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Kaelyn
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2264 Posts


Audalis: Tides of War Q/A

This is the Official Questions and Answers Thread for my new game entitled: Audalis: Tides of War.
The first page in its entirety will be dedicated to my reference material, Character sheets, and handy at a glance information for you the players.


Posted on 2010-02-12 at 08:15:09.

Kaelyn
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Karma: 80/19
2264 Posts


The Crimson Blades: Guild Dynamics At A Glance

Guild Name: The Crimson Blades
Guild Standard: A Cutlass with a Blood Red Blade over a Field of Blue with White Ripples Representing Waves
Guild Location:Under the Wanton Harlot, City State of Bayris
Guild Agenda Publicly Known:Offering the right tool for the right job, on time, every time. Satisfaction Guaranteed or your money back. Publicly known as a place to hire mercenaries, crewmen, delivery services or intelligence gathering. The Crimson Blades while juvenile in Bayris by comparison to more notable Guilds such as 'The Scarlet Gale', has quickly risen to a moderate status of respectability as a dependable provider of 'legal services'.

Guild Hierarchy Guild Master Lady Anabelle Zelphyr, Proprietor of 'The Wanton Harlot' Under which all guild operations take place.

First Lieutenant Issac Ortez, Captain of the Guild Flag Ship"The Lady In Waiting"
Second Lieutenant Carrisa Dewitt First Mate of 'The Lady In Waiting"

The Blades: A Term Given to those worthy of accepting missions without direct supervision
The Doorman: A Renowned Guild Member. Always acts alone and has never failed a mission.

Gryph: A seasoned veteran and rumored former Bayrisian Marshal: also Acting Captain of the PC's Group:

Note: Issac Ortez and Carrisa Dewitt, while also of Blade ranking, hold more responsibility and thus respect within the guild as they are known as 'favored' by the Guildmaster


Whetstone's A term given to those aspiring to become Blades, but requiring the supervision and tutlage of more experienced adventurers:
(Player Characters Are all of this Rank and will be listed here as I get completed sheets)

Cameron Grey:
Arka del'Amro:
Rajikesh:
Kor:
Damara Starheart:
Ruahn Starheart:
Dragonblood's PC

NPCs: Tic: a Cidal Mage itching to prove his worth to the world.
Tock: Tic's twin brother, also yearning to spread Shinara's luck to the world.

The Sheath A Term given to those who support a Blade
Members of the Sheath provide Supportive Roles to active Guild members. These would be Guild merchants, healers, messengers and craftsman.
There are currently 12 Sheaths stationed within the guild Hall filling various roles.
Other Sheaths are said to be stationed around Bayris, but their exact locations are currently classified from those under "Blade" rank.




Posted on 2010-02-12 at 08:16:28.
Edited on 2010-02-17 at 05:57:05 by Kaelyn

Kaelyn
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Karma: 80/19
2264 Posts


Combat Information at a Glance:

Here is where an easily referenced breakdown of PC HP, current conditions afflictions etc, will be kept up to date.


Posted on 2010-02-12 at 08:16:44.
Edited on 2010-02-12 at 09:39:01 by Kaelyn

Kaelyn
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Karma: 80/19
2264 Posts


Party Resources:

Here is where Group Funds, Guild Dues, Party Items, Resources and Such will be Posted for Easy Reference.


Posted on 2010-02-12 at 08:17:21.
Edited on 2010-02-12 at 09:49:53 by Kaelyn

Kaelyn
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2264 Posts


Dossiers on Known Affiliates, Enemies, and Organizations

The dossiers on what the other PC's would know about you, as well as Information on NPCs and the like will go here.

Anabelle Zelphyr Lady Z While Little is known about where Anabelle comes from, what is known is she is a serious contender when it comes to a sense of dedication, and business. Anabelle stands at 5'4 and weighs a delicately balanced 120 lbs'. Her hair gleams like firelight, perfect down to each strand, her emerald eyes intense and filled with intelligence. The 30 year old woman typically dresses in little more than revealing leathers and scarves, leaving little to the imagination, and accentuating all of her ample assets.

Guildmaster of 'The Crimson Blades', Anabelle, or "Lady Z" as she is often referred; is a calculating and patient leader. She often refers to life and business being like a game of 'Hazards', a popular game (akin to chess) held in distant Pardinal, though she does not speak of how she learned to play it so well. Incredibly beautiful, and equally mysterious when it comes to personal affairs, Anabelle is very secretive about the inner workings of running the guild, or information which guides her decisions. This is however a great contrast to her often frivolous and flirtatious nature. It is not uncommon for Lady Z to take a different partner, male or female alike to bed with her each day of the week should the mood strike her. A woman who definately knows what she wants, and apparantly with the means to acquire it, Lady Z is an imposing figure, her strength lying in her character and focus moreso than physical appearance.

