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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> Friend Computer wants you!
Parent thread: Paranoia: Adventures in Clonesitting
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t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7163 Posts


Friend Computer wants you!

Hello, one and all!

I am working my way back to active status here at the Inn, and have decided to run a very casual game at first. Welcome to Paranoia.

Paranoia takes place in the post apocalyptic future, set within the society of Alpha Complex. Alpha Complex is ruled by the ever so helpful Friend Computer, who benevolently cares for all of the clones that make up society. Friend Computer enures your happiness. You ARE happy, aren't you? Unhappiness is treason.

Yes, you are a clone. In the dark past of humanity, human rutted as animals; now, all reproduction occurs due to genetically enginered clones. The food vats are laced with hormones that render sex drive nonexistent, which allows all members of Alpha Society to focus on the common goal of a wonderous coexistence.

Clones actually belong to a "six pack" of identical individuals - if your character unfortunately dies, he or she will be replaced as soon as possible with another clone, and play will resume for you. Note that death is frequent and expected in Paranoia.

All player characters begin the game as a security clearance of Red. The ranks are, lowest to highest: Infrared (visually represented by Black), Red, Orange, Yellow, Green, Blue, Indigo, Violet, and Ultraviolet (visually represented by White). Within the game, Infrared-clearance citizens live dull lives of mindless drudgery and are heavily medicated, while higher clearance characters may be allowed to demote or even summarily execute those of a lower rank. Those with Ultraviolet clearance are almost completely unrestricted and have a great deal of access to The Computer; they are the only citizens that may (legally) access and modify the Computer's programming, and thus Ultraviolet citizens are also referred to as "High Programmers". Security clearance is not related to competence or even authority, though there is often a correlation; clearance is instead a measure of The Computer's trust in a citizen.

Citizens may only access areas or use equipment appropriate to their Security level. For instance a Red may access corridors painted red or black, but not a green corridor. This would be treason.

You became a Red by turning in a comrade for treason, whereupon Friend Computer promoted you.

Ah, yes... treason. Friend Computer is actually exctrmely paranoid about traitors, and especially, Communists. Not much is known about Communists, but they have been known to speak with stereotypical Russian accents, wear strange clothing, carry pictures of Groucho Marx, and listen to the revolutionary (and treasonous) music of John Lennon.

Treason is punishable, most often by death.

All player characters are Troubleshooters. That is, you see trouble, and you shoot it (most often, with your handy laser pistol). All characters are members of at least one secret society (membership in a society is generally considered treasonous), and characters typically have at least one mutation (mutation is treason, though registered mutants may be forgiven this treason).

Paranoia gameplay consists of your Troubleshooter team being assinged a mission, often to hunt for treason in some form or another. Hide your own treason, lest you be executed for it, while gathering evidence against your teammates (an perhaps executing them, or helping them to earn execution). Executing other Citizen without proof of treason is treason, however - so be careful. Successful completion of a mission may earn you a promotion and/or reward.

The Computer is everywhere, watching via cameras, recorders, and agents. Minor acts of treason are often noticed; your character will earn treason points. If too many are collected, you will be executed for your overall treason.

Combat is ruled by drama - if you attempt cinamatic stunts, such as leaping from a speeding vehicle while firing in midair - you have a much better chance for success than someone who thoughtfully plans out each move. Being boring gets you killed.

If you die, you may not hold it personally against another player - this is the point of the game. If you are not backstabbing, you are not playing corrrectly. If you die, note that your clone does not know how the previosu clone died, unless briefed - expressing knowledge of a past death indicates a mutant ability, which is treason. Expect to be shot for this.

This will be a tournament game - player characters will be pregenerated, and the mission will be relatively short (which helps with play by post gameplay). You may request a given pregen, please be open to various roles.

I expect one to two posts per week. If you miss posting, your clone may die.

You want to know the rules? Knowledge of the rules is limited to Ultravilot or higher security clearance. Since you are a lowly Red, such knowledge is treason.


So, are you interested? I need six players who cancommit to posting. You don't need long, drawn-out posts... but be prepared to be creative and/or entertaining, or else die for your boringness.

Have a nice day, Citizen.


A note on character names - Paranoia characters typically have extremely punny names. Name format is First name - Secrity clearance abbreviation - 3 letter code for home region (this is completely random and made up) - 1 digit indicating clone.

Example: Ima-B-DED-3 would be Ima, a Blue level clone, from the DED section. The 3 indicates that she is in her third clone.


Pregenerated characters for our game (with the public info on each):
Artie-R-FCL (Reralae), Tech services. Big, strong, clumsy guy. Good with his hands, nice hygeine. Loves robots.

Brighte-R-NNU (SirSadaar), Housing Preservation Development & Mind Control. Clever, smooth talking, really smug guy. Fast on his feat, which is good - he's a pipsqueak. Hates robots.

Slipp-R-YEE (Kamina), Production, Logistics, & Commisary. A king among fast talkers, with a wonderful eye for turning a profit. Known to be an avid user of biochemical supplements. Has a bad nervous tic.

Blowz-R-UPP (Jozan1), Research & Development. An earnest clone with a knack for fixing an creating things. Very charismatic.

Ammpe-R-AGE (Kreia), Power Services. Has a deep love for electricity. Speaks slowly, but has a hot temper - and is strong and tough enough to be scary when it flares. Is a true believer in the power of the Computer.

Steam-R-LLR (Tuned_Out), Armed Forces. An army clone who lives and breathes a life of regimentation and aggression. Despises mutants with a passion. Sometimes turns to biochemical supplements to help with depression.


