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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Star Wars: Dark Masques
Parent thread: Long time ago, in a galaxy far, far away...
Related thread: Star Wars: Dark Masques
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Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


Mandalorian

I still wonder why on Earth you keep calling them Mandals.

The last Mandalorian is at the very same spot as he was on the first map.
Also, if you look closely at the battle droid on the map featuring Awvoor and Wrrlwarr, you might see the corner of the Mandalorian's token on the droid's lower right side.


Posted on 2009-04-03 at 13:34:50.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


You know... I was thinking...

I was thinking it would be super cool, purely for story reasons of course, if one of the combat droids came rushing over to shoot at Benjamin and the Sith Cat sliced him down to follow through on his threat.

Just saying... I think it would be a cool piece of cinematic action.


Posted on 2009-04-03 at 14:18:52.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


heh

Indeed, that would show him as a ruthless Sith cat, but I was thinking rather to portray him as the kind of character that doesn't need to follow up on his threats because everyone's too frightened to even give it a try.

Basically, I wanted him to have control over them.

Also, that would mean I would have one less droid to throw at you


Posted on 2009-04-04 at 00:34:08.
Edited on 2009-04-04 at 00:34:42 by Skari-dono

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


Cinematic Action

Benjamin's little manuever here is completely for story purposes and I'm not looking for any game mechanic bonus or anything. Hope that's okay.

If jumping off boxes to make an attack in this situation is going to risk some kind of Acrobatics check or other such thing, than pretend I wrote that he just walked over and slugged the Sith with his lightsaber.


Posted on 2009-04-04 at 06:07:53.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


hmm

There are several reasons why I should allow this without any penalties. And because it is early in the morning on a Saturday and I'm extremely bored, I'm gonna list all of them that I can think of

1. I am a strong supporter of what you may call stunt bonuses. The idea is from White Wolf's Exalted (as far as I know) and involves not only breaking the rules of the system but in fact also encouraging it by giving appropriate bonuses. I won't give you any specific bonus (except maybe XP), but I won't penalize you with unimportant rolls either.

2. A Force Power should be awesome, even if it is one that is as little descriptive as Battle Strike. A little spinning and a little jumping gives Battle Strike a much needed flavor.

3. A Jedi/Sith confrontation needs this sort of stunts. I want to encourage such activity.

4. Acrobatics would allow you to move over the box as if it weren't there, or move from a threatened space without risking an Attack of Opportunity. You're not trying to, though, so there's no reason to add such a roll to the mix.

And now for a reason why I should make you roll Acrobatics and ruin the whole flow of the action:

1. You did say he was jumping.

So you see, I have no actual reason to ruin the flow of the action in the scene, so I intend not to. You will move over the box as if it were 2 squares and Darth Cat will get an attack of opportunity. But you get to keep your action as is.
Additionally, I don't think you intended to stay on top of the box so I'd like to know (just for mapping purposes) where you intend Benjamin to 'land' or stop moving. Move two squares straight ahead (or further) or onto the box and one square down?


Posted on 2009-04-04 at 08:45:38.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


Awvoor's ship's blasters

I've been giving some thought as to how long it would take to get into Awvoor's ship and ready the ship's blasters. I would say it would take a full round (move action to get in, another move to get to the weapon system, swift to activate them) and I believe that is being rather generous.

On the other hand, only one person is needed to do that. One could get in while another stays and guards the entrance.

Starting the ship's engines would count as a swift action (and I would say it is a part of the weapon-activation thing) but it would take a full round to warm up. It wouldn't matter that much anyway unless you're going to leave everybody behind.

So, short version, getting into the ship and ready the weapons will count as a full round action.


Posted on 2009-04-04 at 23:17:40.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


A couple of notes

Rera: Hey, feel free to have Kate come in and tag team the kitty-cat with Ben. He won't mind one bit!

Skari:

1) Benjamin is looking to end up in one of the two squares directly "above" the Sith, the "left" one.

