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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> New Destiny Characters
Parent thread: Destiny's Flight - A Serenity RPG
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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New Destiny Characters
Name: Wyatt Sung Position: Captain
Agility: d10 Strength: d6 Vitality: d8 Alertness: d8 Intelligence: d6 Willpower: d8
Skills Athletics d6 Dodge d10 Covert d6 Discipline d6 Guns d6 Pistols d12 Shotguns d8 Influence d6 Barter d8 Leadership d10 Mechanical Engineering d4 Melee Weapon Combat d6 Perception d6 Intuition d8 Pilot d6 Pilot Caravel, Outrigger d8 Unarmed Combat d6
Assets (* Denotes might not be known to all): Fightin, Type - Always ready for a fight, Wyatt is a man who can duke it out Steady Calm - not much fazes the captain, he's seen it all Heavy Tolerance - Wyatt can drink a lot of whiskey without noticing the effects Leadership - Wyatt inspires others Friends in Low Places - Wyatt has many a friend in the underworlds of the Verse
Complications: Credo - Wyatt has a personal sense of honour that effects his good judgment sometimes Straight Shooter - he is a basically honest person, not cottoning to lying Superstitious - There be signs of bad luck everywhere in the verse Loyal - Wyatt is extremely loyal to his crew and Destiny *Hooked - Wyatt is an Alcoholic, but he keeps it to himself.
Action Figure comes with: Ballistic Mesh shirt (1W-converts all damage from bullets to stun/shock) Combat Knife (d4 W | 1 lbs.) Pistol (d6 W | 100' | 3 [8] | 2 lbs.) Shotgun (d10 W | 10' | 2 [10] | 10 lbs Derringer (d4 W | 30' | 1 [2] | 1 lbs Shipped-Link Handset Databook 2 cutting torches 10 "Sticky" Scrapper's Gel Basic Toolkit Electronics Toolset Mechanic's Toolset
Blue Jeans; Red T-shirt; Gunslinger's Holster (low on the right); Shotgun shoulder-rig with back holster; Knee-high, brown cowboy boots, Long brown "Browncoat" Duster; brown, wrist-length leather gloves; red bandana (worn about the neck); Brown cowboy hat, low crown, with crocodile teeth in the band.
Back-History Ni how. Name's Wyatt Sung an' I'm whatcha might call a Rimmer. Now, ya wants t' glean a bit of know-how 'bout me an'mine, so's I'll make it speedy-like. I was born to a mercantile-man who owned an' worked his own shop on Jiangyin. My ma was a sweet li'l ol' woman o' Korean-blood who helped 'round-about the shop. I grew up with them wanting me t' excel in my educatin' an' pick up the family business, but that weren't fer me. I got the itch t' travel, ya know? Went on to work at a ranch out yonder hills from town as a hand movin' cattle an' the like back an' forth t' the shipyards an' spendin' hard-earned livin' at dance halls and gamblin'. 'Course, as fate would 'ave it that's where I made acquaintance with my wife, Eden. Now, I could ramble on 'bout the way she looked an wax all poetic an' such, but a man'd be plumb stupid t' latch himself t' someone he thought was just joo bah jeh, so I'll's jus' leave it at I married the woman an' move on.
Couldn't do 'er justice anyways.
Like I said, we married an' I stopped spendin'. That gave me rights t' purchase a small piece o' land near the stretch I rode. I began keepin' cattle an' Eden glorified our spread. Then my baby girl was birthed. We named her Summer 'cause that's what she brought t' our home - an' she was birthed in the summer. 'Course, all my time carousin' and womanizin' must've tempted the fates 'cause that's also the year the Unification War started. Jiangyin weren't no interest t' the Alliance an' I don't much care fer politickin', but Eden was all in a fit 'bout it. She kept on an' on, every meal, an' I didn't stop her none. I thought it quaint at first; ya know? But the sun set on that dern quick. I laid down the law - practically bound her by it. Was the last convo I had with her, an' the last time I saw my daughter livin'.
Some big damn bad men came by while I was rangin'. They was Alliance supporters an' my beautiful wife wouldn't lie down as far as her politickin' was doin' an' they killed 'er fer it. They torched the homestead with Summer still inside - I killed 'em dead that night in town. All of them. Took my scattergun in the saloon after I did some researchin' an' opened them all up. After, I was bound by law. I coulda run, but I don't run, an' the Law bound me. I was due t' be hung when a roughrider by the name o' Sam Hayword was dropped in my cell fer performin' the fisticuffs in the saloon 'cross town. He told me all sorts 'bout the Browncoats an' the fightin' 'gainst the Alliance; so much that my ear was done near talked off. When he was plumb tuckered out I lay wakeful an' thought 'bout Eden, Summer, and the Fight. I thought 'bout Eden's politickin' an' knew then an' there the only ways I could do her an' my baby girl honors would be t' carry on her dreams. The sheriff was a sympathizer with the Browncoats so it took little convincicatin' t' get 'im t' let me go so long as he never saw me no more. Me an' Sam hitched us a ride t' the nearest recruitin' post an' volunteered. Sam went off t' foot soldierin' somewhere's an' I gots the flyin' gig tha' got me familiar with the Firefly. Tha' boat was called Celestial Diva an' she was a handful; all skirts an' no sense, but she could run them blockades. The rush o' flyin' helped keep my mind off Eden an' Summer-girl, an' I gotsta kill me some Alliance. I continued t' run blockades an' kill me some purple bellies 'til them tian di wu yohn in high command sign that treaty. That's when I was left with something of a pickle in the brainpan. I didn't know what t' do with myself an' memories were lookin' t' kill me. Saloons became my puhn yoh, liquor, my ma tze.
