I think I can handle it ^_^
At any rate, you all expressed interest, so the least I can do is do my best to make sure that it's not a problem with the number of players or whether the party is unbalanced or anything like that. Don't worry about it.
It's my duty to make sure this is a fun game, even with a larger number of people, and I think I'm up for the challenge. If anything, a larger number of people gives me a lot more to write about! (I love creative writing... can you tell?
)
On another note, I've nearly gotten the geography of Tiancann thought out, so if you want to specify a starting locale, this hopefully will help.
Tiancann is a continent that can be divided into five regions geographically. There is the western forest province that spans from the northern mountain range to the sandy shores of the south. In the center is a wide plain, with only a single city breaking its flat horizon. In the east there is an interlay of rivers from the northern mountain region and the eastern ocean, forming a lush environment. In the south, it is mostly desert-like, with soft, fine sand dunes forming a second ocean between the southern border of the plains and the southern ocean that is broken by a vast oasis of green. In the frozen north, on the other side of the mountain range, is a penninsula that reaches towards the northern pole of the planet. The northern mountain range reaches from the east to the west in a fairly straight line across the top of the continent. South from the center of the mountain range is the lonely mountain of Venerro, some few killometres from the nearest mountain. Its peak scratches the sky above, and easily dwarfs many of the other mountains. As such, it is easy to see against the horizon from all the corners of the continent.
Along with five regions are five main cities. The northern city of Girhn on the north penninsula specializes in the mining of the riches in the mountain range, with artisans forming weapons, armour, statues and treasure alike with the valuable ores and metals. The eastern capital of Aqinarr utilizes the best that the ocean can provide, with its navy of fishing boats as well as specialized diving legions to mine the pearls hidden along the eastern reefs. The desert city of Fonhinqann actually thrives in the otherwise hospitable environment, working with the oasis to cultivate the otherwise infertile land, and using the mighty winds of the desert to further their progress. The forest city of Hylon uses the riches that the western forest itself provides, creating beautiful worksmanship in their culture and wonderfully carved halls. The final city in the center of the continent is the meeting and trading captial of these four cities, and as such holds a majestic apparel that is impossible for either city to attain on its own, using the wooden carvings from the west, the metalwork of the north, the power of the wind from the south, and the beauty of the ocean from the east. This city is undoubtedly the capital of Tiancann, known as Wanqir. It is here where the delegates from the four other cities meet, to decide the course of the future for Tiancann based on what they need as a whole, recognizing individual needs but each elected to know when sacrifice is required to benefit the whole in the long run. Under such rule, the continent of Tiancann has thrived for a millenia, until now, when the disaster of the Linsemptus strikes...