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Related thread: The Search for Tomorrow
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Tek Jumpin' Jack Smash Karma: 44/13 675 Posts
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Steelight
Name: Koriss Quickfoot
Race: Halfling (Raslan)
Age: 17
Gender: Male
Height: 3 ft. 5 in.
Weight: 49 lbs.
Class: Rogue 3
Alignment: Chaotic Good (he only steals from those who in his opinion don't need it... or if it is a big challenge...)
Str: 14 [+2]
Dex: 19 [+4]
Con: 11 [+0]
Int: 16 [+3]
Wis: 16 [+3]
Cha: 12 [+1]
Background: Koriss grew up on the streets, as many of his people do. From the day he was born he has been scraping for food, stealing what he needed to survive and sneaking just beyond the attention of the guards. It hasn't been easy, but he was determined to make it on his own. For the past several years he has spent his time pursuing mid-level thefts (some for money, some for the sheer challenge of it). Sometimes he is comissioned for a job, but most often it is a task of opportunity.
Recently he has made connections within the local thieves guild. His antics in their territory apparently angered them a bit. After several "discussions" Koriss decided to remain a solo artist, and strayed into their territory on a job only when necessary. He enjoys the thrill of the thefts. When adrenaline courses through his veins, knowing that he could be poisoned by a trap or caught by the guards at any moment, that is when he truly feels alive.
The little man stands only to the waist of most humans, which makes masquarading as a child easy for him. It is a great way to make an extra bit of money, either begging or through sleight of hand. His eyes are brown flecked with green, though they blaze fiercely when he gets angry or feels insulted, showing more of the green than brown in those moments.
Nowadays, he makes money wherever he can. He tends to target those he believes unworthy of wealth. And harassing the guards is always good for a bit of fun. As such he tends to target government agents and officials of the members of the resistance. But survival is more important than which side he takes, so he has no qualms stealing from the resistance if it absolutely necessary.
Ambition: To become a well-known thief, yet work for a good cause (in his eyes anyway). This may be in his choice f jobs, or if he is on the payroll of someone he believes is righteous.
Obsession: Sparklies and adrenaline. At times he will even do blatantly stupid things just for the rush (but this primarily takes form in his thefts and attempted thefts).
Phobia: Enclosed spaces that do not have an easy exit. He has no issues crawling through tunnels and such. But in a cell or locked in a crate (for instance) where there is not easy escape route, he gets very nervous and edgy.
Trigger: Abuse by the guards. Primarily against his own people (which he tolerates very little abuse from ANYONE) but he decidedly hates it when the city watch (or government officials for that matter) take advantage of or abuse those they are meant to serve and protect. His retribution tends to be subtle, ending in the theft of something noticable, or the embarassment of the offender rather than combat.
Racial Features:
+2 bonus to checks to resist intimidation, extortion, and bullying
+1 bonus with thrown weapons
Mistrust
Footbinding
Always another way...
Class Features: Sneak Attack (+2d6), Evasion, Uncanny Dodge
Feats: Point Blank Shot, Weapon Focus (Dagger)
Skills: Appraise +6 (3 ranks), Balance +6 (2 ranks), Bluff +7 (4 ranks), Climb +6 (5 ranks), Craft (poisonmaking) +5 (2 ranks), Disguise +8 (1 rank), Escape Artist +8 (4 ranks), Gather Information +4 (1 rank), Hide +10 (4 ranks), Knowledge: Local +5 (2 ranks), Listen +6 (3 ranks), Move Silently +9 (5 ranks), Open Locks +10 (6 ranks), Search +8 (5 ranks), Sense Motive +7 (2 ranks), Sleight of Hand +9 (5 ranks), Spot +7 (4 ranks), Survival +4 (+6 Urban) (2 ranks)
Equipment: 4 daggers, 1 silver dagger, leather armor, masterwork thieves' tools, whet stone, 2 Days Rations, 1 sunrod, travler's outfit, belt pouch, 3 pouches of caltrops, backpack, bedroll, tinderbox, waterskin
Wealth: 4 Ketch
Total Hit Points: 15
Current Hit Points: 15
Fortitude: +1
Reflex: +7
Willpower: +4
Total AC: 16
Touch AC:,/b> 14
Flat-Footed AC: 12
Speed: 20 ft
Initiative: +4
Base Attack: +2
Melee Attack: dagger +4 (1d4/19-20 x2)
Ranged Attack: dagger +7 (1d4/19-20 x2)
Known Monsters:
Kobolds
Goblins
skeletons
ghouls
Zombies
Posted on 2010-10-01 at 04:57:27.
