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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Audalis: Tides of War Q/A
Parent thread: Audalis: Tides of War: Recruitment Thread Related thread: Audalis: Tides of War
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Audalis: Tides of War Q/A
Character Development Points
Name~~~~~~~~~~CD points~~~~~~Bonuses Received
Thanista:~~~
Evil Eye Ezlarog:~~~
Lúthien Alcarin:~~~1
Vyarp Longtooth:~~~
Ilya amakiir:~~~
Drew Vertiglade:~~~
Silcoravaman:~~~1
Party Treasure:
--------------------------------------------------------------------------------
The following is the party Treasure and wealth, to be carried by (######) Should the party request another to hold it, feel free to let me know.
Party Wealth
Gold Pieces: 000
Silver Pieces: 000
Copper Pieces: 000
Mundane Items
Gems and Artwork
Magical Items
Potions
Scrolls
Personal Wealth (Currency only)
Thanista: Platinum: 0 Gold: 891 Silver 6: Copper:
Evil Eye Ezlarog: Platinum: 1 Gold: 50 Silver: 41 Copper: 6
Lúthien Alcarin: Platinum: 11 Gold: 63 Silver: 4 Copper: 9
Vyarp Longtooth: Platinum: 0 Gold: 36 Silver: 80 Copper: 8
Ilya amakiir: Platinum: 56 Gold: 6 Silver: 8 Copper: 4
Drew Vertiglade: Platinum: 351 Gold: 100 Silver: 7 Copper: 2
Silcoravaman: Platinum: 40 Gold: 27 Silver: 26 Copper: 18
Posted on 2008-04-29 at 16:24:17.
Edited on 2008-05-22 at 18:39:03 by Kaelyn
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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What are CD points you ask?
I'm introducing something only the players of my DM'ed games would know, something to set this game, and my style of Dungeon Mastering apart from the rest. and with that I give you, CD points. (Character Development Points)
Once every Major Update (approximately 1/week) The Pc's will have the opportunity to each award one (1) CD point to ANOTHER Pc based on their post(s)throughout that week. CD points are given to someone who you think wrote an outstanding post, something entertaining, really in character despite character safety or gain, or generally an improvement or extra effort from previous posts. Players are NOT required to give out CD's every week. These are something special.
CD's are CUMULATIVE! And are not turned in. Each level nets you the listed reward! So lets see how this goes.
You can openly post your CD point vote along with a constructive criticism on why you gave it or felt it was warrented, or simply pm them to me and I'll add them myself.
As was decided in my Forgotten Realms based game, I too as DM will have the option to give out 1 (one) CD point each week as well.
Character Development Chart:
5CD's: Monetary Bonus
10CD's (1 time bonus) +1 rolls, skill checks, saves for one encounter
(state in OOC along with post if you're using this)
15CD's Monetary Bonus#2
20CD's Reroll one failed roll (state in OOC along with post)
25CD's Magic Item of DM's Discretion
50CD's Get on your knees and pray card- (Dm may intervene/fudge a roll to save your hide-since you're such a credit to the game)
100CD's -bonus Level
Posted on 2008-04-29 at 16:24:30.
Edited on 2008-04-29 at 20:59:56 by Kaelyn
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Lúthien Alcarin ~Representing cdnflirt
Lúthien Alcarin
Female Sylvari Paladin of Rydor 5
Lawful Good
Representing cdnflirt
Strength 14 (+2)
Dexterity 14 (+2)
Constitution 12 (+1)
Intelligence 11 (+0)
Wisdom 16 (+3)
Charisma 16 (+3)
Size: Medium
Height: 5' 3"
Weight: 120 lb
Skin: Pale
Eyes: Violet
Hair: Silver; Straight
Total Hit Points: 39
Speed: 20 feet [armor]
Armor Class: 20 = 10 +8 [full plate] +1 [light steel] +1 [dexterity in armor]
Touch AC: 11
Flat-footed: 19
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +8 = 4 [base] +1 [constitution] +3 [paladin charisma]
Reflex save: +6 = 1 [base] +2 [dexterity] +3 [paladin charisma]
Will save: +7 = 1 [base] +3 [wisdom] +3 [paladin charisma]
Attack +1 Bastard Sword: +9 = 5 [base] +2 [strength] +1 (weapon enhancement) +1 (weapon focus)
Attack (unarmed): +7 = 5 [base] +2 [strength]
Attack (longbow): +7 = 5 [base] +2 [dexterity]
Grapple check: +7 = 5 [base] +2 [strength]
Light load:58 lb. or less
Medium load:59-116 lb.
Heavy load:117-175 lb.
Lift over head:175 lb.
Lift off ground:350 lb.
Push or drag:875 lb.