Arka Del'Amro The Man In Black A strange man who dresses all in black, almost nothing is known about Arka beyond the barest minimum, though rumour and his sinister reputation tend to build their own truth, which he seems more than content to live by. At 5’11” and a very lean 165lbs, his slim build is hidden beneath his wrappings.

Every part of him beyond the upper half of his face being covered by his midnight garb, Arka nevertheless sports an unusually elegant form of dress. A well-tailored shirt and trousers, held up by black leather suspenders, covers his body beneath the shadowy cloak wrapped about his shoulders. Leather boots and gloves hide his hands and feet, while a wide-brimmed hat tops his head. Twisted into his raven black hair are two long grey feathers, hanging to the left of his face. It is not his fashion sense that draws attention, though, but the black scarf that conceals the lower half of his face. Tied behind his head, it is said that the only ones to ever see Arka’s face are the guilty.

Streetborne legends surround Arka’s mask. Some say that he has no jaw. Some tell of a mouth full of fangs. He almost never speaks, but those who hear his rasping vocals never forget his unsettling aura.

Known on the streets as “The Man In Black,” Arka lurks the streets, alleys, and gutters of Bayris, serving as a sort of unofficial legbreaker for the city watch, who so often turns a blind eye on the truth beneath the exoticism of the port town. A man for whom the ends always justify the means, it is undeniable that the whispers of Arka del’Amro will cause rats to return to their holes faster than an approaching guardsman.

Cameron Grey Cameron is not at all shy about his past, and in fact makes it very well known to any one who will listen (and some who won't) that he has made it this far despite being born the poor son of a fisherman. He also takes no steps to hide that this guild is just another stepping stone to what he believes is his ultimate destiny as a ship captain, though he does take general precautions not to mention he wants to be a pirate. His cocky attitude has gotten him in trouble more than once, with his fellow adventurers as well as with authority figures and rivals. His ego is probably his biggest weakness, and has cost him several thousand gold in gambling debts through the years. He fancies himself the face of any group he joins, and likes to do the talking whenever possible, which has also lead to trouble more than once.

Damara Starheart Dossier:
Damara Starheart is an identical twin of Ruahn
5'10" tall

Frame: slender, athletic,definitely femine

Features: Gold frosted Dark Auburn hair, Golden Eagle eyes, Golden tanned skin, hints of elven blood but definitely not pure. She had slightly winged brows, and slightly pointed ears-more like a half elf.

Bearing: Natural and carries herself with confidence, Movements graceful and efficient,

Attire: working clothes in dark colors of grays and green with high soft boots. When relaxing she dresses finely in clothes more suitable in court. and wears gold signet ring with a eight pointed star of four greater and four lesser points .

Combat: Is a scout by training, proficient with bow, longsword and daggers. In face to face combat practice she uses a her quickness and agility to dodge or move in quickly to attack.

Kor Not much is known about how Kor's childhood was like. Now a wanderer Kor spends most of his time within the haven of trees, coming within the cities when he feels that the animals and wilderness is too closed in. The Sylvari is known to speak his mind about anything and everything. He stays in a city only for a few days as to not get attached to city life, in fear he should forget all he learned as a ranger.

Rajikesh 1) Arena combatant and pit fighter
2) Never backs down from a challenge
3) Quick to anger, VERY slow to forgive, and never forgets
4) Reacts quickly (and typically violently) to insults directed towards himself or any female.
5) Does not tolerate the disrespect of women, no matter the situation. He will fight with all he has to defend them.
6) Keeps his personal business to himself.
7) Enjoys fine alchohols but never drinks to excess.

Ruahn Starheart Dossier:
Ruahn Starheart is an identical twin of Damara
5'10" tall

Frame: slender, athletic, definitely feminine and a bit more muscular than Damara

Features: Gold frosted Dark Auburn hair, Golden Eagle eyes, Golden tanned skin, hints of elven blood, but definitely not pure. She had slightly winged brows, and slightly pointed ears-more like a half elf.

Bearing: Natural and carries herself with confidence, Movements graceful and efficient. She is the quieter of the twins,

Attire: working clothes in dark colors of grays and green with high soft boots. When relaxing she dresses finely in clothes more suitable in court and wears gold signet ring with a eight pointed star of four greater and four lesser points .

Combat: Ruahn is a Fighter favored by the Gods. She is proficient with martial weapons and very good with the long sword having been divinely gifted with weapon’s focus. She is more than a straight forward fighter as she is gifted with the ability to draw on the divine power of the gods. In face to face combat she is quick and agile springing in to attack and then withdrawing out of harm’s way.




