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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Join the revolution Q&A
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Kriea postima prolifica Karma: 74/7 691 Posts
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Join the revolution Q&A
DM's Notes:
If you go more than a week without posting and don't give me a reason why (in advance preferably) the Inactivity Medusa will turn your character to stone. If you go more than two weeks without posting, I'm putting your character in my statue garden never to be redeemed.
Being stupid on purpose may incite me to maim your character. Your character will not survive more than one mauling.
On that note, I don't like killing off characters. I know you guys put a lot of work into them. However if you'd like to drop the game and you'd like to die spectacularly, tell me and I'll arrange it.
If you have any questions, concerns or comments you know where the PM button is. I'm pretty much on all the time.
I will answer questions about anything about Siord (which is the name of the kingdom btw) that would be common knowledge, anything visual involved in a scene that is easily noticed or anything in my wording that's murky, but there are some things I will require that you ask in character. If you are unsure, all you can do is ask. XD
People of Importance:
Bonestaff the WarpMage: Little is actually known about this warlord. Only the highest of officers ever see his face. When seen in battle he wears full spiked black plate (cliche bad guy leader much?)
Lady Aleya (Ah-leigh-uh): Bonestaff's female half Drow half surface elf second in command. She is both diplomat and assassin. She is also the main recruiter for the army.
Paagdish: The half-orc directly in charge of this particular group. Is quick to reinforce lessons with a whip if a soldier is particularly stubborn. Prefers to stand back and watch, looking for talent for Lady Aleya, who he is fiercely loyal to.
Tyrael: Mysterious Paladin that just arrived.
Posted on 2012-03-29 at 18:25:48.
Edited on 2012-04-02 at 22:06:35 by Kriea
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Kriea postima prolifica Karma: 74/7 691 Posts
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Cleric
cdnflirt's character goes here
Posted on 2012-03-29 at 18:32:40.
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Kriea postima prolifica Karma: 74/7 691 Posts
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Ghourl (Jozan1)
Character Name: Ghourl
Player: Jozan1
Class & Level: Fighter 1
Level Adjustment & ECL: +1 / 2
Race: Hob-Goblin
Alignment: Chaotic Neutral
Deity: Maglubiyet
Size: Medium
Age: 19
Gender: Male
Height: 6’3
Weight:220
Eyes: Brown
Hair: Deep Brown
Skin: Brownish/orange, nose is grey/blue
Abilities:
STR: 16 +3
DEX: 17 +3
CON: 14 +2
INT: 14 +2
WIS: 10 +0
CHA: 13 +1
HP: 12
AC: 17 (3 studded leather, 1 offhand bonus, 3 dex)
EXP: 0 / 3,000
INITIATIVE: +3
Saving Throws:
FORT: +4
REFL: +3
WILL: +0
BAB: +1
Grapple: +4
Attacks:
Main hand:
Battle Axe, +2(+4 when not duel wielding) Attack, D8+3, 20 x3 Crit
Off hand:
Dagger, +2 Attack, D4+1, 19-20 Crit
Ranged:
Javelin, +4 Attack, D6+3, 20 Crit, 30 ft. Range increment
Ranged:
Dagger, +4 Attack, D4+3, 19-20 Crit, 10 ft. Range increment
SKILLS:
Climb (str): +5 (2 ranks, 3 Str)
Craft "Weapon Smithing" (int): +6 (4 ranks, 2 Int)
Handle Animal (cha): +3 (2 ranks, 1 Cha)
Intimidate (cha): +3 (2 ranks, 1 Cha)
Jump (str): +5 (2 ranks, 3 Str)
Move Silently (dex): +7 (0 ranks, 3 Dex, 4 racial)
Ride (str): +5 (2 ranks, 3 Str)
Swim: (str): +5 (2 ranks, 3 Str)
Armour:
Studded Leather (+3 Armor, +5 Max Dex, -1 ACP, -15% Spell failure, 30 ft Speed)
Shield/Protective Item:
----
Protective Item:
----
Protective Item:
----
Total Possessions:
Studded Leather (20 lbs)
Battle Axe (6 lbs)
Daggers (2) (1 lb each)
Javelins (10) (1 lb each)
Bed Roll (5 lbs)
2 days ration (2 lbs)
1 Full water skin (4 lbs)
Flint & Steel
Artisan's Tools (5 lbs)
Thunder Stone (1 lb)
Current Weight: 56 Lbs
Carrying Capacity:
Light Load: 76 Lbs. or less Medium Load: 77-153 Lbs. Heavy Load: 154-230
Lift over head: 230 Lbs. Lift off Ground: 460 Lbs. Push or Drag: 1,150 Lbs.
