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Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
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hmm... choices, choices...
I'm gonna roll with Powerful Enemy, with that enemy being Nel's father. That Dangerous Secret of yours won't make much of a difference to your comrades and wouldn't make much impact on your surroundings (except perhaps to the House Deneith, but Powerful Enemy kinda covers that anyway.
Nel's father won't attempt to kill her but might attempt to make her life a hard one. He has the connections in House Deneith since he is a high ranking officer.
Posted on 2007-07-29 at 16:15:05.
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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*chomps at the bit*
can't wait!
Posted on 2007-07-29 at 18:29:46.
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Philosopher Bill-osopher Karma: 37/4 502 Posts
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Mongiere Quinn'eshierm
Weird name I know... This is the name of my character. I have established a past for him, but I still need to tie him into the war, the group, and an environment, such as his place of birth, and where he comes from. In any case, because his class info is at home all I can provide is background at this point, I will update it with setting info afterwards... now this was all from a scribble on multiple napkins during my cousins wedding reception so don't judge me :p
He suffers from a rogue albino gene that left him blind at birth, though besides his electric blue eyes, his skin is lively and his hair a deep red. Purely out of preference he wears a blindfold, which is both conforting and unnerving to his enemies, as they realize he has little problem cutting to the heart of them.
Born into a family of warrior caste nobles, he was seen as a major disappointment. He would have been disowned if not for the love of his stepmother; his mother died in child birth, due to the complications she had with his twin sister, who was unfortunately still born.
Mongiere had initial problems with language, as he was unable to connect a speaker to the words he was hearing. Out of fear that her baby miracle would be mute and thus entirely dead to the world, she sought out the help of a kalishtarian monk whose psychic aptitude had been helpful with children possessing similar disabilities. It would be a bond that would become the most influential of the young Quinn'eshierm's life. After dealing with the blind child's learning disfunction, the monk immersed Mongiere in a modified monastic regimen that helped develop the young boys senses and mind, as well as his reflexed and physical nature. As part of this modification, he trained the boy in his families most revered weapon, the spiked chain, focusing on defense.
I know, it is missing the link between our group and himself, but I will work out where his family calls home, and how he got involved in the war. My main idea is that his father still had no love for young Mongiere, and so to prove himself worthy of the family name he went and joined the war, and when he returned one of the few heroes that survived, he found that his father was nevertheless indifferent to the boy, and even though he is an adult now, part of him still wants to please his father.
note: changed his family weapon to the spiked chain.
Posted on 2007-07-29 at 20:59:58.
Edited on 2007-07-31 at 01:01:20 by Philosopher
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Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
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So far...
...so good.
Philo, your backstory looks good. I have nothing against your character so far. But (there's always a but) your backstory got me thinking. The Kalashtar often take psionic classes, and since your character studied under one such, there's the option of your character taking levels in such class and work through his blindness through various fears. This is just an idea in case the blind master is unworkable.
I'm still waiting for over half the characters (Grugg, Philo, Ayrn and Valimar) but as soon as they are ready I think we are about good to start.
Posted on 2007-07-29 at 21:44:47.
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Grugg Gregg RDI Staff Karma: 357/190 6192 Posts
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asdfadsf
Make tomorrow.
Work lot I did.
Tired...
Posted on 2007-07-30 at 00:42:06.
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Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
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#1!
Just wanted to point out that this is now the number one most posted recruiting thread on the Inn. No doubt has there been one with more posts before the big server crash (talk about it like a historical event) but this has received most posts after it.
Yay for us.
Posted on 2007-07-30 at 06:32:47.
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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interesting
Philo's charrie only wants daddy's approval (glad he went the make something of himself and not the emo route to garner attention lol) while Nel's desires are to show up her father and ultimately see him asan over the hill guttersnipe dependent on the countless citizen's the nobility has 'thrown away without a care', much like she herself was.
Posted on 2007-07-30 at 13:36:06.
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Grugg Gregg RDI Staff Karma: 357/190 6192 Posts
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asdfasdf
Before the crash I can remember some huge ass recruitment threads.
Technically we probably should have moved all these questions to the Q&A I believe...but who cares. Finish today I will.
Posted on 2007-07-30 at 13:49:40.
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Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
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yes, well...
Questions about the characters are welcome here in this thread. Questions regarding the setting, rules/house-rules, the story and such are prefered in the Q/A thread. So technically, by my standards, all is fine.