Posted on 2010-02-12 at 08:17:40.
Edited on 2010-02-18 at 20:05:23 by Kaelyn

Kaelyn
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Karma: 80/19
2264 Posts


Captain's Log:

This is Where a Brief Summary of the Events and adventure of our PC's will be placed for quick memory jogging.


Posted on 2010-02-12 at 08:18:11.
Edited on 2010-02-12 at 09:52:44 by Kaelyn

Kaelyn
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Karma: 80/19
2264 Posts


Character Development Points

I'm introducing something only the players of my original setting Nomachron or other games hosted here would recognize, something to hopefully set my games apart from the rest. and with that I give you, CD points. (Character Development Points)

Once every Major Update (approximately 1/week) The Pc's will have the opportunity to each award one CD point to ANOTHER/ Multiple Pc(s) based on their post(s)throughout that week. CD points are given to someone who you think wrote an outstanding post, something entertaining, really in character despite character safety or gain, or generally an improvement or extra effort from previous posts. Players are NOT required to give out CD's every week. These are something special. You may publicly post why you're giving a CD point to someone in the Q/A, or simply Pm your choice to me.

CD's are CUMULATIVE! And are not turned in. Each level nets you the listed reward! So lets see how this goes.


Character Development Chart:
5CD's: Monetary Bonus
10CD's (1 time bonus) +1 rolls, skill checks, saves for one encounter
(state in OOC along with post if you're using this)
15CD's Monetary Bonus#2
20CD's Reroll one failed roll (state in OOC along with post)
25CD's Magic Item of DM's Discretion
50CD's Get on your knees and pray card- (Dm may intervene/fudge a roll to save your hide-since you're such a credit to the game)
75CD's-Character Affecting subplot. (For such outstanding efforts, I shall write a character specific quest or subplot to allow for great potential gain be it wealth, reputation, something personal or otherwise based on your character up to this point)
100CD's -bonus Level
CD Points Reset:

CHARACTER DEVEOPMENT POINTS BY PLAYER Shield Wolf -Cameron Grey: 1
Tek- Arka del'Amro: 1
Steelight- Rajikesh:
Ebilness- Kor: 1
Brianna- Damara Starheart:
Dragon Mistress- Ruahn Starheart:
Dragonblood- Levon Singer:




Posted on 2010-02-12 at 08:18:26.
Edited on 2010-02-23 at 06:40:32 by Kaelyn

Kaelyn
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Karma: 80/19
2264 Posts


PC #1 Shield Wolf Aka Cameron Grey

Character Sheet

Name: Cameron Grey
Gender: Male
Race: Human
Age: 23
Alignment: Neutral
Class: Rogue3 Swashbuckler3
Level: 6
Deity: Cardista, though he also pays homage to Shinara

Height: 5'10"
Weight: 155
Eyes: Teal
Hair: Black


Abilities
STR – 10 (+0)
DEX – 18 (+4) (20 with Gloves of Dex)
CON – 15 (+2)
INT – 17 (+3)
WIS – 13 (+1)
CHA – 16 (+3)

Other Stats
HP – 50
AC – 17 (18 while wearing Gloves)
Touch AC – 14 (16 with Gloves)
Flat-footed AC – 13
Init – +8
Fort Save – 4+2= 6
Reflex Save – 4+4+1(grace)= 9 (10 with Gloves)
Will Save – 2+1= 3
BAB – +5


Racial abilities
Medium: No special bonuses or penalties due to size.
Base land speed: 30ft
Bonus feat at 1st level (included)
4 extra skill points at 1st level and 1 extra at each additional level (included)


Class abilities
Sneak Attack +2d6
Trapfinding (search for traps)
Evasion (no damage on sucessful Reflex saves)
Trap Sense +1 (bonus to Reflex saves and AC vs traps)
Weapn Finesse (free feat, included)
Grace +1 (bonus to Reflex saves)
Insightful Strike (Int bonus to damage with Weapon Finesse eligible weapons)

Languages
Common
Elven
Goblin
Aquan


Weapons/Equipment:
Rapier +1 1d6+1 18-20/x2 2lbs piercing
Masterwork Dagger (x2) 1d4 19-20/x2 10ft 2lbs(total) piercing or slashing
Masterwork Shortbow 1d6 x3 60ft 2lbs piercing
---Arrows(20) 3lbs
Leather Armor +1 AC +3 Max Dex +6 Pen +0 Speed 30ft 15lbs

Heward's Handy Haversack 5lbs
Bedroll 5lbs ±
Belt Pouch (x3) 1.5lbs
Masterwork Thieves' Tools 2lbs±
Gloves of Dexterity +2
Everlasting Rations (Magic Item Comp. p160) 2lbs±
Everfull Mug (Magic Item Comp. p160)±
Replenishing Skin (Magic Item Comp. p173) 4lbs±
Everburning Torch 1lb±
Silk Rope 5lbs±
Grappling Hook 4lbs±
Mirror .5lbs±
Fishhook (x10)
Signet Ring
Traveler's Outfit 5 lbs±
Coutier's Outfit (with jewelry) 6 lbs±

