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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> Aftermath: The Scarred Continents (LORE ARCHIVE)
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    Messages in Aftermath: The Scarred Continents (LORE ARCHIVE)
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Celtia
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Karma: 19/0
403 Posts


The New Tamjarian Calender.

Use, History and Features
The New Tamjarian Calender, based upon the General Calander Format, is an updated form of what was known as the Tamjarian Calender before the God Wars. The use of writing a date in it is known as using the "Tamjarian Standard".

The use of the calender has become highly popular for archives and libraries across the Common Realm, primarily for its use in the great city of Arvale, which is a part of the nation of Tamjar where the calender inherits the name. Features of this calender include:

-Predominantly written and spoken in Common.

-No specific name for days of a week - though certain cultures embed their own - and when speaking about a day, it is considered common to simply state the date, spoken such as "On the 15th of Asten", or "I'll see you on the 17th".

-The use of 'Seasonal Overlaps' on its third and eighth months, between Spring/Summer and Autumn/Winter.

-Month names derived from a variety of cultures and languages.

-A year-archiving system that measures events in relation to the time of the God Wars.


A Brief Timeline (Years)
All events are arranged in years, in relation to the God Wars, with BW denoting 'Before the War' and AW denoting 'After the War'. The God Wars is considered to have lasted a mere year, from the time when the God Bahamut became involved to the time of his rebirth as Io, a period known as "The Dark Year".

Some examples of notable events by the measurement of this calender include:

-8111 BW Founding of Moonstair: The founding of Moonstair, capital city of Sylvor, a city that is as much in the Feywild as it is in the Common Realm, and is a common 'crossroads' of sort for Realmic Travellers. This date is used as a focal point, as some Sylvor calenders use it as a centrepoint in the same manner as the Tamjarian Standard uses the God Wars.

-1562 BW : Creation of the Kar-mese Empire An approximation as to when the Dragonborn Empire of Kar-Me was founded, and the Dwarves were driven from their lands. Kar-Me would later come to embrace the teachings of Bahamut.

-1400 BW First King of Tamjar Crowned: The creation of the Tamjarian Kingdom as it is now known, when King Ciel I was crowned.

-1168 BW Creation the Allied Kingdoms: Following a military alliance with Kar-Me to protect Tamjar against the militaristic empire of Paradise, the two nations formed a permanent alliace as the Allied Kingdoms of Bahamut.

-204 BW Silverveil joins the Allied Kingdoms: Technically the third nation to join the Allied Kingdoms, Silverveil was actually founded on the same day as the pact was made, as it was beforehand known as a part of Tamjar before it gathered its own independance. In the next two hundred years, Silverveil would become the center for Bahamut Worship and following, and would reach an almost utopian level of peace and prosperity that would be shared with the city it became. Arvale.

-5 BW The Scouring of Rog: The mysterious events that led to an unlikely alliance of Avandra, Bahamut, The Raven Queen and Gruumsh against one who sought to overthrow them all. The events that transpired at the time brought the Plague to the continent as sent by the Raven Queen's followers, as well as being the final heroism of Sra-Amun and his companions.

-2 BW Ascension of Sra-Amun: Three years after the Scouring of Rog, a great pilgrimage by Sra-Amun brought him back to his hometown of Arvale, a small town in Silverveil, where he ascended into Godhood. The city became a holy city, and after the God Wars the city would come to expand over all that used to be the tiny nation of Silverveil.

-0 BW BEGINNING OF THE GOD WARS: Historians disagree on the cause of the God Wars, and even the definition of when they began, considering the vast number of differently aligned forces pitted against one another on an unspeakable scale.

-0 AW END OF THE GOD WARS: The death of Bahamut began a chain of events that would cripple every nation in the Allied Kingdoms. This also marked the death of several key figures of Silverveil and Tamjar.

-1 AW Kar-Me leaves the Allied Kingdoms: As Kar-Me turns its worship to the Unspeaking God, Io, it seperates from the Allied Kingdoms.

-13 AW Alceme joins the Allied Kingdoms: Humanitarian efforts towards the stricken Halfling Kingdoms, led by Tamjar, resulted in the creation of a new Allied Kingdoms Pact, and the introduction of the merchant nation Alceme.

-198 AW Beginning of the Rog Expedition by Tryaen Creek: Present year.




The Calender: Months and the Historical Relevancies
As all calenders using the General Calender Format, the Tamjarian Standard has 10 months of 36 and 37 days per month, depending on whether they stand in the earlier or latter half of the year.

All of the month names are shared in common with the outdated original Tamjarian Calender, and since the God Wars, the history behind many of the terms are forgotten. This means the only difference in the old and new Tamjarian Calenders is the relation that Years are arranged in.

Arranged in Order, these months are...

-Solsten: The first month of the year and first month of Spring. Named after a mythical Halfling. According to Halfling Legend, the Halfling brothers Solsten and Asten travelled to the Feywild and Shadowfell respectively, and became the first Gnomes and Dark Ones, respectively.

-Ssyssiruss: The second month of the year. Yuan-Ti origins are evident in the name.

-Actius: The third month of the year and the crossover from Spring to Summer. Named after the lost, ancient God of Energy, Actalius Val Shia. Actalius returned during the God Wars, but the month name remains.

-Senndalu The fourth month of the year. Named after an ancient Elven deity, a God of the Hunt and Hunted, seperate to the major Pantheon.

-Asten: The fifth month of the year. Named after a mythical Halfling. According to Halfling Legend, the Halfling brothers Solsten and Asten travelled to the Feywild and Shadowfell respectively, and became the first Gnomes and Dark Ones, respectively.

