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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Inheritance -- Epilogue
Parent thread: Inheritance -- the game
    Messages in Inheritance -- Epilogue
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Wyrmsting
Fulla Wyrmstuff
Karma: 20/2
340 Posts


Whew ! Thanks

Now, If i can just keep it up ...


Posted on 2009-01-15 at 21:14:47.

Jozan1
RDI Fixture +1
Karma: 67/14
1556 Posts


.

One thing though, i said i was charging up with bearspaw to get a flank, was that as far as i could of gone because i wanted to get to melee as fast as possible with the barbarian guy.


Posted on 2009-01-15 at 21:31:05.

Wyrmsting
Fulla Wyrmstuff
Karma: 20/2
340 Posts


While you did say

... in youir post, an indication of how fast Gunk was running was missing, as I read it. Had you mehtioned "as fast as possible", or "at top speed", or "sprint", or the like, it would have put the half-orc in flanking position in the same round as Bearspaw.

Since relative speed was not indicated, I assumed faster-ghan-a0-jog, but a slower-than-full-out run. This would still put Gunk in the desireed position at the beginning of the next round, so he can strike with Bearspaw ...

[[ edit to clarify ]]
While you did yuse the word "charge", a charge ending in an attack has a maximum speed of double your movement rate, no faster. And even at that speed, you could not cover the necessary distance to flank amd arrive at the same time as Bearspaw (his speed is 40, yours is 30, and you had to travel farther...)


Posted on 2009-01-15 at 22:25:14.
Edited on 2009-01-15 at 22:39:04 by Wyrmsting

Jozan1
RDI Fixture +1
Karma: 67/14
1556 Posts


.

Well I did say I was running parallel with bearpaw and that i was going to flank when they got into combat. but its ok, its only one round of combat.


Posted on 2009-01-15 at 22:35:09.

gboy
Wee Grugglet
Karma: 57/27
1669 Posts


Two things...

One I included in my game post, about the added benefits of rage.

Also, one's just a clarification. Thrown weapons can go out to five increments, and bows (crossbows, longbows, shortbows, the like) can go out to ten range increments, with each increment giving a stacking -2 penalty.

And I don't like your dice Wyrm. A crit miss with my first roll? Grr...

Though I am having fun, and it looks to be a great game.

Oh, I guess that's more than to things.. oh well.


Posted on 2009-01-15 at 22:40:56.
Edited on 2009-01-15 at 22:41:28 by gboy

Wyrmsting
Fulla Wyrmstuff
Karma: 20/2
340 Posts


To clarify again

Running "parallel" with Bearspaw is not the same as running alongside him. Gunk can take a parallel path, but heu first had to start by going "out and around" Ether to make the necessary straight-line-charge speed.

Yeah, you're right, it's only one round but, due to Gunk's position and relative move rate, it was just not possible for him to move that far and attack in one round.


Posted on 2009-01-15 at 22:47:49.

Jozan1
RDI Fixture +1
Karma: 67/14
1556 Posts


.

its all good, just as long a I hit something next round lol


Posted on 2009-01-15 at 22:48:52.

Wyrmsting
Fulla Wyrmstuff
Karma: 20/2
340 Posts


Gboy

You did, in fact, mention raging in your post.

Read it twice, missed it twice.

Fixed it now. Revised hp info in post.

*uses forehead-smacking, head-banging pad on wall a few times*


Posted on 2009-01-15 at 23:09:13.

Keeper of Dragons
Devil's Advocate
Karma: 59/18
2581 Posts


Position question

Two quick questions so I can post:
1. How far is velina from the downed cleric?

2. Can she make it there and attack in one round without offerign anyone an attack of opportunity on her? (she is mounted still)


Posted on 2009-01-17 at 00:02:02.

Wyrmsting
Fulla Wyrmstuff
Karma: 20/2
340 Posts


KoD

Answers and options in PM.


Posted on 2009-01-17 at 00:59:48.

Dragonblood
Facelick Squeegee
Karma: 37/7
401 Posts


killing

Hey KoD, not sure what you were planning but i agree with Admiral's post talking about questioning the cleric, I think there's something to it, maybe if you attack him go for a knock unconscious instead of a kill... dunno, what do you guys think?


Posted on 2009-01-17 at 22:06:21.

Bezmir
RDI Fixture
Karma: 24/16
742 Posts


I concur

That would be a pretty good idea.


Posted on 2009-01-17 at 22:12:13.

Keeper of Dragons
Devil's Advocate
Karma: 59/18
2581 Posts


Well, maybe

She was going to kill him but perhps she will have an epiphany on the ride there.


Posted on 2009-01-18 at 00:11:02.

Admiral
I'm doing SCIENCE!
RDI Staff
Karma: 164/50
1836 Posts


yea

It doesn't really have to be the cleric, but I do think it would be smart to keep one of them alive - and the cleric is the smallest threat right now after the beatdown he took from Jeth and Eth

Plus I can always plunk him with an arrow (out to like 1000 feet, albeit with penalties - I think I still have true strike available) if he tries to run away.


Posted on 2009-01-18 at 02:27:56.
Edited on 2009-01-18 at 02:29:07 by Admiral

Dragonblood
Facelick Squeegee
Karma: 37/7
401 Posts


range

I'm with Admiral, if he's incapacitated right now then we have more issues with the spells and arrows sniping us off while we try to deal with the others. What do you guys think?


Posted on 2009-01-18 at 03:44:17.

   


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