Name: Anh Silverblade
Player: Ion Kired
Class: Gestalt Knight/dragon shaman
Race: Neraph (planar handbook)
Age: 45
Level: 3
Type: Outsider/extra planar
Exp: 3000
Alignment LN
Totem dragon: Silver Dragon
Str 14 +2
Dex 14 +2
Con 15 +2
Int 13 +1
Wis 12 +1
Cha 17 +3
HP 3d12+6=35
AC 10+2+1+5+2=20
Fort +3+2=5
Ref +1+2=3
Will +3+1=4
Bab +3
Init +0+2=2
Speed 20 ft
Skills (2+1)*4= 12+3+3=18
Knowledge dragons 3+1=4
Diplomacy 4/2+3=5
Ride 5+2=7
Concentration 2/2+2=3
Jump 1+2+3+5=11
Knowledge planes 3+1=4
Feats/special abilities
-Combat Expertise- Trade attack bonus for AC
-Weapon focus (longsword) +1 bonus on attack rolls with longsword
-Power attack ( trade attack bonus for damage)
-Knight’s challenge fighting challenge +1 on will saves and attack rolls and damage rolls
-Mounted combat negate hits on mount with ride check
-Shield block +1 to AC against a declared opponent
-Bulwark of Defense any opponent that stars in my threat area treat my threat area as difficult terrain
-Draconic Aura one aura allowed to be active and can be continually active effecting all allies in 30 ft.
--Energy shield aura any creature striking me or ally in aura with a natural or no reach melee takes 2 dam
--Power +1 bonus to melee damage rolls
--Toughness DR 1/magic
--Vigor fast healing 1 affecting only allies ½ or below max hp
-Skill Focus (jump) +3 to jump
-Draconic adaptation- Feather Fall
-Leap-+5 racial to jump
Natural Armor +2
Languages
Common
Neraphi
Slaadi
Equipped Equipment starting 300 g
-Longsword 15 gp 1d8 dam 19-20x2 crit 4 lb slashing
-chain mail 150 gp +5 AC +2 max dex -5 Armor check penalty 30% spell failure 40 lb
-Light Steel Shield 9 gp +1 AC -1 Armor check penalty 5% spell failure
Mount starting gold now at 126 gp
-Light horse 75 gp
-Riding saddle exotic (because I’m not human) 30 gp
-Unequippend equipment starting gold now at 21 gp
Backpack 2gp
Flint and steel 1gp
Whet stone 2cp
Hemp rope 1 gp
2 weeks rations 7 gp
2 weeks feed 7 sp
Journeybook 2gp
Left over money 7 gp 2 sp 8 cp
((Ion, if you want to post the background that is fine, I figured it wasn't all that pertinent for the other players to know his story though))
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Player: Deucalion
Name: Khetarin (/kɛ 'tɑr ɪn/)
Human
Lawful-Evil
Gestalt Warlock 3/Scout 3
HP Max: 3d8+3= 20
AC: 17 = (+3 armor, +4 dex)
Touch: 14
Flat-footed*: 17
DR: 1/cold iron
STR: 12 : +1
DEX: 18 : +4
CON: 13 : +1
INT: 14 : +2
WIS: 13 : +1
CHA: 15 : +2
BAB: +2
Grapple: 3 = +2(BAB) + 1(STR)
FORT: 3 = 1 + 1 + 1(Misc: Battle Fortitude)
REF : 7 = 3 + 4
WILL: 4 = 3 + 1
Special: +4 on Fort saves vs. poison, +1 on saves against spells or effects produced by good creatures.
..Attack Options..
--Eldritch Blast
To hit: +6 ranged touch
Dmg: 2d6 untyped
Crit: x2
Range: 60'
Special: Skirmish damage may apply. Allows SR (equivalent spell level = 1). Deals 1/2 dmg to objects.
--Dagger
To hit: +3 melee or +6 ranged
Dmg: 1d4+1 Pierce or Slash
Crit: 19-20 x2
Range: 10'
Special: Skirmish Damage may apply
..Abilities..
--Eldritch Blast(sp): 2d6 untyped damage. range 60' and allows SR
--Skirmish(ex): +1d6, +1AC after moving at least 10' in a round. Needs discernible anatomy like rogue's sneak attack and qualifies for feats the require sneak attack. Can be applied to ranged attacks if target is within 30'.
--Trapfinding(ex)
--Detect Magic(sp): As the spell, at will.
