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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Iron Age Q/A
Parent thread: another game reboot Related thread: IRON AGE Game
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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Iron Age Q/A
Seeing as how I am hoping to get the game started this week, if I can get the last couple sheets in (but no rush guys, take all the time you need!), I have decided I may as well go ahead and set up the Q/A thread, so bear with me a moment as I get my place holders set and then I will start uploading information and will answer any questions you may have as well regarding the setting or game.
Posted on 2016-06-27 at 22:27:38.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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Intro
So, seeing as how this is a world and setting of my own design we're going to start with a basic explanation and history. Most of this is in the recruitment thread, but for simplicity sake I'm moving it here too.
The closing years of the period of time that would be known for ages to come as the Age of Magic brought many changes to the face of the Realms of Theradon. The lands of the Enlightened have been forever scarred by the duels and exploits of the High Magi, marked with entire areas now known as Mage Scars. Most of the Mage Scars still emit high levels of Arcane Magic of a particular school of Magic, though some house multiple schools. Of the 8 High Magi, only 3 remain in the Lands of Theradon, Adamar the High Necromancer who now exists as a Dread Lich, Krolmnite the Gnome Illusionist believed to have hidden himself away behind such a grand illusion that not even the God's can see through its veil, and Tessara the Elven Enchantress who now dwells in the deepest most primal reaches of the Silverleaf Forest. No one is entirely sure what happened to the other High Magi, some are dead, some are said to have left this plane, and others still are believed to have ascended to Godhood.
The Goblin races banded together and formed a Nation all their own, rising to levels many of the Enlightened never thought them capable of. Their capital city, Iron Gate, is situated upon ancient ruins in an iron rich mountain range where they mine ore to craft a variety of items. In this New Age the Goblins have even been accepted as an Enlightened Race, and are (for the most part) not viewed as pests that need to be destroyed. Several other races have taken up residency in Goblin cities, including Half-Orcs who never quite feel at home among other parent race, kobolds who find work as miners, and even a few Orcs and the occassional Gnoll. Goblins are quickly becoming well known for their highly successful, if not destructive, mining methods involving black powder.
Several new races have arisen from the Age of Magic, including (but not limited to) the Changelings and Beast-kin. Both of these shape-changing races can easily blend into a typical human city and live normal lives, however many of them find that their abilities and general nature are better suited for the adventuring life style. Both races make excellent spies and thieves, and thus have gained a bit of a reputation as such. That is not to say however that these races are untrustworthy, just that many people prefer to keep at least one eye on them when they know they're around.
A new Age has dawned in the Realms of Theradon as the first of many advances marks the beginnings of an age of industry and growth before unseen in these lands. The steam engine is quickly gaining popularity, though at this point in time it is still a bulky and clumsy contraption, hardly fit for much more than heating a home or as the driving force in large clunky clockwork contraptions. Firearms are quickly gaining in popularity and infamy, but are still too rare and hard to come by for every adventurer or peasant to have one. Magic is still a strong driving force in the early years of this age, and mundane weapons are still much more common than anything else.
As ages come and go new developments often shape the face of the world we live in. The key development of this grand new age is industry and the development of steam engine technology and the improvements brought about by these advancements, including but not limited to clockwork automatons, mass transit systems, and even reliable flying ships that sail the clouds as easily as any naval vessel could navigate the waves. This new age has brought forth mighty weapons as well, putting the power of a ship's cannons, a mage's destructive might, and even the explosive might of lightning into the hands of the common adventurer. The Enlightened Races share a relative peace, but there is always tension rising between factions of varied belief structures.
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The Theradonian Calendar consists of 6 months, with a year being 352 days long.
The game will start in the 65th year of the Iron Age, or IA 65, on the first day of Autumn, Tola 26. So we are at the tail end of the 65th year.
Posted on 2016-06-27 at 22:27:54.
Edited on 2016-06-27 at 22:38:36 by Shield Wolf
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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The World
Currently my map only features one continent, but we should have plenty of ground to cover with just the one.
This continent is mostly fertile grasslands and scattered forests. The darker green regions represent forest, the darker the green the denser the forest. The peninsula in the bay on the west end of the continent, beyond the mountains, is a beach, the mountains I hope are obvious, and the large lake in the center stands out pretty well I believe. Black marks represent major cities, most of which are still unnamed and unplanned, while red marks represent possible adventure locations such as dungeons or the like. The Mage Scars are the darker regions, and are extremely dangerous to be wandering into.
