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t_catt11 Fun is Mandatory RDI Staff Karma: 378/54 7134 Posts
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Need stout hearted players (2E D&D)
Okay, folks. After far too long away from DMing, I am starting a new D&D game.
This will probably be a single adventure only, though I'm not opposed to the idea of a campaign.
The game will be set in Audalis (which means that magic is fairly uncommon), and will be my typical modified 2E rules. In other words, this is old school stuff. You don't have to be familiar with 2E rules, as I'll be happy to help you create a character. I handle arcane magic a bit differently than the rules as written, so be advised of that.
Edit: if you are comfortable rolling up your own stats, please use the "roll 4d6, drop low roll from each set, arrange to taste" method of character creation. I expect higher than average scores, but if you come to me with three 18s, I reserve the right to nerf your character as I see fit.
I need at least four - preferably six - adventurers of third level. Pretty much any class or race is okay, but note that this game takes place in Northeast Ertain - one of the five human kingdoms... the point being that really exotic races would probably be out of place, treated poorly by the populace, etc. I would strongly recommend that each of the four primary roles (warrior, arcane spellcaster, divine spellcaster, rogue) be represented in the party, but that will be up to you guys. I will consider any alignment, but this adventure is best suited for a party of overall good alignment (I prefer stories about heroes, not villains). I will consider kits, within reason, but reserve the right to change or veto anything that I don't like.
I expect at least one post per week, and would like to make it two. If posting is really fast and furious, I'll post more often as I'm able. Posts should be at least 2-3 short paragraphs. I want to read about emotions, thoughts, etc. "I charge the orcs" is not an acceptable post.
Please note that this game is not first come, first served. To be considered, I need a PM from you with a basic character concept, maybe a personality, brief history, etc. I will pick the ideas that I like best, that I feel will form the best team. Edit: to clarify, I need more than a character sheet for you to be considered for this game. In fact, the character sheet is the *least* important piece of it. I need to know who your character is. Why do they adventure? What is their personality? You don't have to give me a full biography, but a bit of history would be good.
On that note, assume that your characters have been an adventuring party for at least a few months. I don't want to waste six weeks posting about meeting in a tavern, and I'm too old and crabby to deal with the moody loner who always works alone and has to be persuaded to help out. I want all questions about party leadership and such hashed out in the Q&A before we start the adventure. Basically, I want to cut out the annoying fluff and get right to the meat of the adventure.
Regarding the adventure itself:
WARNING! This adventure will contain disturbing, adult/horror themes. If you are easily offended, squeamish, or bothered by the macabre, please do not apply. While this game will *not* contain anything truly explicit, the themes prompt me to limit this game to those age 18 and up.
I do not take credit for this adventure; I actually have had this one on my hard drive for years, as it is posted freely online. However, I have adapted it to Audalis, and I have taken the general plot and carried it to some darker, more detailed places. There is a character in this story that literally bothers me, and sadly, this character sprung directly from my twisted imagination.
One final warning: I have a reputation as a killer DM, and to be honest, the reputation is at least somewhat fair. I truly don't go out of my way to kill players, but if you do stupid things ("I charge into the bandit camp alone, using surprise to my advantage!"), well... you made that bed, you get to lie in it. That being said, I *have* killed off players simply because the dice were not kind. Adventuring is dangerous business, and death is a real part of it. If you sign up to play, and you die, please don't take it personally.
Okay. Now that I've done my best to scare you off, please let me know if you are interested.
Accepted players:
Hammer (half-sylvari cleric of Kith-jora): Galardil
Brundel (human rogue): Blair
Tuned_Out (human cleric of Merca): Danon
Reralae (sylvari paladin of Falloes): Rae
Nomad D2 (sylvari mage): Jarenion
Vanadia (sylvari bladesinger): En'Aranthea
Kyle (human fighter): Ta'Arms
At this point, recruitment is closed. I will not be accepting any more players unless we have a drop. Thank you all for your interest.
Posted on 2013-10-31 at 15:45:55.
Edited on 2015-03-22 at 23:15:53 by t_catt11
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t_catt11 Fun is Mandatory RDI Staff Karma: 378/54 7134 Posts
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wow
Well, folks, I am gratified. In a few short hours, we already have three workable concepts, and all three fill a different major role (divine caster, warrior, rogue).
We definitely need an arcane caster still (aka mage). Note that such a mage could be a Circle mage or not, can be of just about any race, etc.
For the final two slots, I would recommend one more warrior for sure. It would certainly not hurt to have another caster of any flavor. It might be useful to have a multi class character (mix steel with spells).
But again, it's really up to what you guys want to play. Do note that while there will be some problem solving and intrigue, this adventure will probably be fairly combat-heavy.
Posted on 2013-10-31 at 21:36:29.
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