The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

Support the Inn! If you are doing holiday shopping online, please use this affiliate link for Amazon.
You pay the exact same prices, but the Inn earns a small referral fee. Thanks!

We currently have 4066 registered users. Our newest member is vibechecker628.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Q&A Threads - Shadows of the Empire Q&A (posted by breebles)Shadows of the Empire Q&A
Dungeons and Dragons - Shadows of the Empire (posted by t_catt11)Shadows of the Empire
Entertainment - Neva (posted by breebles)Neva
Common Room - Cringeworthy players... (posted by Eol Fefalas)Cringeworthy players...
Spamvertize - Twitch Links (posted by breebles)Twitch!
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 2 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> The Lost Mine of Phandelver Q&A
Parent thread: Let's play edition 5
Related thread: The Lost Mine of Phandelver
    Messages in The Lost Mine of Phandelver Q&A
RDI T-shirts!

Womens Chaotic Evil
Price: $16.50



RDI T-shirts!

How I Roll
Price: $17.00

Lano
Veteran Visitor
Karma: 1/0
187 Posts


map

The area on the right is where the wolves are, and that narrow area all the way to the right is the fissure. North is to continue. Continuing down the path, if you don't have darkvision, it will be very hard to see without a torch. It just so happens that your ranger has darkvision, so you may want her to take point if you don't want to risk making things bright.


HTML tutorial



Posted on 2017-07-06 at 22:06:45.
Edited on 2017-07-06 at 22:09:52 by Lano

Nomad D2
RDI Fixture
Karma: 55/6
3141 Posts


Light

I believe Pavel had torches, but I wanted to check with the DM on how you would handle such things. If the elf leads the way with good vision, would a torch at the back of the party mess that up? Also, how would you handle a torch and a bow? If Dane were carrying a torch, would he have to drop it to shoot his bow? What would dropping it do to light and chances of putting it out? It makes a difference for which weapon he carries.



Posted on 2017-07-07 at 14:37:05.

Lano
Veteran Visitor
Karma: 1/0
187 Posts


Answer

I think in these cases I'm trying to strive for realism while also not hampering the game.

In real life, holding a torch while pulling and releasing a bow would be difficult, and at the very least affect your aim, from what I understand.

The the torches...well, it's a trade off. You'll get better visibility, but you'll also be more visible. Doesn't mean you'll definitely blow your cover, or even that you cover wouldn't be blown either way, but there it is.


Posted on 2017-07-13 at 16:36:47.

Lano
Veteran Visitor
Karma: 1/0
187 Posts


In regards to the latest post

Aspara replies to Dane in kind to what I just said above. She feels it's better for you two to go blind rather than risk the light, but she won't stop you from using light if you want.

She points out that, for all you know, up ahead could be dangerous as well, and if the goblins had planted traps or guards, it would be along this path, since it's the most likely point of attack.

So, are you guys proceeding? with light, or without?


Posted on 2017-07-13 at 16:45:34.

Padre J Roulston
Resident
Karma: 16/1
428 Posts


light

Pavel votes for light. It would be easier to fight with the light, even if we do lose the ranged ability.


Posted on 2017-07-13 at 17:00:07.

Nomad D2
RDI Fixture
Karma: 55/6
3141 Posts


Light and down the path

Lets use some light and go down the path by the stream.

Dane needs to be able to see I think and I don't want to move into the wolves unless we get rid of them. They might like her, but not us. I'd climb whatever was there without the wolves, but with 'em... no.


Posted on 2017-07-14 at 13:27:34.

Lano
Veteran Visitor
Karma: 1/0
187 Posts


well

killing them is an option, even if Aspara doesn't like it (though you don't know that she doesn't). There are also less drastic solutions


Posted on 2017-07-14 at 15:32:54.

Lano
Veteran Visitor
Karma: 1/0
187 Posts


hmmm

If Pavel agrees, I'll just say you all shoot arrows at the wolves and kill'em to death, and roll a d4 a piece to determine how many arrows it cost you.



Posted on 2017-07-14 at 16:32:44.

Nomad D2
RDI Fixture
Karma: 55/6
3141 Posts


Ok

That works for me. I wasn't sure the ranger would want to do that. I rolled a 2.


Posted on 2017-07-14 at 16:44:39.

Lano
Veteran Visitor
Karma: 1/0
187 Posts


bump

Sometimes I'm also figuring out a character as I go along.


Posted on 2017-07-16 at 22:48:27.

Lano
Veteran Visitor
Karma: 1/0
187 Posts


So

Pavel needs to roll for the arrows and assuming you're gonna try to go up the crevice, you'll all have to make a strength check :o


Posted on 2017-07-18 at 11:52:26.

Nomad D2
RDI Fixture
Karma: 55/6
3141 Posts


All for one or one for scouting?

Do we all climb together or have the rogue scout?


Posted on 2017-07-18 at 18:02:14.

Padre J Roulston
Resident
Karma: 16/1
428 Posts


Sorry

Sorry for my absence. Work has been crazy lately.

I thought we decided to leave the wolves, and continue down the path?


Posted on 2017-07-19 at 08:17:22.

Nomad D2
RDI Fixture
Karma: 55/6
3141 Posts


Sort of

We had sort of decided to go down the path - but my comments on that were based on the assumption that the ranger wouldn't want to eliminate the wolves. She is actually ok doing that. Given that, Dane would be much happier not leaving a trio of wolves behind him at the cave entrance. Thus the idea to get rid of the wolves.

If the wolves are gone, checking out the . . . .whatever it is that goes up . . . seems to make some sense. I doubt we can see much without climbing. I was going to suggest having Dane climb a little first, but since he is completely blind in the dark that seems to be a problem. Climbing he could probably do, but scouting would be harder.

What say you?



Posted on 2017-07-19 at 10:30:29.

Padre J Roulston
Resident
Karma: 16/1
428 Posts


...

If we kill the wolves, then any patrols or returning baddies are going to see that they are dead, and know that something is up....

Where if we leave them, then things look normal... or at least normalish.


Posted on 2017-07-19 at 11:07:01.

   


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.




Page loaded in 0.091091 seconds