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Padre J Roulston
Resident
Karma: 16/1
428 Posts


Mass Combat?

Just a little curious... has anyone run a mass combat in PBP?

If so how does it work?/ How did you run it?


Posted on 2014-04-17 at 16:01:38.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7133 Posts


well

I have not, but once upon a time, I had some rules for it.

I wonder what I did with them?


Posted on 2014-04-17 at 21:49:41.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


hmm

Pretty sure the 3.5 supplement Heroes of Battle covers that and I want to say I've seen rules for encounters like this elsewhere too.


Posted on 2014-04-18 at 01:10:16.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


Define Mass Combat...

Are you talking about players controlling a whole "unit" of troops rather than individual characters?


Posted on 2014-04-18 at 02:04:05.

Padre J Roulston
Resident
Karma: 16/1
428 Posts


...

Yeah... rather than just play a character, that they have units of varying sizes....

Any mass battle I've run we pull out the old battle system stuff, and mini's and run a big battle...
I didn't know how it would work for PBP.


Posted on 2014-04-18 at 02:09:50.

Raven
Resident Finn
RDI Staff
Karma: 77/3
1131 Posts


Hmm



Posted on 2014-04-30 at 16:09:43.
Edited on 2014-04-30 at 16:10:21 by Raven

Padre J Roulston
Resident
Karma: 16/1
428 Posts


...

It looks like the 5ed version of the original battlesystem But it will be nice to see a d20 version of the rules.


Posted on 2014-04-30 at 17:25:01.

SirSadaar
RDI Fixture
Karma: 11/0
656 Posts


...

The Star Wars saga edition has a fairly streamlined system. Basically, you multiply the HP by four; keep initiative, perception, and defences the same; add 50 to the damage threshold; reduce the speed to 1 if the base character has a speed < / = 11, to 2 if the speed is between 12-15, and 3 if it is > / = 16; gain an attrition feature; gain DR 15; keep the same attack score; have a x2 damage multiplier; have all weapon attacks converted to area attacks; take half damage from all non area attacks; and keep feats, skills, and talents from the base character in it. It also has very specialized rolls for PC's within the units, but I usually just have PC's fill all the rolls to keep things moving well.


Posted on 2014-04-30 at 20:32:45.

   
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