Posted on 2019-07-16 at 08:55:00.
Edited on 2019-07-16 at 09:27:50 by Alacrity
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Ivy Sanders
Name: Ivy Sanders
Attributes
Agility: d12 Strength: d4 Vitality: d6 Alertness: d10 Intelligence: d8 Willpower: d12
Assets: Talented (Minor) – Dodging really fast, like she knows where they gonna shoot Trustworthy Gut (Minor) – She get that feeling
Complications: Things Don’t go Smooth (Minor) – Lady luck don't get along Ivy, Mom is dead, Dad is long gone Anxiety(Major) - Ivy don't go out much, not into people or crowds and stays mostly on the ship.
Skills Athletics d6 **Climbing d8 **Contortion d8 **Dodge d12 Covert d6 **Stealth d8 Sleight of Hand d8 Guns d6 **Pistol d8 Perception d6 Intuition d8 Performance d2 Pilot d6 **d8 Freighter **d8 Astrogation Unarmed Combat d2
Action Figure comes with: Ballistic Mesh shirt (1W-converts all damage from bullets to stun/shock) Combat Knife (d4 W | 1 lbs.) Pistol (d6 W | 100' | 3 [8] | 2 lbs.) Shipped-Link Handset PADD (Personal Access Data Device) with wireless earbuds Ballistic Vest Assorted clothing (Favours Flannel shirts and yoga style pants) Locket necklace with picture of her Mother Basic Toolkit
Bio: She is of average height for a 16 year old girl, with bright blonde hair and wide blue eyes. She is remarkably empathic and very open in her outlook, enjoying interacting with the crew but is painfully shy around strangers.. She’s had a rough time over the last few years and settled into her teenage rebelliousness a little early.
Born on Rhamba to a single mother, Ivy's mother was approached by some men asking if she would like to enroll Ivy in a special school on Sihnon. When she refused, not wanting to relocate, things got rough for her and Ivy. She lost her job, people broke into her home, and she was assaulted on the street more than once. She turned to an old friend (Captain Wyatt). The Captain flew Destny over as fast as he could to help but while he was en route, Ivy's mother was killed. The Captain and his crew collected Ivy and took her with them and now she lives among the crew.
Posted on 2019-07-16 at 09:19:08.
Edited on 2019-07-16 at 09:33:38 by Alacrity
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Fenris (Wolf) Apollo
Name: Fenris (Wolf) Apollo
ATTRIBUTES: Agility: d10 Strength: d12 Vitality: d8 Alertness: d6 Intelligence: d6 Willpower: d8 Life Points: 18 Initiative: d10+d6
: Complications: Deadly Enemy(Minor)- During his prison term one of his boxing losses was deliberate. Seems two men had bet a large amount of money on him, one a high level Alliance guy by the name of Cranston Van’ Stathem for him to win and the other a high level mob kingpin for him to lose. Being imprisoned in a prison run by mob paid guards Fenris figured it be better to lose and he did. However this gained him a very deadly enemy that he does not know he has. It was only by the Mob bosses protection and two deliberate lost fights for him that Fenris made it out of the prison alive. Don’t Come Back Now(Minor)- The paperwork that Fenris uses is really only good for the outer Rim planets. In the core worlds he would have his travel restricted or be required to use his real papers Fenris Loyal(Minor)- After the events of the war, prison, his friendship with Wyatt was the only thing left. Finding the Destiny with Wyatt and Pop he has come to feel that the only people worth saving in the verse are Wyatt, himself, the Destiny herself, and her crew and to hell with everybody else. Memorable(Minor)- Thanks to his years of fighting, his 25 wins, 5 loss record and numerous prison tattoo’s, Including the name PERDITION burn branded across his back shoulders, he is not easily forgotten by certain Alliance or Rim folks. Straight Shooter(Minor)- Fenris has a code of honor that holds to the belief that he would rather hurt a person with the truth, then with a lie.
