Mechanics
Edition:- Cross between 3e and 3.5e as well as some home grown rules.
No. Players:- 3 to 8 players needed.
Starting Level:- 1st
Abilities:- 32 point buy.
Starting Gold and Equipment:- You will start with no gold, no equipment and only a 'Peasant's Outfit'.
Books:- You may use the books: FR Campaign Settings, Complete Warrior, Complete Adventure, Races of the Wild and the Players handbook, obviously.
House Rules:- 3e skills, free leadership skill at first level and
3e Weapon Point System
(I will send the details of this system to anyone interested if you can't download it).
This campaign is a fusion of 3e, 3.5e and some home grown rules. It is set in Halruaa, detailed in FR Campaign Settings (
Click here for map), the country is looking to expand it's borders north-west to 'The Shining Sea' into the unclaimed land so it can control trade between The Shar and Tashakar. This act however is not yet in motion but will heavily involve the PC's and change there lives together.
NO PLAYERS WHO WILL DROP OUT ONCE THEY'VE JOINED
NO ONE LINE POSTS AND ATLEAST ONE POST A WEEK
Please reply with your questions and character ideas.