Edited on 2011-06-30 at 16:46:33 by Tek
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Tek Jumpin' Jack Smash Karma: 44/13 675 Posts
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Ayrn
Name: Tobias Sennett
Race: Human [Syln]
Age: 28
Gender: Male
Height: 6 ft 2 in
Weight: 210 lbs
Class: Fighter 3
Alignment: Neutral Good
Str: 18 [+4]
Dex: 14 [+2]
Con: 16 [+3]
Int: 13 [+1]
Wis: 14 [+2]
Cha: 12 [+1]
Background: Tobias once served as a Temple Knight of Mallien in Vyrrmas. Blinded by his loyalty to the church, Tobias carried out the will of Mallien with fervour for the first eight months of the Season of the Witch. Without fail, him and his brothers hunted down and brought to “trial” witches of every sort... men, women... it mattered not. All that mattered was the will of Mallien.
But there came a time when Tobias’ unit was called to put down an entire village. It was said they were harbouring witches. It was said that they were breeding the Fever amongst their children as weapons. It was said that they were a risk to the nation. It was said that they opposed the will of Ilphian.
Ilphian? This stood out in Tobias’ mind. When had they shifted from Mallien to Ilphian?
Tobias held his tongue, and carried out his orders. By nightfall, the entire village had been burned. Tobias had not found one among the villagers who showed the signs of the fever... Not one! But Ilphian had his offering. Ilphian had his sacrifice.
...
He has been part of the resistance for the last two months, hiding out in the woods with Jauris, trying to find redemption where he can.
Tall and solidly built, Tobias stands over six feet tall and weighs about two-hundred-ten pounds. His tanned face is framed by a chestnut brown, curly and unkempt hair and beard. His demeanour matches his blue eyes, steeled and icy.
Still armed and armored in the tradition of the Temple Knights, Tobias weilds his longsword and steel shield with ease. His breastplate armor is in good condition, saved for the defaced image of Mallien on it's chest.
Ambition: Redemption. Tobias somehow hopes to find redemption and peace for his soul in his service to the resistance movement.
Obsession: Guilt / shame. Tobias’ conscience is chained to his past and a deep shame which haunts him. Each wagon load of new refugees reminds him of his former self and, at night, his dreams replay his horrible past.
Phobia: The afterlife and his “dark secret” revealed. Tobias is afraid that nothing may be able to absolve him of the sins of his past and that his shall spend the afterlife tormented for the blood on his hands. He is also afraid of what people will do if they find out about all the atrocities he committed as Ilphian’s hound.
Trigger: Cardinal Ilphian’s Seekers. Tobias has nothing but disgust and derision for the disgraced clergy of Mallien. The sight of the temple knights causes bile to rise in his throat; the sight of said knights persecuting the populace causes Tobias to draw steel or nock his bow.
Racial Features: Bonus skills points [+4 @ 1st level; +1/lvl after 1st]; Bonus feat
Class Features: Weapon Proficiency [Simple, Martial], Armour Proficiency [All Armour, All Shields], Two Bonus Fighter Feats
Feats: Power Attack, Improved Initiative, Cleave, Point Blank Shot, Precise Shot
Skills: Climb +8 [4 ranks], Handle Animal +4 [3 ranks], Intimidate +4 [6 cc ranks], Jump +8 [4 ranks], Ride +5 [3 ranks], Swim +8 [4 ranks]
Equipment: Longbow, 20 arrows, Quiver, Longsword, Dagger, Large Steel Shield, Breastplate, Backpack, Bedroll, Tinderbox, Waterskin, Trail Rations [7 days], Hemp Rope, Winter Blanket, Oil Flasks x3, Torches x3, Mug.