Feats:
Two Weapon Fighting
Two Weapon Defense
Special Abilities:
(c) Bonus Feat 1st level
(r) Dark Vision 60 ft.
(r) Move Silently +4
(r) +2 Dex, +2 Con
Languages:
Common
Goblin
Orcish
Spells:
None, for now.
Appearance:
Background:
Posted on 2012-03-29 at 18:33:00.
Edited on 2012-03-30 at 22:27:57 by Kriea
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Kriea postima prolifica Karma: 74/7 691 Posts
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Takley
Takley
Male Halfling Rogue 1
Neutral Neutral
Representing Takley
Strength 11 (+0)
Dexterity 19 (+4)
Constitution 12 (+1)
Intelligence 16 (+3)
Wisdom 10 (0)
Charisma 14 (+2)
Size: Small
Height: 3' 0"
Weight: 35 lb
Skin: Pale
Eyes: Blue
Hair: Blond Curly; Light Beard
Total Hit Points: 7
Speed: 20 feet
Armor Class: 15 = 10 +4 [dexterity] +1 [small]
Touch AC: 15
Flat-footed: 11
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +2 = 0 [base] +1 [constitution] +1 [halfling]
Reflex save: +7 = 2 [base] +4 [dexterity] +1 [halfling]
Will save: +0 0 [base] 0 [wisdom] +1 [halfling]
Attack (handheld): +1 = 0 [base] +1 [small]
Attack (unarmed): +1 = 0 [base] +1 [small]
Attack (missile): +5 = 0 [base] +4 [dexterity] +1 [small]
Grapple check: -4 = 0 [base] -4 [small]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag: 29 lb. or less
29-57 lb.
58-86 lb.
86 lb.
173 lb.
431 lb.
Languages: Common Dwarven Elven Goblin Halfling
Sling [1d3, crit x2, range inc. 50 ft., 0 lb, bludgeoning]
Short Sword [1d4, crit 19-20/x2, 1/2 lb, light, piercing]
Feats:Nimble Fingers
Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 3 = +3
Balance Dex* 8 = +4 +4
Bluff Cha 2 = +2
Climb Str* 6 = +0 +4 +2 [halfling]
Concentration Con 1 = +1
Craft_1 Int 3 = +3
Craft_2 Int 3 = +3
Craft_3 Int 3 = +3
Diplomacy Cha 2 = +2
Disable Device Int 9 = +3 +4 +2 [nimble fingers]
Disguise Cha 2 = +2
Escape Artist Dex* 8 = +4 +4
Forgery Int 3 = +3
Gather Information Cha 2 = +2
Heal Wis 0 = 0
Hide Dex* 12 = +4 +4 +4 [small]
Intimidate Cha 2 = +2
Jump Str* -4 = +0 +2 [halfling] -6 [speed 20]
Listen Wis 2 = 0 +2 [halfling]
Move Silently Dex* 10 = +4 +4 +2 [halfling]
Open Lock Dex 10 = +4 +4 +2 [nimble fingers]
Perform_1 Cha 2 = +2
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Ride Dex 4 = +4
Search Int 3 = +3
Sense Motive Wis -1 = -1
Sleight of Hand Dex* 8 = +4 +4
Spot Wis 4 = 0 +4
Survival Wis 0 = 0
Swim Str** 0 = +0
Tumble Dex* 8 = +4 +4
Use Rope Dex 8 = +4 +4
* = check penalty for wearing armor
Halfling:
+2 dexterity / -2 strength (already included)
Small (combat bonuses, +4 to hide already included)
+2 racial bonus on climb, jump, move silently
+1 racial bonus on all saving throws (already included)
+2 morale bonus on saves vs. fear (stacks with racial bonus)
+1 to hit with thrown weapons and slings
+2 racial bonus on listen checks (already included)
Rogue:
Sneak Attack +1d6
Trapfinding
Evasion (level 2)
Trap Sense (level 3)
Uncanny Dodge (level 4)
Improved Uncanny Dodge (level
Special Abilities (choices begin at 10th level)
Class HP rolled
Level 1: Rogue 6
Takley's Equipment:
1 lb
15 lb
2 lb
5 lb
1 lb
1 lb
1 lb
_____
26 lb Weapons / Armor / Shield (from above)
Sling bullets (group of 10) x3
Backpack
Crowbar
Mug
Climber's kit
Holly and mistletoe
Thieves' tools
Total
More about Takley: (look up night reign campaign for more info) Coming from a shunned hafling village, he was raised to practice necromancy and worship the moon. This was not normal in any other village, but he stood against this practice and was himself shunned from entering again...this did not stop him. He continued to sneak in amidst the dead of the night when all were done whatever they did inn the waking hours. One week he was away someplace else and he felt a curse placed upon him, one that he would continue to not understand for a very long time. His eyes would glow green when his emotions ran high, he saw people as is they were rotten corpses walking around as if they were still alive. He went back a week later and his village was destroyed and a word placed on a house...no wait, his house "Herem". Yet he could not read it and when he walked around cities heheard the word described as devoted to total destruction and that it was completed on a halfling village by all the other races, his anger grew; yet he snickered and thought to himself "No, we are not totally destroyed!" On hearing about a warning that described a monster army coming to rid the land of humans and the like he leaped at the chance.