Assets Friends in Low Places(Minor)- Fenris picked up the friendship of mob boss Anthony”Big Tony” DiNozzo while in prison losing fights at the bosses say so. The mob Boss’s protection helped him to survive prison. If not for reuniting with Wyatt he would most likely be working for him as an enforcer or hit man. Mechanical Empathy(Minor)- Having finally accepted the Destiny as his home he is more in-tune with her, feels her in a better way, and loves her as more then just a ship. Mean Left Hook(Minor)- His fists are hard as rocks. Fenris is easily capable of killing a man with his bare hands. his years of boxing/brawling gave him hardened callous so finger/knuckle breaks are rare. Tough as Nails (Minor)- Fenris's spent a lot of time scrapping to get and keep what's his boxing/brawling matches helped him to take painful punches and blow them off. Enough years of that kind of thing's like to make a fella pretty hard to put down and keep there.
Skills: Athletics d6 **Dodge d8 Mechanical Engineering d6 **Create Replacement Parts d12 **Repair d12 **Rewire and Reroute Electrical d10 Planetary Vehicles d6 **Ground Vehicle Repair d8 Guns d6 **Repair d8 **Pistol d12 Melee Weapon Combat d6 Unarmed Combat d6 **Mixed Up Martial Arts d12+d2 Pilot d2
WEAPONS *1 COLT PYTHON LG 6 (HEAVY COMBAT REVOLVER) (Slung low on right thigh in spring loaded quick draw holster.) Dam: d8w Rng: 120ft Rate: 2 Mag: 12 Wgt: 3 Speed loaders: 3 (36 rounds) 1 in weapon, 2 on hip. 500 rds stored *1 DESERT EAGLE (SEMI-AUTOMATIC HEAVY PISTOL) (Slung in shoulder holster under left arm) Dam: d8w Rng: 120 Rate: 2 Mag: 12 Wgt: 3 Mags: 3 (36 rounds) 1 loaded, 2 carried under right arm) 500 rds stored *1 NEO-TECH DERRINGER (CLOSE-ACTION, CONCEALABLE PISTOL) (Concealed in secret inner waistband holster, small of back) Dam: d4w Rng: 30ft Rate: 1 Mag: 2 Wgt 5 200 rds stored. *1 GERBER COMBAT KNIFE (Sheathed on left hip, hand grip facing to the right for right hand draw) d4w (W/ Brass Knuckles +d2ds) AR-15 (SEMI-AUTOMATIC ASSAULT RIFLE) Dam: d8w Rng: 150ft Rate: 3 Mag: 40 Wgt 11 Mags 2 (80 rounds) 1 loaded 1 carried 500 rounds stored COMMANDO CM 30 (SNIPER RIFLE) Dam: d8w Rng: 1000ft Rate: 3 Mag: 20 Wgt: 10 Mags; 2 (40 rds) 1 loaded 1 carried. 500 rds store
(*Weapon carried whenever away from Destiny)
EQUIPMENT/GEAR - ROOM LOCKER Knife, utility d2w (Swedish Multi Tool) Tool set, mechanics Tool kit, basic Databook 30c First Aid Kit Survival Kit (The following are included in the pack) • 1 person shelter, basically a small pop tent • Bio-canteen. A self-contained water purification system that holds 1 liter of water. • 2 Bio-canteen filters (1 filter is good for 3 refills). • 1 protein bar. (If sliced thin bar will easily last a week) • 1 space blanket. • 1 basic first aid kit. • Flash light(manual powered, lasts 4 hours, 5min to recharge) • Survival Knife (treat as combat knife) Knife contains; • Small compass • 2 needles • Spool of nylon thread • 12 matches • Piece of flint Binoculars Cutting torch Scrappers gel (x5) 15c CADboard 30c Gun cleaning kit 2c Gun repair kit 8c patch tape (2 rolls) 4c ballistic mesh shirt 46c handheld transmitter 3c Ship-linked Handset 3.2c Spare Clothes *jumpsuit/coveralls 3c *basic outfit 4c *Semi-fine shirt / Pants 12c 230 credits
Background: Fenris was a drifter and an orphan as a young boy. He loved machines and found that fixing them came easy to him. When he got into a pretty serious fight in a bar, leaving his opponent ending up in a coma in the hospital. He was arrested and taken to jail where he first met Wyatt Sung and the two started to become friends. When offered a way out of jail by joining the Browncoats, Fenris was the one that convinced Wyatt to take the offer from the Sheriff and join the Browncoats. In the course of their joining up they stayed together and both ended up on a Firefly-class blockade runner, Wyatt as its pilot and Fenris as its mechanic. However Fenris was later wounded and captured by an Alliance patrol.
Taken to Perdition prison Fenris spent roughly the next 2 1/2 years imprisoned there until 6 months after the war had ended. While there he met and made friends with one Sean Lee Sarafina, better known as Eagle Eye. Eagle Eye was the prison fixer, the guy everyone goes to get something. The guy who could get you a girl, a bottle of whiskey, smokes you name it he had a way to find it. He was also the guy who put on the Octagon, a no hold’s bared anything goes gladiatorial type brawl. Two guys in, one guy out, the second left behind for dead, crippled or just beaten unconscious. With the war in the Black in full swing the guards cared less what went on in these fights, even placed wagers on them, and if anyone died all they had to do was dump the body in the incinerator and problem solved. The only thing they did not allow were weapons of any type it was all bare knuckle. Well Sarafina seeing the young man’s size and potential took him under his wing and after a year and a half of training, building muscle and somehow the two becoming close friends, he had put him into his first fight… Which Fenris barely lost. However three months later he was on top and no longer losing and sharing in Eagle Eyes good fortune as friend and bodyguard.
