Ok Roger decided to take you up on your one time offer and go deeper with Wolf.
Ok I decided to improve the skills he already had instead of choosing different ones, so I added more specializations.
Ok first I removed Covert as I don’t think Wolf being as big as he is ever gonna be that so that gave me 6 points. Added to that the 6 points for this Adventure and the 4 for the added Complications I now had a total of 16 points and used them as follows.
Skills:
Athletics d6
*Dodge d8 (+2)
*Weight-Lifting d8
Mechanical Engineering d6
*Maintenance d10
*Repair d10 (upgraded to d12 +2)
*Rewire and Reroute Electrical d8 (+2)
Planetary Vehicles d6
*Ground Vehicle Repair d8 (+2)
Guns d6
*Pistol d10 (upgraded to d12 +2)
Melee Weapon Combat d6
*Knives d8 (upgraded to d10 +2)
Unarmed Combat d6
*Brawling d10
*Martial Arts d8 (+2)
(Note not sure how the rules go again in determining this, but I would think that both unarmed Combat specializations would over lap as they do in Mixed Martial Arts)
Asset (+2)
Mechanical Empathy (minor) – Having finally accepted the Rocinante as home he is more intune with her, feels her in a better way, and loves her as more then just a ship.
Complications (To be added to existing ones)
Loyal (minor)- After the events on Regina and the way Asher and Wyatt treated him and rushed to get him help, having never had those type of friends other then Sam. He is now 100% loyal to them, the rest of the crew, and the ship herself which he now considers home.
Straight Shooter (minor)- Due to the Chip on his Shoulder and never having learned how to hide his emotions very well, he is easy to read because of said emotions. As such he is a bad liar and can be very blunt at times. Holds to the belief that he would rather hurt a person with the truth, then with a lie.
I hope I did this correctly if I made a mistake please correct