I'm just saying that I can if it comes down to it be in the lead. Below is my full sheet without being modified Alacrity's way.
You'll see I also do +12 damage and get 5/2 attacks with my prime weapon and 1/1 with my secondary. That gives me 3 attacks my 1st rd 4 attacks my 2nd rd if Roger runs attacks 2 first 3 second with 5/2. As for me being the only Thief, yeah you could say I have one of the most important duties in the party. However if needed I can still be in front or in second place to move quickly to the front. Its up to the party as a whole where I am at.
MAXIMUS JERALE
PLAYER: Tann’Talas
RACE: Human
GENDER: Male
AGE: 37
HAIR: Long Blond hair braided in a pony tail
EYES: Blue
HEIGHT: 6’5
WEIGHT: 160pds
CLASS: Fighter/Thief
LEVEL: 7/8
ALIGNMENT: Chaotic Good
XP: 64,000/70,000
NEXT LEVEL: 125,000/110,000
STR: 18(00) To Hit: +3 Damage: +6 MXP: 480lbs WGT: 335lbs BB/LG: 40% OPDRS: 16(6)
DEX: 17(18 w/Gloves) React Adj: +2 Missile Adj: +2 Defensive Adj: -3
CON: 17 HP Adj: +2(+3) System Shock: 97% Resurrection Survival: 98%
INT: 16
WIS: 8
CHA; 13
SAVING THROWS
Poison: 10
Para/Death Magic: 10
Petrifaction/Polymorph: 11
Rod/Wand/Staff: 12
Breath Weapon: 12
Spells: 13
COMBAT
HIT POINTS: 144
Base THACO: 14
Melee: 11 (6 with long sword / 6 with short sword)
Missile: 12 (6 with hand axes)
ARMOR CLASS: -4
+3 Elven Chainmail of Elemental Resistance
(Grants the wearer 50% Resistance to elemental based attacks both magical and mundane.)
Gauntlets of Dexterity
Boots of Speed
WEAPON PROFICIENCIES
Axe Hand/Throwing (Specialist) (+2/+3) (3slots)
Long Sword (Specialist) (+2/+3) (3slots)
Short Sword (Specialist) (+2/+3) (3slots)
Dagger
NON-WEAPON PROFICIENCIES
Ambidexterity
Blind Fighting
Charioteering
Distance Sense (CRE)
Endurance
Etiquette
Fire-Building
Gaming
Hunting
Jumping
Riding, Land
Set Snares
Swimming
Tumbling
NATIVE LANGUAGES
Common
CLASS ABILITIES Fighter
Followers - Attracts followers after a stronghold is built and 9th level is reached.
Weapon specialization - Allows specialization in one weapon.
CLASS ABILITIES Thief
Thieves' cant* - Knowledge of the secret language of thieves.
Backstab* - Surprise attack may inflict 2x damage.
Climb walls* 55%
Detect noise* 60%
Find/remove traps* 100%
Move silently* 80%
Open locks* 100%
Scroll Use* 60%
KIT DESCRIPTION Gladiator
Description: The gladiator is a showman-warrior from a society where public combat competitions are a popular sport. The gladiator is a professional warrior in this high-profile arena; for the delight (and bloodlust) of the crowds, for his own personal wealth and aggrandizement (or, if he is a slave, for the profits of his owner), he fights organized matches against human, demihuman, and even monstrous opponents. The Gladiator is going to be a showy, high-profile warrior. He performs dangerous stunts in combat. He attracts the attention of crowds of admirers. He receives a lot of credit for brave deeds whether he deserves the credit or not. A Gladiator can be a callous brute, a dirty arena fighter with no interests other than killing his enemy as quickly as possible and making off with his prize; or he can be a clean-limbed, heroic figure, a hero who always fights honorably in the arena and never kills when he does not have to.
WEAPONS
+3 Vorpal Long Sword
‘JAL‘ Sm/Med: 1d8+12 LG: 1d12+12 #ATKS: 5/2
JAL was re-forged with a red mystic gem on its pommel. When touched and the command word spoken, the sword changes with the blade goes to red becoming red hot as if taken fresh from a forge. In this form it is +4 vs cold using creatures and does double damage, However it loses the Vorpal power when hot. A second touch and the command word spoken in reverse JAL returns to it normal Vorpal state.
+3 Short Sword
‘HOTH‘ Sm/Med: 1d6+12 LG:1d6+12 #ATKS 1/1
HOTH was forged with a blue mystic gem the blade crafted with glassteel. The sword itself does not reflect light nor make a sound when drawn from a sheath. When drawn, it casts a light in a 60' radius but only the bearer of the sword can see the light. 2x per day, a command can be given that turns the light into True seeing as per the spell for 5 rounds. The bearer can if desired share the True Seeing ability with two others if all grasp the hilt of HOTH. Like JAL if the gemstone is touched and the command word spoken the blade goes blue becoming ice cold like an icicle. The sword is +4 vs fire using creatures and does double damage. However in ice form, the light and true seeing can not be used. A second touch and the command word spoken in reverse HOTH returns to it normal state
The two swords are a matched set
+3 Hand Axes x2 Sm/Med: 1d6+12 LG:1d4+12 #ATKS 1/1
2 +2 Daggers Sm/Med:1d4+9 LG:1d4+9 #ATKS: 1/1
EQUIPMENT
IN BACKPACK
Bedroll
Flint & Steel
Grappling hook
Dry rations (4 week)
Iron rations (4 weeks
Oil Flasks x2
Rope 50' silk
Spikes (3)
Steel Mirror
Torches (4)
Thieves Tools x2
Waterskin
Wineskin.