Light Crossbow w/ 20 bolts
Wealth: 99 Ketch
Total Hit Points: 31
Current Hit Points: 31
Fortitude: +6
Reflex: +3
Willpower: +3
Total AC: 19
Touch AC: 12
Flat-Footed AC: 17 / 15 without shield
Speed: 30 ft / 20 ft modified by armor
Initiative: +6
Base Attack: +3
Melee Attack: +7 Longsword [1d8+4 dmg; 19-20/x2 crit]
Ranged Attack: +5 Longbow [1d8 dmg; 20/x3 crit]
Point Blank Shot: +6 Longbow [1d8+1 dmg; 20/x3 crit]
Posted on 2010-10-01 at 04:57:40.
Edited on 2011-02-09 at 05:14:55 by Tek
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Tek Jumpin' Jack Smash Karma: 44/13 675 Posts
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Kaelyn
Name: Kresimir (Grimm) of the Ebon Bear
Race: Human [Kirvass]
Age: 24
Gender: Male
Height: 6 ft 4 in
Weight: 222 lbs
Hair: Naturally Red, it is kept short and died black to fit in with his Kirvass clan. Though amongst his clansman he has been regarded as ‘firetop’ not only to describe his natural red hair, but also his quick to temper disposition.
Kresimir (Grimm) Is probably the largest, most physically apt Kirvass anyone is likely to cross, and given their already superstition laden stereotype. This is actually because Kresimir is a Gano, adopted into the clan since childhood when they crossed him near death, shivering in the cold, hiding under the slain form of a young wolf, bloodsoaked and barely able to form a cohesive sentence. Not one to leave the alone lad for death, they brought him into their caravan, and he grew up amongst the nomadic people, finding cultural similarities in some aspects easy to adapt too, while others, a constant reminder that though he ate and slept and ran with this pack, he was of another breed, with a wild side that lay just under the surface.
Class: Barbarian 1 Fighter 2
Alignment: Chaotic Neutral
1 6 6 6 Your total roll is 18, which included dropping your low roll of 1
5 4 2 3 Your total roll is 12, which included dropping your low roll of 2
6 2 6 5 Your total roll is 17, which included dropping your low roll of 2
6 6 4 2 Your total roll is 16, which included dropping your low roll of 2
6 1 5 4 Your total roll is 15, which included dropping your low roll of 1
4 4 4 4 Your total roll is 12, which included dropping your low roll of 4
Str: 18 [+4]
Dex: 16 [+2]
Con: 16 [+3]
Int: 12 [+1]
Wis: 14 [+2]
Cha: 12 [+1]
Ambition: To one day be reunited with his own peoples, and return as having passed his rite of passage and many more honorable challenges to carry glory to his name.
Obsession: Vengeance - Grimm’s dreams are filled with the vision of his slaughtered brethren and clansmen. His hatred for Cardinal Ilphian and his inquisition have taken all he’s known from him and he’s bound and determined to do the same in return..
Phobia: The Fate’s Grimm is highly superstitious, raised deeply in the folklore of his nomadic heritage, in which Destiny and Fate are often referred to in the context of otherworldly beings or supernatural forces. Anything with power over mortal life that can’t be cleaved with an axe deserves to be feared..
Trigger: Cardinal Ilphian’s Seekers. Grimm has nothing but vile hatred and reviled aggression for the disgraced clergy of Mallien. The sight of the temple knights causes Grimm’s eyes to see red, his chest to rise and fall on shortened breath, and his already limited grasp of patience or control to become tested rather quickly.