Posted on 2016-06-27 at 22:28:04.
Edited on 2016-11-17 at 11:43:01 by Shield Wolf
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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Tulduroc
I am by no means an artist, so this is far from perfect and is not to scale, but gives a general idea of how the city is laid out.
The city prime is walled, with the barracks actually located outside the city, towers on each barracks connect to the city walls via bridge for purposes of patrolling the wall. The blue spot in the center represents a fountain in the market, the brown spot by that is the job board. The stars represent where the band (you'll find out soon enough) has set up.
Each district offers specific shops, contacts, and the like. The Arcane district for example would be able to sell spell components, allow young wizards to copy spells, and sell various wondrous items, trinkets, and implements most useful for an Arcane caster. While the Temple district is dominated by a large non-specific temple with various shrines for paying homage to different Gods, you can also find spell-casting services, holy water, and some divine themed magic items available in small shops dotting the district. The Crafting district should be pretty self explanatory, if you need a smith, a leather worker, a carpenter, all can be found here working a their trade. Services includes taverns, inns, restaurants, and misc items such as lanterns and the like. The residential district is tiered, like a large staircase, with the wealthier living higher up while the poor live in their shadows. The slums outside the city are for those who cannot even afford the most basic of accommodations. As residents of the city you may even have a home in the residential district, or perhaps you simply stayed in the home of the master you were apprenticed to, or you may even have slept in the slums. I suppose I could roll to see what your living situation was prior to the start, but I'll leave it up to you as the players.
Being a City of Trade Tulduroc is run by a council of merchants who hold most of the money, and therefore most of the power. A well trained and equipped militia keeps the peace and is ready should some foolhardy force ever dare to attack.
There is an Undercity of sorts as well, this part of the city is populated with various criminal, is rumored to have a black market where illegal goods can be purchased, and a couple criminal organizations that can be hired for anything from stealing to killing. Countless raids on the Undercity have failed to turn up any evidence of these organizations or the black market, so some doubt they even exist.
Posted on 2016-06-27 at 22:28:16.
Edited on 2016-06-28 at 21:28:55 by Shield Wolf
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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Character details
Here I will have various details of the characters as the game progresses, from current hp, to progress to the next level, and any effects either beneficial or detrimental.
Iara (played by Nimu)
Mattia (played by Kamina)
Savis (played by Impulse)
Zick (played by NomadD2) (and no, I'm not gonna list his whole name)
Posted on 2016-06-27 at 22:28:25.
Edited on 2016-07-06 at 23:02:33 by Shield Wolf
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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Posted on 2016-06-27 at 22:28:38.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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Posted on 2016-06-27 at 22:28:47.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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Posted on 2016-06-27 at 22:29:02.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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Posted on 2016-06-27 at 22:29:13.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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Posted on 2016-06-27 at 22:29:25.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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Posted on 2016-06-27 at 22:29:36.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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Aaaaand,
That should do it, I'll reclaim this post if need be later on. Feel free to post, chat, ask questions, etc.
Posted on 2016-06-27 at 22:30:25.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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new updates
More info posted, feel free to give feedback or ask questions about the details posted.
Posted on 2016-06-28 at 21:32:06.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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Polling
I sent each of you a PM asking what you most wanted out of the game, be it social encounters, combat, exploration, etc, and asking if your character would be more likely to initially align with a party, or if you'll be going at it alone for a while? Feel free to respond via PM or here.
I have noted, of the 2-1/2 sheets I have that the characters are all chaotically aligned, so there is that much in common so far.
Posted on 2016-06-28 at 22:02:17.
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Kamina Resident Karma: 18/0 415 Posts
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Adventuring
I sent my PM in already for what I personally am looking/excited for in this game. I'll restate my characters intentions here though for the rest of the party.
As for Mattia, his alliance depends on those who he'd work with. He's Chaotic Neutral, and does his best to follow the teachings of Cayden Cailean. As long as he can adventure freely, and drink in merriment without worry his compatriots betraying him or standing against justice and freedom, he will align himself with the others. Beyond that he's quite the free spirit and if they aren't working together on a job he will more then likely be striking out on his own to explore wherever they may be at the time.
Posted on 2016-06-29 at 01:40:49.
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