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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Forgotten Realms: the Unsung Heroes Q/A
Parent thread: Forgotten Realms: The Unsung Heroes
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Forgotten Realms: the Unsung Heroes Q/A
Character Development Points
Name~~~~~~~~~~CD points~~~~~~Bonuses Received
DM~Kaelyn:
Party Treasure:
--------------------------------------------------------------------------------
The following is the party Treasure and wealth.
Party Wealth
Gold Pieces: 00
Silver Pieces: 00
Copper Pieces: 00
Mundane Items
Gems and Artwork
Magical Items
(Bart)
Potions
Magic Item 'Tab'
Players may bid on magic items until they can pay the total of 1/2 the item's market value to the other party members to officially 'own' an item. If the item were to be sold before that amount is reached, the money spent will be returned to the bidder, while the excess funds will be split as profit amongst everyone.
Personal Wealth (Currency only)
Character 1: Platinum: 0 Gold: 0 Silver 0: Copper: 0
--------------------------------------------------------------------------------
Character 2: Platinum: 0 Gold: 0 Silver: 0 Copper: 0
Character 3 Platinum: 0 Gold: 0 Silver: 0 Copper: 0
Character 4: Platinum: 0 Gold: 0 Silver: 0 Copper: 0
Character 5 Platinum: 0 Gold: 0 Silver: 0 Copper: 0
Character 6: Platinum: 0 Gold: 0 Silver: 0 Copper: 0
Magical Crafting XP Pool
Any player capable of crafting magic items requiring xp components may use up to their level x 100xp points. Xp gained in battle will be used to replenish this pool first before being added to character xp, instead of taking xp away for the crafting of items.)
Posted on 2008-02-04 at 19:02:39.
Edited on 2011-05-04 at 20:46:51 by Kaelyn
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Ginafae
Personal Information
Name: Aelistae D’Vrann
Player: Ginafae
Race: Elf (Drow)
Class/Level: Cleric of Eilistraee 4/Fighter (Darksong Knight) 2
Deity: Eilistraee
Region: Cormanthor Drow
Alignment: CG
Height: 5'3"”
Weight:108 lbs
Age:79
Ability Scores
Strength: 14 (+1 stat bump)
Dexterity: 18 (+2 racial)
Constitution: 12 (-2 racial)
Intelligence: 14
Wisdom: 17
Charisma: 16
Hit Points: 47
Initiative: +4
Speed: 30’
Saves
Fortitude: +8 (+10 if vs. poisons)
Reflex: +5
Will: +7
Armour Class: 20 (Armour bonus +5; Dexterity +4; Deflection bonus +1)
Feats:
Combat Expertise
Daylight Adaptation (ignore vulnerability to sunlight or bright light)
Exotic Weapon Proficiency: Elven Courtblade
Weapon Focus: Elven Courtblade
Weapon Finesse
Point Blank Shot (from Elf Domain)
(Skill Focus: Perform)
Racial/Class Abilities
(Cleric abilities)
Elf Domain (gain the feat Point Blank Shot)
Moon Domain (can turn lycanthropes as she can turn undead 3 times per day)
Spontaneous Casting (cure spells)
Cannot cast Law or Evil spells
Turn Undead (1d20+5; 2d6+7 turning damage; 7/day)
(Darksong Knight abilities)
Dancing Feint (can use Perform – Dance skill to feint in combat instead of Bluff)
(Elf racial)
Immune to magical sleep and +2 saves vs enchantment spells and effects
+2 racial bonus to spot, search and listen checks
(Drow subtype)
Weapon proficiency: rapier, short sword and hand crossbow
Spell-like abilities: 1/day – dancing lights, darkness and faerie fire (cast as 6th level sorcerer)
Light Blindness (negated by feat)
Darkvision 60’
Skills: (36 points)
(Class skills)
Concentration: 10 (9 ranks)
Knowledge (Religion): 7 (5 ranks)
Spellcraft: 5 (3 ranks)
Heal: 8 (1 rank; +2 from kit; +2 from belt)
Craft (Weaponsmithing): 4 (2 ranks)
Diplomacy: 6 (3 ranks)
Perform (Dance): 8 (5 ranks)
(Cross Class)
Perform (Sing): 4 (1.0 ranks)
Perform (Flute): 4 (1.0 ranks)
Survival: 4 (1.0 ranks)
Untrained:
Balance: 4
Climb: 2
Jump: 4 (+2 bonus due to boots)
Swim: 2
Spot: 5
Search: 4
Listen: 5
Hide: 4
Move Silently: 4
Attacks:
Elven Courtblade (mw) - +11 attack roll; d10+3 damage; 18-20 threat
Comp. (+2) Longbow (mw) - +10 attack; d8+2 damage; 19-20 threat
Dagger - +9 attack; d4+2 damage; 19-20 threat
Gear:
(Weapons/Armour that Aelistae is carrying)
+1 Envenomed Mithril Chain Shirt* (10 lbs) with Ironward Diamond (least)*
