The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

Support the Inn! If you are doing holiday shopping online, please use this affiliate link for Amazon.
You pay the exact same prices, but the Inn earns a small referral fee. Thanks!

We currently have 4066 registered users. Our newest member is vibechecker628.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Q&A Threads - Shadows of the Empire Q&A (posted by Eol Fefalas)Shadows of the Empire Q&A
Dungeons and Dragons - Shadows of the Empire (posted by Esther Suddeth )Shadows of the Empire
Recruitment Threads - Shadows of the Empire - Recruitment (posted by Reralae)Shadows of the Empire - R
Personal Creations - Reralae's Fragments of A'niorna (posted by Reralae)Reralae's A'niorna
Q&A Threads - Kith, the Cat, and the Khatun Q&A (posted by breebles)Kith, Cat, Khatun Q&A
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 3 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Voyages of the Rocinante - Firefly RPG QnA
Related thread: Voyages of Rocinante - Serenity/Firefly RPG
Related thread: Voyages of the Rocinante - Back-history
Related thread: Characters in Rocinante
Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 [Next] [Last Page]
    Messages in Voyages of the Rocinante - Firefly RPG QnA
RDI T-shirts!

Plus Five Womens
Price: $16.00



RDI T-shirts!

Womens Chaotic Evil
Price: $16.50

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


Well

Asher and Ma's view is sorta blocked by a dead guy right now.

You would have seen the men dropping from the corvette.

You would have seen and felt the fireball/explosion and you'd have seen the two ships go down. All through dust and dirt but you get the idea.




Posted on 2014-03-25 at 01:24:58.

Odyson
PUN-dit
Karma: 158/25
6327 Posts


Ok.........

Now this ia a bit assuming. Can I write Ma's actions and Asher's actions as they try to get the shuttle into the action?

Or would you rather to do some co-posting through PM?


Posted on 2014-03-25 at 01:35:12.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


up to you

You play Ma well so I have no trouble with you taking the lead.


Posted on 2014-03-25 at 01:36:12.

TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


Must clarify

Ok Roger those 3 Flashbangs could not have gone off as all but 1 were unprimed. Here is the line from my post that specifies that.

With all six flash bangs positioned he only set the third to fire. The other five he would wire to blow as they passed.
The third Flash-Bang was set on the rear stairwell leading up from common area into the Aft Passageway.

Also they were taped to the wall with the pins facing out so the chances of them falling even with the shaking of the ship would have been very very slim.


Posted on 2014-03-25 at 19:17:43.
Edited on 2014-03-25 at 19:25:50 by TannTalas

Odyson
PUN-dit
Karma: 158/25
6327 Posts


Comm...........

I'm going to assume that Wyatt hears Asher's call to Wolf.
With the battle rolling there isn't much stealth left.

The same would be for John and Willow.

If Celeste ever shows up she may have had Tess heard it too.
I'd guess if Tess crawls out the shuttle and sees or meets up with Deputy Callahan in the ASREV she'll remember her from Destiny and fatal wine run.


Posted on 2014-03-25 at 20:42:54.

Odyson
PUN-dit
Karma: 158/25
6327 Posts


BTW...........

Would that shock wave have been strong enough to knock to Mercs off Roc's back?

That's a pretty good fall and could eliminate several of the Mercs. Their armor would be a negative effect to their dex and add weight to their fall.

I'd guess the flashbangs and then the shock wave would effect the ground troops.


Posted on 2014-03-25 at 21:01:05.

TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


out of time

The Mercs used the dust from the ASREV's created dust cloud to jump on top of the ship. They jumped after.


Posted on 2014-03-25 at 22:38:27.

Odyson
PUN-dit
Karma: 158/25
6327 Posts


Correct...........Sort Of.......

Soooooooooooo? The ASREV made the dust to drop the body then moved out of the way as the Corvette moved in dropping the Mercs.

The Mercs were on top of Roc when Tess blew up the Cargo Lifter. That explosion shock wave could knock them off.


Posted on 2014-03-26 at 01:06:55.
Edited on 2014-03-26 at 01:08:45 by Odyson

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


answers

I have often said that when people post they are posting what they think happens, and I am posting what actually happened.

As well, this is a game, controlled by dice and skills chosen and the GM say so. So things are not always going to go as you plan they will.

That being said:

Grenades:
I read your post Tann but Wolf set grenade traps using what skill? Covert - no he doesn't have that. Knowledge - no. Tech Eng Security systems? No. Hmmm. To quote Wolf himself I’m a mechanic Captain, not a bloody bomb maker
I decided to use Mech Eng as it was the closest and I wanted to find something you could use. However, there is a chance even with the best trap layers that something went wrong. S*** happens in combat.

