Alright, while my first Realms of Twilight game is still going, I thought I would try another one, taking place in a different part of the Realms of Twilight Campaign Setting that I will be publishing in a month or so.
Introduction:
The world of Relistan has not seen the light of the True Sun for millenia. An ancient ritual pulled a great orb from the heavens to block the sun's light for eternity. Not, the only light that shines on the surface of the world is that of the three moons and the stars. Time is still referred to as day and night, and is determined by the cycle of Selene, the white moon (it has a 24 hour cycle).
The continent of ShirĂ¡n is a great desert, created in the times long before the Eternal Eclipse. Yet even with the lack of the sun's power the sands are no less dangerous and the heat no less sweltering. Many scholars have theorized at the heat's source and why it's cycle seems to be related to Selene, but none have found true answers.
The Shifting Sands (as the desert is less than affectionately called) has everything a desert should. There are several oasis, sand storms, and nomadic tribes trying to survive.
The majority of the desert is ruled by the Lords of the Shifting Sands, a group of powerful individuals who have carved up the desert to create their own domains. All but the northeastern region of the continent falls under the command of one of the 4 regional Lords, with the Crimson Prince (the last of the five) wandering the sands.
The group will begin in the free city of Calatain in the northeastern region of the desert. It is a city of gems, silks and riches. But where there are riches, there are thieves. Though here, the thieves guilds must battle any number of other guild for power and wealth. These battles inevitably happen in the shadows, away from visible society, and offer ample possibilities for willing adventurers.
The characters will be a small group of mercenaries, a part of the recently created mercenary guild known as the Blue Hand. The guild is small and not very wealthy at the moment. Yet its leader, a mysterious man known only as Lord Azure, has found ways to make a profit for the guild by forcing his way into contracts with various other guilds and sides of this complex political situation. You are not recent recruits, nor are you as experienced as some of the guild's members. You are most definitely not very familiar with the complexities of the current political situation, which is why you all joined the guild in the first place. You get paid well, and only pay a portion of any loot you find to the guild in exchange for contracts and a relatively steady source of income.
The characters all know each other, as the guild is still small. But the may not have worked together before.
Now for the rules:
We will be using the Pathfinder Roleplaying Game rule set (not too different from 3.5E Dungeons & Dragons) for this game. For ability scores I will use an 80 point buy system with no scores higher than 18 before racial modifiers. I would recommend not having more than 2 scores of 18, I tend to dislike such characters
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Character Level: 2 (with starting funds of 1,000 gp.) When you send me character sheets please only include skills you actually have ranks in. I would rather not have to sort through a skills list that includes a bunch of stuff that you only have your ability modifier. I can figure that out on my own.
Available Classes: Anything from the Pathfinder Core Rulebook, my soon to be published Campaign Setting book or the Expanded Psionics Handbook by Wizards of the Coast (Though I will limit it to 2 psionic characters so if you want one, pick it quickly). The only core class from my cook is the Combat Alchemist (uses short-lasting mixtures in combat). I will allow only one of these. Those wanting more information... just ask.
Number of Characters:Ideally 4-6
Feats: Feats can be chosen from the Pathfinder book or any Wizards of the Coast product (though I reserve the right to veto anything I don't like... GM's privilege).
Posting: I will do an official game update every Sunday. If conversations are occurring with NPCs I will likely post more often to facilitate that. I expect quality posts with correct spelling and relatively good grammar. If you do not post you leave your character at the mercy of the Game Master... (insert maniacal laughter here).
Other Notes: I will have a thread that has character sheets on it. I will keep everything updated there. (Yes I got the concept from Trilogy Wars, but I like it and it works).