hello everyone, I come to you with a game that I dont think has been tried before on Rdinn. I want to run an almost table top board game with you, only Play by post. the basis of it is you will found your own nation on the old world european map, and with rules that I am writing (but nearly complete with) you will fight, build, and talk your way up to a glorious empire for all of time! Think of it as Medieval 2 total war for the forums, almost.
I will be making all dice rolls to make things easy, and I will be posting pictures, because obviously it would not work without pics.
Please, please, please, read through the rules I am going post below, if for anything to critique and suggest things, as this is the first time I'm gonna be showing them to anyone, and I would love to get second opinions. They are not done, but are almost complete and I would love to get interest going ahead of time. Thank you again.
STARTING THE GAME:
Each nation will start with a small plot of land with the following already established:
• 3,000 citizens
• 1 Capitol city with surrounding land owned. City has max population limit of 7,000. Small wooden to start out.
• An army of 4 units, armed with the following:
2 militia spear men with leather armor, Short spear
1 militia bowmen
1 militia swordsmen armed with leather, short sword
OR
1 militia axe men armed with leather, one handed axe
• Two natural resources, player’s choice.
• 2,000 Gold in treasury to begin
Altogether the natural resources and taxes will bring in 400 Gold (+50 for each natural resource and +100 for each 1,000 citizens). The upkeep for the starting nations will be 120 Gold for the army, and 100 for the starting city. Overall 220 gold will be needed each turn to maintain upkeep.
RULES FOR GAME PLAY:
Every turn will be one year; players will be able to roll up to three D20’s to research, develop, and overall improve their countries. Examples of what you can roll for would be for expanding your country’s territories, exploring your lands for natural resources, developing better armies and researching things to advance your technology, upping population, and anything else you can think of!
COMBAT AND WAR:
At some point there will be combat, and many factors will be counted when it comes down to seeing which army wins and which loses. There will be a roll for attack and a roll for armor. Your attack roll will encompass training quality of troops, experience the troops has, whether you outnumber your enemy, and possibly a weapon bonus vs. enemy units.
DIFFERENT WEAPONS AND WEAKNESSES/STRENGTHS:
Sword: Roll 1d6 when fighting, roll 1d6 on armor; Tiers: short sword, long sword, great sword
Spear: Roll 1d4 when fighting, roll 1d8 on armor; Tiers: short spear, spear, long spear
Axe: Roll 1d8 when fighting, roll 1d4 on armor; Tiers: one handed axe, battle axe, two handed axe
Cavalry: 1d10 for attacking, light cavalry roll 1d6 armor, heavy roll d8, knights roll 1d10; Tiers: Light Cavalry, Heavy Cavalry, Knights **special** Count as two unit slots in an army for each cavalry unit
Archers: D8 for attacking, Roll nothing on armor; tiers: short bow, bow, longbow **special** for every archer unit, you get an additional +1 on first round of battle to represent opening volleys and having range advantage.
to upgrade your units from one tier to the other, you need to upgrade your buildings. Start with low tier appropriate building, go to medium, then to high. Ex; cavalry start with stables, then go to nobles stables, then Earls' stables. something appropriate then for swords, spears, etc.
EXPERIENCE:
Green + 0
Seasoned +1
Battle hardened +2
Veteran +3
The bonus for experience will be factored in by adding the bonus to your attack, and armor rolls. If mixed experience, average them.
LEVEL OF TRAINING: --REQUIRED TO TRAIN:
Peasant -4 --Nothing
Peasant militia -3--Gathering grounds
Militia -2 --Town watch
Sergeant Militia -1--Town guards
Trained 0 --Drill square
Well trained +1 --Army barracks
Highly trained +2--Officers’ Quarters
Elite +3 --Military academy
Grand Elite +4 --Royal military academy
When you train a unit, depending on where they are trained they will have a certain skill level, which the corresponding number will be added onto the attack dice. When adding the numbers up, you will take the most common trained level of troop, and add it to the highest trained level. So if I have an army with 6 well trained units, and 4 highly trained units, their bonus will be +3.
Army upkeep will be for each unit. So 10 well trained units will be 700 gold.
Peasant 10
Peasant militia 20
Militia 30
Sergeant Militia 40
Trained 60
Well trained 70
Highly trained 80
Elite 90
Grand Elite 100
You can upgrade your cities as you advance throughout the game, the sizes being below
Small Wooden 100 upkeep, max population 7,000
Medium Wooden 200 upkeep, max population 9,000
Large Wooden 400 upkeep, max population 12,000
Small stone 600 upkeep, max population 16,000
Medium stone 900 upkeep, max population 21,000
Large stone 1200 upkeep, max population 27,000
You can upgrade your castle with defenses, which are listed below:
So, that's all I have for now, I need to write in the economic part but its not complicated at all, if anyone would like an example of combat I can show you in a new post, but maybe tomorrow, it's quite late.
Questions? Comments? Anything is better than silence.
Heres the map we will be using