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Impulse Resident Karma: 12/1 494 Posts
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sall good
Again no worries as long as the game doesn't go dead As long as you're messaging in the Q&A forums when we ask questions I don't mind at all if it takes you longer to pump out a post.
Concerning the bandits, is there something to mark them or identify them so that we can cash in the reward and not have another person claim it before us/ claim that they killed the bandits
Posted on 2016-10-16 at 12:10:13.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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identifying items...
Yes, each bandit sported a crimson band or sash. The lackies out front had armbands while the three in the second wave wore larger sashes on their waists to indicate a higher rank.
With the 2 that fled for their lives you would have 5 armbands and 2 sashes, though slightly singed from all the fire bombs, these will be turned in with the Captain of the Guard to collect your bounty pay.
Posted on 2016-10-17 at 05:33:07.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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losing steam?
I understand that life takes priority as well as anyone else, so I am not rushing anyone to post or prioritize the game. I am just curious as to if we are fizzling out now or if everyone wants to keep going.
Posted on 2016-10-20 at 14:49:11.
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Nomad D2 RDI Fixture Karma: 55/6 3141 Posts
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No fizzle
I'm in.
Losing Zick would stink. The others are all still here, I believe. I missed the last update again - but I'm onluy behind a few days, so I'll get something up.
Posted on 2016-10-20 at 16:56:35.
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Nomad D2 RDI Fixture Karma: 55/6 3141 Posts
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Plans folks?
The most notable things to me are the masterwork battleaxes and the hand axes and heavy crossbow that were described as "well crafted." That might mean "masterwork" although he didn't use that language. At any rate, they would have some value. Beyond that - what? The dress and probably bladed weapons until we are overloaded.
What with the rest? I'd say haul it into the inner room and lock it. Maybe even into the cabinet and lock it. We could potentially come back with a cart. Or we just abandon it.
A final split of the potions is needed as well.
And once back in town? Do we just sell the dress? See if anyone is missing it? Offer the letters to the guard that will be paying us? Take the letters somewhere else for translation? Consider going and hunting the beast that was the other job - although the letters may end up leading us elsewhere.
Posted on 2016-10-20 at 17:07:24.
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Nimu RDI Fixture Karma: 64/11 1427 Posts
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Keep on GOING!
Definitely not fizzling. We may have lost one but there are still three of us. I really want to keep exploring Iara. Might be a little slow, but I'm here.
As to next steps, I say we take with us anything of value we can carry. Dress, masterwork weapons, etc. I don't think we'll be able to come back and nab the rest of the loot - so we should make things really difficult with what we leave behind.
In terms of the letters and the dress. Iara is not the most law abiding honest person, so returning any of this to the proper owner is not a concern. Using the dress as a tool for more information would be something she'd do. As to the letters, I think we should keep them until we know what they say. We can buy a scroll of comprehend languages and have Iara use it to read the letters. We should transcribe them if we decide to turn them in.
Let's see what happens with the letters and getting pay from the guards before going monster hunting.
My brain is too fried to post now, but I will this weekend. More soon.
Posted on 2016-10-20 at 20:23:33.
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Impulse Resident Karma: 12/1 494 Posts
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no fizzling
I won't be that active during the week so you'll just have to wait for me during the weekend. I try to get a post on the saturday/sunday so you prolly won't hear from me till then.
Posted on 2016-10-21 at 11:18:05.
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Nimu RDI Fixture Karma: 64/11 1427 Posts
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The Ring
Ring of the Grasping Grave.
Aura faint necromancy; CL 1st
Slot ring
Price 2,000 gp;
The wearer of this ring can make a melee touch attack against an undead creature no more than one size category larger than himself, cutting off that creature from undying energy. The wearer never suffers any ill effects that might normally occur from coming into physical contact with an undead creature touched in this way. On a successful hit, the undead cannot be healed or aided by the effects of negative energy for 1d4 rounds. During this duration, positive energy affects the undead creature normally.
Posted on 2016-10-22 at 12:30:52.
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Impulse Resident Karma: 12/1 494 Posts
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..
Great, we definitely shouldn't be forgetting those bands then!
Savis won't be exactly itching to return stuff to their rightful owner unless he's emotionally invested in it somehow. (I.e. wedding ring or something personal)
Concerning the loot, He's be down to safeguard it or something. Locking it also seems like a good idea, although locks can be broken into...
Although what are the chances of someone finding this place right?
Posted on 2016-10-22 at 20:42:09.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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loot
I don't sweat weight in my games (unless I state as such at the beginning) so the weight of the loot isn't going to pose any issue. However, the bulky items like the crates will pose an issue without the aid of a cart or wagon.
Posted on 2016-10-23 at 14:37:32.