Languages: Common Elven
Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]
+1 Bastard Sword [1d10+1, crit 19-20/x2, 6 lb., one-handed, slashing]
Full plate armor [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]
Light Steel Shield [+1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]
Feats:
Exotic Weapon Proficiency Bastard Sword:
Weapon Focus Bastard Sword
Skill Name Key
Ability Skill Modifier Abil. Modifier Ranks Misc.Modifier
Appraise Int 0 = +0
Balance Dex* 2 = +2
Bluff Cha 3 = +3
Climb Str* 2 = +2
Concentration Con 1 = +1
Craft_1 Int 0 = +0
Diplomacy Cha 8 = +3 +5
Disguise Cha 3 = +3
Escape Artist Dex* 2 = +2
Forgery Int 0 = +0
Gather Information Cha 3 = +3
Heal Wis 8 = +3 +5
Hide Dex* 2 = +2
Intimidate Cha 3 = +3
Jump Str* -4 = +2 -6 [speed 20]
Listen Wis 5 = +3 +2 [elf]
Move Silently Dex* 2 = +2
Perform_1 Cha 3 = +3
Ride Dex 7 = +2 +5
Search Int 2 = +0 +2 [elf]
Sense Motive Wis 3 = +3
Spot Wis 5 = +3 +2 [elf]
Survival Wis 4 = +3 +1
Swim Str** 2 = +2
Use Rope Dex 2 = +2
* = check penalty for wearing armor
First-level Paladin spells: 1 (0+1) per day
Cure Light Wounds
Elf:
+2 dexterity / -2 constitution (already included)
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Low-light vision
Proficient with longsword, rapier, longbow && shortbow
+2 racial bonus on listen, search, and spot checks
Notice secret doors
Paladin:
Aura of Good
Detect Evil
Smite Evil (2x/day; add +3 to melee attack roll, paladin levels to damage)
Divine Grace (level 2)
Lay on Hands (level 2)
Aura of Courage (level 3)
Divine Health (level 3)
Turn Undead (level 4) (6x/day)
Special Mount (level 5)
Code of Conduct / Association
High wisdom gains bonus spells daily
Class HP rolled
Level 1: Paladin 10
Level 2: Paladin 4
Level 3: Paladin 5
Level 4: Paladin 4 +1 to strength
Level 5: Paladin 6
Lúthien Alcarin's Equipment:
_____
91 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x2
Backpack
Bedroll
Blanket, winter x1
Candle
Case (for map or scroll)
Flasks x2
Rations (1 day) x5
Sewing needle
Healer kit
Total
Added:*
Healers Belt: (3 charges / day 1 charge= 2d8, 2 charges = 3d8, 3 charges = 4d
+1 Bastard Sword
1 Scroll of Divine Power (cl3)
1 Scroll of Cure Moderate Wounds (cl3)
Funds: 11 platinum, 63 gold, 4 silver, 9 copper
Mount: Warhorse (heavy)
Large Animal
Hit dice 6d8+18 (45 hit points)
Initiative +1 (Dex)
Speed 50 feet
AC: 18 ( -1 large +1 Dex +8 natural)
Attacks: 2 Hooves +7 melee; Bite +2 melee;
Damage 1d6+4 (2 hooves); 1d4+2 (bite);
Special Qualities: Scent
Saves: Fort +8; Ref +6; Will +3
Abilities: Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6
Skills: Listen +7; Spot +7;
The mount is entitled to distribute an additional 2 skill points.
Empathic link; Improved evasion; Share spells; Share saving throws
Posted on 2008-04-29 at 16:24:41.
Edited on 2008-05-02 at 14:18:38 by Kaelyn
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Drew Vertiglade Representing Keeper of Dragons
Name: Drew Vertiglade
Player: Keeper of Dragons
Race: Sylvari
Class: Rogue 2/ Cleric 3
Level: 5
Age: 175
Height: 5’10”
Weight: 145
Hair: blonde
Eyes: green
Alignment: Neutral
Deity: Jusarin (Path of Dynasty)
Attributes
Strength: 12 +1
Dexterity: 18 +4
Constitution: 14 +2
Intelligence: 11 +0
Wisdom: 18 +4
Charisma: 13 +1
AC: 18 10+4 (mithril chain shirt)+4 dexterity
Initiative: +8 (4 dexterity, +4 improved initiative feat)
HP: 36
Base Attack Bonus: +3
Melee: +4
Ranged: +7
Saving Throws
Fortitude: +5 (3+2)
Reflex: +8 (4+4)
Will: +7 (3+4)
Feats
Investigator
Improved Initiative
All Armor Proficiencies
Shield Proficiency (excluding tower)
Simple Weapon Proficiency (All)
Rogue Weapon Proficiency
Languages:
Common
Sylvari
Rogue Abilities:
Evasion
Sneak attack +1d6
Trapfinding
Cleric Abiltiies:
Turn Undead
Spontaneously Cast Positive energy (Curative spells)
Elf:
+2 dexterity / -2 constitution (already included)
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Low-light vision
Proficient with longsword, rapier, longbow && shortbow
+2 racial bonus on listen, search, and spot checks
Notice secret doors
SKILL NAME KEY ABIL. SKILL MOD. ABIL. MOD. RANKS MISC.