Accepted players for this game (two remaining slots!): Reralae, Tuned_Out, Kamina, SirSadaar




Posted on 2012-03-16 at 17:20:34.
Edited on 2012-10-17 at 16:30:54 by t_catt11

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


ahh yes

Paranoia. A game best played completely drunk. I will be interested how the online version plays out.

Do players make up their secret societies or are they told which ones they can join?


Posted on 2012-03-16 at 17:50:06.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7163 Posts


see pre gen

These characters already have societies. However, if you want to switch, I am open to it.


Posted on 2012-03-16 at 18:04:46.

Raven
Resident Finn
RDI Staff
Karma: 77/3
1131 Posts


Oooh yeah!

Ah Paranoia! I've got such good memories of the game from some 20-23 ago. I'd love to join the game, but as I'm in two games already, I'd probably end up slowing the game down. Bugger. Perhaps later should a possibility present itself to me. Lurk I will for sure.

- Thank you for your cooperation. Please report to the nearest termination center immediately. -


Posted on 2012-03-16 at 18:14:51.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7163 Posts


shucks

Well, too bad. I'd love to have you, sir.

Do note that this game is open to any and all!


Posted on 2012-03-16 at 18:50:33.

Admiral
I'm doing SCIENCE!
RDI Staff
Karma: 164/50
1836 Posts


heh

I tried to make this work a while back. It didn't. I think the mistake was doing too much via PM and increasing the DM workload by about 5fold.

Maybe you've found the secret. I'm in. Though I reserve the right to die in a manner of my choosing!


Posted on 2012-03-16 at 19:48:39.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7163 Posts


well

The mistake you made was letting me (and perhaps other players) suck. The game was fun while it lasted.

You are in, Admiral, sir!


Posted on 2012-03-16 at 19:56:01.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7163 Posts


roster is up

I have added the clone roster to post #1 of this thread. Note that this is simply the public info - full details, including possible secret society membership, mutation information, an stats (such as they are) will be privately revealed to the player of that clone.

If you want to play, let me know a first and second choice of character you might like.


Posted on 2012-03-16 at 20:35:52.
Edited on 2012-03-17 at 01:07:06 by t_catt11

Riaucard
Resident
Karma: 11/54
303 Posts


muahahha

a game with almost no rules and nearly indescriminate killing! lovely!

i would like to be Blowz or Steam, preferably Blowz.


Posted on 2012-03-16 at 21:57:39.

pyroboom
Resident
Karma: 46/64
335 Posts


AWESOME!

I love sci-fi, and that is exactly what this seems to be. I'm in unless told not. I want to be either Brighte or Steam, whichever.


Posted on 2012-03-16 at 22:23:37.

Chessicfayth
Cheshire Cad
Karma: 107/3
1206 Posts


*fades in*

Color me interested. Can you give me any further non-campaign details? I've never heard of Paranoia before, I'm afraid. But your description above makes me want to try it.

*evaporates*


Posted on 2012-03-17 at 00:45:53.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7163 Posts


well...

What else would you like to know, in terms on non campaign details?

Paranoia is a not terribly serious sci-fi RPG that heavily features betrayal, silliness, and dumb luck. Be heroic and die in a cool way. Be cowardly and die in a humiliating way. Be boring and die in a manner that amuses the GM.

I've given as good of a teaser as I know to give at this point, but I am happy to answer questions (except for those that relate specifically to game mechanics... the rules, as I have mentioned, are classified).


Posted on 2012-03-17 at 01:11:11.

Chessicfayth
Cheshire Cad
Karma: 107/3
1206 Posts


*amused grin*

I'm afraid the question was purposely vague. I don't know what to ask without committing treason before we even start, should I be accepted. I"m still pretty new to rpg's, if we go by actual time spent gaming, and a lot of the games I've been in in RL have been heavy combat, with little to know rp. I joined the site to try and get into that, but I'm worried me being in such a game, because when I have trouble with my role playing, I fall back on the rules... its just how my mind works. If you're willing to take a chance, I'd definitely like to join, I just feel rather wrong-footed not knowing anything....


....which, upon further reflection, is rather the point, I would imagine.


Posted on 2012-03-17 at 01:23:17.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7163 Posts


yep

You are "getting it". Citizens live in constant fear of committing treason. Knowing what treason is might be treason.

Example: rumors are treasonous. Not reporting them to Friend Computer is treason. Reporting a rumor, however, might be construed as being a party to treason.

Example: an Infared citizen is stopped by a Blue and questiond as to why his shoes have no laces.

He explains that the shoes are too small, despite the correct size being requisitioned from PLC.

The Blue immediately draws his laser for an accusation of treason. The PCL acts as an extension of the Computer, who does not make mistakes; any suggestion otherwise is treason. Furthermore, the Infared is out of dress code with his poor footwear.

The Infared's only chance of survivial is to immediately point out that the shoe issue must be due to a Communist plot, and offer to help reveal the traitors who have attempted to unermine Friend Computer.


As far as the game itself - you tell me what your character is thinking and attempting to do. I, as GM, tell you what actually happens.

So... if this insanity appeals to you, let me know a first and second choice of potenial character!


Posted on 2012-03-17 at 01:33:52.
Edited on 2012-03-17 at 01:34:58 by t_catt11

PrincessAli
Ody Fan
Karma: 54/39
1117 Posts


I should really be focusing on my Facebooking.

But seeing as how you're coming back from the dead, I might as well return with you

I'm game.

Ammpe-R-AGE would be my first choice, Blowz-R-UPP is my second.


Posted on 2012-03-17 at 01:54:30.
Edited on 2012-03-17 at 01:57:25 by PrincessAli

   
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