Despair no longer, the answers have come¡K
Okay here are the adjustments I am making to Witchcraft for the purposes of this game:
1. Please buy all character stats according to what the book allows for the character type you have chosen with the following two exceptions:
Race
I am allowing for players to select a race other than human if they desire.
For humans, you may add one point to any attribute you would like.
For elves, you may add one point to perception (elves can see and hear better than any other race).
For Halflings, you may add one point to dexterity (they are bouncy little creatures)
For dwarfs, you may add one point to strength (since they are like short squat little brick walls)
For Half-elves, you may add one point to knowledge (the dual heritage comes with a wealth of information)
If you want to play something not on that list please contact me.
Divine Powers
You may buy divine powers, but as noted previously the Gods are rather distant, especially in Despair (well there are some Gods that are reachable in Despair but somehow I doubt you will be calling on them), so getting them is going to take more work.
To adjust for this all divine powers will be double price, for character creation and for purchasing during game play as well.
2. Associations are not necessary. Only worry about them if you have found an association that really has called out to you, and make adjustments to fit your background as you feel fit. I¡¦m not currently that concerned with people being of a certain group, your ties would probably not be that strong with them at any rate as you¡¦ve gone on your own to Despair without any comrades from your group¡K
3. Equipment, this is where the fun comes in. I¡¦m not allowing for any increase in character points save for the race attribute adjustment mentioned above and the main reason for that is that I¡¦m going to be very liberal with equipment options for you.
The main rule I have is¡K
anything pre Civil War is game. And that is world wide, and even dips into fantasy realms. If the technology was around prior to the American Civil War, it¡¦s available.
Witchcraft does not have price lists, and I¡¦m not going to create any, nor give you starting wealth, you can buy your economic status as one of the advantage/disadvantages as you wish.
That being said¡K have as much or as little as you wish, but keep reality in mind.
Anything you have at this point you have dragged across the mountains with you (and these are some treacherous mountains).
There is no paper money system in Despair (who would govern it?) so wealth is best transported in the shape of something shiny, but again you gotta lug the shinies around with you and robbery is a common thing out west.
You are going into a world of chaos, and you all knew that, I pray to the distant Gods that you have come prepared.
Also of note, Despair consists mainly of desert land, it¡¦s hot, it¡¦s dry, it¡¦s dusty. A suit of full plate metal might not be such a good idea.
Your enemies might not always be fleshy things either. Bullets work great on coyotes, but ghosts are another thing, and so is a dust storm. You¡¦ve been living in the wild up until this point, and might be in the future again (although currently you are in Cherish Valley and have the opportunity to acquire more supplies).
So there are¡K bring what you think will keep you alive. If there are any questions please feel free to ask. (so Loki¡K the answer is yes, strap the guns to your whole body and wear armor if you like
)
*I know it will come up¡K so being proactive here. There was not any bullet proof armor pre Civil War that I know of. But yes I¡¦ll allow Mithreal (I probably murdered the spelling of that). Give it the same stats as the lowest level of bullet proof armor in the book (sorry don¡¦t have the book on me at the moment to see what that is). Of course your enemies may have it as well¡K ƒº
I think that covers most of it, when you figure out what I forgot let me know.
I¡¦ll be awaiting the final sheets, and so will the horrors of Despair!
M.