After a week I will be away to London and I doubt I'll use the internet at all while I'm there. I'll be staying there only for about 5 days (back to Iceland on the 5th day) but after that I'll start packing for yet another move, this time to the capital where I'll be going to a university (yay!). Point is, if we can start this thing early this week I might actually be able to update before I leave to London and again before I start moving. Just to point things out.
Posted on 2007-07-30 at 15:32:17.
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Valimar \m/(-_-)\m/ Karma: 57/15 900 Posts
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Indeed
Draven's charactor will be up and finalized today.
Posted on 2007-07-30 at 16:44:17.
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Philosopher Bill-osopher Karma: 37/4 502 Posts
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The Birth of a Master
Tehee, I will make my character today, and we will see the prelims of the class. Skari, I hope you have Microsoft Works, because I do not have Office, and so my excel sheet is not compatible with anything other than html, which i can send out I suppose... let me know please.
Posted on 2007-07-30 at 20:01:57.
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Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
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Alas...
I do not have Microsoft Works, but send it to me anyway and let's see what happens.
Posted on 2007-07-30 at 21:10:36.
Edited on 2007-07-30 at 22:44:56 by Skari-dono
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Philosopher Bill-osopher Karma: 37/4 502 Posts
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Dice Roll
2 6 4 4 Your total roll is 14, which included dropping your low roll of 2
2 6 1 1 Your total roll is 9, which included dropping your low roll of 1
4 3 3 5 Your total roll is 12, which included dropping your low roll of 3
6 4 3 2 Your total roll is 13, which included dropping your low roll of 2
5 5 6 4 Your total roll is 16, which included dropping your low roll of 4
1 6 4 5 Your total roll is 15, which included dropping your low roll of 1
HP Rolls
6 7 6 3 Your total roll is 22
Posted on 2007-07-31 at 00:16:37.
Edited on 2007-07-31 at 00:27:51 by Philosopher
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Philosopher Bill-osopher Karma: 37/4 502 Posts
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Character Sheet
Mongiere Quinn'esherm
Level Four Blind Master
Human
Lawful Neutral
Medium Sized
Appearance: Electric blue eyes, dark red hair, freckled white skin. Muscular and thin.
STR 14 MOD 2
DEX 16 MOD 3
CON 12 MOD 1
INT 9 MOD -1
WIS 16 MOD 3
CHA 13 MOD 1
HP 26
AC 16 (DEX +3, WIS +3)
Touch 16
Flat-footed 16
Initiative 7 (DEX +3, Improved Initiative)
Speed 22ft
FORT 5 (Base +4, ABI 1)
REF 7 (Base +4, ABI 3)
WILL 7 (Base +4, ABI 3)
Base Attack Bonus 3
Grapple 5 (Base +3, Str +2)
ATTACK
Masterwork Spiked Chain
Attack Bonus +7 (Base +3, Dex +3, Masterwork +1)
Damage 2d4 +3 (Str + two-handed modifier)
Piercing
GEAR
Monk's Outfit
Ring of Feather fall
Signet Ring (family emblem)
OTHER POSSESSIONS
Backpack
Bedroll
Flint and steel
signal whistle
Hemp Rope
Piton
Golembane Scarab
Weight carried - 29.5 lbs
Carrying Capacity
Light load 58<
Medium load 116<
Heavy load 175<
FLAWS
Blinded
FEATS
Blind-fight
Improved Initiative
Skill Focus: Concentration
Exotic Weapon Proficiency: Spiked Chain
Combat Expertise
SPECIAL ABILITY
Instinct
Sightless Strike 1/day
Evasion
Heightened Senses I
Know Direction
Uncanny Dodge
Circle of Defense 1/day
LANGUAGES
Common
Skills
Balance 5 (DEX 3, Ranks 2)
Climb 2 (STR 2)
Concentration 11 (CON 1, Rank 7, Skill focus 3)
Diplomacy 3 (CHA 1, Ranks 2)
Escape Artist 5 (DEX 3, Ranks 2)
Hide 3 (DEX 3)
Jump 2 (STR 2)
Listen 12 (Wis 3, Ranks 7, Acute hearing 2)
Move Silently 3 (DEX 3)
Sense Motive 7 (Wis 3, ranks 4)
Swim 2 (STR 2)
Tumble 7 (DEX 3, ranks 4)
Posted on 2007-07-31 at 02:20:30.
Edited on 2007-08-01 at 22:27:48 by Philosopher
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Tri Occasional Visitor Karma: 3/1 42 Posts
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HTML coding
[img src="(insert URL)"]
replace ] with> and [ with < and that should do it
Posted on 2007-07-31 at 02:43:34.
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