It was during this time the guards became more involved and with Eagle Eye’s help arranged for fights in other prisons. Then suddenly Eagle Eye was released with no explanation other then “Good Behavior and a mob boss by the name of Anthony”Big Tony” DiNozzo quickly took over for him. After making Fenris a good deal the win streak continued till the DiNozzo told him to lose, which having really no choice Fenris did. However a high ranked Alliance noble man by the name Cranston Van’Stathem lost a lot of money that night and vowed to make Fenris one day pay. Protected by DiNozzo he was only asked to lose 2 more fights and 6 months after the war he was released marking almost three years in Perdition.
After his release to his surprise they returned his clothing to him, including his Browncoat duster with the unit patches intact, yet minus the weapons he was captured with. After a day or two of paperwork Fenris found himself placed among others of his old unit for the sake of “efficiency” he was told. Fenris did not buy their efficiency as the Alliance called it. He was pretty sure it was them being too lazy to look up each man’s records fully. However, it was still good in some ways as he greeted old and new faces and was once more reunited with Wyatt Sung. Put on a ship, you watched as Perdition prison became just a memory as you headed out into the Black.
Posted on 2019-07-16 at 09:58:33.
Edited on 2019-07-31 at 23:46:43 by TannTalas
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Alaxis Van'Stathem
Name: Alaxis Van’ Stathem
ATTRIBUTES: Agility: d10 Strength d6 Vitality: d10 Alertness: d10 Intelligence: d10 Willpower: d8
Complications Credo(Major) - To never leave anyone - soldier, civilian, adult or child in harms way if she can help them - even if it costs her life. Memorable(Minor) - As a daughter of a rich core world family fighting for the browncoats caused her to become quite memorable in certain circles and an embarrassment to her family Loyalty(Minor) - To the Browncoat Philosophy and Wyatt Sung Lightweight(Minor) - You get drunk really easily - Doc needs to show needle to make you pass out (Due to Alaxis being the doctor she doesn't drink thus the reasoning for this complication) Dead Broke(Minor) - Due to her falling out and disownment her father cut her off from the family money thus she never seems to have enough money
Assets Highly Educated(Minor)- Family were rich Core Worlders you never wanted for anything growing up. Put you through high paid Med school. Lightning Reflexes(Major)- Thanks to the high priced Med school gym and sports teams fitness centers you became fast, some would say as fast as lighting if they knew how fast lighting was. Medical Empathy(Minor)- You found out while in med school you had a feeling for the human body and what made it tick. In almost record time you could diagnose ailments and render care.
Skills: Athletics d6 **Dodge d8 Discipline: d6 Influence d6 Knowledge d6 Medical Expertise: d6 **First Aid d10 **Surgery d12 Guns d6 **Pistol: d10 Unarmed Combat: d6 **Martial Arts d10 Perception: d6 **Read Lips: d8 **Sigh Language d8 Planetary Vehicles: d2 Pilot: d2 Scientific Expertise d6
WEAPONS 2 Pistol (In low slung spring loaded fast draw holsters) Dam: d6w Rng: 100ft RATE: 3 Mag: 8 Wgt: 2.5 5 speed loaders (48 rounds) 1 in weapon, 4 on hip. 420 rds stored
EQUIPMENT/CLOTHING Advanced First Aid Kit 10c (Includes everything needed to preform emergency Surgery outside a hospital. 30c Gun cleaning kit 2c Survival Kit: (The following are included in the pack) • 1 person shelter, basically a small pop tent • Bio-canteen. A self-contained water purification system that holds 1 liter of water. • 2 Bio-canteen filters (1 filter is good for 3 refills). • 1 protein bar. (If sliced thin bar will easily last a week) • 1 space blanket. • 1 basic first aid kit. • Flash light(manual powered, lasts 4 hours, 5min to recharge) • Survival Knife (treat as combat knife) Knife contains; • Small compass • 2 needles • Spool of nylon thread • 12 matches • Piece of flint patch tape (2 rolls) 4c ballistic mesh shirt 46c handheld transmitter 30c jumpsuit 3c basic outfit 4c Semi-fine blouse / Skirt 12c 200 credits
Background - Being raised in Ariel Alaxis was put through medical school by her family. However, once she graduated she decided that her skills would be put to better use on the outter Rim. Doing this however caused her to fall out with her family and joining the browncoats caused her father to disown her.
Posted on 2019-07-16 at 10:16:19.
Edited on 2019-07-16 at 13:40:14 by Alacrity
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Jonah "Pops" Hicks
Jonah "Pops" Hicks
Attributes
Agility - d8 Strength – d6 Vitality – d8 Alertness - d8 Intelligence - d10 Willpower - d8
Life Points 16
Assets Good Name (Major) – You are known by some and you are held in high regard Not your First Rodeo (minor) –You have training, experience, education and a sharp mind. You can you plot points to draw out facts and details others might know Forgettable (minor) - You have something about you that makes people not notice you.
