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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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looting
We shall see when we get to the end.
I repeat, the mining charge was using in the missile. According to my records, you only had one.
Listen - I am not a bullet counting GM. I think it detracts from the game and turns it into accounting. However, The grenades and explosives need to be watched closely as they have potential to make ships go boom.
You only have two hands to fire weapons with and I haven;t seen the Captain going for an arsenal of weapons yet.
Posted on 2014-03-21 at 12:58:13.
Edited on 2014-03-21 at 13:32:32 by Alacrity
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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For the record
This is what I have as people carrying into this battle. Correct me if I am wrong:
Asher
2 x Python 6 LG Combat Revolvers
8 x Speedloaders of Ammo
2 x PK12 Peacekeeper Pistols
8 x Magazines of Ammo
2 x Heckler Uzis
10 x Magazines of Ammo (200 bullets)
1 x Combat Knife
2 x Bandoleers
1 Grizzley GRZ 1 Assault Rifle
4 Magazines of Ammo
3 Concussion Grenades
1 Frag Grenades
4 Flashbang Grenades
1 Gas Grenades
2 EMP Grenades
3 Smoke Grenades
Asher’s pistol rig, but has a pistol under each arm.
The ammo is in a bandoleer.
Tess
Pistol
Speed Draw Holster
Rifle
Scope
Harness
Combat Knife
Grenade, Flashbang (10)
Goooood Whiskey
Fruity Oaty Bars for good measure
Wolf
2 Barretta’s
Cut down pump shotgun.
Justice Arms JC39 Assault Rifle & Shotgun also with 4 mags for it 2/2
2 Frag, 1 Flashbang
Jessie
1 x Colt .22 ST Pistol
3 x Magazines of Ammo (24 bullets)
Havelock
1 Ballistic mesh Vest and duster
1 x FAL Assault rifle
3 x Magazines of Ammo
1 x PK12 Pistol
2 mags for PK12
Captain Sung
Ballistic Mesh shirt (1W-converts all damage from bullets to stun/shock)
Combat Knife
Pistol
Shotgun
Derringer
Ma
Pink Full body armour
Bessy
Hack and Slash
Newtech Ninja Assassin EPG Model 3 with silencer
Really Nice Suits
Willow
Hairpin with a nerve toxin
Killer good looks
John
Glock 38 Pistol (Standard Pistol, 8 rounds) with Spare Magazine (8 rounds)
Peterku NOMAD Pistol (Silenced Newtech [x2] Pistol, 8 rounds) with 2x Spare Magazines (8 rounds each)
A Superior to everyone attitude
Note - There are no more CON or FRAG Grenades.
Posted on 2014-03-21 at 14:10:03.
Edited on 2014-03-24 at 14:36:00 by Alacrity
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TannTalas Trilogy Master RDI Staff Karma: 181/119 6817 Posts
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Ok cool
Roger, Ody, my gear load out was posted, I believe, before I was assigned to hold the ship. I would not have taken frag grenades for a battle within the ship as that could cause more un-repairable damage then bullets. I picked the grenades I did as they will cause less damage to the ship then Frag or H.E grenades, though I still need something to rig the engines with.
Do we have anything that can go boom and destroy the Rocinante, or do I need to rig something on my own. As the ships Mechanic that should be fairly easy for me.
As for the grenades I'll be using most of them to assist in the bodyguards and my escape as needed.
As for the Falcon's can I give them in my posts to the bodyguards? I wanted the Uzi's for them as I wanted them to have better firepower then just handguns vs the merc's. I'm pretty sure they will happily except them as I'm sure they do not want to die.
Posted on 2014-03-21 at 15:23:05.
Edited on 2014-03-21 at 15:25:45 by TannTalas
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Blow up the ship?
I thought that was no longer part of the plan. Blowing up the ship. As to something that could do it - I'm sure that you could roll to set something up in the engine room.
Hack ans Slash have no interest in the machine guns or assault rifles (whatever the difference is). They thank you for the offer but they prefer their handguns which are finesse weapons as opposed to fishbarrel shooters.