Appraise¤§ int 0 = 0 + 0 + 0
Balance¤ dex 4 = 4 + 0 + 0
Bluff¤§ cha 1 = 1 + 0 + 0
Climb¤ str 1 = 1 + 0 + 0
Concentration¤§ con 3 = 2 + 1 + 0
Craft¤§ int 0 = 0 + 0 + 0
Decipher Script§ int 0 = 0 + 0 + 0
Diplomacy¤§ cha 2 = 1 + 1 + 0
Disable Device§ int 6 = 0 + 6 + 0
Disguise¤§ cha 1 = 1 + 0 + 0
Escape Artist¤ dex 4 = 4 + 0 + 0
Forgery¤§ int 0 = 0 + 0 + 0
Gather Information¤§ cha 9 = 1 + 8 + 0
(cc)Handle Animal§ cha 1 = 1 + 0 + 0
Heal¤§ wis 5 = 4 + 1 + 0
Hide¤ dex 12 = 4 + 8 + 0
Intimidate¤§ cha 1 = 1 + 0 + 0
Jump¤ str 1 = 1 + 0 + 0
Knowledge (arcana)§ int 0 = 0 + 0 + 0
Knowledge (architecture & engineering)§ int 0 = 0 + 0 + 0
Knowledge (dungeoneering)§ int 0 = 0 + 0 + 0
Knowledge (geography)§ int 0 = 0 + 0 + 0
Knowledge (history)§ int 0 = 0 + 0 + 0
Knowledge (local)§ int 0 = 0 + 0 + 0
Knowledge (nature)§ int 0 = 0 + 0 + 0
Knowledge (nobility and royalty)§ int 0 = 0 + 0 + 0
Knowledge (religion)§ int 3 = 0 + 3 + 0
Knowledge (the planes)§ int 0 = 0 + 0 + 0
Listen¤§ wis 6 = 4 + 2 + 0
Move Silently¤ dex 12 = 4 + 8 + 0
Open Lock§ dex 10 = 4 + 6 + 0
Perform¤§ cha 1 = 1 + 0 + 0
Profession§ wis 4 = 4 + 0 + 0
(cc)Ride¤§ dex 4 = 4 + 0 + 0
Search¤§ int 4 = 0 + 4 + 0
Sense Motive¤§ wis 4 = 4 + 0 + 0
Sleight of Hand§ dex 10 = 4 + 6 + 0
(cc)Speak Language§ int 0 = 0 + 0 + 0
Spellcraft§ int 0 = 0 + 0 + 0
Spot¤§ wis 6 = 4 + 2 + 0
(cc)Survival¤§ wis 4 = 4 + 0 + 0
Swim¤§ str 1 = 1 + 0 + 0
Tumble dex 4 = 4 + 0 + 0
Use Magic Device§ cha 1 = 1 + 0 + 0
Use Rope¤§ dex 4 = 4 + 0 + 0
(cc) crossclass skill
¤ can be used untrained § apply armor penalty
Cleric spells:
Spells Per Day:
Level 0 (orizons)4
Level 1 3+1 domain
Level 2 2+1 domain
Domains:
Knowledge Domain
Granted Power
Add all Knowledge skills to your list of cleric class skills.
You cast divination spells at +1 caster level.
Magic Domain
Granted Power
Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
POSSESSIONS
Bolts, crossbow (50)
Sword, short (masterwork)
Backpack
2 x Candle
Chalk, 1 piece
Crossbow, light
Dagger
Disguise Kit
Quarterstaff
Sap
Flask
Flint and steel
Holy symbol, wooden
Ink (1 oz. vial)
Inkpen
Lantern, bullseye
Manacles, masterwork
Mithral Chain shirt armor (masterwork)
5x Paper (sheet)
3 x Pouch, belt
Rope, silk (50 ft.) 5
Sack
Signet ring (Inquisitor)
2 x Spell component pouch
Thieves' tools, masterwork
3 x Vial, ink or potion (empty)
Whetstone 1
** Magical:
Healers Belt: (3 charges / day 1 charge= 2d8, 2 charges = 3d8, 3 charges = 4d
Funds:
PP: 351
GP:100
SP: 7
CP: 2
Posted on 2008-04-29 at 16:24:52.