-Filante: The sixth month of the year and the first month of Autumn. Named after an Exarch of Pelor, a Daeva by the name of Fila Teriss, whom fought off a Mind Flayer incursion, legend has it.

-Tyrandir: The seventh month of the year. Named after an ancient Elven deity, a Goddess of the Hunt and Hunted, seperate to the major Pantheon.

-Dakrasun: The eigth month of the year and the crossover from Autumn to Winter. Name is derived from a Dwarven dialect, meaning 'Cold Day'.

-Dakabre: The ninth month of the year. Name is derived from a Dwarven dialect, meaning 'Cold Night'.

-Crraldusk The tenth and final month of the year. 'Crral' is Dragonborn for 'Demon', and 'Crraldusk' is the term given to the event that occurs every few millenia, a mass-scale demonic incursion upon the continent of what is now known as Pandemonium. The last occurence of 'Crraldusk' was during the God Wars.



Posted on 2011-07-09 at 19:57:11.
Edited on 2011-07-10 at 21:54:04 by Celtia

Celtia
Resident
Karma: 19/0
403 Posts


Libraries in the Allied Kingdom


Purpose and Implementation
In the Allied Kingdoms and surrounding nations, ranging from Kar-Me to Ceme to Tamjar to Paradise, certain Gods of the pantheon have become so widely worshipped that their temples become centers of governance or monarchy. In particular, this has been Bahamut and later Sra-Amun for Tamjar and Silverveil/Arvale, but Kar-Me in recent years has turned to Io, just as Paradise have always revered Kord for that purpose.

Regardless, all gods of the pantheon have always been accepted and worshipped to various extents, even if they lack the dedicated following of the major gods of a nation, and temples to all but the cruelest of the most known gods can be found in any land around the area if you look hard enough. Even if not as centers of governance, many temples integrate into day-to-day life even with those who are not direct followers, largely in order for funding and purpose. Temples to Pelor are often centers for the trade or discussions on farming and agriculture, temples to the Raven Queen are still used for funerals and burial rites and temples to Moradin are used as congregation for tradesman and blacksmiths. Indeed, in some cases temples have become tied permanently to more mundane roles, and gives thanks to their god in the process of mundane tasks.

An example of this were the temples to Ioun. The word "Library" in Arvale, Tamjar or Kar-Me was once a synonym for a temple to Ioun, in truth. Almost all libraries would have had a shrine or an altar of some form to him, and in many cases those responsible for the upkeep and administation of a library would be priests. Normally, as per the teachings of Ioun, these libraries would be free to the public to give the chance for others to learn, research and archive, and they acted in the trade of history and information, buying and selling scrolls and teachings to expand their collection and fund themselves. In many cases, the ruling class of a nation would aid in their funding.

Of course, since the God Wars and Ioun's destruction, many temples have converted to the new God of Knowledge, S'hiras Ahrân. However, the new controversies that his teachings spark has meant that many libraries have instead chosen to seperate from the 'temple' image they once had, and simply become mundane centers for learning. Now, both religiously kept and mundanely kept libraries exist, though the differences between the two are minor. Libraries devoted to Ahrân tend to be larger or have larger collections and be better kept, but also will be more likely to lock much information behind restricted areas for trusted priests or friends of the temple.


Historical Information
Perhaps the largest historical library in the Allied Kingdoms was the Great Library of Ioun, placed on the small, mysterious island of 'Thieves Sorrow' across the bay that made up the coast of Arvale, the library having been built centuries before the God Wars. A center of learning and arts, the Library was known for its collection of religious texts for many Gods, as well as its impeccable historical archive and Arcane knowledge written down, even if much of it - curiously for Ioun followers - was locked away from the general public.

However, tragically, nearing the end of the God Wars the library and all within it was burnt down by an insane priest of Ioun following Ioun's death.

Currently, the largest Library in Arvale is the Great Library of Bahamut's Rest, connecting to the tower of Bahamut's Rest, though dozens of smaller ones are throughout the city, commonly trading and cycling books and scrolls that have yet to be copied and redistributed. The sheer volume of writings and libraries mean that Scribes are common within the city, particularly linguists.


Posted on 2011-08-10 at 11:00:24.

Celtia
Resident
Karma: 19/0
403 Posts


Arvale Waystations and Taverns

The sheer size of Arvale - over 300 square miles of land - means that normal travel is often inconvenient or impossible throughout the city, just as hiking across a country may be. In addition, the urban nature of the city makes owning a horse or a mount even more difficult, unlike in the open countryside. To combat this, as Arvale expanded its ruling Council began to fund the construction of a chain of buildings based on the 'Taverns' and 'Inns' seen throughout the continents and even realms, naming them 'Waystations'. These Waystations are not as numerous as basic Taverns, but are much larger and are designed to cope with large numbers of any race or traveller, and always offer a variety of methods of transport across the city as well as security, maps, and overnight resting spots.

Waystations tend to be cheaper than your average Tavern to stay or sleep in, and attempt to cater for all races and diets from minotaurs to halflings. However, stricter supervision means they are often quieter and do not have the same selection of drinks as you may find in other taverns, and are not quite as popular as a gathering place, particularly since you may not stay more than a couple of nights in a single Waystation bed.

Freelance taverns in Arvale are far more common, some which offer bedding or rooms and many that don't. Freelance taverns vary wildly in terms of funding, selection of food and drink and also construction, just as any other Tavern. It is not uncommon to see freelance taverns specifically designed for certain patrons, from the seedier and less-than-trustworthy rogueish congregations to ones favouring a race such as goliath or elves.


Posted on 2011-08-10 at 11:11:05.
Edited on 2011-11-23 at 13:58:51 by Celtia

   
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