Posted on 2014-03-21 at 15:32:35.
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TannTalas Trilogy Master RDI Staff Karma: 181/119 6817 Posts
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Ok Fair enough
Knowing I have what I need I'll finish my post and put it up soon.
Posted on 2014-03-21 at 16:15:35.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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great
So if you are changing the list of equipment - let me know by .... let's say EOD Saturday so I can start battle Sunday. Once the battle starts, no changesies.
Including outfits (Ie Ballistic vests)
Posted on 2014-03-21 at 16:17:39.
Edited on 2014-03-21 at 16:18:16 by Alacrity
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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oh!
A couple of questions
Who is keeping the radio that John found?
Who has the REAL Case and Violin?
Who has Matherson's case?
My understanding is Wyatt has the radio and Matherson's case, The Violin is in the cave but I do not know who is guarding it?
Posted on 2014-03-21 at 16:24:48.
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Odyson PUN-dit Karma: 158/25 6327 Posts
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Ok..........
I was thinking the boys built the whole missile, including the charge.So no mining charge available or if you decide that the boys made the explosive too then Wolf can have the mining charge. Ash was just trying have as many bombs to drop as possible. I must have miss copied my list and shifted the quantities a little.
We could give Hack and Slash the Falcon FAL-6s.
Give Havelock Dillon's rig and guns.
I'd still like Asher to have both Uzi's then for strafing.
If Jessie is going with Tess then she came drop Tess's flashbangs after the missile launch. Maybe Ma and Tess also are wearing eye protection from flashes meant to blind.
Oh and everyone grabs hearing protection in case the Merc try stun tactics. So communicator are on vibrate or hooked into the hearing protection.
Posted on 2014-03-21 at 16:52:58.
Edited on 2014-03-21 at 16:56:25 by Odyson
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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no
They used the mining charge that you gave them as a first stage gizmo to activate the thingie that causes the whatchmacallit to go boom.
Havelock would be happy with the Assault rifle and Dillon's Pistol if Asher wants both Uzis.
Posted on 2014-03-21 at 16:59:46.
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Odyson PUN-dit Karma: 158/25 6327 Posts
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Did You Ever Notice.............
No matter how you plan...something goes wrong!!!
Posted on 2014-03-21 at 17:03:56.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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well
The saying goes that no plans survives the initial meeting with the enemy.
Or as my dad would say. Assume it is gonna go to hell and assume you have to watch out for the guys beside you too.
Posted on 2014-03-21 at 17:06:31.
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TannTalas Trilogy Master RDI Staff Karma: 181/119 6817 Posts
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My Post
Will be up in the next hour or two as I'm almost done. Sorry for the long wait.
Posted on 2014-03-22 at 20:32:36.
Edited on 2014-03-22 at 20:32:55 by TannTalas
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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okay
The Sunday deadline is past and no one offered up changes to the equipment so what I posted last is now final.
I hope to post today but work is a bit crazy right now.
Posted on 2014-03-24 at 14:17:19.
Edited on 2014-03-24 at 14:36:16 by Alacrity
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Okay
i have posted. have fun. Don;t get too far ahead of the game.
The Corvette is making its way to the Atmo processor, or at least that is the direction it is going.
I still need my questions answered on the case.
Tann - I rolled your d6 Mech and d8 INT against the movement of the ship at d6+d6 for all the traps you set. The three flashbangs failed.
Posted on 2014-03-24 at 23:51:25.
Edited on 2014-03-24 at 23:57:41 by Alacrity
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Odyson PUN-dit Karma: 158/25 6327 Posts
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WOW...................
What a way to get things rolling!!!!!
Now as for the location of the fiddle, only the Capt'n knows.
Were Asher and Ma able to see what happened to Tess or just hear the boom?
It's time for Ma and Asher to do the impossible.
They may also be able to use the dust too if they lift off after the boom.
Posted on 2014-03-25 at 01:21:59.
Edited on 2014-03-25 at 01:26:36 by Odyson
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