Silver and gold ring of protection (+1)
Elven Courtblade (mw) (6 lbs) with Crystal of Return (least)
Comp. (+2) Longbow (mw) (hitched over her shoulder) 4 lbs
Dagger (mw) (strapped onto her calf and concealed beneath her boot) 1 lb
Quiver (secured to her back)
40 Arrows (quiver) 6 lbs
(Other equipment Aelistae wears)
Clothing (worn over/under/part of armour): Red Silk Sash; Healing Belt (1 lb); Dimension Stride Boots* (1 lb); Full Cape (hooded) (3 lbs); Silk Chemise; Leather Vest (1/2 lb); Leather Gloves; Skirt, leather warrior’s (1 lb); Small, silvery cross (2 lbs)
Silver Broach (holy symbol of Eilistraee)
Spell Component Pouch (belt)
(Equipment stowed away)
Backpack (2 lb)
Bedroll (1 lb)
Chalk (5 pieces)
Flint and Steel
Rope, Silk (50’) (5 lbs)
Mirror, small steel (1/2 lb)
Bandolier (1/2 lb)
Sack (empty) (1/2 lb)
Soap (1 lb)
Waterskin (4 lb)
Whetstone (1 lb)
Armour Maintenance Kit (1 lb)
Healer’s Kit (1 lb)
Thelaar (mw) (a Faerunian flute) (3 lb)
2 vials of ink, 2 inkpens, 10 sheets of Parchment (1 lb)
Empty leather-bound book with ‘Adventure Log’ etched into the surface
Exquisite Dress (Silvery gown) (10 lbs)
*Small silver cross (2 lbs)
Potions/Consumables
2x Potion of Cure Light Wounds
2x Antitoxin
2x Holy Water (2 lbs)
Wand of Cure Light Wounds 16/50 charges
Total Weight Carried: 53 lbs (light load)
Left at Starspire Bastion:
Exquisite Dress (Silvery gown) (10 lbs)
Spells: (5 0 level spells; 4 1st levels spells; 1 1st level domain spell; 3 2nd level spells; 1 2nd level domain spell)
(0 level)
Detect Magic
Detect Poison
Read Magic
Create Water
Purify Food and Drink
(1 level)
Sanctuary
Entropic Shield
Cause Fear
Divine Favour
True Strike (domain)
(2 level)
Hold Person
Wave of Grief (Spell Compendium spell)
Silence
Cat’s Grace (domain)
Languages:
Drow
Undercommon
Elven
Drow Sign
Common
* ‘Envenomed’ quality grants +2 to saves vs. poisons, and allows for the activation of a Poison spell once per day, cast as a ninth level caster. It equates to a +2 bonus to a suit of armour.
Dimension Stride Boots: Grants +2 competence bonus to Jump checks. In addition, the boots have 5 charges which are renewed each day at dawn. Spending 1 or more charge allows you to teleport a short distance (with no charge of error). The wearer must have line of sight and line of effect to the destination. The boots can’t be used to teleport the wearer into a space occupied by another creature, nor into a solid object. The wearer can bring along objects up to her maximum load, but no other creatures can be brought. 1 charge – teleport 20 feet; 2 charges – 40 feet; 3 charges – 60 feet.
Ironward Diamond (least): Grants damage reduction 1/-. Once the gem has prevented 10 points of damage, it becomes inert until the following day.
Crystal of Return (least): The weapon to which it is attached can be drawn as a free action.
Appearance
Drow females are bred to be beautiful and strong, and Aelistae D’Vrann is no different. Wide, nocturnal eyes are framed below narrow tufts of stark white hair. And the angular beauty of her face tapers to lush, dark-red lips. But she is not completely like others of her race. Her eyes are violet, and her long hair (which is tied back) is died a silvery colour. More than that, however, her face does not contain the same malice and ill-intent that most drow possess.
Aelistae has a slim dancer’s physique, honed from all the hours she has spent in worship to Eilistraee. When expecting battle she wears form-fitting black leathers underneath a fine coat of mithril armour, and a long, hooded cloak for those times when the glare of the Sun is too bright. With the long two-handed sword and longbow that she carries, she would appear indistinguishable from any other drow warrior. The only exception is that she wears a silver brooch depicting a naked drow female dancing before a full moon (the holy symbol of Eilistraee).
When relaxing, or in private, Aelistae would prefer to wander around free of all clothes if she could. In respect of the modesty of other races, though, she often wears a silvery, diaphanous gown.
Posted on 2008-02-04 at 19:40:22.