Posted on 2012-03-29 at 18:33:19.
Edited on 2012-03-30 at 22:13:23 by Kriea
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Kriea postima prolifica Karma: 74/7 691 Posts
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Ahvir (gboy)
Player name: Gboy
Character name: Ahvir te’Shea
Class levels: Bard 1
Race: Jaebrin (Fey)
Gender: Male
Alignment: Chaotic Neutral
Languages: Common, Sylvan, Goblin.
Ability scores:
Str 8 (-1)
Dex 17 +3
Con 13 +1
Int 12 +1
Wis 10 +0
Cha 16 +3
BAB: +0
HD: 1d6+1
HP: 7
Init: +3
Fort: +1
Ref: +5
Will: +2
Speed: 30ft
AC: 18
Flat-footed: 15
Touch: 14
Attack Rolls:
Bite: -1 to hit
1d3-1 + Will Sapper (see below) 20/x2
Rapier: -1 to hit
1d6 -1, 18-20/x2
Dagger: -1 to hit
1d4-1, 19-20/x2
Dagger (ranged): +3 to hit
1d4-1, 19-20/x2
Special Qualities:
Low-Light Vision
+1 Luck Bonus to AC (already added in)
Immunity to Enchantment Spells and Effects
Feign Enchantment: When targeted by an enchantment spell, the Jaebrin can sense what the spell was meant to do, and pretend to be under the effect. This will fool spells such as detect magic and arcane sight, as the spell’s energy is absorbed in to the Jaebrin’s aura. An opponent can attempt a sense motive check, opposed by the Jaebrin’s bluff to discover he’s not actually affected.
+1 Bonus to the DC of any enchantment spell the player casts.
+2 racial bonus on Appraise, Bluff, Perform, and Diplomacy checks.
Spellcraft is a class skill.
Will Sapper (Ex): When a Jaebrin hits with its bite attack, the target must succeed on a DC 12 Will save or take a -4 penalty to will saves for 1 minute.
Class Features:
Bardic Music: (countersong, fascinate, inspire courage) 1/day
Bardic Knowledge (+2)
Bard Spells
Skills:
Appraise: +3 (+1 INT, +2 racial)
Bluff: +9 (4 ranks, +3 CHA, +2 racial)
Diplomacy: +9 (2 ranks, +3 CHA, +2 racial, +2 Feat)
Disguise: +5 (2 ranks, +3 CHA)
Gather Information: +5 (2 ranks, +3 CHA)
Hide: +5 (2 ranks, +3 DEX)
Knowledge (History): +3 (2 ranks, +1 INT)
Knowledge (nobility): +3 (2 ranks, +1 INT)
Move Silently: +5 (2 ranks, +3 DEX)
Perform (Vocal Percussion): +9 (4 ranks, +3 CHA, +2 racial)
Sense Motive: +6 (4 ranks, +2 Feat)
Spellcraft: +1 (+1 INT) (can use untrained)
Use Magic Device: +5 (2 ranks, +3 CHA)
Feats:
Negotiator
Equipment:
Studded Leather Armour
Buckler
5 Daggers
Rapier
Possessions:
Backpack:
Bedroll
Waterskin
Flint and Steel
Rations (1 day)
50 ft. Hemp Rope
2 oz. Ink
10 Sheets of Paper
1 Inkpen
Small Mirror
Entertainer’s Outfit
1 lb of Soap
Spells Known:
0 Level: Daze, Lullaby, Mending, Prestidigitation.
Spells per day:
0 Level: 3/day
Posted on 2012-03-29 at 18:33:39.
