Pendragon Academy has a rich history. Established and headmastered by Edward Pendragon, son of King Arthur Pendragon, in Camelot City, Pendragon Academy has done its part in educating the young minds to rise to the occasion of becoming something even greater than the norm. Although their tagline is "School for Tomorrow's Heroes", Pendragon Academy is not just for the super-humanly abled, but aims to create heroes out of everybody for every field, from doctors to firemen to prime role-models.
Pendragon Academy does not only pride itself with rich and unique curriculum, but also with engaging club activities. Various clubs, such as the chess club, the book club, the many sports clubs, and the heroes' club, create unforgettable pastimes for students outside schooltime. Pendragon Academy prides itself with having a strong swimming team, one of Britain's strongest high-school football team, and a wrestling team in a league of their own. When the school will be allowed to compete in any of these events, Pendragon Academy will surely pride itself with many trophies from these events.
So why not sign up for Pendragon Academy today? You could be one of tomorrow's heroes!
Pendragon Academy is the only known school in the United Kingdom that can handle the powers of a young
supreme (a super-human being or someone with super-human powers). Other schools are simply not built to handle everything a supreme could do, accidentally or otherwise, and Pendragon has many classes that you simply won't find elsewhere in Britain, such as Super-Weapon Designs or Transdimensional Studies. Better yet, Pendragon Academy is located on the outskirts of Camelot City, Britain's super-hero city.
Most of the students are young supremes themselves. Many of them are the children of the world's heroes, although a rare few are extra-terrestrial or -dimensional visitors, or technically not children at all since they're technically not alive.
The Heroes' Club is possibly the most popular club in school, but it is also the most difficult to get into. They hold tryouts every year. Some make the cut, but most of them won't. You are the rare few who made the cut this year, beating the near dangerous tests and winning against surprising odds.
The Club is supervised by a retired heroine, Mrs. Palmers, aka Crow. You are not alone in the Club, as there are others who've joined in the previous years. Henry Stuart, aka Jolt, club president; Brianna Walters, aka War Princess, daughter of two notable heroes in the city; Elena Starlight, aka Elfshot; and Magnus Milton, aka Mindmatter.
Normally, the Heroes' Club does training and minor assignments. When a number of students start disappearing, you just got your first assignment.
This is the Q/A thread for Tomorrow's Heroes, a game of Mutants & Masterminds. If you are interested in joining, either check out the recruitment thread or PM me. If you are interested in lurking around, the gaming thread will hopefully be up shortly
As for you players, I would like to establish some house-rules and remind you of some other rules.
-First of all, you can choose whether you deal non-lethal or lethal damage. I would like to remind you though, that you are students and the use of lethal force is normally prohibited by rules of the Club.
-Because some of you have characters more prone to lethal force than others (not naming anyone in specific), I will be using Villain Points (an optional rule found in Mastermind's Manual). Essentially, you can earn as many Villain Points as half your Power Level before your character officially becomes a villain. You can reduce your Villain Points by performing a heroic enough act (but you won't be rewarded with Hero Point instead). You can "spend" your Villain Points just like Hero Points, but you will immediately gain another Villain Point and the "spent" point won't disappear. You only get a Villain Point for completing an act that I deem villainous. Attempting is not always enough, you must actually succeed.
-Aside from character creation and when you spend XP, I won't bother too much about PL limit. If you somehow grab the villain's death ray that has damage bonus of +20, your PL won't lower it.
-Extraordinary Effort is in effect. This allows you, once per adventure, to multiply the effects of Extra Effort and spend multiple Hero Points on a single action. You can use up to three times the effect of Extra Effort and spend all the Hero Points you have left, but the Hero Points can not be spent to offset the fatigue from the Extra Efforts. Still, the benefits stack, but so do the penalties.
Other than that, I might bring other optional rules without much notice, but they will mostly affect me or NPCs. You are also allowed to suggest optional rules if you find something you like.
Finally, all questions should be posted here. Avoid PMing them to me unless you absolutely don't want your fellow players to know about them.
I will keep a list of characters, their current state, and their Hero Points and Power Points, here below.