Ollie Gory is unleashing a Chain Lightning blast from his Staff of Evocation that will strike Wight#4 with Full Force and 1,2 and 3 with half the damage.
His action is to aid his friend ThunnGarr the Mighty.
It may even be able to strike one of the Wights at the East End, but I will have to double check when I configure.
ThunnGarr will then strike #4 with his Dwarven Thrower War Hammer because throwing the Hammer will inflict extra damage!
Bumble Brew will make her 15 foot move and unleash a Lightning Bolt against the 4 Wights that are facing the West End Clerics.
This action takes place a split second before the Clerics attempt to turn Undead, so they will suffer a margin of damage before fleeing!
Fuzzy Wolverine will attack Wight #1, so more damage is inflicted on that Wight, but it is in danger of a retaliation next round.
If the Gladiators gain the Inititative for Combat Round 2 then Ollie Gory, ThunnGarr and the Fuzzy Wolverine will repeat their actions.
Bumble Brew will be forced to take a different action as the West End Wights should be on the run from the Clerics!
From what I have read thus far,
Ullrich will fire 3 Arrows at Wight #3 which is right in front of him 55 feet straight ahead.
My book is in a pile to be packed this morning, but the Magical Beast that
Cunning Fox summons will probably attack Wight #4 and I am not sure if the type of attack it makes will transfer to other Wights?
Do not want to spoil the surprise of the Magical Beast summoned by Cunning Fox!
If
Shandra also chooses to Summon a Magical Beast with her Staff of the Woodlands [which I would configure in an NPC fashion if there is no confirming post here before I write up the configurations in the Philippines!] then her Magical Beast would attack Wight #4 also!
Hopefully, by that time Wight #4 would be eliminate and if it were eliminated before her Magical Beast is unleashed, then it would attack #3.
That would leave
Sir Yder, Amberlyn and Ariane who would naturally in character probably shoot Arrows at #2, #3 and [if not eliminated by now] #4 respectively.
Then they would realize that their Arrows are ineffective againsts the Wights, except for the Arrows of Ullrich that are enhanced by the magical properties of his Oath Bow!
If that is acceptable with everyone, then that is how I will write it up and configure the results.
I type the configurations in Word and then copy and paste to the Land of Xenophobia thread, editing when (usually) necessary
Okay with everyone?