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You are here: Home --> Forum Home --> General Forum --> Common Room --> Pathfinder - How to be a good GM
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JonSnow
Newbie
Karma: 3/0
4 Posts


Pathfinder - How to be a good GM

I Just Started A Pathfinder Campaign with somefriends and i was wondering if anybody had some tips on how to be a good GM and make some good encounters, Please help, thanks.


Posted on 2010-08-25 at 04:20:46.

Dakarta
Resident
Karma: 16/4
218 Posts


I got someone you should ask

Talk to Steelight here at the INN. he should be able to give you some pointers.


Posted on 2010-08-25 at 04:27:33.

Steelight
Sage of the Realms
Karma: 44/9
1024 Posts


Specifics?

Can you be a bit more specific? I'm running a few Pathfinder games right now (both table-top and at the Inn) and just published a Pathfinder compatible campaign setting so I'll try to help.

To me, in order to run an outstanding campaign you have to know your group. Individual adventures you can run with strangers without any problem, but a campaign that will continue for a while requires a bit more thought and player input.

For the groups I run, they tend to prefer roleplaying, story and plat twists, and strategic combat rather than a hack n' slash type of set up. As an example, I have 1 campaign set on the arctic continent of the Realms of Twilight campaign world where there are 7 or so plot lines occuring simultaneously, some of which the PCs are interacting with, others are going on behind the scenes. If you are new to GMing I wouldn't suggest something THAT complicated, but it is an example.

Another general tip I would offer is to be flexible, and expect the PCs to throw a wrench in your best laid plans. After all, that's what they do for entertainment. I will generally have an outline written, with several encounters they will run into should they follow the path I want them to. But I have a few other creatures that are applicable to the area and the campaign bookmarked for easy reference.

I hope that helps a bit. I would actually suggest the Pathfinder Game Mastery Guide. It has a lot of good tips about maintaining balance in a campaign and catering to different player types. If you're new to the GM slot, I would highly suggest glancing through it. I think it would help greatly. If not, you would likely still get a few good ideas on plot lines and such while you're looking.


Posted on 2010-08-25 at 04:37:27.

JonSnow
Newbie
Karma: 3/0
4 Posts


Thank you

Your tips all sound very helpful, and i just looked through the gm guide,it does look like itll make it easier, thank you


Posted on 2010-08-25 at 15:30:04.

Almerin
Typing Furiously
RDI Staff
Karma: 177/19
3012 Posts


also

What helps in making an encounter interesting is basing it on the experiences the players have had before.

If they have encountered goblins before, and think they are an easy fight, let hem encounter goblins again, but with a little twist (add class levels or give them some neat combat maneuver that will scare your players again. Next time, they won't take a goblin fight for granted.


Posted on 2010-08-25 at 15:42:30.

   
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