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Parent thread: The Gobber King
    Messages in The Gobber King- QnA
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Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


Clerics and the Art of Motor Cycle Maintenance

Clerics prayers are provide by the gods. You must pray for a spell. There is no mana.

With me, I do not play the domain restrictions. Use the entire list.

You have x spells per day. At 2nd level, a cleric would have 4 1st level spells a day if they have at least a ...16 WIS. Now there are some extra spells you get for your god in Audlais as well, but this is how the base works.

We good?


Posted on 2013-11-13 at 21:38:16.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


I'm the map!

 photo 1374fa62-51e4-4497-946f-6eb3515bc6a0.jpg
Scale is 1 sq is 4 feet. Not sure why they used such an odd size but there you go. Please note the scale may change from room to room.


Posted on 2013-11-13 at 22:01:58.
Edited on 2013-11-13 at 22:05:31 by Alacrity

Odyson
PUN-dit
Karma: 158/25
6327 Posts


Cat & Mouse.......

So with four spell slingers and two fighters everyone is afraid of some mice?

I'd say we need to check the room for stuff we can use so let's figure how to get rid of the pets.

It seems the ony way to move on will be through a portal.


Posted on 2013-11-13 at 23:51:16.

Salvator Navaar
Resident
Karma: 6/0
333 Posts


bah

Bah, easy enough fer you spell slingers, what a fighter gonna do against a horde of undead mice? Got 1-2 attacks per turn. Be bloody eaten alive by round 2. least the wizard can roast several in one shot. lol


Posted on 2013-11-14 at 00:07:04.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


Clerics and undead

One of your Clerics is of Solanis (Holy Anger Division) and probably would feel obliged to put an end to the powers of darkness and evil, even among the tiny creatures.



Posted on 2013-11-14 at 13:11:37.

Hammer
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4361 Posts


Probably So Alacrity

Gamard the Grim will indeed enter through that doorway to deal with the Unliving Hordes!

Just have to figure out how he will go about doing so?


Posted on 2013-11-14 at 13:27:20.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


Well

There is attempting to turn the undead. I think there is a combine spell that could have the two clerics act as a 4th level. Since they are tiny creatures, you might effect a great deal of them, unless they are vampiric zombie animals, in which case you are all dead.

There is always a light spell.

For the mages - burning hands would work well.


Posted on 2013-11-14 at 13:36:02.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


Combine

Combine
(Evocation)
Sphere: All

Range: Touch
Components: V, S
I would allow for two joining hands. Since one of you is Solanis worshipping you are a lvl higher for turning so you'd be 5th, which is auto turn on Zombies.

Duration: Special
Casting Time: 1 rd.
Area of Effect: Circle of priests
Saving Throw: None
Using this spell, three to five priests combine their abilities so that one of them casts spells and turns undead at an enhanced level. The highest-level priest (or one of them, if two or more are tied for highest) stands alone, while the others join hands in a surrounding circle. The central priest casts the combine spell. He temporarily gains one level for each priest in the circle, up to a maximum gain of four levels. The level increase affects turning undead and spell details that vary with the caster's level. Note that the central priest gains no additional spells and that the group is limited to his currently memorized spells.
The encircling priests must concentrate on maintaining the combine effect. They lose all Armor Class bonuses for shield and Dexterity. If any of them has his concentration broken, the combine spell ends immediately. If the combine spell is broken while the central priest is in the act of casting a spell, that spell is ruined just as if the caster were disturbed. Spells cast in combination have the full enhanced effect, even if the combine is broken before the duration of the enhanced spell ends. Note that the combination is not broken if only the central caster is disturbed.


Posted on 2013-11-14 at 13:40:08.

Hammer
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4361 Posts


Give Me a Short While

Am Editing My Post Right Now!


Posted on 2013-11-16 at 16:03:01.

Hammer
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4361 Posts


Hmmmmmmm

I see from reading my previous posts that I neglected to write about Gamard picking up any 'rock fragments' or 'stones', so as far as I know he does not have any to cast 'Magic Stones' if he needs to ?????

Plus, from consulting the link that Roger sent me regarding Cleric Spells, it does not look like he has any 'Attack' type spells that would be useful, so he will just have to rely on Crow and the others to WHACK THOSE MEECES TO PIECES


Posted on 2013-11-16 at 16:41:24.

Alacrity
The Tired
RDI Staff
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6348 Posts


Everyone must get stones

I have no problem with G having 1-6 stones from the island. Not gonna turn the tide of the game or anything.


Posted on 2013-11-17 at 15:09:01.

Hammer
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4361 Posts


Thanks Alacrity

We will say he has 6 stones then, enough to cast Magic Stones twice!


Posted on 2013-11-17 at 15:15:22.

Alacrity
The Tired
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6348 Posts


posted

The zombie mice and cat were actually really weak monsters but they did appear formidable.


Posted on 2013-11-20 at 13:57:27.

Odyson
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6327 Posts


Whew...................

So after such a tremendous battle Dudley surely got enough XP to level up.....right....sort of....maybe....RATS!


So how did Wembley miss opening the closet? There could be a magic cape in there. I think someone needs to look while we decide which portal to use.

Do you think "the conjuration of demons, spirits, and other powers" might be a hint of things to come?

Anyone care to leave a note for the next group?


Posted on 2013-11-20 at 17:25:18.
Edited on 2014-01-10 at 17:11:36 by Odyson

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


What a great idea!!!

I could recruit another group of adventurers, all evil, and have them come in after you ... then see if you meet up.

That's totally awesome Ody!


Posted on 2013-11-20 at 17:29:48.

   


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