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Jozan1 RDI Fixture +1 Karma: 67/14 1556 Posts
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leh sigh..
Gruggs persistant nagging forced me to try this. Downloa- er "borrowing" the book now.
I do it because I care...
Posted on 2008-12-04 at 04:47:59.
Edited on 2008-12-04 at 04:53:01 by Grugg
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Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
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So...
I'm making the book available to you online. Still working on it, but it should be up later today or, at worst, tomorrow.
The book won't be up forever, so once it's up you better download it while you can.
EDIT: And one more thing. Any special desires about when in your life this starts? Teenager? Grown-up? Retirement home? (Don't think many of you would like to play geezer-superheroes, but it would be really funny)
Posted on 2008-12-04 at 11:26:05.
Edited on 2008-12-04 at 12:24:01 by Skari-dono
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Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
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Player count
So we have, what, 3 or 4 players who want to join? I'm capping the player count at 6 for the time being. It is possible, and very likely, that I'll increase that number later on, but just to give a random number that number is 6.
So there is still room for anyone interested.
Posted on 2008-12-04 at 15:40:23.
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Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
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Alrighty
So I finalized my idea of the setting somewhat. Wrote a whole lot of stuff, mostly alternate history (or more like adding to the existing one). I copied that to use later, but until then I have a shorter version.
The game is set in America (mostly), and takes place in a town called Super (cliché, right?) and a city called Metro City. Super Town is a town where 80% of the inhabitants are supers and 20% are norms. Metro City is just a big city.
If we are going to do a game set in a highschool, such as one in X-Men, that school would be Prime High, a school dedicated to teaching supers. Prime High also has a secret hero program which teaches selected students how to become the future's heroes.
If we want to play more grown up characters, Metro City would probably be the setting of choice. It is big and... stuff.
As we go on, the campaign (assuming we go that far) could span whole of Earth, or even further into the Multiverse and space.
Posted on 2008-12-05 at 01:10:50.
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Nimu RDI Fixture Karma: 64/11 1427 Posts
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Intriguing...
Oh the psychological yipididoo we can play with here. I'm definitely interested, though I haven't the foggiest idea of any of the rules (or how to go about procuring them). I have a preference for a more adult/mature situation, though resurrecting my long dead teen angst (my god I'm getting old, where's my walker?) would be amusing to say the least.
Posted on 2008-12-05 at 02:33:13.
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Reralae Dreamer of Bladesong Karma: 144/12 2523 Posts
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If you wish...
I could try to resurrect the character I made in a fanfictual X-Men idea I had thought up however-many years ago. The setting is perfect for her, since in the fanfiction concept she is enrolled in Xavier's school
I'm not using her name right now, but this isn't because I'm trying to be mysterious; it's because it's been so long I've forgotten the name I gave her, if I gave her one...
On another note, if I do use her, I don't want anyone saying I'm just copying one (or fusing two, or whatever) of the mainstream characters' ability, because it IS different enough to not be the same, and in any case she is not that character
Oh, here's another thought... since it seems most people do not have the reference material, would it be easier to make it more of a free-form style of game?
Posted on 2008-12-05 at 07:48:41.
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Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
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Well...
As much as I hate being mean about it, I'd like to make this a rule based game. The idea was as much about introducing new system to the Inn as it was to make a fun game about superheroes.
I've made the core book available for download online (to download you have to use a link in the lower right corner of the frame that should appear, any problems should be reported to me). Note that the file is nearly 30mb so it might take a moment.
EDIT: Oh, and if mature/grown-up situation is preferred I don't mind. I did mention that was an option, did I not
EDIT 2: Tomorrow I'm making a final decision on the setting, including which age the characters begin at, so if you want to say something this is the time to say it.
Posted on 2008-12-05 at 10:58:35.
Edited on 2008-12-05 at 18:00:18 by Skari-dono
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Grugg Gregg RDI Staff Karma: 357/190 6192 Posts
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I'd prefer
Not to be elderly. Nor do I really want to be "AQUALAD" or something of that nature. More of an adult setting would be my vote.
Also, pants.
EDIT: I SHALL HAVE MY REVENGE OLAN!
Posted on 2008-12-05 at 21:39:32.