Edited on 2009-04-11 at 17:54:43 by Kaelyn
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Linnix representing Reralae
Linnix Wolfete ap Bye
Class: Rogue 5/Fighter 1 Race: Human
Align: Chaotic Good Age: 20 Medium Female 5'3" 120 lbs
Turquoise eyes, blonde hair, fair skin tone
Str- 12 (+1)
Dex- 16 (+3)
Con- 11 (0)
Int- 11 (0)
Wis- 15 (+2)
Cha- 16 (+3)
HP: 34/34
AC: [17] = 4 + 0 + 3 + 0 + 0 + 0 + 0 Touch: 13 Flat-footed: 14
Speed: 30ft
Initiative: +3
Saves:
Fort: 3 (3 + 0)
Refl: 7 (4 + 3)
Will: 3 (1 + 2)
BAB: 4
Grapple: 5
Weapons:
+7 -- +1 Composite Longbow (12 str) (1d8+2)
-30 arrows
-20 silver arrows
+5 -- 2x Dagger (1d4+1)
+7 -- Dagger, thrown (1d4+1)
+5 -- Shortsword (1d6+1)
Armour:
+1 Chain Shirt
Ring of Protection +1
Magic Items:
Figurine of Wondrous Power:Gryphon. Once per week, the Figurine can be commanded to transform into a full normal Gryphon as per the MM for up to 10 rounds. It obeys it's owner implicitly, serving as either guardian or mount. Should the Gryphon be killed, it returns to figurine form and cannot be summoned forth for another 1+1d4 weeks. If the Figurine is destroyed, so to is the Gryphon bound to it. The Command word is ~Fly Tessa Fly (0 days till reactivation)
Arrows: 3 electric, 3 cold, 2 fire, 2 acid
Healing Belt
Potion of Darkvision
Potion of Raise Dead
Mount: Light Horse (w/riding tack and harness for cart), Two-Wheeled Cart, Grain Feed (5 days)
Goods in Cart: Calligrapher`s Tools, Trail Rations (3 days), Bottle of FINE Wine (10gp), Hardened Leather Map Cases (3), Paper (5 sheets in map case), Parchment (5 sheets in map case), Ink (2 vials black), Ink (4 vials - blue, red, green, yellow), Inkpens (2), Quills (4), Grappling Hook (1 gp), Silk Rope, silk (50'), Bit and bridle, Bedroll, Riding Saddle, Saddlebags, 1 bottle fine wine (Morning Glory), Explorer`s Outfit, Disguise Kit, 4 bottles fine Elven wine (Aether Stars), ** Mithril weave-strengthened silk gown of shimmering silver and "sea-shell in the sunset" hues.
Goods Carried: Backpack, **Magic candle orbs**, Belt Pouch, MW Thieve's Tools, Voucher for Inn stay, good (10 days), Small Steel Mirror, Fishhook (2), Flint and steel, Sack (2), Torch (2), Waterskin, Antitoxin (5 vials)
Total Weight Carried: 7 weapons + 9 ammunition + 10 armour + 14 misc = 40 lbs
Loads: 43-light 86-medium 130-heavy 130-overhead 260-pick 650-drag
Skills:
points: 8 + 1 (Human) for Rogue, 2 + 1 (Human) for Fighter
Bluff: +5 (+3 cha, +2 ranks)
Disable Device: +10 (+8 rank, +2 MW tools)
Hide: +12 (+3 dex, +9 ranks)
Listen: +10 (+2 wis, +8 ranks)
Move Silently: +11 (+3 dex, +8 ranks)
Open Lock: +13 (+3 dex, +8 ranks, +2 MW tools)
Perform (Dance): +8 (+3 dex, +5 ranks)
Search: +8 (+8 ranks)
Speak Language (Drow): 1 rank
Spot: +10 (+2 wis, +8 ranks)
Tumble: +11 (+3 dex, +8 ranks)
Feats:
Point Blank Shot (1st)
Precise Shot (human)
Rapid Shot (3rd)
Dodge (6th)
Mobility (Fighter 1st)
Special Abilities:
Sneak Attack +3d6
Trapfinding
Evasion
Uncanny Dodge
Trap Sense +1
Languages:
Common, Drow
Background:
Linnix is above-average looking and has cultivated an ability to charm, so that she is not readily seen as a threat. Strength is not her forte, and she has trained diligently to become adept at using light ranged weapons. Her favourite is the longbow. She will only enter into melee no other option is readily available. But she has learned to use her hand crossbow and thrown daggers effectively even then (Precise Shot Feat).
She has honed a few of her non-combative skills to nearly an art form: namely to stay out of sight when the situation calls for it, as well as lock picking. Her "standard" thieving skills are also as precise as she has been able to make them. At least, up till now. On the way to follow a different path of life, there may be other things that change about Linnix before the journey's end.
She is driving a cart now more because she's grown accustomed to it than for any other reason. She's even grown a bit attached to Tock, the horse that pulls the cart.
Upon her meeting Aelistae, Linnix has grown and developed into a more benevolent person. Where this path will take her, she's not very certain, but she intends to follow Caera's steps before her, as well as Aelistae, her new sister.
Appearance:
Linnix is a pretty, fair-skinned blonde. She is unscarred, supple, trim and toned, and likes to wear light make up (usually just eye-shadow and lipstick). She is attractive in spite of the uneven (and rather hasty) cut of her usually-long hair to about shoulder length, although she is letting it grow longer now. Her clothing is light and dark browns and is in worn condition, having survived a number of battles.
Posted on 2008-02-04 at 19:40:34.
