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t_catt11 Fun is Mandatory RDI Staff Karma: 378/54 7133 Posts
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crud busters
Okay, Roger. I will get this to you by tomorrow at the dead dog latest. Sorry to be a holdup.
Posted on 2014-10-20 at 18:02:36.
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TannTalas Trilogy Master RDI Staff Karma: 181/119 6817 Posts
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Small correction
Its 7th LvL Fighter/8th LvL Thief you have it turned around in the character turned in post. Any future EXP goes to the Thief class only.
Posted on 2014-10-20 at 18:08:10.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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holding
You are not holding me up Olan as I am waiting on three people.
Thanks for the correction Tann
Posted on 2014-10-20 at 18:11:37.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Rules
A few in-house rules
Healing
A cure Light Wounds heals 25% for your Original Hit points. A cure serious heals 50%, a Cure Critical Wounds heals 75% and a Heal 100%. No dice rolling needed.
This also goes foe the reverse Cause ### Wounds. So watch yourself around evil clerics.
Damage in the game
I will never tell you how much damage you do or is done to you by numbers. I use the following system
Slightly wounded – less than 10% damage taken
Lightly Wounded – 10-25% damage taken
Seriously Wounded – 26-50&
Critically Wounded – 51-75%
Death Door – 76%+
Death and the DM
You can go to -10 plus your constitution bonus.
From 0 to -5 you can move enough to crawl, drink a potion if it is in your hand
Once you go below 0, you lose one hp per round unless otherwise inflicted by wounding or blood loss.
If you are in the negatives, the first draft of potion will only bring you to 0, so drink wisely
Posting and RL
I expect weekly posting but likely I will get bi weekly. If RL catches up with you, let me know, I will NPC your characters for awhile. However ....**WARNING**
If you disappear and do not contact me I will NPC your character for one week. The second week if you do not contact me and do not post, your character will stop moving and stand in the middle of wherever you are. If you go three weeks without contact or posting, your character will be possessed by a wandering bodiless demon and attack the party ruthlessly and without remorse.
So please, let me know if RL gets you. I understand. Lack of communication in the modern world, I do not get.
Spellcasting and Initiative
The 7/3 rule is that a spellcaster can begin preparing his spell before the end of a combat round, thus getting the jump on an enemy. A spellcaster completes a spell (the first spell must be rolled for with initiative) and wishes to cast another spell immediately. The mage may take his last initiative roll then add 3 segments if the spell has no material components or 7 if it does require materials. That total (-10) becomes their initiative roll for the next roll. If the total is less than ten, the spell goes off first in the next round (unless you don't play with the rule of one). For Example: Mitch the Mage decides to cast a magic missile, rolls initiative, and gets a 2. With casting time his initiative becomes 3. After the spell Mitch casts a Hypnotic pattern using the 7/3 rule he would take his initiative of 3 add 3 for no components and add 2 for casting time. This would give him 8, but since he cannot cast two spells in a round, his spell goes off in the first segment of the next round. Had Mitch choose a fireball, then he would have added 7 then 3 giving him an initiative of 3 the next round. Important note: A spellcaster using the 7/3 rule does not get his dexterity bonus if he is attacked during the round. However, if he is hit on a segment when he is not casting a spell, including the period of time when he is preparing the materials and his thoughts, he does not lose the spell. For Example In the 9th segment of the round, a troll attacks Mitch. He is hit because he cannot dodge effectively and maintain his spell, but he doesn't lose the spell. Had the troll attacked in the 7th segment Mitch would have lost the spell he was in the middle of casting. This is why wizards like to surround themselves with fighters. A spellcaster can choose not to use the 7/3 rule and roll initiative every round. This method allows them to keep their dexterity bonus and still cast spells, although not as fast.
Energy Drain
Never been a fan of draining levels, it does not make sense to me. So here is how I do energy drain. You get hit with energy drain you gain an accumulative penalty to ALL your rolls (to hit, damage, saves, etc etc). So if they drain for 1 you get a -1, if they drain for -2 you get -2 to everything and if ten get you at -1 you are at -10. If you reach negative your level or higher, you sample the cookies on the dark side – except the cookies are your former teammates and you are undead.
Now if you slay the undead that sucked your life, or someone else does – you get lose the penalty. However if you do not do before the day ends (Sunrise/sunset) then you need a restoration to get the penalty lifted.
In the case of “Boss” undead (Like Vampires) you have to kill the boss to get the penalty lifted.
Once you go undead, you can never be brought back to life unless you have a magic like an amulet of life protection.
This is not to say there is undead energy drain in this game. Just want to get it out there.
Posted on 2014-10-20 at 19:51:50.
Edited on 2014-10-20 at 19:58:32 by Alacrity
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Heh
Almost makes one want to plea for an amulet of life protection, after agreeing to Finalized Character
Posted on 2014-10-20 at 21:25:45.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Can't protect yourself from everything
I could be screwing with your mind. There might be no undead in the game
By the way, can I get a volunteer to secretly betray the party? PM me
Posted on 2014-10-20 at 21:56:04.
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TannTalas Trilogy Master RDI Staff Karma: 181/119 6817 Posts
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I'll do it
After all I am a Thief so it kinda makes sense for it to be me.
Wait, oh crap, this was supposed to be secret huh. DOH!!!!!!!!!!!!!
About that Amulet of Life Protection Hmmmm
Posted on 2014-10-20 at 22:04:47.
Edited on 2014-10-20 at 22:05:40 by TannTalas
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Now Roger
Your Announcement Definitely Screws with Our Heads!
Posted on 2014-10-20 at 22:08:12.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Sorry
feeling whimsical today. Just playing with you.
Tann - thanks but someone volunteered already
Posted on 2014-10-20 at 22:11:31.
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TannTalas Trilogy Master RDI Staff Karma: 181/119 6817 Posts
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Damn it Ody
Posted on 2014-10-20 at 22:35:10.
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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So
If our character goes Undead is the Player allowed to continue with the role play, or does our character become an NPC in the hands of Alacrity the Awesome ?????
Posted on 2014-10-20 at 22:52:55.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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That would be me
let's cross that bridge when we come to it. I have great faith in your abilities
Posted on 2014-10-20 at 23:11:54.
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Odyson PUN-dit Karma: 158/25 6327 Posts
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Duh...........
At least he didn't say we'll fall off that bridge when we come to it.
I'm so glad I'm not a mage. Geez... the last time I heard something like that was 7th grade math....and I still don't know when that train gets to Chicago.
Posted on 2014-10-20 at 23:39:50.
Edited on 2014-10-20 at 23:48:17 by Odyson
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Odyson PUN-dit Karma: 158/25 6327 Posts
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Gloom and Doom..........
Boy after reading all that bad stuff I almost hate to write a spiffy back storey.
Posted on 2014-10-21 at 00:00:28.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Relax
i'll stop being evil DM for fun.
Posted on 2014-10-21 at 00:03:13.
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