Complications Straight Shooter (minor) - You are generally honest and like to remain that way. Things Don’t Go Smooth (Minor) - Lady Luck hate you. Things never work out in the end for you without a series of complications. Crude (Minor) – You are blunt especially when you are irritated, which is often. Loyal (Minor) – Destiny is more than a home to you and the people in it are more than family
Skills Athletics d4 Covert d6 **Disable devices d8 Guns d6 Pistols d10 Shotguns d8
Influence d6 **Barter d8 Melee Combat Weapons d6 **Knives d8 Perception d6 **Deduction d8 **Intuition d8 Planetary Vehicles d2 Pilot d6 Unarmed Combat d6 **Karate d8 Mechanical Engineering d6 Technical Engineering d6 **Hacking d8
Equipment
2 x PISTOLS 8 x Magazines of Ammo (96 bullets) 5 x Boxes of Ammo (240 bullets) Holsters 1 x Shotgun 4 x Magazines of Ammo (24 shells) 5 x Cases of Ammo (240 shells)4 x Basic Outfits 1 x Multiband Watch 1 x Fancy Outfit 2 x Bandoleers 1 x Athletic Bag Multi tool Ruck Sack Throwing Knives (3) Basic tool kit Tool Set, Electronic Lock Picks (Manual) Lock Picks (Electronic) Ballistic vest 2 x Handheld Transmitters 1 x Combat Knife 1 x Utility Pocket Knife
Background:
Jonah "Pops" Hicks is in his late 50s to early 60s. A drummed out Alliance Officer, been out 10 years before the war running his own business shuttling people. He somehow got his hands on one of first Knorr class transport prototypes which he flew through the end of the war.
How it happened:
Some nine years before the Unification War, ship designer Contessa Herkeimer set about designing the light cargo transport to supply the needs of Border and Rim freight shippers. The result was the “Knorr.”
Her design was fairly radical for the time, and seems to polarize opinions. Johan had worked there for years and had become the Senior Quality Engineer in Research and development. Although he didn't really support any political side he had to join the Alliance to keep security clearances. He was awarded the rank of Captain which would allow he to fly. As his job he would review designs, check and test prototype crafts to see that they met specifications before turning it over to a test pilot who then push it to it limits.
A hot shot young pilot got cute attempting a vertical landing of an early design Knorr and lost control of the craft. It swung toward the observation area. Herkeimer's daughter had been on the tarmac with Johan and the other engineers. As the thrusters were melting and burning a path toward them the group fled to the hanger. Jonah scooped up the young girl rushing her to the safety of building. They were able scramble through the door, the girl safely clear of the danger, but as Jonah turned back to pull the door closed the backwash flashed through burning his face and hands. The burns left his face badly scared with pinkish wrinkled skin. (He now wears a full bread to cover the scares.)
The pilot was from a wealth core family and eventually the blame was place on a malfunction the Jonah had missed. The family saw to it that Jonah lost his job and his commission. Herkeimer however knew the truth and felt indebted to Jonah for saving his daughter. He helped Jonah move out from the core plants and set up a shuttle business. By spreading the word Jonah became nearly a personal shuttle service many friends and family of the Hereimers. When the war started he turned the business into a diplomatic currier service that got him clearance in and out of many planets and situations.
Jonah never really support the Alliance, that young hot shot had become a ranking officer and his recklessness had cost the lives of many of his own men. He had also ordered many of the unnessary bombing in Serenity Valley.
Pops has varied background. He can fly, cook, open locks, fix computer, hack programs and other unexpected skills. He says he was too old to be a Browncoat, but he seems to have been in a lot of places when someone was needed on the QT.
Posted on 2019-07-17 at 08:39:29.
