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SirSadaar RDI Fixture Karma: 11/0 656 Posts
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Stabilizing
Gyro is going for stabilization instead of healing damage. Gyro figures that they can at least make sure the trooper lives, and carry him away to heal later.
Posted on 2013-06-11 at 04:21:14.
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I-Binary Resident Karma: 10/0 251 Posts
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About fonts
Can somebody tell me how I use fonts in the responses for my posts? Riggs gets pretty angry here, but I lack the bolds and italics to properly display that anger. Thank you in advance!
Posted on 2013-10-07 at 14:48:39.
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SirSadaar RDI Fixture Karma: 11/0 656 Posts
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Fonts
Just learned how to use them myself! There's a guide at the top of the Comings and Goings about formatting text, and it explains far better than I could.
Posted on 2013-10-07 at 22:53:19.
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Salvator Navaar Resident Karma: 6/0 333 Posts
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haha
I love the tension this game is surrounded in. Everyone scrambling to do what they do, with the knowledge that we are totally boned if those doors open too soon. good stuff
Posted on 2013-10-07 at 23:07:03.
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SirSadaar RDI Fixture Karma: 11/0 656 Posts
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From bad to worse?
If worse comes to worse, we could always blow a hole in the wall and go into outer space. We would last about 20 minutes outside, and may be able to find a place to reenter at.
Posted on 2013-10-07 at 23:56:22.
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Kamina Resident Karma: 18/0 415 Posts
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Fun fun~!
Well you have your situation soldiers. Currently Riggs is doing repairs, Gyro is standing in the Comm room with him, Batter is watching over the wounded, and Hodges is guarding the door with 1 of the 3 clones.
I wonder how long that door can hold out
Posted on 2013-10-08 at 02:12:48.
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I-Binary Resident Karma: 10/0 251 Posts
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How a game is played
The more tense it gets, the more fun it becomes. Salvatore, I agree completely! Really loving the action going on here! Writing Riggs' dialogue in my long post was a ton of fun!
Posted on 2013-10-08 at 03:55:20.
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Salvator Navaar Resident Karma: 6/0 333 Posts
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action time!
Seems I am 1 step from one of the B1's, so Hodges will immediately step forward with a rifle butt melee attack at western droid (Martial Arts skill), them fire at northern Droid.
If it can be 1 turn that is. if it is 2, might have to alter 2nd action, but either way, West droid is getting a rifle butt to the face.... plate thing.
Riggs, keep that frag grenade ready. Might need to toss it up into that hole here in a minute.
Also, how does init work? I have played both. Lower number goes first, or higher number?
Posted on 2013-11-08 at 04:12:10.
Edited on 2013-11-08 at 04:13:59 by Salvator Navaar
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SirSadaar RDI Fixture Karma: 11/0 656 Posts
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Initiative...
Highest goes first. By getting a one, Gyro failed on all levels. I tried to write in why he would do that. I guess he's easily distracted now...
So, the hole is to space right? There isn't a level above us?
Posted on 2013-11-09 at 03:29:36.
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I-Binary Resident Karma: 10/0 251 Posts
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Roger Hodger
All this action, so little time... I'm going to try and seal off the Medbay and our injured so that they have as much oxygen as possible. They'll need it more than we do for now, and it can give us a safe place to go when everything is finished.
Salvator, I'll throw my frag grenade whenever you need me to. Just tell me when.
As for combat, I'm going to try and pick off the droid directly in front of Gyro- for that 1 is not going to help him in the least- then take care of the guy 2 steps in front of me. I'll post my rolls momentarily...
EDIT: I've made some rolls here. Got a 10 for a use computer check to open the door, and an 18 for my combat action (firing upon the droid nearest to Gyro). Note that I have taken aim for more precision, if it occupies a turn. Shall I roll damages later?
Posted on 2013-11-11 at 19:36:26.
Edited on 2013-11-11 at 19:50:53 by I-Binary
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Kamina Resident Karma: 18/0 415 Posts
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Continue as you were!
I finally got the map up. Posting can continue and this fight can be finished!
Posted on 2013-11-29 at 01:24:02.
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I-Binary Resident Karma: 10/0 251 Posts
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Suit sealing
Would Riggs have to roll a check for sealing his suit? And if so, considering it to take a full round, how long will it keep him alive in a vacuum?
Also, the battle is important- I haven't forgotten that- but I'm willing to sacrifice a hit if it means keeping Riggs fully-functional in a vacuum for as long as possible. Many apologies in advance.
Posted on 2013-11-30 at 06:09:15.
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Kamina Resident Karma: 18/0 415 Posts
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Seals
Sealing your suit is more of a free action, and you'll last 20 minutes in a vacuum with those seals activated.
Posted on 2013-11-30 at 06:11:45.
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Salvator Navaar Resident Karma: 6/0 333 Posts
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haha
see riggs, we did good waiting to seal our suits. gave us an extra round.... even if we got a lil freezer burn from it. bwahaha.
Posted on 2013-11-30 at 19:01:36.
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Kamina Resident Karma: 18/0 415 Posts
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Not Dead
So the game isn't dead! I just lost my map and completely forgot to post anything here. I apologize to those who thought it was dead Starting up and staying up now.
Posted on 2014-01-16 at 00:59:59.
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