Racial Features: Bonus skills points [+4 @ 1st level; +1/lvl after 1st]; Bonus feat
Class Features: Weapon Proficiency [Simple, Martial], Armour Proficiency [Light, Medium Armour, All Shields], Two Bonus Fighter Feats, Rage, Fast Movement (When in no, light, or medium armor)
Feats: Intimidating Rage, Destructive Rage, Power Attack, Improved Initiative, Cleave, Weapon Focus (Two Handed Sword)
Skills: [24 Barbarian, 6 Fighter]
Climb +8 [4 ranks], Handle Animal +4 [3 ranks], Intimidate +6 [3 ranks 1cc ranks], Jump +8 [4 ranks], Listen +6 [3 ranks 2cc ranks], Ride +5 [3 ranks], Swim +8 [4 ranks]
Equipment: Longbow, 20 arrows, Quiver, Two-Hander Sword, Dagger, Longsword, Large Steel Shield, Breastplate, Backpack, Bedroll, Tinderbox, Waterskin, Trail Rations [7 days], Hemp Rope, Winter Blanket, Oil Flasks x3, Torches x3, Mug, Map of Alcana, 4 Vials [Empty] Belt Pouch, Tin of hair Dye and Wax
(Currently in possession of ‘Deliverance’ a Templar’s former light warhorse with Military saddle and saddlebags, and light barding)
Wealth: 90 Ketch
Total Hit Points: 38 (12+8+9)
Current Hit Points: 30 (from back-story wound)
Fortitude: +6
Reflex: +3
Willpower: +2
Total AC: 18 (20 with a shield)
Touch AC: 13
Flat-Footed AC: 17 / 15 without shield
Speed: 30 ft (fast movement negates 20 ft modified by armor)
Initiative: +7
Base Attack: +3
Melee Attack: +8 Two Handed Sword [2d6+6 dmg; 19-20/x2 crit]
Ranged Attack: +6 Longbow [1d8 dmg; 20/x3 crit]
Posted on 2010-10-01 at 04:57:48.
Edited on 2010-11-25 at 00:43:25 by Tek
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Tek Jumpin' Jack Smash Karma: 44/13 675 Posts
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Jozan1
Character Name: Avellin Darrenmar
Player: Jozan1
Class & Level: Bard / 3
Race: Half elf
Alignment: Neutral Good
Deity:
Size: Medium
Age: 50
Gender: Male
Height: 5'7
Weight: 130
Eyes: Blue
Hair: Brown
Skin: Tanned
Abilities:
STR: 12 +1
DEX: 14 +2
CON: 11 +0
INT: 12 +1
WIS: 10 +0
CHA: 16 +3
HP: 14 (6,3,5)
AC: 15 (+2 Dex, +3 Studded Leather)
EXP: 3,000/6,000
INITIATIVE: +2
Saving Throws:
FORT: +1
REFL: +5
WILL: +3
BAB: +2
Grapple: +3
Attacks:
Short Spear, +3 attack, D8+1 damage, 20 x3 crit
Longbow, +4 attack (+5 within 30 ft.), D8(+1 within 30. ft), 20 x3 crit
Silver Dagger, +3 attack, D4+1 attack, 19-20 crit
SKILLS:
Decipher Script 6 ranks, 1 intelligence = +7
Diplomacy 2 Racial, 3 Charisma = +5
Gather Information 2 Racial, 3 Charisma = +5
Hide 3 ranks, 2 Dexterity = +5
Knowledge (Nobility & Royalty) 2 Ranks, 1 intelligence = +3
Knowledge (History) 2 Ranks, 1 intellegence = +3
Knowledge (Arcana) 2 Ranks, 1 intellegence = +3
Listen 0 Ranks, 1 racial = +1
Move Silently 3 Ranks, 2 Dexterity = +5
Perform (Epic) 6 Ranks, 3 Charisma = +9
Search 0 ranks, 1 racial = +1
Sense Motive 6 Ranks = +6
Spot 0 ranks, 1 racial = +1
Armour:
Studded Leather
Shield/Protective Item:
--
Protective Item:
--
Protective Item:
--
Possessions:
Short Spear (5 Lbs)
Long bow (3 Lbs)
20 Arrows (3 Lbs)
Silver Dagger (1 Lb)
Studded Leather (20 Lbs)
1 Backpack, with bedroll and waterskin (2 Lbs, 5 lbs, 4 Lbs)
1 Tinderbox (Contains tinder, plus flint and iron)
10 Masterwork Arrows (1.5 Lbs)
Leather Bound note book (50 pages, 5 used up)
Ink pen & Ink
2 Days Trail Ration (2 Lbs)
Small Steel Mirror (.5 Lb)
Metal Flask (hold 1 pint)
Metal Vial (holds 1 oz.)