Edited on 2008-05-02 at 14:19:36 by Kaelyn
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Thanista Representing Throwing Spiders
Thanista the Bard
Female Half-Elf Bard 5
Chaotic Neutral
Representing Throwing Spiders
Strength 13 (+1)
Dexterity 13 (+1)
Constitution 17 (+3)
Intelligence 16 (+3)
Wisdom 18 (+4)
Charisma 14 (+2)
Size: Medium
Height: 5' 6"
Weight: 115 lb
Skin: Light
Eyes: Green
Hair: Red; Wavy
Total Hit Points: 34
Speed: 30 feet
Armor Class: 15 = 10 +4 [chain shirt] +1 [dexterity]
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]
Touch AC: 11
Flat-footed: 14
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +4 = 1 [base] +3 [constitution]
Reflex save: +7 = 4 [base] +1 [dexterity] +2 [lightning reflexes]
Will save: +8 = 4 [base] +4 [wisdom]
Attack (Dagger): +4 = 3 [base] +1 [strength]
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Attack (unarmed): +4 = 3 [base] +1 [strength]
Attack (missile): +4 = 3 [base] +1 [dexterity]
Grapple check: +4 = 3 [base] +1 [strength]
Light load: 50 lb. or less
Medium load: 51-100 lb.
Heavy load: 101-150 lb.
Lift over head: 150 lb.
Lift off ground: 300 lb.
Push or drag: 750 lb.
Languages: Common Dwarven Elven Halfling Orc Slaa’kar, Ungoulid, Kelden
Feats:
Lightning Reflexes
Persuasive
Skill Name Key Ability Skill Mod. Abil. Mod. Ranks Misc.
Appraise Int 3 = +3
Balance Dex* 1 = +1
Bluff Cha 4 = +2 +2 [persuasive]
Climb Str* 1 = +1
Concentration Con 3 = +3
Craft_1 Int 3 = +3
Craft_2 Int 3 = +3
Craft_3 Int 3 = +3
Diplomacy Cha 7 = +2 +3 +2 [half-elf]
Disguise Cha 5 = +2 +3
Escape Artist Dex* 4 = +1 +3
Forgery Int 3 = +3
Gather Information Cha 7 = +2 +3 +2 [half-elf]
Heal Wis 4 = +4
Hide Dex* 1 = +1
Intimidate Cha 4 = +2 +2 [persuasive]
Jump Str* 4 = +1 +3
Knowledge (arcana) Int 6 = +3 +3
Knowledge (architecture) Int 6 = +3 +3
Knowledge (dungeoneering) Int 6 = +3 +3
Knowledge (geography) Int 6 = +3 +3
Knowledge (history) Int 6 = +3 +3
Knowledge (local) Int 6 = +3 +3
Knowledge (nature) Int 6 = +3 +3
Knowledge (nobility) Int 6 = +3 +3
Knowledge (religion) Int 6 = +3 +3
Knowledge (planes) Int 6 = +3 +3
Listen Wis 8 = +4 +3 +1 [half-elf]
Move Silently Dex* 4 = +1 +3
Perform_1 Cha 5 = +2 +3
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Ride Dex 1 = +1
Search Int 4 = +3 +1 [half-elf]
Sense Motive Wis 7 = +4 +3
Sleight of Hand Dex* 4 = +1 +3
Spot Wis 5 = +4 +1 [half-elf]
Survival Wis 4 = +4
Swim Str** 1 = +1
Tumble Dex* 4 = +1 +3
Use Magic Device Cha 5 = +2 +3
Use Rope Dex 2.5 = +1 +1.5
* = check penalty for wearing armor
This character also has 3 ranks in Speak Languages.
Zero-level Bard spells: 3 per day
Lullaby, Light, Ghost Sound, Prestidigitation, Daze, Read Magic
First-level Bard spells: 4 (3+1) per day
Alarm, Charm, Cause Fear, Cure Light Wounds
Second-level Bard spells: 2 (1+1) per day
Cure Moderate Wounds, Enthrall
Half-Elf:
Immune to magical sleep
+2 racial bonus on saves vs. enchantments
Low-light vision (darkvision if half-drow)
+1 racial bonus on listen, search, and spot checks
+2 racial bonus on diplomacy and gather information checks
Bard:
Bardic Knowledge
Bardic Music
Can know only limited numbers of spells
High charisma gains bonus spells daily
Class HP rolled
Level 1: Bard 6
Level 2: Bard 4
Level 3: Bard 3
Level 4: Bard 1 +1 to constitution
Level 5: Bard 5
Thanista's Equipment:
_____
78 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Blanket, winter x1
Flint and steel
Ink vial
Ink pen
Rations (1 day) x2
Rope (50', hempen) x2
Torches x1
Waterskins x1
Climber's kit
Disguise kit
Spell component pouch
Light War Horse, Excellent - 225 gp
Bit & Bridle - 2gp
Saddle Blanket - 2gp
Riding Saddle - 10gp
Large Saddlebags - 4gp
Boots, tall, leather, hard-soled 5gp
Cape, full 1gp, 1sp
Leggings, leather 5sp (x2)
Sash, silk 8sp (embroidered, +1sp)
Shirt, linen 6sp (x2)
Black leather corset 5gp
Gloves, supple leather, forearm-length 2gp
Magical Items
Ring of Sustenance - 2500gp (from DMG)
Saddlebag with Potion Case (Holds up to 12 potions dropped in insulated slots to prevent breakage) 50gp
3 Cure Light - 150gps
2 Delay poison - 600gp
4 pass without trace - 200 gps
2 cure serious wound 1250gps
Funds:
GP: 891 GP
SP: 6
CP: 0
Posted on 2008-04-29 at 16:25:04.