Edited on 2019-07-23 at 08:12:37 by Alacrity
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Alexander Castlebrandt
Name: Alexander Castlebrandt/Dakota Jones
Aliases: Hugh Thorstein, Alexander Castlebrandt, Dakota Jones, Karl Olson, Thomas Payne
Publications:*The Eternal Cradle, When Childhood Never Ends *Reciprocal Obligations: Society and Citizen *Individual Rights in a Nurturing World; a Treatise on the Role of Government *What about me? Should Individual Choice Matter in the Modern World? *The Declaration of Independence, An Idea whose Time Has Come Again? *Which Came First, Society or the Individual? *What is the Third Estate? Old Questions for Modern Times *Why Even Rebels Deserve a Life
Physical Attributes
Agility – d6 Strength – d6 Vitality – d6
Alertness – d8 Intelligence - d12 Willpower – d10
Life Points: 16
Assets Cortex Spectre – He went off the grid when he disappeared from his academic life and became a smuggler. (Minor, -2) Highly Educated – He has the background of a college professor of philosophy. He was an associate professor at the University of New Atlantis. His groundbreaking work gives him name recognition (as Hugh Thorstein) and academic respect, but also generates fear by those afraid of being associated with him or animosity by those who believe in the system. (Minor, -2) Natural Linguist – He has read materials from old earth in many languages. He tries to publish in local languages. The career of an academic is usually one laced with languages. (Minor, -2) Trustworthy Gut - He has learned to trust his gut on everything from just how far he could push a boss or a publication to where he could leave a copy of a document without getting caught. Guts and smugglers go together. (Minor, -2) Friends in High Places – These would come in two places: 1. Academics impressed with his work. Not super high places, but academics can be found anywhere there is a university. 2. A career as a smuggler and specifically as a smuggler who is an expert in old-earth objects would lead to some connections. His connections are in many places, but aren’t exactly highly placed with the possible exception of people who have purchased old-earth materials. (Minor, -2)
Complications *Credo – A strong moral code regarding how people should be treated. This is based on his philosophical background. Both existentialism and utilitarianism allow for some flexibility in how one determines what is right, but Alex will always try to do the right thing. (Minor, +2) Wanted – His original persona, Hugh Thorstein, is definitely wanted, although just for questionable (treasonous?) beliefs and writings. Thomas Payne is likewise, plus he might be tagged as a smuggler. Maybe. Karl Olson is a known smuggler, but has no known connections to the previous two names. Dakota Jones and Alexander Castlebrandt are not believed to be known to the authorities. He has never been convicted under any name. (Major, +4) Ego Mark – It really isn’t exactly an ego mark, but this seems to be the closest thing. Alexander believes that the ideas he is writing about and the documents he is discovering are very important. More important than one lone academic. He tries to leave behind copies of revolutionary works so that others can find them and read them. If he has the ability and opportunity this might be inserting computer files where others will accidently find them. Or it might be leaving behind paper copies. He teaches philosophy wherever the opportunity arises. So it isn’t exactly an ego mark, but it seems to amount to the same thing. (Major, +4)
Skills
Athletics d6 **Dodge d8 Guns d6 Knowledge d6 **Philosophy d12 **Earth that was Antiquity d12 Influence d4 Linguist d6 **Old Earth languages d10
Pilot d6 **Navigation d10 **Transports d10 Planetary vehicles d2 Medical d4 Perception d6
Science Expertise d6 Historical Sciences d8
Unarmed Combat d6
Equipment:
Background: Hugh Thorstein was born and grew up in a moderately well-to-do family in one of the inner worlds ruled by the Alliance. The world he knew took care of him and had provided well for his family. It seemed a good system and a good life. Young Hugh received a good education from his home town of Newcastle on Byrne and eventually went to university to study philosophy and archeology. The history of Old Earth had always fascinated him, as did the gifts that society had given him and those around him. Eventually he graduated with a PhD. In philosophy and received a position as an assistant professor of philosophy at the University of New Atlantis. (It was a large island-based city, but few there understood the legend of Atlantis, which Hugh found to humorous. The cities founders had only understood that Atlantis was a great island civilization.)
At first Hugh’s work was fairly ordinary and his first publication, Why Even Rebels Deserve a Life, was pretty-much straight Alliance policy. The young philosopher was a product of his environment and believed what he had been taught. But then as things were heating up with the outer planets, Hugh discovered a rare document deep in the archives of the university library. It was titled, “What is the Third Estate” and was written by a man named the Abbe Seyes. Hugh suspected nobody had seen the document in many years. It raised questions about the role of the poor and the non-ruling classes in France back on Earth and it made him think. It also lead him to find another document in the archives – “The Declaration of the Rights of Man and Citizen.” It spoke of human rights and freedom in ways that Hugh had never considered before. Based on these documents his next publication, Which Came First, Society or the Individual? Did very well (for a philosophy book) and got people discussing some of the issues raised in these documents. The book wasn’t exactly against Alliance teaching, but it questioned the boundaries of that system just as the war was heating up. Hugh Thorstein did not get in trouble, but he did get on people’s radar.
This work pushed the young philosopher to pursue other old-earth works as he realized that the questions he was confronting were not new at all but had been covered by some of the greatest minds of earth’s past. But while he found hints of names he greatly desired to read: Locke, Hobbes, Jefferson, Voltaire, Plato, Kant and others, he also discovered that the works of these men were rarely in the legal libraries. For some reason the Alliance, his Alliance, the one he had grown up with and believed in since he was a small child, did not want him to read these authors. In the grand tradition of banned books everywhere, this simply made the young man more eager to find the works and read what he was not supposed to read.
The first one he found was by John Locke – a series of hints and connections led him to a private collection right in New Atlantis. But quickly he discovered that he would have to go off-world to find the others. Some of these books might have been lost forever as the Alliance erased them from official databases, but things from old-earth had value and were sometimes till to be found in private collections. Travel quickly crippled the intellectual’s budget. He had some experience flying from his younger days (moderately well-to-do parents have their advantages) and so he decided to push for his pilot’s license. This allowed him to travel more on his own and at a lower cost, sometimes even hauling goods to make some extra cash. It was not easy work. People frequently hid their collections, at least those things that might be considered questionable by the authorities. But Hugh got very good at ferreting them out and convincing people to let him read them.