Traveler's Outfit
Total: 49 lbs
Light Load: 43 Lbs, Medium Load: 44 - 86, Heavy Load: 87 - 130
Feats:
Point Blank Shot
Precise Shot
Special Abilities:
Bardic Music
Bardic Knowledge
Immunity to Sleep spells and similiar effects, and a +2 racial saving throw bonus against Enchantment spells or effects.
Low Light Vision
+1 Bonus on Listen, Search, and Spot, +2 on gather information, Diplomacy
Elven Blood
Languages:
Elven
Common
Halfling
Spells:
0: Daze, Detect Magic, Light, Mending, Mage Hand, Read Magic
1: Cure Light Wounds, Charm Person, Magic Weapon
Time/day:
0: 3
1: 2
Appearance:
Avellin has his hair pulled back into a tight but short pony tail, and has a well groomed goatee of dark brown coloring, which matches his hair. His skin is tanned from years of travel, his ears are short but pointed and his face is thin like an elfs but rounded like a humans, and shows signs of stress and fatigue which mostly comes from the past years events. Shorter than your average human but taller than an elf fully grown he stands 5'7, and weighs 137 pounds. Well used leather boots adorn hit feet while thick wool breeches colored a dark grey cover his bottom. A thick leather belt clinches at his waist and he wears an off white loose long sleeve shirt which he covers with a black vest, that he wears open. Finishing off his outfit is a broken-in dark colored cloak that reaches to mid shin, and a hood attached that hides his face when over his head.
On his left hip is a leather sheathe for his dagger that has black well made leather as a grip and is completely silver. The blade is sharp on both sides and has a hand guard that goes the length of your hand when it is gripping the blade. One end of the handguard curves down in a curled tip, while the other side curves up with the exact same curled tip design. The name "Chambers" is etched in elegent script along one side of the handguard.
On his back he carries his backpack with everything except his weapons inside it. He has two quivers hanging off the right side of his belt, one normal sized one that carries twenty arrows with various fletching colors, and a smaller leather quiver that hold ten arrows, all with green fletching and dark wood coloring.
A six foot spear with a thick oak haft is looped in place on the side of his backpack. It is adorned with a tightly wound leather grip in both places he would hold it while fighting, and a tear dropped shape steel spear head sticks out ten inches from the top.
Background:
Avellin grew up barely knowing his mother, only seeing her with his father every once in a while when they would take a trip to the forest that she lived in nearby. They would meet at he edge of the woods where his father and mother first met, falling in love and arranging these meetings when they could. life was good like this for ten years as Avellin was learning more and more abouty his elven heritage from these visits. He stayed with his father in a hamlet close to the edge of the forest learning everything he would need over time. When he was at the age of 13, him and his father were returning from a wonderful trip to
the woods, when they saw a plume of black smoke rising from their hamlet village half a mile away. They rushed to the edge of the town to see what was happening and looked on in horror as savage humans dressed in furs on horseback were torching the buildings and cutting down people left and right. They tried to run back for safety but a group of these barbarians spotted them and gave chase, quickly catching up to them as they ran over the open ground between the forest and the village. Avellin ran and never looked back as he reached the tree line and sprinted as fast as he could into the deepest thicket of trees, but he could only reflect on the words of his father telling him to run, that he would buy him time.
