared out at him from a copper skinned face, large and almond shaped they glittered with a knowing intelligence. She was almost pretty, and might actually have been were she not so disheveled. Yet she was striking nonetheless - peepers were all striking.
The little woman's eyes lit up as if remembering something and she turned around to scurry over to a telescope. Joe watched her work for a moment. She muttered to herself as she stared through the telescope writing frenetically. He suddenly felt something akin to a flick inside his mind. Don't just stand there. Put the box on the table on the right. I'll open it later. The impish feminine voice echoed in his head and he groaned. Of all the damn peepers he had to walk in on it had to be a frickin' psychic. Joe dropped the box on the table and hurried out of the room. This was definitely his last trip out here - his last...
Posted on 2009-08-13 at 19:00:12.
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/29 8864 Posts
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Elizabeth "Rowan" Morgan-Wellington
Name: Elizabeth “Rowan” Morgan-Wellington
Race: Earther
Gender: Female
Class: Dedicated 2/ Smart 2/ Sensitive 1/ Xeno Archaeologist 1 TCL: 6
Exp: 15000 (next level: 21000)
Size: M
Height: 5’9” Weight: 125 lbs
Eyes: Lavender Hair: Red-gold
Ability Scores
STR: 10 (+0) DEX: 16 (+3) CON: 11 (+0)
INT: 18 (+4) WIS: 12 (+1) CHA: 14 (+2)
Saving Throws
Fort: +3 Reflex: +3 Will: +8
Combat
HP: 38 AC: 16 (no armor/equipment included)
Melee: +2
Ranged: +5
Grapple: +2
Skills (ranked only)
- Computer Use: +7
- Concentration: +3
- Craft (Pharmaceutical): +10
- Decipher Script: +14
- Gamble: +4
- Gather Information: +4
- Investigate: +7
- Knowledge (Behavioral Sciences): +13
- Knowledge (Current Events): +8
- Knowledge (Earth and Life Sciences): +11
- Knowledge (Physical Sciences): +8
- Knowledge (Popular Culture): +6
- Knowledge (Technology): +10
- Research: +12
- Search: +9
- Sense Motive: +7
- Spot: +3
- Survival: +2
- Treat Injury: +14
Feats
- Simple Weapons Proficiency
- Telepathy
- Cybernetic Surgery
- Ultra Immune System
- Surgery
- Alien Weapons Proficiency
- Studious
- Medical Expert
Special Abilities
- Alien Lore +1
- Healing Knack
- Psyche 5
- Recognition
- Savant (Knowledge (Behavioral Sciences))
- Reputation +2
- Wealth bonus 15 (current) 15 (starting)
Posted on 2009-08-13 at 19:03:47.
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/29 8864 Posts
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Ken 13976 aka
Name: Ken 13976 (Odd-ball)
Race: Clone (Ken)
Gender: Male
Class: Fast 4, Martial Artist 2
TCL: 6
Exp: 15000 (next level: 21000)
Size: M
Height: 6’2” Weight: 184 lbs
Eyes: Blue Hair: Sandy-Blonde (anywhere in the blonde to brown range is fine)
Ability Scores
STR: 09 (-1) DEX: 13 (+1) CON: 14 (+2)
INT: 16 (+3) WIS: 10 (+0) CHA: 16 (+3)
Saving Throws
Fort: +3 (+1 base +2 Con) Reflex: +6 (+5 base +1 Dex) Will: +1 (+1 Base +0 Wis)
Combat
HP: 50 AC: 18 (no armor/equipment included)
Melee: +4 =(+5 BAB -1 Str)
Ranged: +6 =(+5 BAB +1 Dex)
Grapple: +5 =(+5 BAB)
Skills (ranked only)
* Balance: +8 (7 Ranks +1 Dex)
* Diplomacy: +12 (9 Ranks +3 Cha)
* Escape Artist: +7 (6 Ranks +1 Dex)
* Jump: +2 (3 Ranks -1 Str)
* Knowledge (Tactics): (3 Ranks)
* Pilot: +8 (7 Ranks +1 Dex)
* Pressure Points +9 (9 Ranks +0 Wis)
* Profession [Instructor]: +9 (9 Ranks +0 WIS)
* Tumble: (7 Ranks)
Feats
* Smart Plus (Savant, Exploit Weakness)
* Defensive Martial Arts
* Combat Martial Arts
* Elusive Target
* Improved Combat Martial Arts
Special Abilities
* Face in the Crowd
* The Look
* Evasion
* Opportunist
* Living Weapon 1d6
* Savant
* Exploit Weakness
* Flying Kick
Miscellaneous
Starting Occupation: Celebrity
Reputation: +3
Action Points: 9
Wealth Score: +8 (+9 at 1st, +10 at 5th)
Posted on 2009-08-13 at 19:06:11.