So - Three flash bangs went off when the ASREV flew over. They did not hurt anyone or blind anyone defending. the soldiers had not entered the ship yet so they did not affect them either. Specifically they were the ones at the doorway between the catwalk platform and the door into the common area and Infirmary, the top of the stairs leading from the common area to dining area and the hallway to the engine room.

Sonic Boom
Not that your characters would know but Nancy created the dust cloud to cover the fact that she dropped the body with a message onto the shuttle. She then moved back to where she was suppose to be under same cover.

Shock Wave
I was reading your pre-post Ody in a hurry so I am sorry I did miss a point. The shockwave from the missile affected the shuttle that Tess was in because she was too close and the shuttle was not made for combat. Tess' Pilot skill failed and I played that she flew over-confidently. The 1-4 chances after that were, the ground, hit the Asrev, hit the Corvette and hit Rocinante.

So the shockwave from the missile did not throw Ma and Asher's shuttle around, nor did it affect the corvette or the soldiers.

Deputy Callahan
Nancy was not in the Wine adventure of Destiny. The feds were Sanders, Hudson, Hicks and Vasques. So there is a chance that Tess may gun down the fed spy, or vice versa.

Comm
I think it has been established that you can direct your calls on the comm to a number of people , so Asher can call out to everyone, or two or three as he sees fit.



Posted on 2014-03-26 at 01:22:48.
Edited on 2014-03-26 at 01:23:48 by Alacrity

Odyson
PUN-dit
Karma: 158/25
6327 Posts


8>p

That's what I get for going from memory and not reading back, was sure Callahan was mentioned. OOh well....Rewrite!!!!

Watch for creative editing!!!


Posted on 2014-03-26 at 01:35:22.

TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


Roger sorry

On this as an ex soldier I have to disagree.

A grenade is designed that if it falls and lands on a hard service it will not go off. Unless the pin is pulled by roughly two pounds of pressure releasing the handle which then causes a reaction that after 30 seconds will cause the grenade to explode. Those 30 seconds gives the person pulling the pin enough time to throw it. See the pic below.

As to rigging it that's relevantly easy also you just take a small thin metal wire, connect it to the grenade, and place the grenade and wire, the wire pulled very tight, at roughly ankle lvl. Low enough not to be readily seen yet high enough to cause the person tripping the wire to pull the pin with his body weight. 30 seconds later, boom. In this regard per my post the metal wire had yet to be attached to the pin so in Reality the grenades would not have fallen far enough or had their pins pulled. Plus they were low enough that the impact from dropping would have not been very much.

As for facing you just place the fat part opposite the pin and handle facing the general direction you want the blast to go. With a flash bang it explodes like a fireball in all directions so facing is not a problem. I seen kids do it better then some career soldiers. It’s not that hard.

Ok enough said lets move on. I'll try to get a post up by Sat once again but I have a lot going on so I maybe late so don't hate me if I am.

 photo rrrr_zps04bab32f.jpg


Posted on 2014-03-26 at 05:34:37.
Edited on 2014-03-26 at 05:54:28 by TannTalas

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


Okay

You can disagree with me if you wish Albert. My ruling stands. I do not need to know how a gun works or a grenade is pulled to play a game. Skill + ability rolled against a difficulty chart or a opposing roll.





Posted on 2014-03-26 at 12:07:19.

Odyson
PUN-dit
Karma: 158/25
6327 Posts


Edit.........

Ok I did a small edit to down play the shock wave effect. I'll continue the post soon and they will realize that there is no issue.

Roger if you want to post on just Asher and Ma's last actions that would be fine. I can then move them along. I don't want to go too far yet because I have a couple of different action options in mind. But it all depends on what happened to them as they escaped off the Roc.


Posted on 2014-03-26 at 13:43:22.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


thanks Ody

I will look at it soon.

BTW - Sheldon in the caves is reacting to the sonic boom, not the shock wave. He mistakenly assumed that was his missile. Not that that affects anything.

Answers to the question

Via email, Bromern let me know -

Wyatt has the radio that is set to the Merc band.

The case is in the cave and given to Sifu. However since I do not want a NPC in charge of the case that means that Willow is now in charge of the case.

The second case (Matherson's) I await confirmation but I believe it is locked up in the infirmary with John. Please clarify if you know otherwise.





Posted on 2014-03-26 at 14:02:23.

Odyson
PUN-dit
Karma: 158/25
6327 Posts


Rocking Naughty??????????????

Oh Roger I'm sooo proud of you?

Rocking Naughty.........I wish I'd thought of that, Asher could have used it.



Posted on 2014-03-26 at 19:16:14.

   
Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 [Next] [Last Page]


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.




Page loaded in 0.219179 seconds