Keoghtom's Ointment x2
Potion of Extra-healing x3
ITEMS WORN
+3 Elven Chainmail of Elemental Resistance
Boots of Speed
Gauntlets of Dexterity
Ring of Free Action
Ring of
Cat’s Eye Gem
This simple small gold gem looks like the eye of a cat. The gem grants infravision just like an Elf (60’) and is embedded to the right or left side of user’s eye.
ITEMS CARRIED
+3 Vorpal Long Sword
ON BACK
+3 Short Sword
ON BACK
+3 Hand Axes x2
AT HIPS
Daggers +2 x2
IN BOOTS
Thieves Tools of Silent Stealth
These Thief tools do not look to be made of metal but some hard dark substance perhaps obsidian. While magical no means of detecting will reveal such. The tools have 2 main powers.
SILENCE: Any thief using these tools will make no sound when opening locks, disarming traps, or any such use.
STEALTH: When all tools are placed in case, case can be held against users skin and will magically mold into the users body disappearing from view. There they safely remain until user commands them to resurface.
Grants +10% to all thief skills
SPENDING MONEY
150 GPS
70 SPS
ANIMAL
??
BACKGROUND
Maximus Jerele started life as any normal boy born to loving parents and a part of a Sueli household, north of the Empire. His first 15 years of age were as normal as any child could hope for filled with love of a girl, happiness of youth and two very wonderful parents. But as with everything in life all good things come to an end and with the coming of the Empire so did Maximus’s normal life.
His parents killed and his village destroyed he along with a few hardy boys were taken as slaves to be trained for a new life and death in the Gladiatorial pits. His handlers were good and seeing in Maximus a possible champion they trained him both day and night and turned him into a good fighter and then as hoped for, a champion. So much the champion that the crowds knew him by face and placed upon him the nickname of "El Diablo", or translated to common "the Devil" and so they chanted it every time he did enter the pit.
For the next 10 years Maximus was champion, unbeatable by all, and seemed to savor this life so much so that though he was still watched and not trusted his guards grew lax and in a moment of surprise violence Maximus did kill them and escaped. Along with a few others Maximus now 25, was free.
The boy turned slave, turned Gladiator, now a free man vowed never to be a slave again. He turned Mercenary, went out into the world for the first time to fight for any and all including himself. At times even for free if the cause was right, against the realm he would hate till his dying breath that of the Empire. Maximus worked his way south, away from his former homelands and into the realms of the Iron League. Then one day, five years after breaking free, Maximus now thirty joined up with a newly formed group of adventurer’s.
This new group consisted of Arien Thedell, a male, human Knight, no one more noble then this Knight in training. Char, a human Ranger, no man better in the skill of a woodsmen. Dapple Moon a beautiful female half-elf Fighter/Thief, some called her crazy, Maximus called her friend. Kilgim Blackaxe, a male, dwarf, Fighter/Cleric, when called upon to heal or fight there was none more faithful to his god. Adrian Valentine, a male, human, Mage the first of his skill set Maximus had ever met in or out of the arena, but one to remember.
Finally there was Jal Spellbinder, another human Mage but different from the rest of this new party. As the adventure that had brought them together began Maximus found he and Jal had much in common and they soon became the closet of the group in friendship. In reality Maximus as a gladiator had never had friends, nor as a mercenary. For him Jal was his first true friend. Years came and went, daring quests and missions started and finished, and the party made a name for themselves. Life for awhile was good for this close group of seven friends.
However nothing lasts forever and it was on a mission to a tower of evil that Jal died. For the group as a whole the death of Jal was terrible and heart breaking, for Maximus it was devastating and the huge gladiator never fully recovered. Within a short time later the six survivors parted ways, each following his or her own path, the cloud of Jal’s death hanging over all.
During the next four years since leaving the others the time moving slowly Jal’s death ever hovering. Finding himself on his own, and having to support himself, Maximus turned to the skill of Thievery, finding even for his size, he was quite good at it. Little by little while learning the skills of a rogue, Jal’s memory a cloud of guilt, loneliness and despair. During this time Maximus found himself adventuring with many different groups, though never making as close friends as the original group. It was during one of these quests to the Hall of a Stone King that Maximus was able to give Jal the honor he deserved and lay the guilt felt over the Mage’s death to rest. During combat with an Iron Scorpion, Maximus was able to defeat it but lost his hand and his prized Vorpal sword was broken. A fellow party member, Galenthanus an Elven Mage/Thief, and son of Yolanda, lent the big gladiator his ring of regeneration to slowly re-grow the hand. During this time a dwarf smith named Otto, owing his life to Maximus and having taken two mystic gems from the scorpion. Used them to reforge the Vorpal blade and also make a matching short sword as well. When presented to the big Fighter/Mage Maximus named the new Vorpal sword JAL, the short sword HOTH.
With two new swords and his hand once more whole Maximus continues to adventure hoping one day to once again reunite with the survivors of that first group somehow.