352gp
9sp

Total Weight Carried: 65lbs
--- Items marked with ± are in haversack (34.5lbs)

Carrying Capacity:
Light Load: 33 lbs
Medium Load: 66 lbs
Heavy Load: 100 lbs
Lift over Head: 100 lbs
Lift off Ground: 200 lbs
Push/Drag: 500 lbs


Skills: (this is just ranks, not including ability mods)
Appraise: 2
Balance: 1
Bluff: 8
Climb: 3
Craft:
Decipher Script:
Diplomacy: 8
Disable Device:
Disguise: 3
Escape Artist: 6
Forgery: 3
Gather Info: 5
Hide: 5
Intimidate:
Jump: 5
Know (Local): 2
Listen: 5
Move Silently: 5
Open Lock:
Perform:
Profession (sailor): 4
Profession (fisherman): 1
Search: 3
Sense Motive: 4
Sleight of Hand: 5
Spot: 3
Swim: 5
Tumble: 5
Use Magic Device:
Use Rope: 5

Feats
B: Combat Expertise
1: Improved Initiative
3: Quick Draw
S1: Weapon Finesse
6: Flick of the Wrist (CW 99)

progression flow (just in case you want it)
level 1 rogue, 48 skill points, 8hp, bonus feat, 1st feat
level 2 rogue, 12 skill points, 8hp,
level 3 rogue, 12 skill points, 5hp, 2nd feat
level 4 swash, 8 skill points, 11hp, weapon finesse
level 5 swash, 8 skill points, 6hp,
level 6 swash, 8 skill points, 12hp, 3rd feat


Posted on 2010-02-12 at 08:18:39.
Edited on 2010-02-17 at 06:30:51 by Kaelyn

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


PC #2 Steelight Aka Rajikesh

Character Sheet

Name: Rajikesh (no last name)
Age: 23
Gender: Male
Race: Giskalo
Alignment: Lawful Neutral
Class: Monk
Level: 6
Height: 6'8"
Weight: 236
Eyes: Deep Blue, no pupils
Hair: Black with white roots (White, but dyed black)
Other Physical Traits: Chalk white skin. Tattoos on both forearms (Right - Panther, Left - Wolf) and a large tattoo of a bear on his back.

Abilities
STR – 16 (+3)
CON – 12 (+1)
DEX – 19 (+4)
INT – 16 (+3)
WIS – 17 (+3)
CHA – 9 (-1)

Other Stats
HP – 49
AC – 20
Touch AC – 20
Flat-footed AC – 16
Init – +4
Fort Save – +6
Reflex Save – +9
Will Save – +8
BAB – +4 or +3/+3
Grapple – +7
Movement - 50 ft.

Racial/Class Abilities:
Flurry of Blows (+3/+3)
Evasion
Still Mind (+2 vs. Enchantments)
Ki Strike (Magic)
Slow Fall: 30 ft.
Purity of Body (Immunity to Disease)
Glosav Vision (Sense Movement)
Temperature Resistance (-2 damage per die of fire & cold)

Weapons/Equipment:
Unarmed Attack (+7 or +6/+6, 1d8+3)
Brown leather vest and loose leather breeches, Backpack, Belt pouch, Flint & Steel, Masterwork Woodcarving Kit, Waterskin, 50 ft. of silk rope, 10 Sunrods, Bracers of Armor +2
Acrobatic Boots of Agile Leaping
Belt of Healing (3 charges / day)
Anklet of Translocation (2/day 10foot dimension door)

Funds
200 gold on Person
6,256 g.p. and 8 s.p Stored in room in Guild House.

Skills:
Balance: +10
Climb: +8
Craft (Wood Carving): +9
Hide: +8
Intimidate: +3
Jump: +10
Listen: +8
Move Silently: +8
Sense Motive: +8
Spot: +8
Tumble: +12

Feats
Improved Unarmed Strike
Stunning Fist
Deflect Arrows
Combat Expertise
Versatile Strike
Snatch Arrows
Improved Trip

Languages:
Common
Giskalo
Dwarven
Halfling
Goblin


Posted on 2010-02-12 at 08:18:51.
Edited on 2010-02-18 at 20:58:35 by Kaelyn

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


PC #3 Tek Aka Arka del'Amro

Name: Arka del’Amro
Race: Human
Alignment: Chaotic-Good
Class: Rogue 3/ Swashbuckler 2/ Vigilante 1
Hometown: Bayris
Concept: Boogieman