Edited on 2009-04-12 at 20:44:19 by Kaelyn
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Dylan Geiling ‘the Satyr’ Representing Sibelius Eos Owm
Dylan Geiling “Satyr”
Bard Level 6
Chaotic with a Conscience
Male, Age 24
5’9”
179 lbs (196 including gear)
-Hazel eyes
-Full head of curly dirty blond hair, in a short ponytail
-Small goatee
-Slightly tanned
STR- 13 (+1)
DEX-14 (+2)
CON- 16 (+3)
INT- 12 (+1)
WIS- 14 (+2)
CHA- 19 (+4)
HP: 41
AC: [17] = 10 + 5 + 0 + 2 + 0 + 0 + 0 + 0 Touch: 12 Flat-footed: 15
Speed: 6 spaces/30 ft
Fortitude: +5 (2 + 3)
Reflex: +7 (5 + 2)
Will: +7 (5 + 2)
Initiative: +6
BAB: +4
Grapple: +5 (4 + 1)
Attacks~ Base Melee +5/Ranged +6
-+1 Rapier +6 attk (1d6+2 18-20/x2)
Equipment
Shield -
Armour - +1 Mithril Shirt
Head -
Eyes -
Neck -
Shoulders -
Torso -
Belt -
Arms -
Hands -
Ring - Sustenance
Ring -
Boots -
Other Items
Masterwork Violin 2 lbs
Wand of Cure Light Wounds (45/50)
Spell Component Pouch 2 lbs
Total Weight: 2 Weapons + 10 Armour + 4 Others + 1 Coins = 17 lbs
Loads: 50-light 100-medium 150-heavy 150-overhead 300-lift 750-drag
Skills
8 Points
-Appraise
-Balance
-Bluff
-Climb
-Concentration …….. 12 = 3 + 9
-Craft
-Decipher Script
-Diplomacy …………13 = 4 + 9
-Disguise
-Escape Artist
-Gather information
-Hide
-Jump
-Knowledge (arcana) 10 = 1 + 9
-Listen ………………11 = 2 + 9
-Move Silently
-Perform (strings)……18 = 4 + 9 + 3 + 2
-Perform (vocal)……..13 = 4 + 9
-Profession
-Sense Motive
-Sleight of Hand
-Speak Language
-Spellcraft……………12 = 1 + 9 + 2 + 2-(scrolls)
-Swim
-Tumble
-Use Magic Device…..13 = 4 + 9 + 2-(scrolls)
Feats
Combat Casting (1st level)
Skill Focus [Perform (strings)] (H)
Improved Intiative
Special Abilities
(Human)
Quick-to-Master
(Bard)
Bardic Music 4/day
-Countersong
-Fascinate
-Inspire Courage +1
-Inspire Competence
-Suggestion
Bardic Knowledge
Languages
Common, Draconic
Magic
Base Spell Save: 14
Spells/day
-3 cantrips
-3+1 1st level
-2+1 2nd level
Spells:
Cantrips ~ DC 14
Light
Know Direction
Ghost Sound
Read Magic
Message
Flare
1st level ~ DC 15
Healthful Rest
Improvisation
Summon Creature I
2nd level ~ DC 16
Cure Moderate Wounds
Summon Creature II
Posted on 2008-02-04 at 19:40:47.
Edited on 2008-12-15 at 16:40:34 by Kaelyn
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Rodderick Hughes representing Gamling
Name: Rodderick Hughes
Class and Level: Fighter/5
Race: Human
Alignment: Lawful Neutral
Deity: Helm
Size: M
Description:
Age: 20 Gender: M Height: 6’1 Weight: 193 lbs
Eye Color: Green Hair: Dark Brown(middle of back in pony tail) Skin: Tanned
Ability Scores
STR 19 +4
DEX 13 +1
CON 17 +3
INT 17 +3
WIS 13 +1
CHA 15 +2
Vital Statistics
HP 56
AC: 24 ( +1 Dex, +9 Fullplate +1, +4 Tower Shield,)
Touch: 11
Flat footed: 23
Initiative +1
Speed 30 ft
Saving Throws
Fort 7
Ref 2
Will 2
Combat
Base Attack Bonus +5
Grapple +9
Attack 1:
Bastard Sword
Attack Bonus: +10
Damage: 1D10+6
Critical: 19-20
Type: S
Attack 2:
Morningstar
Attack bonus:+9
Damage: 1d8+4
Critical: X2
Type: P/B
Attack 3:
Dagger
Attack bonus: +9
Damage: 1d4+4
Critical: 19-20
Type: P/S
Attack 4:
Heavy Crossbow
Attack Bonus: +6
Damage: 1d10
Critical: 19-20
Type: P
Ammo: 20
Skills
Climb- 9
Craft (weapons)- 9
Handle Animal- 7
Intimidate- 7
Jump- 9
Ride- 6
Swim- 9
Knowledge (Religion)- 7
Knowledge (Local)- 6
Feats
Exotic weapon (bastard sword)
Combat Expertise
Weapon Focus Bastard Sword
Weapon Specialization Bastard Sword
Power Attack
Cleave
Special Abilities
Bonus Feats
Languages
Common
Elven
Goblin
Dwarven
Gear
+1 Full plate
Tower Shield w/ Helm holy symbol
Bastard sword
Dagger (in boot)
Dagger (on chest)
Dagger (on left thigh)
Heavy crossbow
20 bolts
Morning Star
Cold weather outfit
Light war horse
Bed roll
Food and water (3)
50. ft hemp rope
Everlasting torch
Back pack
Gold pouch( 7 P, 28 G, 18 S, 20 C)
Posted on 2008-02-04 at 19:40:58.
