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Padre J Roulston Resident Karma: 16/1 428 Posts
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question?
I was looking over Satine Jordan's profile...
One of the skills I'm curious about
-Sp: ADP Jump 3
With it being 'jump 3' I'm guessing that it is the antimatter jump drive specialty.
But what does the ADP stand for?
@kaeroku For your engineer skill you have to chose either Jump drive, or Maneuver drive...
Posted on 2014-05-18 at 00:20:12.
Edited on 2014-05-18 at 00:23:18 by Padre J Roulston
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kaeroku Occasional Visitor Karma: 2/0 34 Posts
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Oops
I did not remember that there were multiple drive specialties. Nice catch.
Posted on 2014-05-18 at 00:50:50.
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Padre J Roulston Resident Karma: 16/1 428 Posts
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...
Oh yes Engineering has the most specialties with the possible exception of guns...
Engineering
-Life Support
-Electronics
-Power Plants
-Maneuver Drives (Sub Light)
-Jump Drives (FTL)
Posted on 2014-05-18 at 01:04:29.
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kaeroku Occasional Visitor Karma: 2/0 34 Posts
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I suppose...
I should probably change my jump drive specialty to life support. I built him thinking we didn't have a jump drive engineer. It might not be a huge issue, but at the moment we don't have anyone with life support specialty... and if it goes down that could be a problem.
I'm going to swap it. Hope that's okay.
Posted on 2014-05-18 at 01:46:02.
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Amathiel Occasional Visitor Karma: 4/0 41 Posts
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Damned be you
It's not okay! Shame on you!
Edit: I have to finish kaeroku's and Schnozzle's portraits...
Posted on 2014-05-18 at 14:51:29.
Edited on 2014-05-18 at 18:21:20 by Amathiel
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Satine
Satine is the person in charge of the experimental drive. She is a stay on the ship kinda NPC. As to what ADP stands for, you will have to ask her.
Long weekend was not as long as I hoped and I am behind on looking at characters. Have not heard from Grugg at all.
Posted on 2014-05-20 at 12:42:53.
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Padre J Roulston Resident Karma: 16/1 428 Posts
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Week end
This weekend could have been longer... especially considering how it was supposed to be a long weekend.
And I will be sure to ask her at some point
Posted on 2014-05-20 at 13:06:38.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Officially
Grugg has decided that Traveller is not his cup of tea and decided to return to his cave.
So we are down to 4. I can game with 4 or we can see if Aryn is still interested.
Posted on 2014-05-21 at 13:42:49.
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Amathiel Occasional Visitor Karma: 4/0 41 Posts
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T'salright
I'm fine with either. Are we perchance approaching the beginning of our venture?
Posted on 2014-05-21 at 16:44:07.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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so,
We have a Pilot with a broad range of skills, some diplomacy
We have a Generalist Captain type
We have a Stealthy warrior/engineer.
A scientist/engineer with a mysterious jump drive
I am expecting a Medic/Biologist for Schnozzle
Ayrn? What would you like to bring to the mix?
Posted on 2014-05-21 at 16:48:36.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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as to starting
I could post the opening by this weekend so you would all have the chance to do introductory posts.
I work on a once a week post basis. I acknowledge that many of you know the rules better than I do but I will learn as I go. That being said, I do not take well to being questioned on everything I do so if you have a query, ask but if I say that I have made a ruling - that is as far as I will argue it. If I want to kill you all, I will have the ship blow up. I am here to make a great story with you.
Posted on 2014-05-21 at 16:53:59.
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Ayrn RDI Fixture Karma: 122/12 2025 Posts
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Options
I got three options on the table:
1) The connections/face guy -- he's got a little stealth, and a lot of sweet-talk. He also has a wide network of connections and allies across the galaxy.
2) The beefy mechanic -- strong and smart mechanic. Basically taking back the character I rolled up for Grugg.
Mechanics and Engineering with a little combat skill... and a monkey.
3) The hard-core PR guy -- Guns and more guns (and Gunnery... which is a skill we're missing)... think Jane and you got a close idea. Call him ship security.
I'm good with any. And they are all pretty much rolled up.
Ayrn
Posted on 2014-05-21 at 17:00:51.
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Ayrn RDI Fixture Karma: 122/12 2025 Posts
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Any preferences?
Anyone have any preferences?
Ayrn
Posted on 2014-05-21 at 17:42:28.
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Ayrn RDI Fixture Karma: 122/12 2025 Posts
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Skills not covered
At the moment, skills that we could use some help in are
SHIP SKILLS
- Engineer {M-Drive}
- Engineer {Power}
- Gunner {Turrets}
- Mechanic
- Medic
- Remote Operations
SOCIAL SKILLS
- Admin
- Carouse
- Persuade
- Steward
- Streetwise
OTHER SKILLS
- Navigation
- Drive
- Flyer
- Heavy Weapons
... Might I make the following suggestions:
a) Kaeroku’s character trade out 1 rank of Comm and the 1 rank in Engineering/Life Support for 2 ranks in Gunner/Turrets... also swapping the Pilot rank for a rank in either Flyer or Drive
b) Schnozzle’s character (as a scholar medic) picks up the Engineering/Life Support rank, plus ranks in Medic, Sensors, Computers, Sciences [Biology, Chemistry, Cybernetics, Xenobiology, etc], Investigate, Languages, and some social skills [Admin, Advocate, Diplomat, Persuade]
OR
If Schnozzle goes the combat medic route, pick up Medic, Engineering [Life Support], Gunnery [Turrets], Heavy Weapons, Gun Combat, Melee, maybe a few sciences, maybe Drive, Flyer, and/or Navigation too?
c) I can pick up the Mechanic/Engineering role... skills in Mechanics, lots in Engineering [M-Drives, Power], Remote Operations, some sciences, some Gun Combat and Melee
Posted on 2014-05-21 at 19:21:22.
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Padre J Roulston Resident Karma: 16/1 428 Posts
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Suggestion/Preference
I would think that the Connections guy would be a good choice to go with.
It certainly wouldn't hurt to have some more connections throughout the galaxy to be able to pick up jobs.
...And as for skills not being covered... Though I don't have any ranks in the skills I'm proficient in everything. (Jack-of-all-Trades 3)
Posted on 2014-05-21 at 19:50:43.
Edited on 2014-05-21 at 20:05:41 by Padre J Roulston
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