Gender: Male
Age: ?? (27)
Height: 5’11”
Weight: 165lbs
Hair: Black
Eyes: Grey
Skin: White

Attributes
Strength: 13
Dexterity: 18 (17 + 1)
Constitution: 16
Wisdom: 9
Intelligence: 18
Charisma: 15

Base Attack Bonus: +4
Melee: +5
Ranged: +8

Weapons
Shadow Dagger: +9 (4 Base + 4 Dex + 1 Enchantment)
Damage: 1D4 + 1 (Enchantment) + 1 (Strength)
Masterwork Dagger: +9 (4 Base + 4 Dex + 1 Enchantment)
Damage: 1D4 + 1 (Strength)
Wire Garrote: +8 (4 Base + 4 Dex)
Damage: 1D8/rd Strangulation

Fortitude: +4 ( 3 Con + 1 Misc)
Reflex: +14 ( 8 + 4 Dex + 1 Grace + 1 Misc)
Will: +2 (2 + -1 Wis + 1 Misc)

Initiative: +4 (Dex)
Hit Points: 53
AC: 19 (10 + 4 Dex + 4 Armour + 1 Bracers)
Speed: 35ft

Skills
Bluff: +8 (6 + 2 Cha)
Hide: +11 (7 + 4 Dex)
Move Silently: +11 (7 + 4 Dex)
Gather Information: +10 (8 + 2 Cha)
Search: +13 (9 + 4 Int)
Listen: +4 (3 + -1 Wis + 2 Alertness)
Spot: +4 (3 + -1 Wis + 2 Alertness )
Jump: +6 (5 + 1 Str)
Open Locks: +12 (8 + 4 Dex)
Escape Artist: +11 (7 + 4 Dex)
Sense Motive: +8 (9 + -1 Wis)
Intimidate: +11 (9 + 2 Cha)
Balance: +10 (6 + 4 Dex)
Disable Device: +9 (5 + 4 Dex)
Swim: +4 (3 + 1 Str)

Feats
Alertness
Dash
Dodge
Arterial Strike

Class Skills
Rogue
Sneak Attack +2D6
Trapfinding
Evasion
Trap Sense +1
Swashbuckler
Weapon Finesse (Dagger)
Grace +1
Vigilante
Detect Evil
Spellcasting

Spellcasting
Level 1: 1 per day (0 + 1 Cha)
Level 1 Known: (Obscuring Mist, Cause Fear)

Languages
Common
Syl
Khordaldrum
Cidal
Gutterspeak


Gear
Worn
Hat of Disguise
Leather Armour +2
Bracers of Armour +1
Shadow Dagger w/ Hollow Hilt
Cloak of Resistance +1
Masterwork Dagger
Wire Garrote
Courtier’s Outfit
Backpack
Belt Pouch

In Backpack
Hooded Lantern w/ Oil x4
Silk Rope (50ft)
Inkpen w/ 1oz. Red Ink
Parchment Book The Vermin Antithesis (Journal of hunts and prey)
Waterskin
Empty Cloth Sack
Bedroll (Thick folded blanket)
Trail Rations x4
Thieves Tools (Heavier Half of tools)
Antitoxin x2

In Belt Pouch
Signal Whistle
Caltrops x4
Thieves Tools (Picks and spoons)
Tanglefoot Bag
Potion of Invisibility
Potion of Cure Moderate Wounds x3
Potion of Jump x2

Funds
Gold: 418
Silvers: 30
Coppers: 10



Posted on 2010-02-12 at 08:19:05.
Edited on 2010-02-17 at 06:39:08 by Kaelyn

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


PC#4 Ebilness Aka Kor

Character Sheet

Name: Kor
Gender: Male
Race: Sylvari
Age: 126
Alignment: Chaotic Good
Class: Ranger 5 Deepwood Sniper 1
Level: 6
Deity:

Height: 5'5"
Weight: 140
Eyes: Pale Blue
Hair: Silver


Abilities
STR – 17 (+3)
DEX – 20 (+5)
CON – 14 (+2)
INT – 10 (+0)
WIS – 15 (+2)
CHA – 13 (+1)

Other Stats
HP – 54
AC – 20 Touch AC – 15 Flat-footed AC – 15
Init – +5
Fort Save – 4+2= 6
Reflex Save – 6+5=11
Will Save – 1+2= 3
BAB – +6/+1

Combat Block:
+1 Composite Longbow (+3 str) Type: Piercing
Atk: +12/+7 Damage: 1d8+4 Critical 19-20x3 Range: 175ft
Rapid Shot Use: +10/+10/+5 Damage: 1d8+4 Critical 19-20x3 Range: 175ft

+1Longsword
Atk: +10/+5 Damage: 1d8+4 Critical 19-20x2 Range: N/a Type: Slashing

Dagger:
Atk: +9/+4 Damage 1d4+3 Critical 19-20x2 Range N/A Type Slashing/Piercing

Racial abilities
Medium size:
+2 Dexterity -2 constitution
Base Speed 30’
Immunity to magic sleep effects and +2 racial saving throw bonus against enchantment spells or effects
Low Light Vision: A Sylvari can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability t distinguish colour and detail under these conditions.
Weapon Proficiency: longsword, rapier, longbow (including composite), short bow (including composite)
Elven Senses: +2 Racial on Listen, Search and Spot checks Auto check for secret or concealed doors if passing within 5’.