Avellin ran and lost the horsed marauders but now was lost thick in a forest, and wandered around tired for hours until he came upon an abandoned shack. He decided anything was better than spleeping in the wilds so he crawled inside and lit some candles that had been salvaged. Inside, there were piles of books and scrolls with many stories and hand drawn pictures depicting epic scenes, and he spent hours reading by candle light until he passed out. The next day, the owner of the shack came back and Avellin found out the hard way that it wasn't really abandoned, but this fellow was wonderful man named Edward Chambers, a human well into his older years. He wasn't mad at Avellin as all he did was read and eventually told him that all the stories were tales from his adventuring past, profiles of people he had traveled with and stories great and emotional as wonderful as any fiction that could be written. Avellin told him of his harrowing tale that happened just yesterday, and eventually ended up staying with Edward for years. He tried to find his mother after a week or so with Edward but could not find their clan, and eventually figured that they had moved on as signs of the maruauders had been all over the woods as they burned and cut a swathe out looking for anything.
For Thirty years Avellin would stay with Ed, learning his way and writing and being happy, but soon enough Edward passed on, gifting a silver dagger engraved with his surname to Avellin. Before he passed, he equipped Avellin with all he would need to adventure and write his own novels of tales long past. Edward even said he was lucky, as he would have more time to do so since he was half elven, almost envying his chance at a longer and richer life. Avellin soon set out, and traveled for seven years all over the continent writing and reciting the epics that he had memorized from the collections of Chambers, all committed to memory in the ultimate sign of respect. Five years later the scarlet fever would hit and would Send Avellins life into a game of cat and mouse as he was seen as one of these arcane evil-doers. He hid with refugee groups taking note of tales, and trying to bring the light of it all to the top, and let people know that these persecutions are not justified and he will do anything
he can to help those who need it and to make sure those who did not escape the sword of the law will be remembered.
Phobia: Drowning, being submerged with no way out, doubly so for being trapped under ice(Worst case scenario)
Trigger: People destroying fine arts, books, things that are irreplaceable and are discarded like they are nothing.(Example, raiding an ancient library and
statues, vases, books that are out of print and collectable being broken, torn, destroyed for no reason)
Ambition: His ambition is to eventually write his own epic weaved from the stories he will gather adventuring.
Monsters Known:
Ankheg
Ogre
Troglodyte
Orc
Krenshar
Gnoll
Troll
Posted on 2010-10-26 at 21:42:08.
Edited on 2011-09-11 at 04:37:36 by Tek
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Tek Jumpin' Jack Smash Karma: 44/13 675 Posts
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Ta-daa!!
It has finally begun. After much waiting for it, The Search for Tomorrow finally has its introductory post in the Rules-Based forum, so go have a look! Not the greatest thing around, but for a year-long hiatus, is gets the job done.
Sheets have been moved into this thread, and a few more little adjustments need to be made here and there, but we'll get to that later. For now, just work on your own introductions.
You'll notice that none of you are mentioned in the opening post. I leave your origin to you. You can either be a resident of the camp already, or be a part of the new arrivals. Its up to you. Just work something out, flesh it out, and try to have a post in by next Tuesday/Wednesday. Remember, go into detail!
Hoping we can get this going now. Thanks to everyone for being patient with my delayed start-up.
Posted on 2010-10-26 at 21:46:49.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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post
I will attempt to get a post up this week, but I want to be sure I get the best post I can, and that's not gonna be easy to do working 5 days a week and being that I am currently over my bandwidth for this horrible satellite internet. But I will do what I can.
Edit: Well it appears I managed to get a post up, time for the rest of you to get to it.
Posted on 2010-10-27 at 15:36:07.
