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Vesper Resident Karma: 20/12 325 Posts
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APE
What kind of explosives are these? Bigger or smaller blast than your general C-4 plastic explosives? Also, do you need a primer to detonate it or would and impomptu charge work? Like, would it go off if you shot it with a rifle or pistol, since that would provide a concussive force.
Posted on 2007-11-02 at 18:37:37.
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t_catt11 Fun is Mandatory RDI Staff Karma: 378/54 7133 Posts
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RTFM
This info is posted on the first page of the Q&A.
Charges are about 40% stronger than C4. Smaller, lighter. Still require a detonator or blasting cap. Burn well, but not explosively. Dropping, cutting, smashing, shooting does not cause explosion.
Posted on 2007-11-02 at 18:39:52.
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Grugg Gregg RDI Staff Karma: 357/190 6192 Posts
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Oh good
I can post again, I'll have something up this weekend.
Posted on 2007-11-02 at 23:09:15.
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Bromern Sal A Shadow RDI Staff Karma: 158/11 4402 Posts
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I'll post.
Saturday. I promise.
Posted on 2007-11-03 at 06:39:19.
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YeOlde Forever ♥ Karma: 86/11 1538 Posts
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Items of interest...
DM:
Just wanted to point out two items of interest in my last post for Sgt Lee.
1) After passing through the blue barrier he attempted to see if his left hand would pass back throught he barrier. Want to know if we are trapped here.
2) He examimed the door and the door frame when they came up to see if the door was ripped outwards or inwards. Trying to determine if these things were trying to get in or out.
Just didnt want you to miss those in all the large posts in the thread.
Thanks!
Posted on 2007-11-03 at 18:06:42.
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t_catt11 Fun is Mandatory RDI Staff Karma: 378/54 7133 Posts
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...and things get ugly...
First off, fire team B stayed in the cold for another nine minutes, requiring yet another FORT check against the cold. Kane, Johannsen, and Lee failed their saves. As a result, the entire team is now fatigued. Health is listed below:
LT Kernan: mild cold damage
PFC Pearson: moderate cold damage
WO Blake: minimal cold damage
CPL Hatherford: moderate cold damage
CPL Hart: moderate cold damage
SSG Kane: moderate cold damage
CPL Johannsen: serious cold damage
SGT Lee: mild cold damage
A word to the wise - do NOT expose skin to the kind of cold found outside of ARF36. It would have been better to cut off a chunk of the yeti, and then take a sterile sample inside where it is warm, than it would to freeze yourself. I was kind and did not apply frostbite; don't test the GM's benign nature again (as most here will tell you I don't really have one).
Fire Team A, you guys are in combat (unless maybe you talk the critter out of attacking you?). Remember that everyone in this fire team, save Hatherford, is carrying a weapon with selective fire - single (most accuracy), three round burst, and autofire (most damage, eats a whole magazine unless you try to conserve). Please specify the firing mode on all attacks.
Hatherford, I am assuming you are using your sidearm, due to the range involved. You may, of course, use the SWS (sniper rifle) if you desire; let me know.
Everyone has grenades; as grenadier, Pearson has the M413 grenade launcher.
Fire team B, please consult the map and let me know how you wish to proceed. I'm guessing that you explore the bunk room, the sample storage are, and then, perhaps, the testing laboratory? Kane, a list of room numbers in the order you plan to investigate them, would be appreciated.
Any questions, please ask.
Posted on 2007-11-05 at 17:45:52.
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Vanadia Den Mother RDI Staff Karma: 111/12 1188 Posts
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death bots AND yetis???
I'm assuming that I have the original security codes to the place? I won't assume that they should work...but it's a logical action to take.
Posted on 2007-11-05 at 18:17:44.
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t_catt11 Fun is Mandatory RDI Staff Karma: 378/54 7133 Posts
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you sound like eol
Yes, yets and a death bot. Geez, you poeple act like you've never been on an adventure before.
Yes, you do have security codes to this place. However, Charlie has never seen or heard of anything like the robot in the garage. I'm not saying that a code won't work, but I am saying that she has nothing to correlate to this.
"Deactivate deathbot code: mydogspot" does not exist.
Posted on 2007-11-05 at 18:30:26.
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Vanadia Den Mother RDI Staff Karma: 111/12 1188 Posts
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But Google is my friend!