Class abilities
Ranger
1st Favoured Enemy Undead (+4 Bluff Listen Sense Motive Survival +4 Damage)
2nd Favoured Enemy Human (+2 Bluff Listen Sense Motive Survival +2 Damage)
Track
Wild empathy
Combat Style: Archery (Point Blank shot Feat)
Endurance
Animal Companion: Wolf
Deepwood Sniper
Keen arrows,
Range increment bonus +10 ft./level
Spells: 1 1st lvl spell /day Alarm Currently chosen

Languages
Common
Sylvari


Weapons/Equipment:

Armor: +1 Mithril Chain Shirt
Weapon: +1 Mighty composite Longbow (+3 str)
Slaying Arrow (Humans)
+1 Longsword
Dagger x2
6x javelin
Arrows: 100
2 Sleep Arrows (will save DC 11 vs. sleep)
Handy Haversack
Bedroll
Flint and Steel
Soap 2lbs
Belt Pouch x 2
Waterskin
Cold Weather outfit
Explorer’s Outfit
Trail Rations: 7 days
Climber’s Kit

1900 gp
4sp


Carrying Capacity:
Light Load: 86
Medium Load:87-173
Heavy Load:174-260
Lift over Head: 260
Lift off Ground: 520
Push/Drag: 1300


Skills: (this is just ranks, not including ability mods)
Ranger 5 (6+0int)x4=24+ 4x6=24 =48skill points
Deepwood Sniper 1 =4Skill points

Balance: 2
Climb: 5
Hide: 9
Jump: 3
Listen: 7
Move Silently: 9
Search: 2
Spot: 7
Survival:3
Swim: 3
Tumble: 2

Feats
1: Weapon Focus :Longbow
3: Far Shot
6: Rapid Shot

WOLF COMPANION:
Name:
WOLF
Medium Animal
Hit Dice: 4d8+8 (38 hp)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14
Base Attack/Grapple: +1/+2
Attack: Bite +4 melee (1d6+2)
Full Attack: Bite +4 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +3, Listen +3, Move Silently +4, Spot +3, Survival +1*
Feats: Track, Weapon Focus (bite)

SPECIAL: Link, Share Spells, Evasion


Posted on 2010-02-12 at 08:20:39.
Edited on 2010-02-17 at 06:27:56 by Kaelyn

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


PC#5 Dragon Mistress Aka Ruahn Starheart

Ruahn (Ru) Starheart; Aasimar planetouched Ftr2/Fav3:
5’10” 130lb Red Auburn Hair with golden highlights, golden skinned with bright golden eyes, (Like and Eagles or Owls)

CR 5; ECL 6; Size M;
HD 2d10+8 + 3d8+12; hp 62;
Init +2;
Spd 30 ft;
AC 17, touch 12, FF 15;
BAB +4; Grapple +7;
Atk:
+7 melee (1d3 + 3, Unarmed),
+8 melee (1d8 + 4/crit 19-20, Longsword +1 (Adamantine)),
+8 melee (1d6 + 2/crit 19-20, Elven Half-Blade MW (Alchemical silver)),
+8 melee (1d6 + 3/crit 19-20, Elven Half-Blade MW (Cold iron)),
+7 ranged (1d8 + 3/crit x3, Longbow, mighty (+3 Str) composite MW),
+6 ranged (1d6/crit x3, Arrows (50)),
+6 (1d4 + 3/crit 19-20, Dagger);

SA; SQ Darkvision 60 ft., resistance to acid 5, cold 5, and electricity 5; AL NG; SV Fort +10, Ref +5, Will +3; Str 17, Dex 15, Con 18, Int 14, Wis 11, Cha 18.