Edited on 2009-08-18 at 15:57:35 by Eol Fefalas
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/29 8864 Posts
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Titania
Name: Titania “Tawny” LeVelle
Race: Hopper
Gender: Female
Class: Smart 3/Starship Navigator 3 TCL: 6
Exp: 15000 (next level: 21000)
Size: M
Height: 6'2" Weight: 135 lbs
Eyes: Gold Hair: Platinum (White) Blonde
Ability Scores
STR: 10 (+0) DEX: 16 (+3) CON: 13 (+1)
INT: 18 (+4) WIS: 13 (+1) CHA: 11 (+0)
Saving Throws
Fort: +3 Reflex: +6 Will: +5
Combat
HP: 48 AC: 15 (no armor/equipment included)
Melee: +2
Ranged: +5
Grapple: +2
Skills (ranked only)
- Computer Use: 16 (9 ranks +4 Int)
- Concentration: 5 (4 ranks +1 Con)
- Craft (Electronic): 6 (2 ranks +4 Int)
- Decipher Script: 7 (3 ranks +4 Int)
- Diplomacy: 4
- Forgery: 5 (1 rank +4 Int)
- Gather Information: 1
- Investigate: 10 (6 ranks+ 4 Int)
- Knowledge (Behavioral Sciences): 7 (3 ranks +4 Int)
- Knowledge (Physical Sciences): 15 (9 ranks +4 Int +2 Feat)
- Knowledge (Current Events): 9 (3 Ranks +4 Int +2 Feat)
- Knowledge (Tactics): 10 (6 ranks +4 Int)
- Knowledge (Technology): 10 (6 ranks +4 Int)
- Navigate: 17 (9 ranks +4 Int +4 feats)
- Profession (Navigator): 3 (2 ranks +1 Wis)
- Read/Write Languages: 2 (these additional languages are your choice)
- Research: 10 (6 ranks +4 Int)
- Search: 11 (7 ranks +4 Int)
- Spot: 10 (9 ranks +1 Wis)
- Tumble: 9 (4 Ranks +3 Dex +2 feat)
Feats
Simple Weapons Proficiency
Educated - Knowledge (Physical Sciences), Knowledge (Technology)
Zero-G Training
Personal Firearms Proficiency
Improved Slingshot
Starship Gunnery
Spacer
Gearhead
Special Abilities
- Daddy Longlegs
- Lithe
- Plan
- Savant (Navigate)
- Slingshot +1
- Reputation 1
- Wealth Bonus 5 (starting) 5 (current)
Posted on 2009-08-13 at 19:17:07.
Edited on 2009-08-13 at 19:34:15 by Eol Fefalas
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/29 8864 Posts
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Wheeeeeee!!!!!!
Alrighty players.... if you could/would, shoot me a post (here) or a PM re: how your characters would have known (or not) Uncle Lucuis.... It will help me immensely wiith getting the game "set up" so to speak.
Thanks,
Eol
Posted on 2009-08-13 at 23:37:52.
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Ayrn RDI Fixture Karma: 122/12 2025 Posts
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Just looking over the characters...
I think Loki has a few more skills owed to him...
Clones don't get the bonus skill point, so...
[4 (class) +3 (int)]*4
+4 (class) +3 (int)
+4 (class) +3 (int)
+4 (class) +3 (int)
+3 (class) +3 (int)
+3 (class) +3 (int)
= 61
or 49 Fast Hero skill points and 12 Martial Artist skill points.
I count only 50 sp on his character sheet.
Posted on 2009-08-14 at 03:57:28.
Edited on 2009-08-14 at 04:02:49 by Ayrn
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/29 8864 Posts
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Right you are....
...good catch, Ayrn.
Not sure how I missed that in reviewing the sheet, myself.
Loki - wing me with a PM or somesuch re: your additional skill allocations and I'll be sure to update Odd Ball's sheet above.
Added 3 ranks of Knowledge (Tactics) and 7 Ranks of Tumble to Odd Ball... I know Loki said Ken was fine the way he was but, hey, both of these skills may prove beneficial and you had the unused points...
Posted on 2009-08-14 at 12:49:56.
Edited on 2009-08-18 at 16:00:33 by Eol Fefalas
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Loki TRSG 2.0 Karma: 113/94 1606 Posts
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Skills
I'm pretty sure I've spent all my skill points but I'll have another look.
Posted on 2009-08-14 at 12:58:48.
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/29 8864 Posts
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You may have....
... I vaguely remember some ranks in Tumble for Ken that aren't showing up on this sheet, and perhaps some knowledge skills?
Did I copy the wrong sheet, I wonder?
Let me know what you find on your end.
Posted on 2009-08-14 at 13:15:14.
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Loki TRSG 2.0 Karma: 113/94 1606 Posts
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No
He looks good, I think this was my final version.
He's good how he is.
Posted on 2009-08-14 at 14:59:26.
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/29 8864 Posts
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Game thread is up...
...and the opening post has been made. Not much happening yet but should be enough to get everyone started thinking, scheming, etc. I'll have another piece of the "Prelude" to put up before we start brining the players together but, as noted, feel free to post as to your characters whereabouts, etc, as you see fit.... Nothing I love more than character development, you know.
Posted on 2009-08-17 at 14:45:46.
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/29 8864 Posts
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Fan-friggin-tastic!!!
Loving the posts you have tossed up in the game thread, gang! Realizing it or not, each of you that have posted already have given me additional fodder (and perchance "side-arcs") for what I've got in store for your little group... And here I was thinking that this might be a bit tricky to manage...
The next post (and maybe the first surprise) is just around the bend.
Posted on 2009-08-18 at 15:53:21.
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