Due to the recent server crash, this post has suffered a massive time skip. Should the host succeed in recovering the last three days of posts the battle leading up to this scene should be more or less intact, otherwise you have here both the near-beginning and the near-end. Conveniently enough the description of the map on Deviant Art contains a rough overview of what happened in the battle, so even if those posts are lost forever, we will always know in our hearts that Kressle could have kicked our sorry behinds if she wasn't focused down so nicely by our paladin and sorcerer.
Aria’s previous partner almost stumbled away. Again without missing a beat, she adapted her dance to the incomer. He was no better a dancer than the former, but she promised she’d deal with him later. He almost blocked her first strike, grazing him drawing a line of blood, but it left him completely unable to react to Aria’s second strike at the small of his back. He dropped in two. (-4dmg/*-9dmg* Bandit T KO) [Oops, I realized I forgot to account for halved Str on off-hand hits; either way you still got ‘im]
Sylvia threw the last of her energy for big spells into another bolt of energy at Kressle, striking the bandit leader in between the shoulders (-4dmg Kressle). Now she was down to tricks and cantrips for her arsenal. Sylvia crept into the shadow of a tree, making her way close enough that her tricks and cantrips could reach their marks.
“Kobold, move aside before I shoot!” Achuak did not need to be told twice. He did not relish the prospect of being within that woman’s reach for long. He fell back and took up a defensive stance.
Sordin found a place covered from both sources of light by trees. He recanted to himself the bandit leader’s crimes and willed his weapons charged with condemnation for her cruel ways. He hoped he had judged correctly—he didn’t have time to look into her heart to find the truth. If she was guilty, his arrows would fly true and strike deep. If not, there were other forces in play here that would demand a re-evaluation of the situation.
He drew up his bow and notched an arrow. Sordin felt the aura of power surround him, granting him the power to strike down evil. Filled with renewed confidence, he shot and saw the arrow almost take the bandit woman full in the middle of her back but for a lucky step from her that landed it just beneath her shoulder and, judging from her reaction, penetrated through the plates of her armoured jacket to the flesh beneath (-7dmg Kressle Bloodied, almost a critical hit).
Kressle looked over her shoulder to spot the archer, but she couldn’t find him among the shadows. “Somebody get that damned archer, you fools! You!” she shouted at the woman who had all but finished Ortlieb off. “Forget him! The archer!”
Ortlieb made no complaint, almost leaning on the tree beside him as he tried to put some distance between the bandit and himself. He reached out to the world of the subliminal spirits that surrounded every living thing. He should have done this first, he realized, rather than risk his neck with that mad swipe at the leader. He drew on their energy and used it to close his wounds and refill his body with vigour. There was a sharp hot sting as his flesh was melded back together and renewed, erasing the wound in his shoulder and mending his side with a feeling of tenderness remaining. He would probably still have a serious bruise later, but for now he was no longer bleeding out. (+8hp Ortlieb)
Junn called upon his own powers of smiting high in his tree. His bow took on a very faint halo of energy as he drew back his arrow and took aim at the one uncovered target. She was already worn down from her dance with the short half-elf, but Junn’s well-placed shot would have felled her anyway (-9dmg Bandit-U KO).
With Ortlieb out of trouble, all around the forest the tides were turning and bandits were dropping. Ramathu finally managed to get a good hold on the bandit, clawing and veritably shaking the sense out of him (-3/-4dmg Bandit-X Disabled). [Holy hell that’s more rolls of exactly enough damage to hit 0 than I’ve even seen before in one battle]
He stumbled back, trying to retreat into stronger numbers, but by all appearances his leader was preoccupied with something and there was no one to run to. Then he saw Junn drawing another arrow from his quiver. Realization dawned on his face and he did the only thing he could think of—he crumpled into a heap on the ground.
The woman commanded by Kressle to take care of the archer did so, but not before giving a parting ‘screw you’ to Ortlieb by way of stabbing Ramathu deep in the shoulder (-6dmg Ramathu). She turned to see about this man shooting her boss, but Ramathu wasn’t quite ready to allow her to leave without a response. He managed to scrape her arm with his nails as she turned to go (-2dmg Bandit T). She cussed him out for it, but focused on looking for this archer concealed somewhere in the darkness.
Kressle was breathing heavily now. “It won’t even matter that you’ve defeated my camp. The Stag Lord owns these lands. He will avenge the deaths of his people. You will all be made to suffer!” She was looking at Achuak for lack of a more involved listener.
She raised her axe—her left axe, the arrow in her shoulder made the other one twinge when she moved it—into the air and shouted, “Thorn Ford Camp retreat, whatever’s left of you dogs!” She ran east through the darkness, though the night vision of the elves and the kobold could still just see her as she ran.
(Wanna chase Kressle? Read below)
Aria – Kressle is in double-move range, but has concealment. Following too closely might interrupt archers’ ability. Lights still have 30s time on them, though, but giving her lights also removes her movement penalty for darkness if she is missed.
Sylvia – Lacks the vision, and nowhere near the range. Best to start dealing with the unconscious and the nearly so.
Achuak – Could snipe her without penalty if had a bolt loaded. Could chase her and keep up properly through the darkness, but this would result in having no weapons to attack with (1d4-2 is not considered ‘a weapon to fight with’ XD but you could).
Junn – Again by complete accident untold (I swear I don’t plan this s*** like this) Junn has a clear shot to her, but the distance puts it at a penalty (second range increment, -2) and the concealment lowers that chance further unless Aria lights the area.
Sordin – Unfortunately Smite Evil doesn’t make your target glow light a lightbulb or something. Sordin has suboptimal chances to hit even if he chooses the right square to attack—unless Aria lights up, in which case he’s actually somehow also got a clear shot (I TOLD you moving up closer would help with those tree cover issues).
Ortlieb – If he gave chase his vision would allow him to keep up comparatively well, but his armour would more or less even them out, and she’s got a huge headstart. Besides, he’s much more interested in the wench who just stabbed his monkey.
[Remember also that this is a dense forest, so outside of this little clearing on the map, the trees are thick enough to restrict vision to between 20 ft and 120ft. and that Kressle is much more familiar with this forest than anybody here except maybe Achuak. This means that you have probably one or two chances, depending on Aria’s lighting choices to finish her off before she’s gone or it’s midnight chase time.]
Achuak – Total Defense
Aria 7/9 – Dancing/3,
Dancing Lights 5/10
Junn – Judgement of Justice
Ortlieb 8/9 –
Shillelagh 4/10
Ramathu 6/16 – Bloodied
Sordin – Smite Evil [Kressle]
Sylvia –
Kressle: Injured – GTFO’in (Still visible).
Happs: ???
Lloyd: ???
Nikodim: Probably Wounded? – GTFO’in
Bandit X: Disabled – Prone
Bandit V: Barely Injured
-
Bandit Z: Disabled, Surrendered
Bandit Y: Dying
Bandit W: Dying
Bandit U: Dying
Bandit T: Dying
(I guess with all that above, there’s not much left for the Out-of-Character box here. I’ll just share with you a tidbit I learned today. It turns out there are no favoured enemy (half-elf) or (half-orc)—both are affected as if they were both humans and their alternate parent. As before, I won’t rectify my mistakes that benefit you and kill Ortlieb. Oh, and one last thing—Bandit X does not provide cover laying down like that. This *used* to be a note for Sordin, but since Kressle has moved, Junn is the one who should find this useful (hence the no cover for Kressle, though the long-distance shot))
Behold your
new map, not that it will help you much. There’s not much you need to know that isn’t on here or in that bit above.