Edited on 2012-03-30 at 20:08:48 by Kriea
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Kriea postima prolifica Karma: 74/7 691 Posts
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Garron (Tiamat)
Garron Magmaspyt, Male Sorcerer Medium Dragon (Orc);
HD 1d4+2(Sorcerer) ; hp 6;
Init +2;
Spd 30;
AC:16 (Flatfooted:14 Touch:12);
Atk +4 base melee, +2 base ranged;
-2 (1d10, Crossbow, heavy);
+4 (1d4+4, Dagger, Barbed);
+4 (1d4+4, 2 Claw);
+4 (1d6+6, Bite);
+4 (6d8, Breath Weapon);
SA: Breath Weapon Type: 30 ft. Cone of Fire , Breath Weapon DC: 10 + 1/2 Racial HD + CON Mod ;
SQ: Darkvision (Ex): 60 ft.,
Immunity: Fire (Ex), Low-light Vision (Ex),
Immunity: Paralysis (Ex),
Immunity: Sleep Effects (Ex);
RF: Orc Blood;
AL CE;
SV Fort +2, Ref +2, Will +3;
STR 18
DEX 14
CON 15
INT 10
WIS 12
CHA 15
Skills: Bluff +4, Concentration +6, Knowledge (Arcana) +3, Spellcraft +3, Use Rope +4.
Feats: Combat Casting, Simple Weapon Proficiency.
Spells Known (Sor 5/4): 0 -- Arcane Mark, Detect Magic, Read Magic, Touch of Fatigue; 1st -- Fire Orb, Lesser, Magic Missile.
Possessions:
Weapons: Dagger, Barbed (35 gp); Crossbow, heavy (50 gp); Bolts, crossbow (50) (5 gp).
Goods: Coin: gp (10) (10 gp); Traveler`s outfit (1 gp); Backpack (2 gp); Bedroll (1 sp); Tent (10 gp); Rope, silk (50 ft.) (10 gp).
Posted on 2012-03-29 at 18:33:55.
Edited on 2012-04-01 at 04:08:39 by Kriea
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Kriea postima prolifica Karma: 74/7 691 Posts
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Assignments/Orders
Take over Maple Ridge
Posted on 2012-03-29 at 18:34:41.
Edited on 2012-04-02 at 23:17:27 by Kriea
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Jozan1 RDI Fixture +1 Karma: 67/14 1556 Posts
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Alrighty game on everyone! I'll hopefully be getting my stuff typed up today, have fun!
Posted on 2012-03-31 at 16:57:01.
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Kriea postima prolifica Karma: 74/7 691 Posts
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To those about to rock
I hope everyone's still interested after the intro's been posted. Can't wait to see what everyone comes up with. ^_^
Posted on 2012-03-31 at 17:33:46.
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Jozan1 RDI Fixture +1 Karma: 67/14 1556 Posts
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,
Uh, Kriea I was about to post but I cannot post as it is restricted only to the players. You have to type in the players' names so we can have access to post! D:
Posted on 2012-03-31 at 18:36:56.
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Kriea postima prolifica Karma: 74/7 691 Posts
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*facepalm*
My bad guys. Will remedy this
Posted on 2012-03-31 at 20:52:54.
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Jozan1 RDI Fixture +1 Karma: 67/14 1556 Posts
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.
If you need hlp I'm in chat right now.
yaaaay everyone post now!
Posted on 2012-03-31 at 20:53:46.
Edited on 2012-03-31 at 21:07:43 by Jozan1
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gboy Wee Grugglet Karma: 57/27 1669 Posts
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My apologies...
For my tardiness. I got my post up, so it seems now they've all been put in. Woohoo!
Posted on 2012-04-02 at 05:49:40.
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Jozan1 RDI Fixture +1 Karma: 67/14 1556 Posts
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oh it's all good...
I don't think you were tardy, I just think everyone else was super ahead of schedule
Posted on 2012-04-02 at 07:12:44.
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Kriea postima prolifica Karma: 74/7 691 Posts
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Crappy Map. XD
So there you guys go. XD Take over this city.
I'm curious how everyone's going to react to Tyrael.
Posted on 2012-04-02 at 21:42:16.
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