--Battle Fortitude(ex): +1 competence bonus to Fort save and initiative checks
--Uncanny Dodge(ex): retains Dex mod to AC while flat-footed or struck by an invisible attacker
--DR 1/cold iron(su)
--Fast movement(ex): +10' enhancement bonus to base land speed
--Trackless Step(ex): Cannot be tracked in natural surroundings. See pg36 PHB.
--Fiendish Resistance(ex): Acid, Fire resistance 6
..Feats..
--Fiendish Heritage(CompleteMage pg43): +4 Fort save vs poison; +1 saves vs good creatures
--Fiendish Resistance(CM43): acid, fire resist equal to 3x number of feats w/ Fiendish Heritage as a prereq.
--Fiendish Power(CM43): +1 CL and save DCs for invocations and evil spells
..Skills..
Bluff(cha): 5 = 3(ranks) + 2(ability mod)
Concentration(con): 7 = 6 + 1
Disable Device(int): 10 = 6 + 2 + 2(MWK Theives' Tools)
Disguise(cha): 5 = 3 + 2
Hide(dex): 10 = 6 + 4
Intimidate(cha): 8 = 6 + 2
Listen(wis): 7 = 6 + 1
Move Silent(dex): 10 = 6 + 4
Search(int): 8 = 6 + 2
Spellcraft(int): 8 = 6 + 2
Tumble(dex): 10 = 6 + 4
Use Magic Device(cha): 8 = 6 + 2
..Invocations..
Caster Level: 3
Highest Grade Invocation Known: Least
Save DC = 13 + Spell level equivalent (10 + 2(cha) + 1 (fiendish power))
--See the Unseen(least)
Spell Equivalent: 2nd
Effect: As see invisibility spell
Duration: 10 min./level
Special: Also gain Darkvision 60' for 24 hours.
--Baleful Utterance(least)
Spell Equivalent: 2nd
Effect: As shatter spell
Special: If a creature is holding or wearing the target of the spell and the target is destroyed, the creature must make a Fort save or be dazed for 1 round and deafened for 1 minute.
..Equipment..
MWK studded leather
MWK thieves' tools
dagger x4
backpack
bedroll
belt pouch
sack
flint & steel
whetstone
waterskin
silk rope
rations x4
Funds: 0gp; 2sp; 8cp
Languages Known: Common, Elven, Dwarven
..Physical Description..
Khetarin's stands two inches over six feet and will blend into a stone wall while wearing his grey-dyed leather armor or grey and charcoal cloak. The man keeps his sandy-colored hair pulled back in a pony-tail, though it's just barely long enough to do so and strands will often get loose and hang in his face. He has a boyish grin that some find very disarming, but for most it can't pull attention away from his unsettling grey eyes which, in the right light, have a slight crimson tint to them.
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Player: Randal.n.Beth021409 (Beth)
Name: Ariel "Air" Rose
Halfling (female)
Neutral
Gestalt Warmage/Beguiler 3
HP Max: 3d6 +3 =17
AC: 19 = (+4 armor, +3 dex, +1 shield, +1 size) (20 with Dodge)
Touch: 14
Flat-footed*: 16
STR: 10 : +0
DEX: 17 : +3
CON: 13 : +1
INT: 17 : +3
WIS: 13 : +1
CHA: 15 : +2
BAB: +1
FORT: 3 = 1 + 1 + 1(Misc: Halfling racial)
REF : 5 = 1 + 3 + 1(Misc: Halfling racial)
WILL: 4 = 3 + 1 + 1(Misc: Halfling racial)
Special: +2 on saves vs. fear
..Attack Options..
--Light Crossbow
To hit: +5 ranged
Dmg: 1d6 piercing
Crit: 19-20/x2
Range: 80'
--Rapier
To hit: +5 melee (weapon finesse)
Dmg: 1d4 piercing
Crit: 18-20/x2
..Abilities..
--Trapfinding
--Armored Mage
--Cloaked Casting
--Surprise Casting
..Feats..
--Weapon Finesse
--Dodge
..Skills..
Bluff(cha): 8 = 6(ranks) + 2(ability mod)
Concentration(con): 7 = 6 + 1
Escape Artist(dex): 6 = 3 + 2
Hide(dex): 13 = 6 + 3 + 4 (racial)
Know (arcana)(int): 9 = 6 + 3
Listen(wis): 9 = 6 + 1 + 2 (racial)
Move Silent(dex): 11 = 6 + 3 + 2
Open Lock(dex): 5 = 2 + 3
Spellcraft(int): 8 = 5 + 3
Spot(wis): 9 = 6 + 1 + 2
Tumble(dex): 5 = 2 + 3
..Spells..