The next couple of years became a whirl-wind for the young academic. He roamed the solar system finding new/old books and sometimes worked to see them republished for the first time in centuries. He wrote his own books, gradually coming to believe that the Alliance he had admired as a child actually denied people the freedom they needed to make meaningful choices in their lives. How could Sarte say people were “condemned to be free” if nobody was every allowed to make a meaningful choice? He wanted those choices. But the Alliance was less sure of him and despite a growing reputation in the philosophical community he was fired from his post at the University. Hugh didn’t even know it at first – he had traveled into the outer rim in search of a copy of something called the “Declaration of Independence.” He found it, but returning from rebel space with a revolutionary document to find himself forcibly unemployed was a clear danger sign to the academic who had always thought clear ideas would win out in the end. He knew he was in danger and when a group of Alliance agents ransacked his apartment while he was out he decided it was time to run. His last act of defiance under his old name was to publish the book, The Eternal Cradle, When Childhood Never Ends. It raised serious questions about the value of a government that treated its citizens as children – taking care of their needs but never letting them become free-thinking adults. Even Hugh knew the book was highly flamitory and would not be tolerated. He published it in a last act of defiance and ran.
The next few years were the peak of the war with the rebels in the outer rim. The young academic thought many times of joining them, but decided he did more good trying to pry loose these bit of academic history and thought then by getting shot in a battle. He changed his name and went on the run, dropping off the grid entirely. The first name he chose was Thomas Payne. He didn’t think government agents would be clever enough to see a link to the original Paine, but someone was. Although Payne did manage to locate a few old works, he was quickly discovered and it was only through luck and the help of a group of university academics who (secretly) admired his work that he escaped.
The next name he chose was Karl Olson. Olson was a bland name and useful for the smuggler that he became. He earned a reputation dealing in old-earth objects. While the smuggler himself was most interested in books, he dealt in any object he could get his hands on in order to make his real targets less noticeable. He got quite good at it. He was part of a crew that worked together – he was the pilot. His reputation with his crew and the entire smuggler world was greatly enhanced when he was able to confront a dealer who was underselling items. His crew was due to be paid a small amount for delivering a series of items, but Olson, with his extensive background in old-earth items recognized that they were worth 100x what they were getting paid. Since their contract guaranteed a percentage of the take and not just a set amount, he pushed the dealers into a much higher payout for his crew. The dealers were upset, but also recognized that Olson’s skills would be valuable and the Olson-crew became well known. Eventually, however, notoriety brings the authorities and the crew was forced to split up. Hugh Thorstein abandoned the name of Karl Olson for the time being. It was just too dangerous. He didn’t think anyone had connected Hugh Thorstein/Thomas Payne with Karl Olson, but he couldn’t be sure.
At that point the smuggling academic moved on to more individual work. He kept looking for lost books from old earth. And he occasionally published works under the name of Dakota Jones. (Hey, I live in North Dakota, not Indiana!) They didn’t get huge print runs, but they did get printed – mostly in the outer worlds, but he knew that they sometimes worked their way towards the inner parts of the system. Wherever he traveled he would leave behind copies of his books or copies of old documents. Sometimes pamphlets, a format he learned had great success in earlier generations. He smuggled to make money and to find the books that ignited his curiosity. And smuggling also gave him a way to move around the system and spread what he found.
After the war finally ended (He felt some guilt for not fighting with a gun, but felt that fighting with his pen was a better use of his skills.) felt close to giving up on things. The system he believed in as a child had one, but he no longer believed in it. He didn’t think it was completely wrong. A society had an obligation to see that its members had a chance at a decent life and this the Alliance did very well. But freedom was a part of a decent life and that seemed to have lost. But somewhere between needing another meal and knowing that ideas could not be allowed to die, he felt the need to get back to work. The last couple of years he had worked mostly on his own, but his previous efforts had shown the value of a crew. His recent work was under the name of Alexander Castlebrandt. He published under Dakota Jones, but that name was known as a writer of revolutionary works. He could not use it for day-to-day jobs.
And so, Alexander Castlebrandt found himself looking for a crew. He would smuggle whatever needed smuggling (almost anything, he would not do things he considered unethical) while using it as cover to try and uncover more lost works of old-earth. If the opportunity allowed, he would try to keep writing himself and see that his works and the old books he uncovered got published. Even a single volume might be the one that kept a book from disappearing forever.
Posted on 2019-07-17 at 08:56:04.