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Nimu RDI Fixture Karma: 64/11 1427 Posts
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loot and weight
So then does that mean a bag of holding has an essentially limitless capacity? Just curious how this all works. Obviously if something is too big to even fit in the bag it won't work, but if we aren't looking at weight then a bag of holding would have serious capacity. Iara has a minor bag of holding, so just curious how this all would work.
Can we can an inventory so we can divy up? I say we try and sell anything we're not going to use. Would like to keep the letters and decipher.
Would we be able to purchase wands and scrolls in the city? Considering it's a big city with a magic district and all.
Shall we just head back to town and take it from there?
Posted on 2016-10-23 at 18:10:44.
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Nomad D2 RDI Fixture Karma: 55/6 3141 Posts
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Cold Steel
So, is cold steel something that hurts fairies specifically?
If so, are those knives something would want to destroy? Take them to the city to destroy? Or bury in the middle of the woods so nobody else can find them or use them?
Gotta reread the ring stuff - did you have to touch someone with it? If so, Savis is the only one likely to get close to anyone. We hope. But if it can destroy undead from a distance it would be a good prize for Birdman as he didn't get anything previously. Also, we still need to divvy up the potions.
As for bags of holding, I would guess it means "be reasonable."
Posted on 2016-10-23 at 19:20:09.
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Kamina Resident Karma: 18/0 415 Posts
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Making my return
Hey everyone sorry for the absence. Between moving, paying off debt, attempting to figure out how paying back student loans works, and starting a second job, you can say I've been busy. I have some days off coming up I'll catch up on all the posts and chime in if I have any ideas to add to what the party is planning.
Can't wait to get Mattias interacting with everyone again!
Posted on 2016-10-24 at 02:09:55.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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some answers
Cold Iron overcomes the DR of Fey creatures, and a few other types of creatures as well I believe.
The Ring is touch range, and does not actually damage the undead creature touched, simply prevents them from being healed by negative energy. It was random loot, as such probably best to be sold for cash.
While I generally ignore weight, I would have to say the capacity limits of the various Bags of Holding (and Haversack) should be adhered to. So a Minor Bag of Holding will hold up to 6 cubic feet. If I were to just allow limitless space within the bag it would pretty much make the more expensive bags obsolete. That said I'm not going to expect a strict breakdown of what you have in the bag and the measurements thereof.. so like Nomad said, be reasonable.
Wands ans Scrolls can be purchased in the city, and as residents of this city you would easily know where such goods can be obtained.
Posted on 2016-10-26 at 14:47:36.
Edited on 2016-10-26 at 14:49:52 by Shield Wolf
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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As for a breakdown of the loot...
Please remind me what has already been passed out and who has what. I think I have labeled the magic gear that has already been dealt with, but if I am wrong please let me know.
Magic Items
Ring of Protection +1 (Savis)
Bracers of Armor +1 (Iara)
Leather Armor +1 (Zick)
Sleep Bolt
Ring of the Grasping Grave
Bandit loot (keep in mind this is all sized for Medium creatures)
Masterwork Sickle
2 Cold-Iron Daggers
6 potions of Cure Light Wounds
2 potions of Bull's Strength
3 potions of Hide From Animals
1 potion of Invisibility
1 potion of Cure Moderate Wounds
2 oil of Magic Weapon
2 flasks of Alchemist's Fire
2 flasks of Holy Water
4 flasks of lantern oil
3 suits of Masterwork Studded Leather Armor,
1 Hand Crossbow
1 Rapier
2 Breastplates
2 Heavy Wooden Shields
2 Heavy Crossbows
2 Long Swords
4 Masterwork Hand Axes
2 Masterwork Heavy Crossbows
2 Whetstones
4 Tindertwigs
2 Wooden Holy Symbols of Pharasma
1 Healer's Kit with 4 uses remaining
98 crossbow bolts
2 Crimson Sashes & 5 Crimson Armbands (for the bounty)
Coins and Gems
274 gold coins
250 silver pieces
29 assorted precious stones of varying value
Inside the Cabin
Fancy Dress
Masterwork Artisan's Tools (Tailoring)
Assorted rolls of cloth
1 polished chalice fashioned from a darkly colored wood
1 silver bowl with engravings of lions.
1 Masterwork Battleaxe
Assorted trade goods
7 bottles of Wine
1 silver chalice with dragon carvings
1 beautiful gold and silver hand mirror
1 silver mask
Bundle of Letters
While I doubt you'll take them I feel obligated to include the assorted kinky items/torture implements in the master bedroom, though we'll not make a detailed list unless someone really wants to take them, examples of what can be found are listed in the game thread.
Posted on 2016-10-26 at 15:07:44.
Edited on 2016-10-26 at 15:11:35 by Shield Wolf
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