2) Ben lightsaber damage is 2d8 (standard for lightsaber), +10 (BAB, see top of pg 38 in the Corebook), +1 (STR bonus) which equals 2d8+11.


Posted on 2009-04-05 at 08:29:16.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


It is wrong

Well, since it is kinda obvious that we're not all on the same page when it comes to damage in this game, I'm going to explain it for everybody in this post.

We are going to be using the Damage formula as it is presented on page 145 (it's close to the start of the combat chapter). I am going to fix everyone's damage according to that calculation.

Melee: Weapon damage + half heroic levels (rounded down) + Strength modifier
Ranged: Weapon damage + half heroic levels (rounded down)

Ayrn, your damage bonus should be 2d8+7 (half heroic levels [5] + 2 for double Strength modifier for using both hands)


Posted on 2009-04-05 at 12:35:49.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


Update!

Yay!

This combat round was very interesting I think. Here's a little something to recap the events of the round.

Benjamin scored a critical against Darth Malis and scored over 25 on the Use the Force check to activate the Battle Strike power (I did not double that bonus with the critical hit, though). He did 44 damage with a single hit.

Kate moved and attacked, but missed.

Arruna attacked as well, but 'only' did 32 damage with the speeder's blasters.

Since Admiral didn't post, I NPCed his characters for this round. Awvoor moved into the ship and has started its engines. Wrrlwarr scored a natural 1 on his attack roll, so his bowcaster is now damaged. It is not ruined, it just needs some minor repairs.


Posted on 2009-04-05 at 14:08:26.

Loki
TRSG 2.0
Karma: 113/94
1606 Posts


weapons

Isn't 32 kinda near the maximum damage I can do with that speeder?

Anyway, broken bowcaster? Sounds like a job for the Techie.

Lets sort out the Mandalorians first though, if I can scavenge a shield generator from the droid I can put it on my speeder.

Maybe we can grab some more of those weapons and armour, it'll be a way to keep me away from your starship controls. Just let me at those things with my tools in the workshop at the rear of the YT


Posted on 2009-04-05 at 19:12:35.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


heh

Although I enjoy future plans in the game, I think you should focus on defeating the enemy now before you start planning on what to do with their stuff

The maximum damage you can do with the speeder's blasters is 35 on a normal hit. With a critical, you can do up to 70 by the look of things.


Posted on 2009-04-05 at 19:38:03.
Edited on 2009-04-05 at 19:58:35 by Skari-dono

Loki
TRSG 2.0
Karma: 113/94
1606 Posts


plans

as I didn't pick a destiny for my character I thought I'd let her make her little plans as the game progresses.

At this moment the consist of
1) beating the mandalorian scum
2) getting of the ship alive
3) repairing her speeder and having a good look at any and all the tech she can take off the mandalorians
4) maybe fixing that bowcaster (and maybe improving it)


Posted on 2009-04-05 at 20:00:31.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


...

I've fixed the Initiative order thing on page 10 so now it includes the hp changes. Yay for that. Like before, in case I haven't said so already, I'll be updating it so that you can read on how the status is on your characters (and how much damage you've dealt to the others).


Posted on 2009-04-05 at 20:26:13.

Loki
TRSG 2.0
Karma: 113/94
1606 Posts


thanks

for making me look over my reflex defence I've spotted a second error, but with vehicles.

My Vehicle Defence bonus should be added to the reflex defence of my speeder.


Posted on 2009-04-05 at 20:42:43.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


hmm

Thanks for letting me know, I'll have a look at it. Of course, the only time the speeder has been hit so far was before you got into the speeder so the bonus wouldn't have mattered anyway.

EDIT: Fixed it. I've added your Vehicle defense bonus to the speeder's Reflex.

Also, if you guys notice that I forgot something or that I did something wrong, feel free to point it out to me so that I can fix it.


Posted on 2009-04-05 at 21:45:17.
Edited on 2009-04-05 at 23:09:46 by Skari-dono

   


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