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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Despair Q&A
Parent thread: Despair: Of Life, Of Love, Of Death
    Messages in Despair Q&A
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Merideth
Muse-i-licious
RDI Staff
Karma: 186/13
3273 Posts


Mundane?

Huh... thought you would have wanted to go with someone with Sight abilities... but mundane would give you more points to go into her arts...

Well so far it sounds like it is okay to change the format here.

If you want to start building characters that is fine, I might come up with a few point adjustments from what is in the book, but nothing huge I don't think, as I look into a little deeper just as forewarning...

M.



Posted on 2009-01-19 at 19:00:53.

Reralae
Dreamer of Bladesong
Karma: 142/12
2506 Posts


True...

I suppose she would have a few Sight abilities if you consider it... I'll look into it


Posted on 2009-01-19 at 19:12:26.

Loki
TRSG 2.0
Karma: 113/94
1606 Posts


well

thanks to the links and help you two gave me I am now on my way to a good long read.

My character was aways going to be non-magical so I guess its the mundane class thing for me as well.

But I think we should have the others decision on this before we decide what type of RPG


Posted on 2009-01-19 at 21:35:04.

Nimu
RDI Fixture
Karma: 64/11
1427 Posts


Witchcraft!

I love it! I'll go ahead and start working up a gifted character, blend up some invocations with the sight. Still would like to play some sort of fey character, any formating rules for that? If not I can work up something else.


Posted on 2009-01-19 at 23:35:52.

Merideth
Muse-i-licious
RDI Staff
Karma: 186/13
3273 Posts


Races

I am going to allow the basic fantasy races: Human, dwarf, elven, halfling, half-elf (and if you have another idea let me know).
I'm thinking of giving each race a bonus to an attribute that makes sense for the race but haven't worked out which ones get what, but probably just one point to add to the attribute beyond what you put in.
So at this point just note what race they are and then we can adjust some stats later this week.

Glad to hear you are still interested, that's three.

I'm working up some fun things for you guys to kill too

M.


Posted on 2009-01-20 at 14:52:39.

Nimu
RDI Fixture
Karma: 64/11
1427 Posts


Sounds good!

Alright I'll start putting something into works, should have more time to devote to it this weekend. The gears do be turning!


Posted on 2009-01-21 at 00:38:57.

Merideth
Muse-i-licious
RDI Staff
Karma: 186/13
3273 Posts


Drum roll please...

Despair no longer, the answers have come¡K

Okay here are the adjustments I am making to Witchcraft for the purposes of this game:

1. Please buy all character stats according to what the book allows for the character type you have chosen with the following two exceptions:

Race I am allowing for players to select a race other than human if they desire.

For humans, you may add one point to any attribute you would like.
For elves, you may add one point to perception (elves can see and hear better than any other race).
For Halflings, you may add one point to dexterity (they are bouncy little creatures)
For dwarfs, you may add one point to strength (since they are like short squat little brick walls)
For Half-elves, you may add one point to knowledge (the dual heritage comes with a wealth of information)
If you want to play something not on that list please contact me.

Divine Powers You may buy divine powers, but as noted previously the Gods are rather distant, especially in Despair (well there are some Gods that are reachable in Despair but somehow I doubt you will be calling on them), so getting them is going to take more work.

To adjust for this all divine powers will be double price, for character creation and for purchasing during game play as well.

2. Associations are not necessary. Only worry about them if you have found an association that really has called out to you, and make adjustments to fit your background as you feel fit. I¡¦m not currently that concerned with people being of a certain group, your ties would probably not be that strong with them at any rate as you¡¦ve gone on your own to Despair without any comrades from your group¡K

3. Equipment, this is where the fun comes in. I¡¦m not allowing for any increase in character points save for the race attribute adjustment mentioned above and the main reason for that is that I¡¦m going to be very liberal with equipment options for you.

The main rule I have is¡K anything pre Civil War is game. And that is world wide, and even dips into fantasy realms. If the technology was around prior to the American Civil War, it¡¦s available.

Witchcraft does not have price lists, and I¡¦m not going to create any, nor give you starting wealth, you can buy your economic status as one of the advantage/disadvantages as you wish.

That being said¡K have as much or as little as you wish, but keep reality in mind.

Anything you have at this point you have dragged across the mountains with you (and these are some treacherous mountains).

There is no paper money system in Despair (who would govern it?) so wealth is best transported in the shape of something shiny, but again you gotta lug the shinies around with you and robbery is a common thing out west.

You are going into a world of chaos, and you all knew that, I pray to the distant Gods that you have come prepared.

Also of note, Despair consists mainly of desert land, it¡¦s hot, it¡¦s dry, it¡¦s dusty. A suit of full plate metal might not be such a good idea.

Your enemies might not always be fleshy things either. Bullets work great on coyotes, but ghosts are another thing, and so is a dust storm. You¡¦ve been living in the wild up until this point, and might be in the future again (although currently you are in Cherish Valley and have the opportunity to acquire more supplies).

So there are¡K bring what you think will keep you alive. If there are any questions please feel free to ask. (so Loki¡K the answer is yes, strap the guns to your whole body and wear armor if you like )

*I know it will come up¡K so being proactive here. There was not any bullet proof armor pre Civil War that I know of. But yes I¡¦ll allow Mithreal (I probably murdered the spelling of that). Give it the same stats as the lowest level of bullet proof armor in the book (sorry don¡¦t have the book on me at the moment to see what that is). Of course your enemies may have it as well¡K ƒº


I think that covers most of it, when you figure out what I forgot let me know.

