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Odyson PUN-dit Karma: 158/25 6327 Posts
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Flashbang vs. EMP
You listed Flashbangs, not EMPs so I figured you only had the only one Asher gave Tess. They are written up as Mag Charges.
Mag Charge: A short-range, electromagnetic
pulse charge, about the size of a large battery.
Unless the electrical equipment is hardened against
EMP waves (which is extremely difficult, if not
impossible to do fully), all electrical equipment
in the 10’ affected radius will short out and stop
working until repaired. Most ships possess enough
redundancies so that one of these will not cause
fatal problems, but using them aboard a space vessel
or atmospheric craft is not advised.
Posted on 2013-12-16 at 02:49:15.
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Celeste Hippy-snapper! Karma: 138/3 1049 Posts
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my bad
Yes, I listed flashbangs. That's what I meant. Guess I have what I listed plus an emp that Asher gave her.
Posted on 2013-12-16 at 02:55:15.
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/29 8864 Posts
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Busy weekend...
...didn't have much time for a post but am hoping to rectify that, today.
As to weapons, Sifu is quite comfy with his monk's spade, escrima sticks, and rope dart (if they're needed).
Anyhoo... as stated... hoping to have a post for the little guy by sometime this afternoon.
Posted on 2013-12-16 at 14:18:47.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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post first
Can we have the meeting first before everyone gears up!!!!!!!!!!!!!!!! Please. Post to the game.
Thanks to Tann for doing so.
Posted on 2013-12-16 at 14:54:36.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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The caves
1. Main Airlock (2`steel doors)
2. Entrance Area - Main controls to all electronic systems
3. Storage Area - Main hooks and racks, nothing left behind
4. Central Meeting Hall - Where the TF would meet, places to stand higher than crowd.
6-11 Sleeping quarter. Bunks build into stone and then a sprayed on foam as a mattress. Not the Hilton but at least usable.
12. Recreation Area. Cortex feed setup but no access boxes left behind
13-16 Main Storage - This is where the stored the terraforming equipment and gear. Empty now except a one-man earth mover that has the engine cover still lifted up.
17. Hall of Remembrance - Pictures and memorials of the men and women who died while terraforming
18. Dining Hall and kitchens. Power still works on oven and stoves
19. Conjugal Room - Private areas with screens in case someone needed time with someone else. Foam/rock beds are large in the rooms.
Posted on 2013-12-16 at 15:11:30.
Edited on 2013-12-16 at 15:12:04 by Alacrity
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Giddy Veteran Visitor Karma: 10/0 183 Posts
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Still here...
Jus' letting everyone know I'm still here. My semester is just ending, but I will try to get a post up before Sunday!
Posted on 2013-12-17 at 00:30:40.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Thanks Giddy
Nice to know you are slowing down a bit.
Posted on 2013-12-17 at 19:55:49.
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Vanadia Den Mother RDI Staff Karma: 111/12 1188 Posts
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Soon, Giddy!
I would like to post, but John has some critical information that would be a part of our planning
Posted on 2013-12-22 at 01:06:51.
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Bromern Sal A Shadow RDI Staff Karma: 158/11 4402 Posts
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He does indeed.
That's why I'm kicking Gid's butt right now.
Posted on 2013-12-23 at 02:31:24.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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okay
I am told that Giddy is out so I will just NPC john from here on in. Good news is that Archangel has already submitted a pilot character for Roc so we have someone to take over for Tess as she leaves after the battle.
I posted what John had to add to the game. Bromern, there are a lot of questions that people are looking for answers from their Captain.
Posted on 2014-01-04 at 19:00:05.
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Bromern Sal A Shadow RDI Staff Karma: 158/11 4402 Posts
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Oh!
I do apologize. Things have been a mite distracting around these parts. I'll look into getting a post up pronto answering questions and the like. Thanks for everyone's patience.
Posted on 2014-01-09 at 06:41:50.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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V's post
Great post from Vanadia. You have given me an idea for John but I am torn as a Dm whether to have him use the idea, which I will then have to determine if it works. Is that too much help from me? Metagaming from the DM? Hurm. Decisions decisions.
Posted on 2014-01-10 at 15:56:09.
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Bromern Sal A Shadow RDI Staff Karma: 158/11 4402 Posts
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When I used to GM...
If I ever came up with some similar dilemma I'd use the character's INT and develop a roll to determine if he'd have the idea and if he did, I'd share it. If he didn't, I'd move on.
I posted. Threw Plan A out the window and came up with Plan B. Saints alive, but this whole developing a plan thing would be easier in real life.
Posted on 2014-01-12 at 07:51:49.
Edited on 2014-01-12 at 08:57:30 by Bromern Sal
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TannTalas Trilogy Master RDI Staff Karma: 181/119 6817 Posts
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~sigh~
Ok not trying to start drama Roger, but I have to be honest that I am quite annoyed that after I posted it TWICE my idea was again not addressed. Roger you know that I’ve waited a few weeks before posting for a response from Brom on the viability of it. However other then Ody mentioning it in his post it has not been addressed by anyone.
So yeah call me annoyed sorry.
Posted on 2014-01-12 at 21:06:20.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Things right now
Lance has a number of things going on with his life right now, any of which require his full attention so I do not think he was ignoring your suggestion as much as just feeling like he had to get a new plan out there. As you well know, it is hard to play the leader in a game when things are going crazy in your own life. So let's give him the benefit of the doubt and I will send him a PM.
Posted on 2014-01-12 at 21:13:15.
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