Edited on 2009-04-11 at 18:25:45 by Kaelyn
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Brianna ~ Bronwyn Lynnebrook
Bronwyn Lynnebrook
Human
CR 5; ECL 5;
Size M;
HD 5d4+15;
HP 34; Init +4;
Spd 30 ft;
Str 10,
Dex 18,
Con 16,
Int 19,
Wis 14,
Cha 15
AC 14, touch 14, FF 10; BAB +2; Grapple +2; Atk: +2 melee (1d3, Unarmed); AL N;
SV Fort +4, Ref +7, Will +6;
.
Languages spoken: Common, Elven, Gnome, Dwarf, Draconic, Goblin,
Skills
Appraise +4,
Balance +4,
Bluff +2,
Climb +0,
Concentration +11,
Control Shape +2,
Craft (Alchemy) +12,
Craft (Armorsmith) +4,
Craft (Bowmaking) +4,
Craft (Gemcutting) +4,
Craft (Locksmithing) +4,
Craft (Other) +4,
Craft (Trapmaking) +4,
Craft (Weaponsmith) +4,
Decipher Script +7,
Diplomacy +2,
Disguise +2,
Escape Artist +4,
Forgery +4,
Gather Information +2,
Heal +2,
Hide +4,
Intimidate +2,
Jump +0,
Knowledge (Arcana) +12,
Knowledge (Dungeoneering) +5,
Knowledge (Geography) +5,
Knowledge (History) +5,
Knowledge (Nature) +5,
Knowledge (Nobility) +5,
Knowledge (Planes) +5,
Listen +4,
Move Silently +4,
Perform (Act) +2,
Perform (Comedy) +2,
Perform (Dance) +2,
Perform (Keyboard) +2,
Perform (Oratory) +2,
Perform (Percussion) +2,
Perform (Sing) +2,
Perform (String) +2,
Perform (Wind) +2,
Perform +2,
Profession (Brewer) +6,
Profession (Cook) +6,
Profession (Scribe) +4,
Ride +4,
Search +4,
Sense Motive +2,
Speak Language +1,
Spellcraft +14,
Spot +6,
Survival +2,
Swim +0,
Use Rope +4;
Feats: (3rd)Brew Potion, (1st)Enlarge Spell, (1st-H)Extend Spell, (flaw)Quicken Spell, (C)Scribe Scroll, (flaw)Widen Spell, (5th wizard)Craft Wondrous Item.
Special Abilities: Familiar. Weasel familiar (0 gp, 0 lb), (0 gp, 0 lb),
Flaws
Stubborn
Dislike of Nobility
Spells per day (0:4/1:4/2:3/3:2/4:0/5:0/6:0/7:0/8:0/9:0)
Wiz Spells Known (4/5/3/2/-1/-1/-1/-1/-1/-1/-1/-1):
0--Acid splash, Arcane mark, Dancing lights, Daze, Detect magic, Detect poison, Disrupt undead, Flare, Ghost sound, Light, Mage hand, Mending, Message, Open/close, Prestidigitation, Ray of frost, Read magic, Resistance, Touch of fatigue,
1--Cause fear, Color spray, Expeditious retreat, Identify, Mage armor, Magic Missile, Magic weapon, Reduce person, Shocking grasp,
2--Bull's strength, Cat's grace, False life, Invisibility,
3--Fireball, Protection from energy.
Possessions:
104 pp, 14 gp, 9 sp,
Belt of healing (750 gp, 1 lb),
Silvered dagger (10 gp, 1 lb),
Gloves of dexterity +2 (4000 gp, 0 lb),
Headband of intellect +1 (1000 gp, 0 lb),
Belt pouch (1 gp, .5 lb),
--2 Antitoxin (vial) (50 gp, .1 lb),
--3 Potion of barkskin +2 (300 gp, 1 lb),
--2 Potion of cure light wounds (50 gp, .1 lb),
Potion of resist energy 10 (cold) (300 gp, .1 lb),
Potion of resist energy 10 (fire) (300 gp, .1 lb),
Belt pouch (1 gp, .5 lb),
--money as above
Quarterstaff (0 gp, 4 lb),
Traveler's outfit (1 gp, 5 lb),
Wand of mage arnor (750 gp, .1 lb), (49/50)
Wand of magic missile (1st)(49/50 charges) (750 gp, .1 lb),
Wand of light (375 gp, .1 lb), Pony (30 gp, 0 lb),
Backpack (2 gp, 2 lb),
Antitoxin (vial) (50 gp, .1 lb),
Bell (1 gp, 0 lb), 2
Candle (.01 gp, 0 lb),
Bedroll (.1 gp, 5 lb),
Flint and steel (1 gp, 0 lb),
Ink pen (.1 gp, 0 lb),
Stick ink (2 oz.) (2 gp, 0 lb),
Grinder stick ink (2 gp, 0 lb), 5
Trail rations (per day) (.5 gp, 1 lb),
Traveler's outfit (1 gp, 5 lb),
Waterskin (1 gp, 4 lb),
Pony
--Riding saddle (10 gp, 25 lb),
-- Basket (.4 gp, 1 lb). or weasel
--Saddlebags (4 gp, 8 lb),
----Alchemist's lab (500 gp, 40 lb).