Edited on 2008-12-05 at 22:10:54 by Grugg
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Reralae Dreamer of Bladesong Karma: 144/12 2523 Posts
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Regarding setting
Young adult-adult is fine for me, but regarding lethality, I would prefer it if the game is more realistic, with humans just gaining a few extra powers. Unless they are directly influential on their resiliency, then they should still die given lethal conditions; I prefer there to still be a sense of danger, because if there isn't much of one, then it often just turns into a power play, which is not usually something I like.
Posted on 2008-12-05 at 22:24:47.
Edited on 2008-12-05 at 22:25:40 by Reralae
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Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
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How about...
How about this: Death is very final in this game, but if a Player really wants to there are ways to bring back an identical character. Where am I going with this? Let me tell you a story.
One of Metro City's memorable heroes was known as Mercury. His power was to manipulate metal. In his battle against his arch-nemesis, Blizzard, Mercury fell to his inevitable doom (as Blizzard said). It was a sad, sad day in Metro City. On a stormy day, two years later, a person fell from the sky. This person could manipulate metal and Mercury's former comrades identified him as their dead partner, yet he had no memory of the city. Truth to this story was that this "new Mercury" had a different personality and had arrived through a rift between parallel realities. Biologically the two were the same person but essentially the two were completely different, a proven fact after Dark Mercury became one of Metro City's infamous villains.
Seeing as a player who loses his character can bring another one, I don't see a reason why that character can't be the same one. If you prefer we skip the multiverse bit, that would of course change my perspective.
Posted on 2008-12-05 at 22:52:19.
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Grugg Gregg RDI Staff Karma: 357/190 6192 Posts
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Haha
I am much fan of parallel unverse. Earth 2, if you will.
Posted on 2008-12-05 at 23:32:32.
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Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
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heh
Good thing you like it, Aqualad
Posted on 2008-12-05 at 23:46:48.
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Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
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Setting
So it is Saturday. Pretty much end of the week, so here is the setting:
You play adults, Power Level 10, high lethality (you can die, but you have to say if you are using lethal force), moderate realism (hard to keep it real when you can shoot lazers through your eyes and travel between worlds), set in Metro City. Metro City is huge, with some superheroes already and even one other superhero group calling themselves the Righteous Guards. But the city also has its share of villains and villainous groups.
Scientists discovered some time ago that our Earth is not alone, but there is a Multiverse with unexplored dimensions, parallel Earths and more. What keeps these worlds seperated is something that the scientists refer to as the Fold. But rifts in the Fold appear from time to time, acting as gateways from our world to another one. Sometimes, that world is identical to ours, but sometimes it is dangerous. Scientists believe these rifts were the Event that created the supers in the 1930s, but that is just speculations at the moment.
Not very far from Metro City is Alcatraz II, the most secure prison on Earth, designed to host superhuman criminals. In the other direction from Metro City is a town called Super which hosts Prime High, a school for superhuman students.
To identify two of the more common terms, a super is someone who has innate superpowers, either by mutation or by extraterrestrial/-dimensional heritage, while a norm is someone who is not. A norm usually has no power but some have managed to learn how to use magic, or have created a device that makes them on par with many supers. They are still referred to as norms.
This is basically the setting. Metro City has anything you can think it has, so I'm not going to make a list of what you could find there.
Even if you don't have a character ready, a concept idea would be nice so that I have some idea of what to expect. Just naming what power you were thinking of having is enough. Like Mercury being able to manipulate metal.
Posted on 2008-12-06 at 12:50:28.
Edited on 2008-12-06 at 12:53:49 by Skari-dono
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Nimu RDI Fixture Karma: 64/11 1427 Posts
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Ooo treasure!
Alright, I've downloaded the book, it'll take me some time to get through it and build a complete character. In the mean time I'm thinking a Native American psychic with more of a shamanic/mystical bend. I'll have details to you soon. Oh and yay for adulthood.
Posted on 2008-12-06 at 19:25:28.
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Reralae Dreamer of Bladesong Karma: 144/12 2523 Posts
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A few questions of interest
Are there going to be any 'cameos' by mainstream characters?
Joking aside, I assume this isn't an option since it normally isn't, but what are your thoughts regarding 'turning bad/good'?
I don't see Trisha turning bad anytime soon, but I thought I might as well ask since it's one of the things that's good to know.
Posted on 2008-12-06 at 19:38:52.
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