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You are here: Home --> Forum Home --> Rules-based RPGs --> Dungeons and Dragons --> The Anduras Chronicles
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DeadlyDM Newbie Karma: 3/0 24 Posts
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The Anduras Chronicles
***DM's Notes***
I'll be swinging by Mondays, Wednesdays, and Saturdays to update all players with any DM essentials. Lurking encouraged and notes sent to me will be attempted to work into the game play. I will be using percentile dice generation to make a few choices, and what the percentages were will be added in parentheses after the descriptions. Without any further ado, we open our scene.
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The rolling hills of the county break into a small valley in which the town of Andurion is found. The town, named for the famous soldier Anduras who was born here 800 years ago that risked his very soul by flinging himself into the demon portal in order to seal it and protect his homelands. No demons have been spotted, reported, or even in childrens bad dreams since his heroic deed. The town is centered around a shrine of Anduras and within the shrine it is fabled his favorite lance is encased within. Just behind the shrine is the local magistrate's office, the board for wanted criminals, and the clock tower. To the east of the shrine is the merchant district where the clang or metal against the anvil rings loudly and peddlers are in the bazaar shouting their goods to passerby. To the west lies the housing for most of the inhabitants of the town. South of the clock tower is where the churches have been set up and the bells toll for services. To the north is the path into or out of the town which is dotted with a few farms and some small thickets of woods.
Posted on 2011-04-25 at 14:43:05.
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DeadlyDM Newbie Karma: 3/0 24 Posts
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Wednesday
Nobody posted yet, but I'm standing by for my Wednesday reviews and help.
Posted on 2011-04-27 at 13:13:56.
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DeadlyDM Newbie Karma: 3/0 24 Posts
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It's Saturday
Check-ins and bumps
Posted on 2011-05-01 at 00:38:17.
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