Total cost of possessions 8945.1gp
Posted on 2008-02-04 at 19:41:17.
Edited on 2009-04-06 at 13:42:10 by Kaelyn
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Dragon Mistress ~ Elendil Isilmaren
Elendil Isilmaren;
Elf Rgr5: CR 5; ECL 5; Size M;
HD 5d8+15; hp 49;
Init +6;
Spd 30 ft;
AC 17, touch 14, FF 13;
BAB +5; Grapple +7; Atk: +7 melee (1d3 + 2, Unarmed), +8 melee (1d6 + 3, Longsword +1), +10 ranged (1d8 + 3/crit x3, Longbow, mighty (+2 Str) composite MW), +10 (1d4 + 3/crit 19-20, Dagger), +9 ranged (1d3 + 1, Sling);
SQ Low-light Vision, +2 to saves vs enchantment, immune to sleep effects;
AL NG;
SV Fort +7, Ref +8, Will +5;
Str 15, Dex 18, Con 16, Int 14, Wis 18, Cha 13.
Languages spoken: Common, Elven. Draconic, Sylvan, Goblin
SKILLS
Appraise +2,
Balance +4,
Bluff +1,
Climb +5,
Concentration +6,
Control Shape +4,
Craft (Armorsmith) +2,
Craft (Bowmaking) +5, Craft (Gemcutting) +2,
Craft (Locksmithing) +2,
Craft (Other) +3,
Craft (Trapmaking) +4,
Craft (Weaponsmith) +2,
Diplomacy +1,
Disguise +1,
Escape Artist +4,
Forgery +2,
Gather Information +1,
Handle Animal +4,
Heal +7,
Hide +12,
Intimidate +1,
Jump +5,
Knowledge (Dungeoneering) +5,
Knowledge (Geography) +5,
Knowledge (Nature) +5,
Listen +11,
Move Silently +13,
Perform (Act) +1, Perform (Comedy) +1,
Perform (Dance) +1,
Perform (Keyboard) +1,
Perform (Oratory) +1,
Perform (Percussion) +1,
Perform (Sing) +1,
Perform (String) +1,
Perform (Wind) +1,
Perform +1,
Profession (Herbalist) +7,
Ride +7,
Search +9,
Sense Motive +4,
Spot +14,
Survival +7,
Swim +5,
Use Rope +7;
FEATS
Alertness,
Armor Proficiency (Light),
Endurance,
Martial Weapon Proficiency,
Point Blank Shot,
Rapid Shot,
Shield Proficiency,
Simple Weapon Proficiency,
Track.
Special Abilities:
Animal Companion, Owl
Combat Style, Archery
Favored Enemy 1st (Magic Animals) and 2nd, (Goblinoids)
Low-light Vision,
Wild Empathy.
Rgr Spells Known (0/2/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1): 1--Entangle,
Speak with animals.
Possessions:
1 pp, 5 gp, 8 sp, 17 cp,
2 Dagger (2 gp, 1 lb),
Longsword +1 (2300 gp, 3 lb),
Mighty longbow (+2 str) composite mw (600 gp, 3 lb),
Worn items (0 gp, 0 lb),
Arrows (50) (2.5 gp, 7.5 lb),
Belt of healing (750 gp, 1 lb),
Boots of elvenkind (2500 gp, 1 lb),
Cloak of elvenkind (2500 gp, 1 lb),
Leather +1 (1160 gp, 15 lb),
Traveler's outfit (1 gp, 5 lb),
Silk rope (50 ft.) (10 gp, 5 lb),
Waterskin (1 gp, 4 lb),
Belt pouch (1 gp, .5 lb),
Bullets (50) (.5 gp, 5 lb),
6 Sling (0 gp, 0 lb),
Belt pouch (1 gp, .5 lb),
2 Whetstone (.02 gp, 1 lb),
2 Flint and steel (1 gp, 0 lb),
Belt pouch (1 gp, .5 lb),
Potion of cure light wounds (50 gp, .1 lb),
Potion of magic fang (50 gp, .1 lb),
Potion of protection from evil (50 gp, .1 lb).
Total Weight 57
Posted on 2008-02-04 at 19:41:34.