Edited on 2008-04-30 at 14:22:12 by Kaelyn
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Vyarp Longtooth Representing Vorrioch
Name: Vyarp Longtooth
Class: Rogue
Race: Kobold
Alignment: Lawful Evil
Deity: Gaknulak
Level: 5
Age: 19
Height: 3’1”
Weight: 68 Ibs
Gender: M
Size: S
Hair Colour: None
Eye Colour: Red
HP: 27
AC: 21 (10 + 4 Mithril chain Shirt + 5 [Dexterity)] + 1 [Size] +1 [Natural Armour])
Initiative: +5
Base Attack Bonus: +3
FORT: +3 (1 + 1 +1)
REF: +10 (3 + 5 + 1)
WILL: +3 (1 + 1 + 1)
Ability Scores
STR: 10 (+0)
DEX: 20 (+5)
CON: 13 (+1)
INT: 16 (+3)
WIS: 12 (+1)
CHA: 9 (-1)
(Level 4 Rogue: +1 to Dexterity)
Languages:
Common
Draconic
Undercommon
Feats:
Two Weapon Fighting
Weapon Finesse
Evasion
Sneak Attack +3d6
Trap Finding
Trap Sense +1
Uncanny Dodge
Skills:
Appraise 3 (0 + 3)
Bluff: 4 (5 - 1)
Climb: 7 (7 + 0)
Disable Device: 11 [13] (8 + 3) [+2 from Masterwork Thieves’ Tools]
Hide: 17 (8 + 5 + 4)
Listen: 9 (8 + 1)
Move Silently: 13 (8 + 5)
Open Lock: 13 [15] (8 + 5) [+2 from Masterwork Thieves’ Tools]
Profession (Mining): 5 (2 + 1 + 2)
Search: 13 (8 + 3 + 2)
Sense Motive 8 (7 + 1)
Spot: 9 (8 + 1)
Tumble: 11 (6 + 5)
Skill Synergy:
Balance (+2)
Diplomacy (+4)
Disguise (Acting in Character) (+2)
Intimidate (+2)
Jump (+2)
Sleight of Hand (+2)
Survival (Finding and Following Tracks) (+2)
Racial Abilities:
Light Sensitivity (Ex): Kobolds suffer a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell.
Skills: Kobolds receive a +2 racial bonus to Craft (Trapmaking), Profession (Mining), and Search checks.
Automatic Languages: Draconic. Bonus Languages: Common, Undercommon.
Darkvision: 60’
+1 Natural Armour Class Bonus
Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
Weapons:
Dagger +1: Damage: 1d4+1, Critical: 19-20 x2, Attack: +10 (BAB +3, Dexterity +5, Size +1, Enchantment +1) (Two handed fighting: +
Masterwork Dagger: Damage: 1d4, Critical: 19-20 x2, Attack: +10 (BAB +3, Dexterity +5, Size +1, Masterwork +1) (Two handed fighting: +
Dagger: Damage: 1d4, Critical: 19-20 x2, Attack: +9 (BAB +3, Dexterity +5, Size +1) (Two handed fighting: +7)
Shortbow: Damage: 1d6, Critical: x3, Range: 60 ft., Attack: +9 (BAB 3, Dexterity +5, Size +1)
Armor:
Mithril chain shirt (Armour Bonus: +4, Max Dexterity: +6, Check Penalty: 0)
Equipment
Mithril Chain Shirt (worn) (1,100 gold)
Cloak of Resistance +1 (worn) (750 gold)
Dagger +1 (left scabbard) (2,302 gold)
Masterwork Short bow (back holster) (330 gold)
Arrows [20] (quiver) (1 gold)
Masterwork Dagger (right scabbard) (302 gold)
Dagger (wrist sheath) (2 gold)
Masterwork Thieves’ Tools (belt pouches) (100 gold)
Healing Belt (worn) (750 gold)
(Healers Belt desciption: (3 charges / day 1 charge= 2d8, 2 charges = 3d8, 3 charges = 4d8 )
Shield of Faith (+2) Potion (belt pouch) (50 gold)
Traveller’s Outfit (worn) (1 gold)
Backpack (worn) (2 gold)
Belt Pouches [4] (belt) (4 gold?)