Languages spoken: Common, Celestial, Elven, Draconic, Syvan

Skills and Feats: Acrobatics +2, Appraise +2, Athletics +2, Balance +2, Bluff +4, Climb +6, Concentration +6, Control Shape +0, Craft (Armorsmith) +3, Craft (Bowmaking) +2, Craft (Calligraphy) +2, Craft (Embroidery) +2, Craft (Gemcutting) +2, Craft (Leatherworker) +2, Craft (Locksmithing) +2, Craft (Other) +2, Craft (SewingTailoring) +2, Craft (Trapmaking) +2, Craft (Weaponsmith) +3, Diplomacy +6, Disguise +4, Escape Artist +2, Forgery +2, Gather Information +6, Handle Animal +5, Handle People +4, Heal +4, Hide +2, Intimidate +4, Jump +7, Knowledge (Arcana) +3, Knowledge (History) +3, Knowledge (Planes) +3, Knowledge (Religion) +3, Listen +4, Move Silently +7, Perception +0, Perform (Act) +4, Perform (Comedy) +4, Perform (Dance) +4, Perform (Keyboard) +4, Perform (Oratory) +4, Perform (Percussion) +4, Perform (Sing) +4, Perform (String) +4, Perform (Wind) +4, Perform +4, Profession (Veterinarian) +2, Ride +7, Search +2, Sense Motive +2, Spot +4, Stay Hidden +2, Stealth +2, Survival +0, Swim +6, Use Rope +2; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Expertise, Dodge, Martial Weapon Proficiency, Mobility, Shield Proficiency, Simple Weapon Proficiency, Two-Weapon Fighting, Weapon Focus (longsword).
Special Abilities: Aura, Bonus Languages, Cold, Darkvision, Spontaneous Casting.
Fav Spells Known (6/5/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1): -1.
Racial Spells Known: 0--Daylight.
Racial Spells Prepared: 0--Daylight.

Possessions:
1196 pp, 5 gp, 6 sp, 9 cp,

Worn items (0 gp, 0 lb), Belt of Healing (750 gp, 1 lb), Boots of elvenkind (2500 gp, 1 lb), Chain shirt +1 (mithral) (2100 gp, 12.5 lb), 6 Dagger (2 gp, 1 lb), Efficient quiver (1800 gp, 2 lb), Arrows (50) (2.5 gp, 7.5 lb), Elven half-blade mw (alchemical silver) (330 gp, 2 lb), Elven half-blade mw (cold iron) (320 gp, 2 lb), Heward's handy haversack (2000 gp, 5 lb), Bedroll (.1 gp, 5 lb), Explorer's outfit (10 gp, 8 lb), Flint and steel (1 gp, 0 lb), Healer's kit (50 gp, 1 lb), Pewter mug/tankard (.2 gp, .5 lb), Common musical instrument (5 gp, 3 lb), 2 Potion of cure moderate wounds (300 gp, .1 lb), 10 Trail rations (per day) (.5 gp, 1 lb), 2 Silk rope (50 ft.) (10 gp, 5 lb), Soap (per lb.) (.5 gp, 1 lb), Traveler's outfit (1 gp, 5 lb), Waterskin (1 gp, 4 lb), Whetstone (.02 gp, 1 lb), Wooden holy symbol (1 gp, .1 lb), Longsword +1 (adamantine) (5315 gp, 3 lb), Belt pouch (1 gp, .5 lb), Traveler's outfit (1 gp, 5 lb),

Mighty longbow (+3 str) composite mw (700 gp, 3 lb), Light warhorse (150 gp, 0 lb).

Planetouched
Planetouched is a general word to describe someone who can trace his or her bloodline back to an outsider, usually a fiend or celestial.
The effects of having a supernatural being in one's heritage last for many generations. Although not as dramatically altered as a half-celestial or a half-fiend, planetouched still retain some special qualities.
The two planetouched varieties described here are the most common. Aasimars are humans with some trace of celestial blood in their veins, and tieflings have some fiendishness in their family tree.

Aasimar
Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.
Most aasimars are decidedly good-aligned. They fight against evil causes and attempt to sway others to do the right thing. Occasionally they take on the vengeful, judgmental aspect of their celestial ancestor, but this is rare. Combat
Aasimars usually like a fair, straightforward contest. Against a particularly evil foe, however, they fight with utter conviction and to the death.

Aasimar as Characters
Aasimar characters possess the following racial traits.
- +2 Wisdom, +2 Charisma.
-Medium size.
-An aasimar's base land speed is 30 feet.
-Darkvision: Aasimars can see in the dark up to 60 feet.
-Daylight (Sp): An aasimar can use daylight once per day as a 1st-level caster or a caster of his class levels, whichever is higher.
-Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks.
-Special Qualities: Resistance to acid 5, cold 5, and electricity 5.
-Automatic Languages: Common, Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan.
-Favored Class: Paladin.
-Level adjustment +1.

Half-Elves
Use this race as a template when creating a PC or NPC.

• Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size.
• Half-elf base land speed is 30 feet.
• Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
• Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
• +1 racial bonus on Listen, Search, and Spot checks.
• +2 racial bonus on Diplomacy and Gather Information checks.
• Elven Blood: For all effects related to race, a half-elf is considered an elf.
• Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic).
• Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty, her highest-level class does not count.