Edited on 2008-08-27 at 20:30:07 by Kaelyn
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Jozan1
Name: Xaris Vhathei
Class and Level: 6 barbarian
Race: Forest gnome
Alignment: CG
Deity: Baervan the Wild Wanderer
Size: S
NEW Description: Xaris, standing 2 1/2 feet tall with pale pigmentless skin, and translucent blue veins which seem to glow beneath the surface of his skin containing what has been quoted as 'liquid awesome' within.
Age:212 - Gender: m - Height 2 1/2: - Weight: 30 lbs
Eye Color:crystal blue - Hair:white - Skin: pasty white
Ability Scores
STR 16 +3 (18 +4 w/ gauntlets, 22 +6 w/ rage)
DEX 16 +3
CON 17 +3
INT 12 +1
WIS 15 +2
CHA 13 +1
Vital Statistics
HP 73 (85 w/ rage)
AC: 19 ( +1 small, +3 dex, +5 chainshirt+1) (17 w/ rage)
Touch: 14
Flat footed: 16
Initiative +3
Speed 30'
Saving Throws
Fort 8
Ref 5
Will 4
Combat
Base Attack Bonus 6/1
Grapple 9 ( +10 w/ gauntlets, +12 w/ rage)
Attack 1:
+1 Greatsword
Attack Bonus:+13/+8 ( +15/+10 w/ rage)
Damage: 1d10 +7 (1d10 +10 w/ rage)
Critical: 19-20 x2
Type: slashing
Attack 2:
ShortSword
Attack bonus: +11/+6 (+13/+8 w/ rage)
Damage: 1d4+4 ( 1d4+6 w/ rage)
Critical: 19-20 x2
Type: piercing
Attack 3:
Javelins
Attack bonus: +11/+6 (+13/+8 w/ rage)
Damage: 1d4+4 ( 1d4+6 w/ rage)
Critical: x2
Type: Piercing
Ammo: 5
Attack 4:
Sling
Attack Bonus: +11/+6 (+13/+8 w/ rage)
Damage: 1d4+4 ( 1d4+6 w/ rage)
Critica: x2
Type: Piercing
Ammo: 20
-
Skills
intimidate +9
survival +9
handle animal +9
climb +11
swim +11
Jump +6
Listen +4
Ride +4
Feats
Weapon Focus (Greatsword)
Power Attack
Cleave
Special Abilities
Stigmatic Lay on Hands
Xaris now has the Stigmatic Lay on hands ability. He may heal anyone using his own Hit points at a rate of 2 hp for every 1 bestowed. He cannot use this ability while raged.
Forest Gnome Traits
-Pass with Trace: A forest gnome has the innate ability to use pass without trace ( self only, as free action) as the spell cast by a druid of the forest gnomes class levels
- +1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids
- Automatic Languages: Gnome, Elven, Sylvan, and a simple language that enables them to communicate on a very basic level with forest animals ( this replaces rock gnomes speak with animals ability)
- +4 racial bonus on hide checks, wich improves to a +8 in a wooded area
- +2 Constitution, -2 strength
- Small: +1 size bonus to armour class, attack rolls, and a +4 on hide checks
- Low-Light vision
- Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons
-Add +1 to DC for all saving throws vs illusion spells cast by gnomes.
- +4 dodge bonus to armour class against monsters of giant type
- +2 racial bonus on listen checks
- +2 racial bonus on Craft Checks
- Spell Like abilities 1/day: dancing lights, ghost sound, prestidigitation; caster level 1st,; DC 10 + Cha modifier, + spell level
- Fast movement,
- Illiteracy
- rage 2/day
- Uncanny Dodge
- Trap sense +1
- Improved Uncanny Dodge
Languages
Common
Gnome
Elven
Sylvan
Gear
Mwk Great sword
+1 Great sword
5 x Javelins
Short sword
+1 chain shirt
1 sling
20 bullets
1 "odd" Arrow (Bears the insignia of the Green Dragon Brigade)
Other Possessions
Peasants Outfit
3 days food
3 days water
1 Tanglefoot bags
2 Thunderstones
1 large conche shell
1x neutralize poison
2x cure light wounds
Gauntlets of ogre strength
Posted on 2008-02-04 at 20:10:42.
Edited on 2009-04-11 at 18:15:24 by Kaelyn
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Talus representing Deucalion
Talus Erato
Human (Mulhorandi)
Chaotic-Good
Warlock 6
HP Max: 33
AC: 19 = 10 + 5(+1MithrilChain) + 4(Dex)
STR 11 +0
DEX 18 +4
CON 13 +1
INT 14 +2
WIS 15 +2
CHA 15 +2
BAB +4
FORT 3 = 2 + 1
REF 6 = 2 + 4
WILL 7(10) = 5 + 2 + (3 vs.Enchantment)
..Attack Options..
Eldritch Blast
To hit: +9
Dmg: 3d6 untyped
Crit: 20 x2
Range: 60ft (no increment)
Special: Allows SR
Brimstone Blast
To hit: +9
Dmg: 3d6 untyped
Crit: 20 x2
Range: 60ft (no increment)
Special: Allows SR. Target must make DC16 Reflex save or catch fire, taking 2d6 fire damage per round until it takes a full-round action to extinguish the flames or the duration expires. The fire damage persists for 1 round per 5 class levels (1 additional round after initial hit @ level 6)
MWK Dagger
To hit: +5
Dmg: 1d4 piercing or slashing
Crit: 19-20 x 2
Range: 10ft (max:50)
..Abilities..