Bedroll (backpack) (1 silver)
Caltrops [2] (belt pouches) (2 gold)
Map Case (backpack) (1 gold)
Flint & Steel (belt pouch) (1 gold)
Grappling Hook (backpack) (1 gold)
Rope, Silk 50’ (backpack) (10 gold)
Waterskin (backpack) (1 gold)
Whetstone (backpack) (2 copper)
Wrist Sheath (right arm) (1 gold?)
Quiver (at side) (2 gold?)
Funds:
36 Gold
80 Silver
8 Copper
Posted on 2008-04-29 at 16:25:19.
Edited on 2008-05-04 at 21:32:05 by Kaelyn
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Evil Eye Ezlarog Representing Hammer
Name: Evil Eye Ezlarog
Player: Hammer
Race: Human
Class: Cleric 5
Level: 5
Age: 28
Height: 6'2" on a somewhat slender, yet muscular frame
Weight: 170lbs
Hair: Icky Dishwater Blonde, tied back in a pony tail; His full beard is much darker brownish blonde and his skin is deeply tanned from the countless battles and journeys in the elements of the regions of Audalis
Eyes: Left Eye is Dark Green, highlighted by a thin brownish blonde eyebrow; Right Eye is a bright reddish purple, bulbous shaped, protruding from eye socket which is 3 times the size of his left eye, highlighted by a bushy dark brownish blonde eyebrow and 5 dark reddish violet jagged lines that look like miniature lightning bolts extend from below his right eye to his protruding cheek bone.
He wears a large black eye patch with a silver outline of his deity insignia over his right eye that covers his bushy eyebrow and jagged lines extending to his protruding cheek bone.
One line runs diagonally to the base of his large nose which appears to have been broken in 3 places and the outside line extends towards his ear.
Middle line jags down the middle and the other two are somewhat diagonal in appearance between the middle and nose and middle and ear jagged lines.
When Evil Eye Ezlarog prepares for battle, spell casting or just chooses to freak someone out, he lifts his eye patch to expose the unsettling sight of his Right Eye, hence his intimidating moniker: Evil Eye Ezlarog
Alignment: Neutral Good
Deity: Therrasor
Strength: 16 +3
Dexterity: 14 +2
Constitution: 14 +2
Intelligence: 10 +0
Wisdom: 18 +4
Charisma: 14 +2
AC: 23: 10+9 (+1 Full plate) +3 (+1 Large Steel Shield) +1 Dexterity*
Initiative: +4 dexterity
HP: 43
Base Attack Bonus: +3
Melee: +6
Ranged: +5
+1 Longsword: Attack: + 8 Damage 1d8+4 Critical 19-20 x2 Slashing)
Mwk Light Crossbow: Attack: +6 damage 1d8 Critical 19-20 x 2 Piercing)
Saving Throws
Fortitude: +6 (4+2)
Reflex: +3 (1+2)
Will: +8 (4+4)
Skills: (24 points)
Concentration: 8 +2 Con
Heal: 8 +4 Wisdom
Spellcraft: 8 +0 int
Feats
Combat Casting (+4 to Concentration checks when casting in combat)
Ranged Caster (increased range of ‘touch’ based spells to 30’)
All Armor Proficiencies
Shield Proficiency (excluding tower)
Simple Weapon Proficiency (All)
Languages:
Common
Cleric Abiltiies:
Turn Undead
Spontaneously Cast Positive energy (Curative spells)
War Domain:
Grants Free Martial Proficiency: Longsword
Grants Free Weapon focus: Longsword
Protection Domain:
You can generate a Protective Ward as a supernatural ability.
1/day for 1 hour you can grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action.
Cleric spells:
Spells Per Day:
Level 0 (orizons)5
Level 1 4+1 domain
Level 2 3+1 domain
Level 3 2+1 domain
Standard Clerical Spell List for Evil Eye Ezlarog:
Level 0:
Create water, Detect Magic, Detect Poison, Read Magic, Light
Level 1:
Bless, Comprehend Languages, Protection from Evil, Divine Favor + Magic Weapon (domain)
Level 2: Aid, Bear’s Endurance, Hold Person + Shield Other (domain)
Level 3: Prayer, Searing Light +Spell Immunity (Domain)
Equipment:
Full plate +1
+1 Longsword
+1 Large steel shield
Dagger
Quarterstaff
Masterwork Light Crossbow
20 bolts
Silver Holy symbol of Therassor
Backpack
Bedroll
2x Waterskin
5x Days Trail Rations
Change of clothes:
2x torches
2 x potions cure light wounds
Healers Kit
2x Spell component ouch
2x Bet pouch
Funds:
PP: 1
GP: 50
SP: 41
CP: 6
Posted on 2008-04-29 at 16:25:39.
