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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Iron Age Q/A
Parent thread: another game reboot
Related thread: IRON AGE Game
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Nimu
RDI Fixture
Karma: 64/11
1427 Posts


Reasonable makes sense

That all makes sense with bags of holding, etc. I'll think about it spacially rather than by weight.

Yes, cold iron overcomes Fey DR. Iara would certainly be all for destroying the weapons. At this point she hasn't revealed that her Fey nature is anything more than that of any other elf, but I'd imagine an all too beautiful woman is a bit suspicious anyway. So we destroy the iron weapons?

As to items, here are my thoughts:

WEALTH TO DIVIDE
274 gold coins
250 silver pieces

TURN IN FOR BOUNTY
2 Crimson Sashes
5 Crimson Armbands

KEEP:
6 potions of Cure Light Wounds
2 potions of Bull's Strength
3 potions of Hide From Animals
1 potion of Invisibility
1 potion of Cure Moderate Wounds
2 oil of Magic Weapon
2 flasks of Alchemist's Fire
2 flasks of Holy Water
4 flasks of lantern oil
Bundle of Letters (Iara will want to hold onto herself)

ITEMS TO REVIEW CLOSER AND SELL IF NO REASON TO KEEP
1 polished chalice fashioned from a darkly colored wood
1 silver bowl with engravings of lions
1 silver chalice with dragon carvings
1 beautiful gold and silver hand mirror
1 silver mask
2 Wooden Holy Symbols of Pharasma

SELL
Masterwork Sickle
3 suits of Masterwork Studded Leather Armor
4 Masterwork Hand Axes
2 Masterwork Heavy Crossbows
29 assorted precious stones of varying value
Fancy Dress
Masterwork Artisan's Tools (Tailoring)
Assorted rolls of cloth
1 Masterwork Battleaxe
Assorted trade goods
7 bottles of Wine

DESTROY
2 Cold-Iron Daggers

LEAVE BEHIND
1 Hand Crossbow
1 Rapier
2 Breastplates
2 Heavy Wooden Shields
2 Heavy Crossbows
2 Long Swords
2 Whetstones
4 Tindertwigs
1 Healer's Kit with 4 uses remaining
98 crossbow bolts

If any of you want to keep some of the masterwork weapons, armor, etc. Just say so, we can sell the rest. I think we should just divide the healing potions evening. The other potions/oils can be divided better by who can get the most use from them.

I'd like to take a little time to study the letters and the more specific items before selling them. See if we can find any connections. Let's purchase a scroll of Comprehend Languages. Iara can use that to decipher the letters. She can even transcribe them and then we turn the originals into the guard.

Once we know the total wealth from items sold, we should just divide evenly. Shield, when I know that, I will draw up a magic item wishlist.

Can we fast forward back to town? Feel like we're just getting stuck sifting through the loot.


Posted on 2016-10-26 at 18:32:42.

Nomad D2
RDI Fixture
Karma: 55/6
3141 Posts


Plans

I am all for fast forwarding to the city, unless the boss has some plan for us here. A few thoughts about things as we go forward.

1. Lock up unused equipment in the cabin. Maybe it is here if we ever return. Probably not.
2. Destroy the cold iron weapons if we can. (DM?) If not, bury them in the woods on the way back.
3. Check out the value of the ring - if it isn't worth much we might as well keep it in case at some point we find a use for it. Otherwise sell it. If the DM suggests it, I'd be inclined to agree.
4. I'm good with the idea of buying a comprehend languages spell - depending on the cost. (DM - do we have a guess?)
5. Do we care about the bodies? These are humans not monsters and this is a usable cabin.
6. I would divvy up the potions as follows - other opinions are, of course, welcome. Mathias should get whatever he really wants out of these since he isn't in line for a major item.

KEEP:
6 potions of Cure Light Wounds (2 each for everyone but Zick. He has a wand of healing.)
2 potions of Bull's Strength (Both to Savis. He is the melee guy)
3 potions of Hide From Animals (One to Savis, Zick and Mathias - guessing the Fey has the best chance to do it naturally.)
1 potion of Invisibility (Zick - he wants it. Unless Savis can learn to make them, not sure how that works.)
1 potion of Cure Moderate Wounds (Savis - melee dude)
2 oil of Magic Weapon (Savis and Mathias)
2 flasks of Alchemist's Fire (Both to Zick for now)
2 flasks of Holy Water (Uhm....Lara and Savis?)
4 flasks of lantern oil (Zick two, Savis two - work well with bombs)
Bundle of Letters (Iara will want to hold onto herself)


Posted on 2016-10-26 at 19:08:26.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


plans thus far.

I have another job interview this morning, then I will work out specifics for the actual contents of the letters.

The crates of trade goods (the tobacco, flour, barrel of mead, etc) may be a little hard to transport as is, so those should probably be left (not to mention they were just filler, placed to show the thugs have been robbing random merchants for a while). That said, if you want to really try to bring it all along I suppose you could rig up some sort of sled with the busted door and some rope and drag it back to the city...


Posted on 2016-10-27 at 08:05:07.

Nomad D2
RDI Fixture
Karma: 55/6
3141 Posts


Stuff

Any comments on the distribution of goods I identified above?

I put in a quick post to keep things moving, but we probably wait for the letters to do much more. But stuff does need to get split up.


Posted on 2016-11-01 at 20:08:28.

Nimu
RDI Fixture
Karma: 64/11
1427 Posts


Letters

There is definitely some important information in the letters. I am working on a post where Iara will reveal this to you, in her own way (but you'll have the info). Just give me another day or so to pull it together!

Sorry about delays, I'm undergoing contractual renewall this semester, so a bit inundated. Is it December yet?


Posted on 2016-11-02 at 11:36:04.