Eldritch Blast---3d6
Detect Magic
DR 4/Cold Iron
Deceive Item ((Take 10 on Use Magic Device even while distracted or threatened))
..Feats..
Weapon Focus(Ranged Spell) ((PHB))
Fey Heritage [Heritage] ((CM; +3 will save vs enchantment))
Fey Skin [Heritage] ((CM; DR/cold iron))
Fey Power [Heritage] ((CM; +1 CL and save DC of invocations))
..Skills..
Concentration 10 = 9 + 1
Knowledge(Arcana) 10 = 8 + 2
Knowledge(Planes) 10 = 8 + 2
Sense Motive 4 = 2 + 2
Spellcraft 13 = 9 + 2 + 2(Knowledge(Arcana) Synergy)
Use Magic Device 11(13)= 9 + 2 + 2(Spellcraft Synergy(when using scrolls))
..Invocations..
--Least--
Baleful Utterance (2nd) ((Will save DC 15))
See the Unseen (2nd) ((See Invisibilty + darkvision 60))
Entropic Warding (2nd) ((Entropic shield + Pass w/o Trace))
--Lesser--
Brimstone Blast (3rd, Blast Essence) ((Reflex Save DC 16))
..Equipment..
Backpack
Belt pouch
Sack
Magic Bedroll ((endure elements + double normal healing))
50ft silk rope
sunrod x 10
soap
Artificer's Monocle
Everlasting Rations
Replenishing Skin ((fills with clean water over 1d4 hours after being emptied))
Sphere of Awakening
+1 Mithril Chain Shirt
MWK Dagger
Funds: 300gp 5sp
Languages Known: Common
..Physical Description..
Talus stands at about 5'10", he'd be an even 6' if he ever stopped slouching. His nearly-black hair is slightly longer than shoulder length, usually pulled back in a simple pony tail and always looks somewhat disheveled. His olive skin is a bit weather-worn; his eyes show a hint of sadness, even when he smiles.
Posted on 2008-02-04 at 21:03:13.
Edited on 2008-12-30 at 17:34:59 by Kaelyn
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Reserved
reserved
Posted on 2008-02-04 at 21:48:09.
Edited on 2009-04-11 at 18:23:11 by Kaelyn
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Reserved
Reserved
Posted on 2008-02-06 at 11:55:07.
Edited on 2009-04-11 at 18:22:50 by Kaelyn
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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As this Is Kaelyn Style...
I'm introducing something only the players of my original setting Nomachron would recognize, something to set this game apart from the rest. and with that I give you, CD points. (Character Development Points)
Once every Major Update (approximately 1/week) The Pc's will have the opportunity to each award one (1) CD point to ANOTHER Pc based on their post(s)throughout that week. CD points are given to someone who you think wrote an outstanding post, something entertaining, really in character despite character safety or gain, or generally an improvement or extra effort from previous posts. Players are NOT required to give out CD's every week. These are something special.
CD's are CUMULATIVE! And are not turned in. Each level nets you the listed reward! So lets see how this goes.
Character Development Chart:
5CD's: Monetary Bonus
10CD's (1 time bonus) +1 rolls, skill checks, saves for one encounter
(state in OOC along with post if you're using this)
15CD's Monetary Bonus#2
20CD's Reroll one failed roll (state in OOC along with post)
25CD's Magic Item of DM's Discretion
50CD's Get on your knees and pray card- (Dm may intervene/fudge a roll to save your hide-since you're such a credit to the game)
100CD's -bonus Level
Posted on 2008-02-06 at 18:19:30.
Edited on 2008-02-06 at 18:27:18 by Kaelyn
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Starting it off right
So for now, as a starter, feel free to award a CD based on the character information, background, history, and posts up to this point (before my update)if you so choose, and see if this won't set people on the right path.
Now, people can post their thoughts and compliments here in the open (which last game everyone seemed to do with no hesitation) or pm them to me and I will simply add them there. This isn't a popularity contest, merely a way to promote involvement and improvement.
Posted on 2008-02-06 at 18:27:33.
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Ginafae Kool Killer Kitty Karma: 64/6 1685 Posts
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Interesting idea
Interesting idea Kaelyn. So if we choose to keep it private will you keep the recipient in the dark too?
Oh on another note, I've just noticed a typo (that's my fault) on Aelistae's sheet. Under 'attacks' she has a composite longbow listed as one of her weapons, but under 'gear' she has a light crossbow. She's actually carrying a comp. longbow and not a crossbow at all, so if you could change that I'd be grateful.
Posted on 2008-02-06 at 18:35:30.
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Yes
private pm's means secret mystery cd points *oooo ahhhhh*
Posted on 2008-02-06 at 18:42:45.
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