Edited on 2019-07-26 at 07:39:59 by Alacrity
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Sean Callahan (Fox)
Name: Sean Callahan (Fox)
Stats
AGI: d10 STR: d6 VIT: d6 ALERT: d8 INT: d10 WILL: d8
Assets/Complications:
Cortex Spectre (Minor) -2 Lightnin' Reflexes (Major) -4 Steady Calm (Minor) -2 Two-Fisted (Major) -2
Overconfident: +2 Deadly Enemy (Minor) +2 Ego Signature (Minor) +2 Traumatic Flashes (Minor) +2 Twitchy: +2
Skills
Athleticsd6 **Dodge: d8 Covert d6 **Disable Devices: d8 Discipline: d2 Guns d6 **Pistols: d8 Heavy Weapon: d2 Knowledge: d4 Melee Combat Weapons: d6 Perception d6 **Intuition d8 Planetary Vehicles: d4 Survival d6 **Space: d8 Unarmed Combat: d2 Linguist: d2 Mechanical Engineering: d2 Pilot: d4 Scientific Expertise: d2 Technical Engineering d6 **Hacking: d8
Equipment
Newtech Pistol (Silenced) x2 (36 credits each) (Dual Wielded) Damage: d8 Range: 150 Mag: 12 Weight: 2 (100 shots) SubKelvin Dedicated Sourcebox Data-library, Standard Encyclopedia (Technical Engineering, Mechanical Engineering) Patch Tape Gun Cleaning Kit Chameleon Suit Fedband Scanner Motion Sensor Array "Jabberwocky" Signal Blocker Debugger Eavesdrops Lock Picks Lock Picks, Electronic Mag Charge Cutting Torch Tool Kit, Basic Tool Set, Electronic
Background:
Showing more intelligence and skill than the average citizen, he was accepted into training that would have, eventually, led towards being an operatives. Unfortunately (or perhaps fortunately), two things stood in his way. While he was more gifted than the majority of his peers, he wasn't spectacularly so, getting off to a quick start on most subjects, but not mastering them as quickly as his trainers would like. The other problem was the rebellious streak the training had uncovered. Surprising even himself, it turned out that intense scrutiny and the expected total subservience just rubbed him the absolute wrong way. Happening upon the information that he was going to be 'removed' from the program, he took the first available major unrest to escape. He does his best to forget what he's been through, afraid the Alliance will decide he's worth the trouble to find and finish removing. Knowing that records of him are almost nonexistent, he goes out of his way not to give anyone the tools to find what little there is, and introduces himself as Fox.
He now looks to use the tech skill and fighting training he received to make a way through the 'verse. He now rankles somewhat at orders, even reasonable ones, but can usually be made to listen to sense. One other item of note is his growing sense of pride (arrogance). Whenever he's not worried about the consequences, the fact he managed to escape goes to his head somewhat. This mainly manifests itself in his inability not to leave a calling card when using his tech skill to bypass any kind of security, physical or digital.
Posted on 2019-07-17 at 09:23:47.
Edited on 2019-07-17 at 09:27:35 by Alacrity
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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The Ship
Name: Destiny
Stats AGI: D10 STR: D4 VIT: D6 ALE: D8 INT: D2 WIL: D2 INIT: D10+D8 LP: 6
Assets/Complications Allure (minor) – Damn Sexy machine. Fast Throttle (minor) – Fastest ship around, for sure. You Want What? (Minor) – Hard to find parts, high maintenance due to retooling Memorable (Minor) – Everyone remembers this ship
Skills (It is a transport but steers like a gunship) Aerial Transport Operations/Gun-Ship d6 Perception d4 Space Navigation d2
Space Transport Operations/Gun-Ship d6
Specifications Dimensions (LxBxH): 106×125×48 Tonnage: 1920 Speed Class: 7 cruise / 11 hard burn Fuel Capacity: 60 tons (600 hours) Cargo Capacity/Maximum Deck Load: 480 tons Crew Quarters: 6 single cabins Passenger Capacity: 2 double cabins Gear: One 30 ton Shuttle, Infirmary Complexity: Low Maintenance: 300/month, 3600/year Quirk: It occasionally vents cool mist in certain areas (2,3,6,7,15 and 21). This mist swirls and disappears quickly and is no harm to anyone. However some of you have noted that the mist often looks like a lady dressed in white. A ghost? Well, no one believes in ghosts do they?
Sparrow Class Short - Range Shuttle
Dimensions (LxBxH): 35 x 20 x 12 feet Tonnage: 30 tons. Speed Class: 2 cruise/6 hard-burn (reaction thrusters only). Crew: Pilot, Copilot. EVA Doors: Port, Starboard and underneath with self seal. Life support: 30 man-days. Fuel Capacity: 1 ton (1,000 hours). Cargo and Passenger Capacity: 15 tons, or up to 12 passengers on fold-down benches. Price: 550CR
Agi d8 Str d2 Vit d6 Ale d2 Int d2 Wil d4; Init d8+d2 Life 6.
Healthy as a Horse; Short Range; Fast Throttle (Major)
Aerial Transport Operations/Shuttle d2 Space Transport Operations/Shuttle d2. Complexity: very low.
Maintenance costs 18CR per year.
Posted on 2019-07-17 at 09:38:41.
Edited on 2019-08-12 at 08:56:23 by Alacrity
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