Posted on 2010-02-12 at 08:21:10.
Edited on 2010-03-14 at 06:01:08 by Kaelyn

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


PC #6 Brianna Aka Damara Starheart

Damara Starheart
Aasimar planetouched
Sct5: CR 5; ECL 6; \\\\\\\\
Size M
HD 45 HD 5d8+15
AL NG
Female
Dark Auburn hair Frosted Gold
Golden eyes
Golden tanned skinn

Str 13 +1
Dex 18 +4
Con 16 +3
Int 16 +3
Wis 19 +4
Cha 11 +0

SAVES Fort +4 Ref +8 Will +5

Init +4
Spd 30 ft

AC 20, touch 14, FF 16;
BAB +3
Grapple +4
Melee Unarmed +4 (1d3 + 1)
Longsword +1 +5 (1d8 + 2/crit 19-20)
Ranged Longbow, composite +1 (Darkwood) +10 (1d8 + 2/crit x3);

SQ Darkvision 60 ft., resistance to acid 5, cold 5, and electricity 5;;,;

Languages spoken: Common, Celestial, Dwarven, Draconic, Elven, Sylvan

Skills : Common, Celestial, Dwarven, Draconic, Elven, Sylvan
Skills and Feats:
Appraise +3,
Balance +6
Bluff +0
Climb +6
Concentration +3
Control Shape +4
Craft (Armorsmith) +3
Craft (Bowmaking) +7
Craft (Gemcutting) +3
Craft (Locksmithing) +3
Craft (Other) +3
Craft (Trapmaking) +3
Craft (Weaponsmith) +3
Diplomacy +0
Disguise +0
Escape Artist +6
Forgery +3
Gather Information +0
Heal +4
Hide +16
Intimidate +0
Jump +6
Knowledge (Dungeoneering) +6
Knowledge (Nature) +13
Listen +13
Move Silently +15
Perform (Any) +0
Ride +6
Search +10
Sense Motive +7
Speak Language +4
Spot +14
Survival +9
Swim -1
Tumble +9
Use Rope +4

Feats:
Armor Proficiency (Light),
Point Blank Shot,
Rapid Shot,
Simple Weapon Proficiency,
Weapon Focus Bow

Special Abilities: Cold, Darkvision, Daylight; Evasion (scout), Fast Movement, Skirmish (act), Trackless Step, Trapfinding, Uncanny Dodge.

Racial Spells Known: 0--Daylight.
Racial Spells Prepared: 0--Daylight.

Coins: 2 pp, 5 gp, 5 sp,

Equipment
Worn
Arrows (50) (2.5 gp, 7.5 lb),
Of healing belt (750 gp, 1 lb)
Boots of elvenkind (2500 gp, 1 lb)
Buckler (15 gp, 5 lb)
Chain shirt +1 (mithral) (2100 gp
12.5 lb), Oil (1-pt. flask) (.1 gp, 1 lb)
Cloak of elvenkind (2500 gp, 1 lb)
3 Dagger (2 gp, 1 lb)
Silvered dagger (10 gp, 1 lb)
Mighty longbow (+1 str) composite +1 (2500 gp 3 lb),
Longsword +1 (2315 gp, 4 lb)
Traveler's outfit (1 gp, 5 lb)

Carried (48.6lbs)
Backpack (2 gp, 2 lb)
Antitoxin (vial) (50 gp
1 lb), Bedroll (.1 gp, 5 lb)
Winter blanket (.5 gp, 3 lb)
10 Candle (.01 gp, 0 lb)
12 Canvas (sq. yard) (.1 gp, 1 lb)
2 Courtier's outfits (30 gp, 6 lb)
Fish/jerky sausage dried mears (1 gp, 1 lb)
10 Fishhook (.1 gp, 0 lb)
Whetstone (.02 gp, 1 lb),
Small steel mirror (10 gp, .5 lb),
Silk rope (50 ft.) (10 gp, 5 lb),
3 Sunrod (2 gp, 1 lb), Waterskin (1 gp, 4 lb)

Light warhorse (150 gp, 0 lb),
Bit and bridle (2 gp, 1 lb),
Riding saddle (10 gp, 25 lb).



Posted on 2010-02-12 at 08:21:24.
Edited on 2010-02-18 at 20:04:45 by Kaelyn

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


PC #7 Dragonblood Aka Levon Singer

No Vacancy


Posted on 2010-02-12 at 08:21:40.
Edited on 2010-02-17 at 06:21:08 by Kaelyn

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


To Be Left Blank

No Parking Zone


Posted on 2010-02-12 at 08:21:57.
Edited on 2010-02-12 at 09:39:32 by Kaelyn

   
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