Edited on 2010-10-27 at 19:32:15 by Shield Wolf
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Ayrn RDI Fixture Karma: 122/12 2025 Posts
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Mine will go up soon...
Either tomorrow or Friday.
Tiamat, do you have a preference as to whether or not our PCs are new members to the camp or if we've been involved with the camp for a while? I envisioned our brothers having been involved in the rebellion already and could even have been one of the first members of this refuge camp. What do you think, Tiamat?
Thanks!
Ayrn
Posted on 2010-10-28 at 03:00:54.
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Tiamat5774 5 Headed Dracohydra Karma: 80/23 1117 Posts
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I'll follow your lead
I agree that we should already be in the refugee camp. I would appreciate for you to post first "older brother" (We are supposed to be the same age but you are 21 and I'm 19,lol)
Posted on 2010-10-31 at 04:28:27.
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Ayrn RDI Fixture Karma: 122/12 2025 Posts
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Posted
Mine's up... sorry Tiamat, I didn't read your post above until after I posted.
Posted on 2010-11-01 at 07:57:02.
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Tek Jumpin' Jack Smash Karma: 44/13 675 Posts
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Outstanding
Looking good so far guys. And we've already got some PC2PC interaction going on. Excellent. Update will come tomorrow, and all we need is a post from Tiamat. Looking to avoid NPCing somebody for the very first post...
Posted on 2010-11-02 at 16:46:51.
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Tek Jumpin' Jack Smash Karma: 44/13 675 Posts
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Updated
Not much, but we have something to move on with. Feel free to interact with each other, or others around the camp. Only notable members of the refugee camp need a response from me. Ordinary folks...feel free to write something up if you hail somebody and want to talk.
Anyway, we'll go with another week or so before an update rolls in. Let's get going!
Posted on 2010-11-04 at 05:25:34.
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Ayrn RDI Fixture Karma: 122/12 2025 Posts
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Questions about the Fever
Tek,
Can you give us some background information about the Fever? What are the symptoms? What are the stages of the disease? How long does one normally have to live once you contracted it? What helps slow the disease or cure it? How wide spread is the disease? Is it just something that is affecting Alcana? Or have Tiamat's and my characters seen it in other parts of the world as we travelled? For those of us who have been with the camp for a while, how often has the disease hit the camp? Have we lost a lot of people to it?
I imagine Shenandoah has been in the camp long enough to have seen a few people catch the Fever... but please provide whatever you believe Shenandoah would know (real knowledge mixed with rumours and hearsay would be excellent). You may want to send each of us a PM concerning what we know about the Fever.
Thanks!
Ayrn
Posted on 2010-11-04 at 14:26:10.
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Tek Jumpin' Jack Smash Karma: 44/13 675 Posts
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News
I'll add info on the Flashfever to the Glossary when my entry for it is complete. Anything specific, I'll notify the individual players.
As for a bit of unfortunate news... Tiamat has withdrawn, for RL reasons. Ayrn, I'll leave the determination for his character to you, as you two have a shared past. It is unfortunate, but understandable. I, too, am often afflicted by RL matters, so his departure is not ill-met.
Posted on 2010-11-06 at 22:31:30.
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Ayrn RDI Fixture Karma: 122/12 2025 Posts
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Hmmm....
That is unfortunate.
Well, I suppose we could do one of two things:
1) I edit Shenandoah's backstory to work him as a solo character.
2) I go with one of my solo character ideas from before. I'd probably choose the Syln Sword and Board Fighter I posted up earlier... he is almost exactly the same as this character build, just using a different weapon.
Do you have a preference, Tek?
Ayrn
Posted on 2010-11-06 at 22:47:15.
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Tek Jumpin' Jack Smash Karma: 44/13 675 Posts
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Up to you
Whichever you prefer, Ayrn, is acceptable. It is fortunate that the game has only had two updates before this adaptation need be applied, so it should be easily correctable. Just notify me with your decision.
Glossary updated.
Posted on 2010-11-07 at 00:00:11.
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