I¡¦ll be awaiting the final sheets, and so will the horrors of Despair!

M.



Posted on 2009-01-21 at 16:27:32.

Loki
TRSG 2.0
Karma: 113/94
1606 Posts


Guns

I resent that comment, but now this game has become a lot free-er, almost free form, I whole intent to rewrite him completely. He'll still be Karn Tar but just a different Karn Tar


Posted on 2009-01-21 at 19:25:09.

Merideth
Muse-i-licious
RDI Staff
Karma: 186/13
3273 Posts


Previous Info On Q&A

Yes as noted some of the weapons I listed before as being available don't really work. I stole that list from the 3.5 DnD Dungeon Master's guide... and since we are not using DnD anymore... well not quiet so useful.

But I think the doors are still wide open for you all the same.

M.



Posted on 2009-01-21 at 23:13:53.

gboy
Wee Grugglet
Karma: 57/27
1669 Posts


I'm in!

Wow! So we're still alive and kicking!

Witchcraft eh? I'll take a look at the system. Hopefully I'll learn it enough and soon enough. But I am looking forward to playing this game.

Sorry guys, going to have to drop... but I might come back later, when more time frees up... enough to learn the system.


Posted on 2009-01-21 at 23:21:49.
Edited on 2009-01-26 at 19:30:33 by gboy

Reralae
Dreamer of Bladesong
Karma: 142/12
2506 Posts


Character statistics developed...

All I have to do is finish gathering a bit of equipment, some of her background information, and that's about it...

On another note... I've ended up with 50 Essence... why do I seem to have a tendency to make Essence-Well characters?


Posted on 2009-01-22 at 06:10:43.
Edited on 2009-01-22 at 06:13:19 by Reralae

Merideth
Muse-i-licious
RDI Staff
Karma: 186/13
3273 Posts


Game

Well it looks like the roster is four:

Nimu
Rer
Loki
Cyco

I'll update the roster on the first page soon.

And as soon as I get those sheets and equipment lists from everyone (I'm looking forward to seeing what you guys come up with for that) I think we'll be ready to start.

bgoy has backed out due to rl commitments.



M.


Posted on 2009-01-22 at 16:05:46.
Edited on 2009-01-25 at 22:39:40 by Merideth

Merideth
Muse-i-licious
RDI Staff
Karma: 186/13
3273 Posts


Backgrounds

Alright ladies and gents...
I've got all but one sheet and I've been assured it is coming soon. As soon as it appear in my box I'll get this game started.

In the meanwhile I've updated the roster on the first page, but there is real basic material there.

This group has been traveling together for about a month now. I'm leaving it up to you how much you wish to reveal to your companions about your history, motivations for going west etc...

So if you want to post up what your fellow travelers would know about your character as of now that would be good. And of course if you wish to add a good description of what they look like, what they are wearing etc that couldn't hurt either.



M.


Posted on 2009-01-26 at 18:52:59.

Cyco
Newbie
Karma: 2/0
14 Posts


Nuar the Halfling Hunter

Nuar makes for a very easy travelling companion, he's not very outspoken but is invariably polite and friendly. He smiles a fair bit more now than when you first met him but he's never laughed that you have seen.

He is above average in looks, seems quite fit and healthy and of fair intelligence, he has the nimbleness inherent in most halflings and seems quite at home in the woods hunting and foraging for food for the party though when you met him he wasn't that happy about the woods, or in particular the wildlife. He was stuck up a tree surrounded by a pair of wolves that had been drawn by the scent of the large deer he had felled with his bow. All his gear and the partially worked deer carcass was laying beside his firepit quite some distance away with another couple of wolves. He was most appreciative of your assistance and decided that maybe being alone in the wilderness wasn't the safest way to get around and happily threw in his lot with the group.

He dresses the part of a hunter in leathers and skins though his chest is covered by a hardened leather vest that once served as his carpenters apron before he was forced out of his village. He wears a quite decent quality green woolen cloak over his otherwise fairly plain attire, you take this to be a gift from somewhere as he treasures it above everything else he has with him but has been reluctant to talk about it.

What little you know of his history is that his village is fairly isolationist in outlook and that technology and magic is very much frowned upon and that Nuar did something, not criminal as he has assured you more than once, but that was still very much against their beliefs. You imagine it has something to do with the fact that occasionally when relaxed and at ease he will sometimes make small objects dance lightly through the air to the beat of his fingers, he'll usually look fairly guilty if he notices people watching him and will often stop with a wry half smile.

In his spare time he often spends his time carving small items from wood, though he shows more aptitude for those of a more utilitarian than artistic style. You have worked out that he is a fair tracker and hunter with his bow, is able to forage and set snares for smaller game and knows his way around wood and his wood axe.

At the last trading post he spent some time trading some animal skins, some arrow shafts he crafted along with some of his wooden whistles and toys for some new arrow heads, bow strings and food supplies and wine.

OOC: Hiya all, looking forward to this, Cheers - Cyco


Posted on 2009-01-27 at 07:08:39.

Nimu
RDI Fixture
Karma: 64/11
1427 Posts


It's in!

Sorry about the delay all (rotten responsibilities always manage to get in the way). Just sent in the character sheet.


Posted on 2009-01-28 at 03:03:26.

   


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