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Admiral I'm doing SCIENCE! RDI Staff Karma: 164/50 1836 Posts
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hmm
Maybe I need to post clearer. Look at the map. The four in the strike team are on opposite sides of the deck than the tech priest. You came out of the group lift.
Posted on 2008-06-09 at 05:56:40.
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TannTalas Trilogy Master RDI Staff Karma: 181/119 6817 Posts
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Ok call me Blonde
So my post is completely wrong then as we do not have a spilt hallway in front of us??
Posted on 2008-06-09 at 06:12:22.
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Admiral I'm doing SCIENCE! RDI Staff Karma: 164/50 1836 Posts
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yes, you do
Yes. The hallway goes forward about 20 ft. and then splits right or left, just like on the map. Your hallway splits at a 90 degree angle, while the north half of the deck splits at a 45.
Posted on 2008-06-09 at 15:23:48.
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Ayrn RDI Fixture Karma: 122/12 2025 Posts
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I'm about ready...
I'm about ready to jump in now, if that's possible, Addy. You can introduce me into some part of deck 29 on security detail if you like or fill me in on how you'd like my guy to get in the game.
As far as where the rest of you are on the map...
The majority of the group (Tann, Kaelyn, Ginafae, and Jozan) are using the bottom of the two maps (the one that makes the "T"). Grugg is on his on own (with the servitor) on the top map (the on that forms the "Y" shape).
The sense I got from Addy's post is that the main group can't see or hear Grugg's character (and vice-versa). Because you all are on the opposite side of the deck from him and there walls and rooms and such in between you.
It does seem likely, however, that the moaning sound that the main group hears on their right is the same moaning sound that Grugg hears to his left... which would seem to suggest that you all are not too far away from him.
It also does mean, Tann, that you only goofed slightly in posting that you guy past Grugg's PC and the servitor. Not too big of a deal.
Posted on 2008-06-09 at 16:48:56.
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Admiral I'm doing SCIENCE! RDI Staff Karma: 164/50 1836 Posts
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eyup
Ayrn nailed it.
As to jumping in, check your PM box.
Posted on 2008-06-09 at 21:20:15.
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Jozan1 RDI Fixture +1 Karma: 67/14 1556 Posts
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.
ok now that we finally handed in our final projects/tests and what not, and school is winding down, I am finally finding more and more time to go on the inn. I'll have a post for here soon, and if you need it asap admiral, just say something and i'll try.
Posted on 2008-06-09 at 22:12:08.
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Ayrn RDI Fixture Karma: 122/12 2025 Posts
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Argh!
Sorry all (especially you, Addy)... I may be delayed again for a this week. Our workplace was broken into and all our computer tech was stolen. I usually write most of my stuff at work, so hopefully by the end of the week, we should have new stuff in.
Sorry.
Ayrn
Posted on 2008-06-10 at 15:02:42.
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Admiral I'm doing SCIENCE! RDI Staff Karma: 164/50 1836 Posts
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no worries
depending on how quickly the others post (particularly Grugg) I might change what I sent you via PM.
Keep me posted.
Posted on 2008-06-10 at 15:25:09.
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Admiral I'm doing SCIENCE! RDI Staff Karma: 164/50 1836 Posts
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warning
Just throwing it out there: Arcturious could very well die here. Perhaps not this round, but soon and for the rest of his life
Choose wisely everyone.
Posted on 2008-06-10 at 20:20:22.
Edited on 2008-06-10 at 20:20:38 by Admiral
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Admiral I'm doing SCIENCE! RDI Staff Karma: 164/50 1836 Posts
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Movement
It appears I should define movement rules here.
Your agility bonus (the first number, so with a 34 your bonus would be a 3) is your basic movement in meters.
Every round you get one action. Most full actions are psyker powers, firing full automatic or semi-automatic, or other special issues.
Most actions are half-actions. Firing a single shot is a half-action. Taking Aim (+10 to the attack) is a half-action. Drawing a weapon (without quick draw) is a half-action. Most skill uses in combat are half-actions.
There are some free actions, talking, dropping a weapon (or drawing, if you have quick draw), some powers, etc.
So a basic half-action move is your agility bonus in meters. You can do this twice to get double your agility bonus, but you give up your second half action (like firing).
you can also charge with a melee weapon, moving your charge distance (I believe it's three times your agi mod, I'll check) and attacking as a full action.
Finally you can run, moving your max distance (I believe it's double your charge distance, again I'll have to check) as a full action, but you are easier to hit. You can also use this to "breakaway" from melee combat and not get the attack of opportunity.
Posted on 2008-06-10 at 20:28:19.
Edited on 2008-06-10 at 20:29:18 by Admiral
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Grugg Gregg RDI Staff Karma: 357/190 6192 Posts
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Weekend
I'll scrape something together. Something short probably. I'd like a big post but don't have time.
Dont kill me now you bugger.
Posted on 2008-06-10 at 23:54:47.
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Grugg Gregg RDI Staff Karma: 357/190 6192 Posts
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POsting
Posting today.
Posted on 2008-06-13 at 11:22:32.
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Admiral I'm doing SCIENCE! RDI Staff Karma: 164/50 1836 Posts
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Grugg
I'm posting tomorrow night with or without you!
You might die!
Posted on 2008-06-15 at 01:03:36.
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Grugg Gregg RDI Staff Karma: 357/190 6192 Posts
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BOB
I'M POSTING TOMORROW, WITH OR WITHOUT YOU!
See, it doesn't feel nice does it. :<
Posted on 2008-06-15 at 01:08:38.
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Admiral I'm doing SCIENCE! RDI Staff Karma: 164/50 1836 Posts
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pshaw
I didn't say I was posting yesterday like some dude I know XD
Posted on 2008-06-15 at 01:43:47.
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