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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> Star Trek: the Edge of Duty Recruitment
Parent thread: Star Trek: the Edge of Duty
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    Messages in Star Trek: the Edge of Duty Recruitment
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t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7134 Posts


Any interest in Trek?

So, I figure that if I'm going to try to take part in this revival of the Inn, I need to get involved in gaming again. Nothing seems to get me harder than Trek... though it is a complicated thing, and we've had a couple of fizzles.

I'd love to just bring back the U.S.S. Discovery, but we'd be missing some key people. So, I'm considering starting an entirely new storyline; at the moment, I'm seriously considering a game aboard a Saber Class scout vessel. It would be a much cozier sim - whereas the Discovery carried a full thousand personnel, a Saber carries only sixty.

This would be a typical Trek Inn game; I would provide the plot framework, but the game itself it a moderated freeform. Do what you want, as long as you don't try to control someone else's character. for more information on how the game works, please refer to the official Q&A thread for this game.

Writing skill is paramount for this sort of game. For a Trek game to be fun, we have to read about your character's thoughts, emotions, motivations.

I'm figuring one, maybe two posts per week.

So... is anyone game for this sort of insanity? I figure that we need around a half dozen players to make it work, though Trek will accommodate more.

*****************************************

Edit:

So, this is apparently a thing. We now have an official name - Star Trek: the Edge of Duty.

I'm going to post a list of needed character roles, plus some optional ones, with accepted players denoted. Please PM character concepts to me.

Captain: myself
Executive Officer: due to the small crew size, the XO will almost certainly hold one of the titles below.

Chief Tactical/Security Officer: Tann Talas
Chief Science Officer: Dox
Chief Medical Officer: SilentOne
Chief Operations Officer: Ayrn
Chief Engineer: Duncan74
Chief Flight Control Office (aka Helmsman): Eol Fefalas

Astrid is joining us as a more junior engineer.
Impulse is joining us as a more junior security officer.

That actually makes seven "lead" roles. One or two of these can be NPCs, but we need the majority filled in order to have a successful game. Note again that in a small ship like this, some roles are combined or omitted. For example, I don't foresee us carrying a ship's counselor with a compliment of sixty souls.


***********************************

Added this information for those looking to develop their service records. These are typical times spent in each given officer rank.

Ensign - Commissioned cadet rank - duration 1 - 4 years
Lieutenant Junior Grade (j.g.) - duration 2 - 4 years. usually referred to as "Lieutenant"
Lieutenant - duration 3 - 6 years
Lieutenant Commander - duration 4 - 8 years (can be permanent)
Commander - duration indefinite
Captain - duration indefinite
Fleet Captain - usually only a temporary rank
Commodore - duration indefinite
Rear Admiral - duration indefinite
Vice Admiral - duration indefinite
Admiral - duration indefinite
Fleet Admiral - duration indefinite
Commander in Chief, Starfleet - Usually 4 year posting



Posted on 2016-02-23 at 00:48:04.
Edited on 2016-02-25 at 12:49:41 by t_catt11

Astrid
RDI Fixture
Karma: 31/3
600 Posts


spacey stuff

if you want me back, i'd be interested?


Posted on 2016-02-23 at 00:54:54.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7134 Posts


awesome

You had a junior officer in Discovery, right? I don't know how viable it will be to re-leaunch Discovery right now, as two thirds of our central staff in that game are played by folks who are currently not active.

But if you're up for a new sim... well, that has us to two of the necessary six or so players. Start thinking about the type of character you'd like to play.


Posted on 2016-02-23 at 00:58:41.

Astrid
RDI Fixture
Karma: 31/3
600 Posts


(hums the original trek theme)

ok i'll mock up a char tomorrow


Posted on 2016-02-23 at 01:02:15.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7134 Posts


awesome

Just as a heads up - I see this game as being in the same basic timeframe as Discovery. The year will be somewhere around 2365 or so, or basically in the same time frame as Star Trek: the Next Generation season two. This would be prior to the Borg (Battle of Wolf 359 happened in 2367).

The Saber Class will be a pretty new ship at this point, as they started production in 2358.


Posted on 2016-02-23 at 01:04:41.
Edited on 2016-02-23 at 13:02:43 by t_catt11

TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


Been a very long time

Since I played in a trek game. Hmmm is the job of Capt still open? I've always wanted to Captain a starship and a scout class sounds like a good fit for my Ranger tendencies


Posted on 2016-02-23 at 01:39:10.

Chessicfayth
Cheshire Cad
Karma: 107/3
1205 Posts


*fades in*

I'd love to try my hand at a sci-fi game, but I'm afraid I know so little about the Star Trek universe that I couldn't really contribute anything.

I'd be less than the proverbial redshirt. *grin*

*evaporates*


Posted on 2016-02-23 at 09:53:52.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7134 Posts


well

The way that it works is that the Captain - which is a position, not just a rank (in a smaller ship like this, the commanding officer may well hold the rank of Commander) - is typically controlled by the GM. You see, instead of describing a dungeon to you, the Captain is largely a plot device, used to receive orders from command, pass tasks on to the other players, and make sure that the game is progressing properly.

So that spot won't be open.


Posted on 2016-02-23 at 09:53:54.

Chessicfayth
Cheshire Cad
Karma: 107/3
1205 Posts


*fades in*

Now I want to play as a red shirt specifically to lead all the others in a mutiny against the captain.

It wouldn't work, but it would be funny.

*evaporates*


Posted on 2016-02-23 at 10:00:04.
Edited on 2016-02-23 at 10:02:34 by Chessicfayth

t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7134 Posts


funny?

I'll have you keel hauled for that!


Posted on 2016-02-23 at 10:04:29.

Eol Fefalas
Lord of the Possums
RDI Staff
Karma: 475/28
8842 Posts


Och! Bloody 'ell!

Count me en, sair!


Posted on 2016-02-23 at 10:06:16.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7134 Posts


haha

One of the few people that I know for sure will bite as hard as I do on Trek...


Posted on 2016-02-23 at 10:07:00.

Chessicfayth
Cheshire Cad
Karma: 107/3
1205 Posts


*fades in*

Now there's an interesting question. Could you truly keel-haul someone on a starship? Once in space, I think I would be 'spaced' before any true damage could be done by the keel-hauling.

Perhaps if you kept to upper atmo?

*evaporates*


Posted on 2016-02-23 at 10:07:16.
Edited on 2016-02-23 at 10:08:11 by Chessicfayth

t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7134 Posts


keep on...

No, the keel haul would be strictly for show, as you would die instantly due to vacuum and freezing. Details.


Posted on 2016-02-23 at 10:12:50.

Chessicfayth
Cheshire Cad
Karma: 107/3
1205 Posts


*fades in*

Well now you've gone and taken all the fun out of it.

Next you're going to tell me you wouldn't even make some of us walk the plank.

*evaporates*


Posted on 2016-02-23 at 10:13:49.

   
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