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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Paranoia: Commies Q&A
Parent thread: Paranoia: the Only Good Commie is a Dead Commie
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t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7163 Posts


Paranoia: Commies Q&A

This will be the official Q&A thread for my game, Paranoia: the Only Good Commie is a Dead Commie.

If you have qustions about your character, any secret societies you may be part of, any mutations that you may have, or any secret missions that you may be assigned... I suggest that you PM me.  You may, of course, post questions about those things here, but doing so exposes your treason... and I wouldn't put it past other Troubleshooters to metagame information about treason.

Remember - youare part of a six pack of clones.  If you die (you will die), your character will be quickly replaced by an identical duplicate. 

You don't have to post novellas, but if you are boring, you run a drastically increased risk of death.  So share your character's thoughts as appropriate, and be dramatic - fire that laser as you dive across a table and slide behind a trash can for cover.  Don't draw out firing solutions, lest you die for being boring.

Speaking of laser pistols...

I'm sure that nobody will ask me about laser pistols, or why most of you have two laser barrels that match your security clearance. That is likely because you all know Paranoia very well, and don't need to ask.

Just in case, however, you should know that laser pistol barrels act very much like an ammo supply. Each barrel is good for six presumably safe shots (assuming you have no amusing malfunctions). Barrels have six rings on them, each of which change color to indicate a use (in case your troubleshooter has trouble with simple memory tasks).

You may fire more than six shots with a given barrel, but note that every shot above six results in an ever-increasing chance of (amusing/deadly) weapon malfunction.

Barrels coincide to the security clearance given to an owner (you guys have red barrels). Standard issue reflec armor protects against lasers, and is designed to protect againt lasers of up to that color's security clearance (Yellow armor, for instance, protects against yellow, orange, and red lasers, but not green or blue).

You may use any barrel you come across, but of course doing so of a higher color than you have clearance is treason.


Have a nice day.



Posted on 2018-08-20 at 16:30:58.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7163 Posts




By my count, we need two clones to post, still.  I have contacted both.

I will post in the morning, no matter what they do. 



Posted on 2018-08-22 at 11:53:03.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7163 Posts


well done!

That was a great first round of posts, folks.  Well done!

Some of you are new to Paranoia.  If this fits you, remember - unlike pretty much any other game you've ever played... instead of working together to achieve goals, you are in fact actively working to backstab one another (figuratively and literally).  Missions in Paranoia seldom succeed - more often, it's about laying the blame of the failure on the proper traitorous commie mutant saboteurs. 

Now... some of you are new to the Play by Post game format.  A few notes:

Make sure to include your character's thoughts and feelings - but treasonous thoughts or plans should probably be sent privately to me, lest somone try to use them against you. 

For the best reading, please write in third person.  Examples:

Third peson:  Stink-R-PIE-1 scanned the room for signs of Commie traitors.  Assuming that she saw none, she tucked her hair behind an ear and advanced with her laser pistol drawn.  Where were they hiding? She wondered.

First person: I scan the room for any signs of Commie traitors.  If there aren't any, I will advance with my laser pistol drawn.  I wonder where they are hiding.

As you can see, the ssecond entry is more like how it would go around a table.  However, it can be really confusing to read six different people's persepctives from the "I" point of view.  So try to write in third person, desribing what's going on, etc.  It makes for way better reading that way; play by post is a bit of an exercise in creative writing, after all.




Posted on 2018-08-23 at 12:04:14.
Edited on 2018-08-24 at 15:54:23 by t_catt11

Eol Fefalas
Lord of the Possums
RDI Staff
Karma: 475/29
8864 Posts


Uh-oh!!!

Someone just sporked up!



Posted on 2018-08-24 at 15:52:19.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7163 Posts


the story?

So, you clones have a decison to make.

Bright's actions were surely not so subtle as to go unnoticed by the crowd.  Then again, people *were* making it a point to look away. 

He is attempting to pin the blame for the damage on Dweebs. 

Will you coorborate his story potentially helping him out - and potentially risking yourselves here? 

Will you cotradict him outright?

Will you take more of a wait and see approach?



Posted on 2018-08-24 at 16:40:52.

Eol Fefalas
Lord of the Possums
RDI Staff
Karma: 475/29
8864 Posts


I saw nothing...

...NOTHINGK!!!



Posted on 2018-08-24 at 17:11:58.

Keeper of Dragons
Devil's Advocate
Karma: 59/18
2581 Posts




Even for chocolate?   



Posted on 2018-08-24 at 21:20:38.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7163 Posts


posts...

C'mon, folks.



Posted on 2018-08-27 at 11:03:38.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7163 Posts


marching order

I need to know the official marching order.  In case... there's a puddle to be stepped over.  Yeah.



Posted on 2018-08-28 at 13:27:48.

Keeper of Dragons
Devil's Advocate
Karma: 59/18
2581 Posts




Brighte will boldly take the middle position.  😀



Posted on 2018-08-28 at 13:44:26.

Eol Fefalas
Lord of the Possums
RDI Staff
Karma: 475/29
8864 Posts




Rear guard, please... Hard to lead if you step in the "puddle" first.



Posted on 2018-08-28 at 14:05:36.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7163 Posts


marching rder

Per our fearless leader's PM, I have the marching order as follows:

1. Artie
2. Steam
3. Brighte
4. Slipp
5. Blowz
6. Ammpe

If there are objections, voice them here.



Posted on 2018-08-28 at 15:33:04.
Edited on 2018-08-28 at 15:38:27 by t_catt11

breebles
#1 Kibibi
Karma: 58/1
1843 Posts


OGAD

OGAD, I only saw this after I made my post! Oof, I'll be better about checking the Q&A before posting again!



Posted on 2018-08-28 at 15:45:55.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7163 Posts


:D

I mean, I did PM everyone about this thread before we started...



Posted on 2018-08-28 at 15:46:43.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 378/54
7163 Posts


regarding colors

I touched on this in an earlier Q&A post, but let me revisit.  In this world, red does not necessarily mean "avoid me!" 

Alpha Complex is color coded according to security clearance.  Red level (you guys) is the second lowest level.  You may interact with items of your clearance level or lower - red or infared (which appears as black). 

As such, you would understand the system where you use red doors, grab red handles, press red buttons.  Elevators of your clearance would have red buttons, for instance. 

It is treason to access anything of a clearance level beyond your own - touching the yellow button is treason. Using a green laser barrel is treason.  Opening a blue door is treason.  And so on and so forth.



Posted on 2018-08-28 at 17:07:26.

   
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