Edited on 2008-04-30 at 20:09:32 by Kaelyn
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Ilya Amakiir Representing Brodeur30
Ilya Amakiir Brodeur30 Tides of War (Audalis)
CHARACTER NAME PLAYER CAMPAIGN
5 Sorcerer Sylvari Neutral Good
CLASS AND LEVEL RACE ALIGNMENT
ABIL. NAME ABIL .SCORE ABIL. MOD. CURRENT HP SPEED
STR strength 7 -2 HP: hit points 20 30ft.
DEX dexterity 14 +2
CON constitution 12 +1
INT intelligence 10 +0
WIS wisdom 14 +2
CHA charisma 18 +4
INITIATIVE : 2
Armor Class: 14 (10+2 Dex +1 Defelction (ring) +1 Armor (Bracers))
FORT constitution 2 = 1 + 1 + 0 + 0
REFLEX dexterity 3 = 1 + 2 + 0 + 0
WILL wisdom 6 = 4 + 2 + 0 + 0
BASE ATTACK BONUS 2 SPELL RESISTANCE 0
GRAPPLE modifier 0 = 2 + -2 + 0 + 0
Attacks:
Darkwood Quarterstaff (masterwork) +0 1d6-2 20/x2
(When making only a single strike)
Two Weapon fighting
Darkwood Quarterstaff (masterwork) -5 1d6-2 20/x2
RANGE TYPE NOTES
ATTACK ATTACK DAMAGE CRITICAL
Darkwood Quarterstaff (masterwork) -9 1d6-2 20/x2
RANGE TYPE NOTES
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
(cc)Appraise¤ int 0 = 0 + 0 + 0
(cc)Balance¤ dex 2 = 2 + 0 + 0
Bluff¤ cha 4 = 4 + 0 + 0
(cc)Climb¤ str -2 = -2 + 0 + 0
Concentration¤ con 7 = 1 + 6 + 0
Craft¤ int 0 = 0 + 0 + 0
Decipher Script int 4 = 0 + 4 + 0
(cc)Diplomacy¤ cha 4 = 4 + 0 + 0
(cc)Disable Device int 0 = 0 + 0 + 0
(cc)Disguise¤ cha 4 = 4 + 0 + 0
(cc)Escape Artist¤ dex 2 = 2 + 0 + 0
(cc)Forgery¤ int 0 = 0 + 0 + 0
(cc)Gather Information¤ cha 4 = 4 + 0 + 0
(cc)Handle Animal cha 4 = 4 + 0 + 0
(cc)Heal¤ wis 2 = 2 + 0 + 0
(cc)Hide¤ dex 2 = 2 + 0 + 0
(cc)Intimidate¤ cha 4 = 4 + 0 + 0
(cc)Jump¤ str -2 = -2 + 0 + 0
Knowledge (arcana) int 0 = 0 + 0 + 0
(cc)Knowledge (architecture & engineering) int 0 = 0 + 0 + 0
(cc)Knowledge (dungeoneering) int 0 = 0 + 0 + 0
(cc)Knowledge (geography) int 0 = 0 + 0 + 0
(cc)Knowledge (history) int 0 = 0 + 0 + 0
(cc)Knowledge (local) int 0 = 0 + 0 + 0
(cc)Knowledge (nature) int 0 = 0 + 0 + 0
(cc)Knowledge (nobility and royalty) int 0 = 0 + 0 + 0
(cc)Knowledge (religion) int 0 = 0 + 0 + 0
(cc)Knowledge (the planes) int 0 = 0 + 0 + 0
(cc)Listen¤ wis 4 = 2 + 2 + 0
(cc)Move Silently¤ dex 2 = 2 + 0 + 0
(cc)Open Lock dex 2 = 2 + 0 + 0
(cc)Perform¤ cha 4 = 4 + 0 + 0
Profession wis 2 = 2 + 0 + 0
(cc)Ride¤ dex 2 = 2 + 0 + 0
(cc)Search¤ int 2 = 0 + 2 + 0
(cc)Sense Motive¤ wis 2 = 2 + 0 + 0
(cc)Sleight of Hand dex 2 = 2 + 0 + 0
(cc)Speak Language int 0 = 0 + 0 + 0
Spellcraft int 6 = 0 + 6 + 0
(cc)Spot¤ wis 4 = 2 + 2 + 0
(cc)Survival¤ wis 2 = 2 + 0 + 0
(cc)Swim¤ str -2 = -2 + 0 + 0
(cc)Tumble dex 2 = 2 + 0 + 0
(cc)Use Magic Device cha 4 = 4 + 0 + 0
= + +
= + +
= + +
= + +
= + +
POSSESSIONS
Arrows (100)
Artisan's outfit
Backpack (empty)
Blanket, winterD
Dagger, punching
Darkwood Quarterstaff (masterwork)
Explorer's outfit
2 x Flask
Flint and steel
2 x Ink (1 oz. vial)
Inkpen
Longbow
5 x Parchment (sheet)
5 x Rations, trail
Scholar's outfit
Spell component pouch
Spellbook, wizard's (blank)
Traveler's outfit
Waterskin
Magical Items:
Bracers of Armor +1 1,000gp
Ring of Protection +1 2,000gp
Healers Belt: (3 charges / day 1 charge= 2d8, 2 charges = 3d8, 3 charges = 4d8 )
Rune Wand (Rune wands contain a single spell but are beneficial because anyone (not just spellcasters) can use them simply by knowing the command word, which is ususally included in the runes upon the short stick that makes a rune wand)
You could always sell these wands to other pc's to supplement your income if you feel you won't need them*