Caster Level: 3
--As per class lists--
..Possessions..
Light Crossbow
Rapier
Dagger
Chain Shirt
Buckler
Backpack
Bedroll
Blanket, Winter
Bullseye Lantern
Oil (4 pints)
Tindertwigs (50)
Belt Pouch (2)
Rations (24)
Waterskin (2)
Whetstone
Thieves' Tools
Mirror
Spell Component Pouch
--prism
--brass hoop, 6 inch
--small pewter sword fighter figurine
Signal Whistle
Funds=0g 0s 0c
Languages Known: Common, Halfling, Gnome, Draconic, Orc
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player: whoiam
character:
Villieldr
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player: rpayne
character:
Uriel Belasco
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player: Brianna
character: Ariel'lyndara
Elf
Sct3/Rgr3
Size M;
HP 28
Align: NG
Gender: Female
Hair: Mithril-Silver white
Eyes: Silver Gray
Complexion: Creamy-Lightly tanned
Ht.: 5’7”
Wt.: 115
Figure: Slender
STATS
Str 13
Dex 17
Con 15
Int 14
Wis 14
Cha 12.
SV Fort +5, Ref +6, Will +3
Init +3
Spd 40 ft
AC 14, touch 14, FF 11
BAB +2
Grapple +3;
Atk:
Unarmed +3 melee (1d3 + 1,)
Longbow, composite +6 ranged (1d8 + 1/crit x3,),
Longsword +3 melee (1d8 + 1/crit 19-20)
Dagger +6 (1d4 + 2/crit 19-20)
Quarterstaff +3 melee (1d6 + 1)
SQ Low-light Vision, +2 to saves vs enchantment, immune to sleep effects;;
Languages spoken: Common and Elven, Sylvan, Orc, Goblin, Drow, Draconic, Dwarf, Gnoll
Skills:
Appraise +2,
Balance +5,
Bluff +1,
Climb +5,
Concentration +2,
Control Shape +2,
Craft (Any)) +2,
Craft (Bowmaking) +6
Craft (Embroidery) +4
Diplomacy +1
Disguise +1
Escape Artist +4
Forgery +2
Gather Information +1
Handle Animal +2
Heal +3
Hide +7
Intimidate +1
Jump +4
Knowledge (Dungeoneering) +4
Knowledge (Geography) +4
Knowledge (Nature) +6
Listen +7
Move Silently +7
Perform (Any) +1
Profession (Any) +2
Profession (Cook) +3
Profession (Hunter) +3
Ride +4
Search +7
Sense Motive +4
Speak Language +5
Spot +8
Survival +5
Swim +1
Tumble +7
Use Rope +3
Feats:
Armor Proficiency (Light)
Simple Weapon Proficiency.
Point Blank Shot
Precise Shot,
Endurance
Martial Weapon Proficiency
Shield Proficiency
Track
Special Abilities/Scout: Battle Fortitue, Fast Movement, Low-light Vision, Skirmish 1d6 / +1 AC, Trackless Step, Trapfinding, Uncanny Dodge.
Special Abilities/Ranger: Combat Style-Archery, Favored Enemy-Drow, Low-light Vision, Wild Empathy
Possessions: 4 pp, 13 gp, 4 sp, (0 gp, 0 lb)
Arrows (50) (2.5 gp, 7.5 lb)
Backpack (2 gp, 2 lb)
Bedroll (.1 gp, 5 lb)
Flint and steel (1 gp, 0 lb)
4 Trail rations (per day) (.5 gp, 1 lb)
Sunrod (2 gp, 1 lb)
Belt pouch (1 gp, .5 lb)
Buckler (15 gp, 5 lb)
Chain shirt (100 gp, 25 lb)
Composite longbow (100 gp, 3 lb)
2 Dagger (2 gp, 1 lb)
Longsword (15 gp, 3 lb)
Quarterstaff (0 gp, 4 lb),
Traveler's outfit (1 gp, 5 lb)
Waterskin (1 gp, 4 lb).
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MORE TO COME AS I GET THEM IN!
Oh, and I hope this goes without saying, but please try to keep player knowledge separate from Character knowledge, just because it is clear that our warlock friend is of fiendish descent, however, your character may not be able to tell this immediately, unless of course he comes right out and announces it.