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t_catt11 Fun is Mandatory RDI Staff Karma: 378/54 7163 Posts
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Loving the ongoing posts. Getting to meet new people - including NPCs. Getting some fantastic backstory and development.
Love it!
Posted on 2021-02-19 at 11:04:02.
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Merideth Muse-i-licious RDI Staff Karma: 186/13 3273 Posts
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Sigh...
"What do you mean we need to clean up the holodeck - again? What were they doing in there anyway? ... were they naked again!? Naked and fighting...!!" Kennedy shakes her head and starts pulling up the work orders to assign a thorough cleaning of the holodeck.
Loved it guys! Although I personally would have preferred the rapier.
M.
Posted on 2021-02-19 at 11:17:24.
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/29 8864 Posts
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LMAO
"Well... we didn't start out naked! I mean... we, uhhh... that is to say... wellll..."
*points an accusing finger at Zhay-la*
"She started it!!!"
Posted on 2021-02-19 at 12:25:12.
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CameToPlay Veteran Visitor Karma: 19/2 193 Posts
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lol
"Who walked in on who again, Patches?"
*cracks knuckles*
"Don't make me drop kick you."
Posted on 2021-02-19 at 12:29:09.
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/29 8864 Posts
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But... but...
"...we had a reservation!!!"
Besides...
Posted on 2021-02-19 at 12:37:35.
Edited on 2021-02-19 at 12:38:44 by Eol Fefalas
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CameToPlay Veteran Visitor Karma: 19/2 193 Posts
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When she's holding a knife you do.
Posted on 2021-02-19 at 18:24:47.
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/29 8864 Posts
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Yeah... probably a wise move! ;)
Loving all the posts, folks!
Hoping to get a scene from flgith control going - clearing space in the shuttlebay for the beacon and suchlike...
Speaking of which - Olan, are we planning on tractoring the thing aboard or should I have the FC folks haul it in with the workbees?
Posted on 2021-02-20 at 11:02:55.
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t_catt11 Fun is Mandatory RDI Staff Karma: 378/54 7163 Posts
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I think that's a call for you guys.
Meri was leaning transporter, but i would think that would be a huge power drain. I was thinking tractor or worked, depending on if you wanted to do a scene with a shuttle pilot or not.
Posted on 2021-02-20 at 12:19:14.
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Merideth Muse-i-licious RDI Staff Karma: 186/13 3273 Posts
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LOL
I was originally thinking transporter... but I was also thinking that it might not work, something about gamma particles or some such interferring... so having a back up plan, or a other plan altogether would be good. I hadn't considered power drain on transporting such a large object.
I don't mind going back and making an adjustment to the post...
Tractor or bees would both make sense. Although as a player I'm still miffed that there are no real bees... I happen to have a big affection for those creatures and I misread Ferrero's thoughts and totally thought he was going to have bees on the ship and maybe big plans to make some mead, and no he was just talking about some stupid shuttlecraft things.
M.
Posted on 2021-02-20 at 12:33:37.
Edited on 2021-02-20 at 12:37:42 by Merideth
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Bromern Sal A Shadow RDI Staff Karma: 158/11 4402 Posts
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Ferrero can get bees... I don't think Drake would be very fond of that idea and I have a feeling Engineering won't appreciate beehives in the Jefferies tubes.
By way of my thoughts, the worker bees would be the best bet. Maybe with some Engineering personnel actually doing some spacewalking for those delicate tasks.
Posted on 2021-02-20 at 15:09:37.
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Odyson PUN-dit Karma: 158/25 6327 Posts
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Upgrades?
Would there be any upgrades added to Peregrine that might come into play? In a collab with C2P and Zhay-la asked Reid if there were upgrades during the repairs.
Posted on 2021-02-20 at 17:52:19.
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/29 8864 Posts
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I don't know about upgrades...
...I think Peregrine was simply scrubbed of any lingering nanites and restored to "factory condition," Ody. Aside from a few glitches that might need to be worked out, she's pretty much loaded out with what she had at the start of EoD.
I defer to Olan as to final say on this, of course, but that would be my educated guess.
Posted on 2021-02-20 at 21:07:20.
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t_catt11 Fun is Mandatory RDI Staff Karma: 378/54 7163 Posts
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Ol' Spot is spot on. There have been no new technologies introduced for us to use.
Posted on 2021-02-20 at 21:19:32.
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Odyson PUN-dit Karma: 158/25 6327 Posts
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Thanks for the clarity, it's just a one liner in the collab but "curious minds want to know".
BTW we just survived our bi-monthly Roll20 game. Doing some old school Dungeon Crawl Classics : Lankhmar. Still in level one but learning the game set. Have avoided the TPK so far, but it has come close.
Posted on 2021-02-21 at 01:17:25.
Edited on 2021-02-21 at 01:24:08 by Odyson
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Merideth Muse-i-licious RDI Staff Karma: 186/13 3273 Posts
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Nav Beacon...
Okay, so my current thoughts are that I'm going to stick with my teams original plan concerning the transporter. However, once we get closer to the beacon they will make some kind of discovery that will make it impossible/unwise to beam it aboard.
From a safety point of view keeping the crew on board the Peregrine to do repairs is the best bet imho. So as long as it isn't too massively large to fit in a shuttle bay I'd like to then move to a plan B of tractor beaming it in.
If however, it is too large to fit in the shuttle bay, or something else gets in the way of pulling it aboard then we'll move to the bee's and space suit up (OOC: The concept of doing a space walk is probably the most terrifying thing I have ever thought of, and my recent viewing of 'The Midnight Sky' has only reinforced that). I think in general trying to stay onboard a ship is always the best bet...
M.
Posted on 2021-02-21 at 12:11:15.
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