Nimu
RDI Fixture
Karma: 64/11
1427 Posts


POSTED

Alright, I've got my post up. Sorry for the delay.
In addition to the actions described, I'd like to purchase a Wand of Magic Missile of Scroll of Entangle for Iara.


Posted on 2016-11-06 at 13:11:14.

Nomad D2
RDI Fixture
Karma: 55/6
3141 Posts


Well, now that gets things moving a bit.

1. Since nobody questioned my splitting of the loop, I guess I'll assume it went that way. Speak up if not.

2. For the DM - did Zick have time to replace all of his various bombs, tanglefoot bags and thunderstones? By replace I mean make them. The bombs especially. If needed, he could buy the others.

3. I'll try to get a post up shortly about Zick's shopping list. It probably won't be long.

4. Probably not much to post until we hear from the DM about Lara's checking the underworld and what the guard said. I was thinking we might go monster hunting, but that might be on the backburner now.


Posted on 2016-11-06 at 16:50:20.

Nomad D2
RDI Fixture
Karma: 55/6
3141 Posts


Skill check

One more thing.
When Zick looks at the list of ingredients, do they suggest anything alchemical to him? He would also bring the list to the master alchemist to see if he saw anything.


Posted on 2016-11-07 at 14:24:40.

Nomad D2
RDI Fixture
Karma: 55/6
3141 Posts


One more from your friendly local alchemist

If I wanted to look at things to buy, what is the best book to use? I get confused between the various games I'm in.


Posted on 2016-11-12 at 14:18:30.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


sfd

First of all I need to know who is still around and wanting to carry on with the game, so I know what to expect and if I need to re-open recruitment to replace any lost party members.

Secondly, to congratulate you all on a job well done with the quest, managing to complete the objective, work together, and come up with creative solutions to the obstacles I threw at you I am going to allow each of you to level up to the next level.

That said, I am also, after much thought and deliberation, implementing what I call a Sub-class system to the game. Starting with level 4, and every 4 levels thereafter you will gain the benefits and abilities of another class. This will work just as if you gained a level as a gestalt character, and for the sake of those not familiar with the gestalt style of character creation I have included an example.


Savis is a Beast Mage, a caster who learns his skills from being damaged by a foe, which is why his ability set is pretty random and sporadic. He is young, cheerful, and a bit naive, as we have seen in the social interactions between the party and otherwise. However there is another side to the young Beast-kin, a savage and violent side, as seen when Omen gives into blood lust and lashes out against those who would harm him. As such my suggestion would be for Savis to "sub-class" as a Barbarian. The increased HD would provide more health, he would gain further weapon proficiencies, and the rage could represent Omen's lust for combat as he stops thinking tactically and acts out of a more instinctual desire to harm his foe.

So at 4th level, Savis would gain the higher HD of the 2 classes (d12 for Barbarian), the best saves of both classes, the higher BAB, the higher skill point total between the 2 classes, and all class features of both.

So Savis, as a 4th level Beast Mage, sub Barbarian, would gain the standard abilities of a 4th level Beast Mage, and the d12 HD for the Barbarian, +1 BAB, +2 Fort in addition to the increases to his Ref and Will saves, Fast Movement, and Rage. He could take it further though by picking a more flavorful archetype, such as one that grants a bite attack, showing that Omen lacks Savis' grace and poise in combat. Or perhaps to address the damage he takes in the course of learning his spells he may take the Invulnerable Rager archetype which would provide earlier access to DR and help lower the incoming damage just a little bit.


But perhaps the idea of young sweet Savis flying into a rage is unappealing, perhaps he would be more likely to take the route of a Ranger, using the tracking and survival skills of the class to find new beasts from which he can learn more spells. He would again gain a higher HD, +1 BAB, better Fort Save, and more skill points, as well as Favored Enemy, Track, and Wild Empathy, and eventually even get a handful of divine spells to augment his own random abilities.

I feel the system allows you as players, and your characters, to branch out a little bit, expand on their skills, and try to find ways to augment your strengths or overcome individual weaknesses without being overpowered and game breaking.

Take a moment to level up, send me a run down of the changes (BAB, saves, HP, etc) and run your chosen sub-class by me when you make up your mind. As usual, I am willing to address any questions and am happy to make suggestions if you cannot decide on a sub-class by yourself.


Posted on 2016-11-14 at 20:45:58.

Nimu
RDI Fixture
Karma: 64/11
1427 Posts


Present and accounted for!

I'm still here, and ready to keep on. Loving this host of characters. Other morally questionable friends would be welcome

Great news on the level up. Working on the char sheet update.

Sub class is interesting. I think I understand: new abilities are gained as if first level, but the character and class level would be 4? Considering a Bard or an Oracle. But we shall see.


Posted on 2016-11-15 at 09:16:57.

Nomad D2
RDI Fixture
Karma: 55/6
3141 Posts


Zick is present

Of course, Zick will be here. Love the character and love the group.

No idea about a sub-class. That will take some thought.



Posted on 2016-11-15 at 14:11:53.

Impulse
Resident
Karma: 12/1
494 Posts


present

gotta catch the bus soon but i'm here. Busy. But still here


Posted on 2016-11-15 at 14:58:58.

Impulse
Resident
Karma: 12/1
494 Posts


That's an awesome idea

I really like how we can diversify our characters using that, Now I have to know whether he'll go barbarian route or not haha,

Looking forward to an update


Posted on 2016-11-21 at 09:21:46.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


Update

I've only received one updated character sheet thus far, I am waiting in doing an actual update until I have updated sheets from everyone.

Also, has anyone heard from Kamina on if he'll be continuing down this path with the rest of you or if the bird-man will migrate to avoid the coming trouble?


Posted on 2016-11-23 at 12:45:57.

   


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