1x Magic Missile (caster level 5 =3 missiles @ 1d4+1) 250gp
1x Invisibility (Caster Level 3) 300gp
1x Expedious Retreat (Cl 1) 50gp
1x Cure Moderate Wounds (Cl 3) 300gp
1x Summon Monster 2 (cl 3) 300gp
PLATINUM 56
GOLD 6
SILVER 8
COPPER 4
FEATS, LANGUAGES & ABILITIES
Feats
Silent Spell
Combat-Casting
Simple Weapon Proficiency
Elf abilities
+2 save bonus vs Enchantment spells
Immunity to sleep spells
Low-light vision
Proficient with longsword, rapier
Proficient with most bows
Languages
Common
Elven
Sorcerer abilities
Summon Familiar
Sorcerer spells
Spell Save DC LEVEL SPELLS PER DAY BONUS SPELLS
14 0 6 0
15 1st 6 +1
16 2nd 4 +1
- 3rd - -
- 4th - -
- 5th - -
- 6th - -
- 7th - -
- 8th - -
- 9th - -
Known Spells:
Level 0 (cantrips)
Acid Splash
Arcane Mark
Detect Magic
Light
Mage Hand
Prestidigitation
Level 1
Burning Hands
Disguise Self
Feather Fall
Magic Missile
Level 2
Scorching Ray
Tasha.s Hideous Laughter
Appearance, Traits + Disadvantages
5'6" tall. 115 lbs. White hair. Brown eyes. Not very trusting of others. Loyal to those he does trust.
History
Ilya Amakiir was abandoned as a small child. Though he does not know much about his parents, what he does know is that they were involved in magic. Along with the baby, Ilya's foster parents found a spell book. As a child, it was apparent that Ilya had an affinity for magic; he would perform small tricks and do minor spells without truly knowing what he was doing.
Goals
Ilya wishes to find more about his birth and wishes to find more about where his innate magic skills came from.
Posted on 2008-04-29 at 16:25:49.
Edited on 2008-05-02 at 14:21:59 by Kaelyn
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Silcoravaman Rathmorovich of the Great Tamwoods Representing Kuriosaki
Silcoravaman Rathmorovich of the Great Tamwoods
Male Human Ftr5, Alighment: Neutral, hp 55 (incl +15 Con),
Str 15, Dex 18, Con 16, Int 9, Wis 10, Cha 10
Spd 30; AC:18 (Flatfooted:14 Touch:15);
Init +4, Fort +7, Ref +5, Will +1
BAB +7 melee:
+7 (1d10+3, Heavy Flail),
+7 (1d4+2, Dagger)
BAB +9 ranged:
+9 (1d4+2, Dagger),
+9 (1d4+2, Dart),
+9 (1d6, Shortbow, composite)
Skills:
Climb +3,
Jump +8,
Ride +8,
Swim +7.
Feats:
Armor Proficiency: All,
Shield Proficiency: All,
Simple Weapon Proficiency,
Martial Weapon Profiency,
Dodge,
Mobility,
Point Blank Shot,
Precise Shot,
Rapid Shot,
Shot on the Run
Weapons: Quiver of 20 Arrows (2), Dagger (2), Dart (, Heavy Flail, Composite Shortbow, 3 spare bowstrings
Armor: MW Studded leather
Mount: Light Warhorse, Bit/Bridle, Riding Saddle, Saddle Blanket (winter blanket), Saddle bags
Goods: Backpack, Belt Pouch, Trail Rations (7 days), Antitoxin (2 vials), Bedroll, Bone ScrollCase (empty), Leather ScrollCase (empty); Flint and steel, Small Steel Mirror, Silk Rope (50 ft.), Torch (10), Waterskin, Whetstone
Magic: Ring: Protection +1
Wealth: 40 pp, 27 gp, 26 sp, 18 cp
Posted on 2008-04-29 at 16:26:00.
Edited on 2008-05-06 at 02:18:57 by Kaelyn
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Posted on 2008-04-29 at 16:26:09.
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Posted on 2008-04-29 at 16:26:19.
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Posted on 2008-04-29 at 16:26:29.
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Posted on 2008-04-29 at 16:26:42.
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Posted on 2008-04-29 at 16:26:51.
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Posted on 2008-04-29 at 16:27:04.
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