Alright .. Post Round 10 and after for this combat titled Goblin Commando under this post. The majority of you (all of you coming from the other encounter will take a full round to get here so that will use up the majority of your round 10. You will be able to join in the combat on round 11. Our new wizard is already here so he can act during round 10 as he pleases. Make a new post for this combat below here
Goblin Commando - Die, Dog, Die! (This is EL3 so careful!)
The party arrives on the scene, short of breath from running, and notices a nobleman surrounded by goblins. Most of them cower back from the action until the Goblin Commando steps up with his whip and dogslicer and strikes the man's hunting dog to the ground. The goblins throw up a cheer and more goblins emerge from hiding. They are too distracted by the kill to see the approaching group of local heroes. Upon seeing his dog die, the nobleman falls to his knees and begins to weep
Starting Positions
.......Nob......XXX......Dog
.......Wiz......XXX...........GC........GW1
.........XXX........X...........X............GW2
.........X........GW3.....GW4........X
.........X........X..........GW5........X......Warchanter
............................................PCs This Way -->
X Designates An Empty 5ft Square
Round 10> Goblin Commando> 12/15> Warchant, Barkskin> Gloats and cheers at his kill snarling at the nobleman.
Round 10> Goblin Warrior 1> 5/5> Warchant > Cheering
Round 10> Goblin Warrior 2> 4/6> Warchant > Cheering
Round 10> Goblin Warrior 3> 3/3> Warchant > Cheering
Round 10> Goblin Warrior 4> 6/6> Warchant > Cheering
Round 10> Goblin Warrior 5> 1/4> Warchant > Cheering
Round 10> Goblin Warchanter> 9/11> Warchant > Chanting
Burning Hands Reflex
Goblin Commander; 17 (Succeed)
Goblin Warrior 1; 8 (Fail)
Goblin Warrior 2; 21 (Succeed)
Goblin Warrior 4; 6 (Fail)
Round 10 Synopsis
While Goblins cheer .. a young wizard steps up and casts a spell. The young wizard throws his hands out in the direction of the bulk of the goblins. Flames shoot forth out of his hands dousing the unsuspecting goblins in a bath of flame. The commander and one of his fiercest comrades turns to face the new threat. They still do not see the town's reinforcements approaching quickly from behind
Round 11> Goblin Commando> 10/15> Warchant, Barkskin> Attacks Taden; 15|7 (A near miss)
Round 11> Goblin Warrior 1> 1/5> Warchant > Attacks Taden; 7|1 (miss)
Round 11> Goblin Warrior 2> 2/6> Warchant > Steps back from the flames afraid
Round 11> Goblin Warrior 3> 3/3> Warchant > Steps back from flames
Round 11> Goblin Warrior 4> 2/6> Warchant > Steps back from flames
Round 11> Goblin Warrior 5> 1/4> Warchant > Hears Warchanter cry out and motion behind, turns to face other PC's
Round 11> Goblin Warchanter> 4/11> Warchant > Stops chanting takes a step back and casts a spell; cure lt for 8
Round 11 Synopsis:
The commander and one of his fiercest comrades turns to face the new arcane threat. The goblin commander nearly lays a mortal wound on the wizard while his warrior swings wildly at the hot air. They both step up to challenge the wizards next move. His next move is to launch a volley of two force missiles from him hands pounding the commander in the chest with strong force. Other goblins step back in fear while the warchanter takes a charge from behind and startled by it, shrinks back behind his goblin allies. One turns around to face the attackers with his dogslicer in hand. Selaro attacks the warrior in front of her slicing through him and hitting his vitals dropping him to the ground. From the rear of the battlefield, Welbry launches an arrow at the goblin commander. Unforunately he is hard to hit as he is in combat and the arrow falls to the side glancing off the Commando's thickened barkskin hide.
Round 12> Goblin Commando> 6/15> Warchant, Barkskin> Attacks Wizard; 22|3 (hit)
Round 12> Goblin Warrior 1> 1/5> Warchant > attacks wizard; 7|4 (miss)
Round 12> Goblin Warrior 2> 2/6> Warchant > DEAD
Round 12> Goblin Warrior 3> 3/3> Warchant > attacks grush; 17|3 (hit)
Round 12> Goblin Warrior 4> 2/6> Warchant > attacks grush; 5|1 (miss)
Round 12> Goblin Warrior 5> 1/4> Warchant > attacks grush; 6|2 (miss)
Round 12> Goblin Warchanter> 11/11> Warchant > takes another 5 foot step back behind goblin warriors; casts Daze [13 will save] on Grush
Round 12 Synopsis
Welbry fires a second arrow. This time his arrow flies true and strikes the Commando finding its way through his thick skin. The commando grunts, reaching back and breaking the arrow off his back. Selaro steps up easily finishing off one of the Goblin warriors challenging her. The goblin coughs up blood as he falls over on the ground in a rappidly growing puddle of red. Grush swings at a second warrior impaling him sending him flailing wildly and falling over in a dead heap.
Round 13> Goblin Commando> 3/15> Warchant, Barkskin> Steps back and drinks a potion; Her wounds heal
Round 13> Goblin Warrior 1> 1/5> Warchant > attacks wizard; 12|3(Miss)
Round 13> Goblin Warrior 2> 2/6> Warchant > DEAD
Round 13> Goblin Warrior 3> 3/3> DEAD
Round 13> Goblin Warrior 4> 2/6> Warchant > attacks Grush; 12|5 (miss)
Round 13> Goblin Warrior 5> 1/4> DEAD
Round 13> Goblin Warchanter> 11/11> Warchant > cracks whip attempthing to trip Selaro; DC[15] (this is a dex check or balance to avoid being tripped}
Round 13 Synopsis
The commando, bleeding profusely takes her potion and heals her wounds. She sighs in relief only for it to be shortlived as a quarterstaff smacks her upside the head. The pain is so great that she blacks out before she hits the ground and dies. Selaro attacks once again but this time is unsuccessful. The remaining two goblins seeing the warchanter fall to the ground drop their weapons and turn tail to run. Welbry's arrow falls short again. Myra stands defensively ready to heal if needed (Attacks of opportunity for one running goblin that is next to you if you like)