Hey, just because Charlie decides to try something that would belong more in a game than in reality does not mean she expects it to work, just that it should be tried
And she is a gamer, and privy to some wierd files in the military databases that don't officially exist...so I'm guessing that she's surprised by nothing
Posted on 2007-11-05 at 18:52:31.
Edited on 2007-11-05 at 18:53:59 by Vanadia
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t_catt11 Fun is Mandatory RDI Staff Karma: 378/54 7133 Posts
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hehe
Never said to not try something, just pointing out that Charlie has zero intel on this, or on any projects that sound remotely like this.
This thing looks like it stepped out of a sci-fi novel.
Posted on 2007-11-05 at 18:56:42.
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Vanadia Den Mother RDI Staff Karma: 111/12 1188 Posts
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Understood
So, I'm making up a code that is meant to be the most recent clearance code for gaining access to the facility...every thing is a crap shoot.
Posted on 2007-11-05 at 19:03:51.
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Ayrn RDI Fixture Karma: 122/12 2025 Posts
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Any place for cover?
In the garage, is there any place for cover from this thing? I'm guessing the vehicles could provide cover, yes? Are they reasonably close enough that I could find cover behind, beside, or under the nearest one? Perhaps a better question: How far away is the nearest cover?
Also, are we close enough that we could step out of the room?
Regarding the robot: Is there only one noticeable ranged weapon (the turret) or are there others? Does it appear that the turret can swivel freely in any direction, or does the robot actually have to move to aim it's weapon?
Can the robot hover over the vehicles? or is there a noticeable limit to how high it can hover? Is there a limit as to how low it can hover?
Being a grenadier, I am assuming that Denes knows a little about the resistance of materials to certain damage. i.e. he'd be trained to know whether or not a grenade would be effective against a steel door, or a tank, or a person... or if he should use plastics or bullets inside... yes?
Can Denes tell if bullets would be effective against the robot's "body", or if a grenade is needed to "get the job done"?
Is there a standard procedure regarding "new, unknown identities"? I'm hesitant to post "Denes launches a grenade at the center of this possibility one-of-a-kind, state-of-the-art, military defense weaponry."
Posted on 2007-11-06 at 05:12:44.
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t_catt11 Fun is Mandatory RDI Staff Karma: 378/54 7133 Posts
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whoa!
Tons of good questions, there!
I would think that yes, the vehicles could indeed provide cover. Everyone can reach cover within this round, and still fire.
You are not close enough to any exit to simply step out of the room. You may flee, of course.
The turret is the only visible ranged weapon. The turret appears to have free movement; if forced to guess, you'd think that it could cover perhaps a 270 degree arc, with the only blindside being the opposite side of the robot. Of course, the robot does appear to freely hover.
Re: hover questions... do you think I'm gonna just tell you? Hard to say if it can hover over a vehicle; you have not seen it do so. Does not mean that it cannot (or that it can). It appears to be hovering about two feet off of the ground... no idea if that is a hard limit, or simply the chosen altitude.
Grenades from the M413 are effective against most substances. Hardened bunkers are unaffected, and it is typically a waste of time to fire a grenade against tank armor (designed to stop depleted uranium rounds). However, Denes would know, for instance, that firing a grenade against a tank's TRACKS would be extremely effective.
Denes (for that matter, no one in the group) has never seen, nor heard of, a device like this robot. It is unknown whether bullets or grenades will be efective.
Nothing in your briefing has covered the possibility of this creation. You know that there was classified research going on here, but to your understanding, it was in the field of physics, not robotics. There is no SOP for state of the art deathbots... you'll have to use your own best judgement.
Posted on 2007-11-06 at 14:51:47.
Edited on 2007-11-06 at 14:52:38 by t_catt11
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t_catt11 Fun is Mandatory RDI Staff Karma: 378/54 7133 Posts
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mea culpa
The GM has screwed up big time, and someone just now pointed it out to me.
For some unknown reason, I had fire team A going north, and fire team B going south. So if you were confused by my descriptions, that's why.
I have thought about it, and I don't think that it makes sense to replay things, or to do any "reality editing" - so if everyone's okay with it, we'll just pretend that the looey ordered team A to the north end, team B to the south... not the other way around.
My apologies!
Posted on 2007-11-06 at 21:46:15.
Edited on 2007-11-06 at 21:57:57 by t_catt11
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TannTalas Trilogy Master RDI Staff Karma: 181/119 6817 Posts
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No problems here
Hell Yeah let the Looey deal with the "Decepticon"
Better cold then shot (At least for rt now)
Posted on 2007-11-06 at 22:12:30.
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